Why are JRPG's always tuned so badly, with difficulty spikes being sporatic?
You progress nice and steady, and enemies slowly become harder but then you face a boss that suddenly increases the difficulty tenfolds.
Many JRPGs do this, like FFX and Persona 5. No boss is unbeatable, but I'm really annoyed by the genre's tendency of not having well-balanced progression.
Any time a JRPG becomes difficult you are expected to grind or abuse a mechanic. I don't mind dying to bosses, but if the boss required me 10 minutes and several fights to get back to him it's boring rather than fun.
Noah James
>zoomy cant into grinding
Bentley Walker
Outside of flu days Death is still ultra hard. Heck, even with flu days, Death is still ultra hard. If he recovers, it's time to run.
Cooper Diaz
it is fun for people who actually enjoy jrpg`s
Evan Gomez
>you are expected to grind or abuse a mechanic. Brainlet.
Asher Wood
I've had bosses take me an hour with plenty of desperate rounds and back and forth throughout. That's the challenge and fun of it.