JRPG difficulty

Why are JRPG's always tuned so badly, with difficulty spikes being sporatic?

You progress nice and steady, and enemies slowly become harder but then you face a boss that suddenly increases the difficulty tenfolds.

Many JRPGs do this, like FFX and Persona 5.
No boss is unbeatable, but I'm really annoyed by the genre's tendency of not having well-balanced progression.

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Persona 5 is ez they even made it easier than past personas for normies like you

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Its called a challenge

progress is for pussies

>Bioga
>Pic unrelated

Any time a JRPG becomes difficult you are expected to grind or abuse a mechanic. I don't mind dying to bosses, but if the boss required me 10 minutes and several fights to get back to him it's boring rather than fun.

>zoomy cant into grinding

Outside of flu days Death is still ultra hard. Heck, even with flu days, Death is still ultra hard. If he recovers, it's time to run.

it is fun for people who actually enjoy jrpg`s

>you are expected to grind or abuse a mechanic.
Brainlet.

I've had bosses take me an hour with plenty of desperate rounds and back and forth throughout. That's the challenge and fun of it.