Gamedev question of the day

Is it gonna be free, patreon based or straight up purchase?

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Free.

I'm going to look into a patreon (or a similar site) for it eventually, but I want the game to be really far into development before doing that.
For now I can afford the art out of my own pocket, and the CGs are going to be black/white line art, nothing too fancy, but eventually my hope is that people like the game enough to support it and I'll use that money to put the finishing touches on the game. So like updating the CGs to be full on finalized/colored and clean, more custom sprites, and maybe audio stuff (Like hiring a VA to do the moans for sex scenes) if people are interested in that.

In the end I'm doing this purely for fun, and if I was capable of doing art myself I wouldn't ask for a dime at any point, so 100% of the money I do get will go directly into the game itself.

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Test for the memory pool I did yesterday.

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Good artist and mediocre programmer
>You can reflect your ideas easily making, you an ideas guy that can actually reflect on a paper what exactly do you strive for or how do you want your assets.Which is an awfully long way to describe concept art
>Easier to produce content to make you visible and keep the hype up while the game is still being developed. People get excited when they see new models,maps or animations but they will scratch their heads the moment you post a fragment of your code, no matter how important it is for your game
>You have it way easier to jump on the Patreon-bux bandwagon and make a shitty porn game that you will never finish or just draw knots for extra cash