Gamedev question of the day

Would you rather be a good artist and a mediocre programmer, or a good programmer and a mediocre artist?

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introprogramming.info/tag/bulgarian-c-book/
thiswaifudoesnotexist.net/index.html
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programmers get paid way more so that

too bad im dumb

I'd probably prefer to be the best in doing what I love and leave the other work to an equal that I can trust

Good artist and mediocre programmer, I can be hired and given more recognition for my work than a code monkey.

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Good programmer.
Ideally if I was a good programmer, i'd make a fetish game and comission various artists to get me set of pictures to use.

You can hire a good artist if you are a good programmer, you can just steal and cover up art from real life,games,etc. You can else use freeware shit in your games.

However if you are a good artist you can most likely trick a good programmer anyway.

Moral of the story, be good at something and eventually you'll find something great and worth your time.

I want to be a programmer with a job, maybe I should give up and go back to school.

the world has too many good artist / mediocre programmers shitting out Unity platformers as it is

>the world has too many good artist / mediocre programmers shitting out Unity platformers as it is
All these ugly ass tiny pixel games are terrible.

>I can be hired and given more recognition for my work than a code monkey.
It's the polar opposite, m8.
t: graduated graphic-designer fag who's been looking for a job 5 years now. Everyone wants a code monkey these days.

I rarely see devs get complemented for good coding anywhere as much as their artistic value, it's a shame its underappreciated.

A good artist because you can't develop a game without good concept art.

Code monkeys are virgin incels who either make something that barely works or spend forever trying to fix an engine that was designed to break.

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Am a good programmer and a very sub-par artist. I wish it were the opposite. But I'm slowly developing my art skills, so maybe someday it will be.

Art is a harder and more time consuming skill to develop. There are also 1001 different tools out there to help noncoders code. I wish I had artist friends to work with and to answer my questions as I try to get better. If you're an artist: Programming is easy and not as scary as it might seem. Give it a go.

A good artist because with enough time and patience you can work through mediocre code
At its core it’s hard to “fix” art

>I rarely see devs get complemented for good coding anywhere as much as their artistic value
When a new game looks and runs amazingly, the code slaves bring tons of praise to the entire team.
You also can get a fucking job if you're even a mediocre programmer. And if nothing else, you can more easily start a project by yourself.

>Code monkeys are virgin incels
I had 3 god-tier programmer dudes in my Uni glass.
They literally teamed up together within the first few weeks to our first year, and ended up setting up a studio of their own.
Now they're releasing their second major game on Steam, earn 4-digit sums of money a month, and they're all married. They also got a small army of art-fags working for them.
Seriously, I wish I had the patience and brain power to be even half as good as they are.

Well the important thing is that you are currently trying to improve

As someone who spread myself too thin and is now a mediocre artist and mediocre programmer, I would've much rather specialized in art. Game engines are fucking insane these days with almost no barrier to entry, and unless you're writing low-level system architecture or really need the nitty gritty, you can get away with only basic programming skills. Art takes years to develop and I wish I had spent more time honing it.

In this day and age, I can confidently say that I'd rather be an artist than a programmer. The only channel that we have to show others our work is to create prototypes in game jams with little 2-3 min videos.

Just look at the Santa Monica Studios art director that posted his rendition of Smash characters in "real life." That will only boost his career in general and might even land him a job at Nintendo. Look at the real life Pokémon artist, he fucking landed a job in that Detective Pikachu movie for fuck's sake.

As an artist I say good programmer and mediocre artist. at least then I would be useful

The latter, so I can land myself a decent job.

>boost his career

He's literally one of the best 3D artists in the world in one of the most prestigious positions in the industry, not really anywhere else for him to go lel.

Yeah, there have been massive strides made in increasing the accessibility of modern programming languages. It is infinitely easier to become an acceptable (if not good) programmer than to become an acceptable artist. I used to work with a guy who wrote some god awful code, but the app he was working on ran just fine so no one really cared/noticed. I only knew because I had access to the source.

Since I'm a brainlet-tier VN dev, I'd rather be a good artist.

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EASILY good artist and mediocre programmer because that's what would get me the indie/patreonbux while I just sit on my ass and barely do any work, easy fucking life

people want something that looks pretty first, it literally gets all the eyeballs

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I'm the latter but would love to be the former.

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Good artist and mediocre programmer. Could work in art for games and have a Patreon for lewds.

Programmer > Artist
Can implement anything
Can fix the game

>it's a Yea Forums pretends they make games episode

Nene!

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the latter definitely

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I'd rather be someone who actually gets some fucking work done

Guys, I've been learning C#, and I can successfully make a calculator

I've been learning C#, too!
Is freecodecamp's C# course good?

i make shitty porn games in twine Ill have you know

Not sure, I've been reading the book by Rob Miles, here's the link static1.squarespace.com/static/5019271be4b0807297e8f404/t/52ca85ebe4b04a45ef2c9c97/1389004267685/Rob Miles CSharp Yellow Book 2014.pdf

2hu is made by a mediocre artist and mediocre programmer though

Why not be mediocre at both?

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If he's mediocre at everything and successful, what's your excuse?

Oh, I've mainly been reading this:
introprogramming.info/tag/bulgarian-c-book/
I like public domain programming books.

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oh that's easy
lack of passion, effort, intelligence, etc.

The artists were terrible. The fans really saved that series with their art work.

The game was simple enough to be enjoyed and eventually everything got a little better over time.

Touhou didn't get as big as it is overnight.

How old are they? Your classmates i mean.

zun's not terrible

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what anime

new geemu

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He's not great, his music is decent though.

tfw i'm both a mediocre artist and mediocre programmer

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art of food? or did you mean good art? try proofreading my man

oh what a guy he's deleting and reposting his typo

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I was too embarrassed to try again for now and decided to hit up google.
Got any advice for learning how to art?

Mediocre programmer, mediocre artist, good marketing strategist. As games like YIIK shows, some people legitimately do buy games because they want to know why they suck, and I only need/want to cash out once.

Practice, and focus on a single subject for a short period.

YIIK bombed lad

What do you mean by single subject?

The latter, wireframes and 8bit sprites are good enough

Good Artist and Mediocre Programmer honestly, it's easier to git gud at programming

Do you want a skill that will be replaced in 10 years time by AI or something that can never be replaced

Why not mediocre at both?

im confused what you think is which

>something that can never be replaced
thiswaifudoesnotexist.net/index.html

Good programmer and mediocre artist.

Good artist and a mediocre programmer. If you can become a mediocre programmer, you can become a good programmer eventually. It's not as simple with being an artist because skills like hand eye coordination capability to envision things in your "mind's eye" and a slew of other skills required to compose a picture well are developed during your formative years as an infant when you engage with the world and your nervous system and the brain are at their most malleable. If you miss that time and your parents don't give a shit to introduce you to activities and exercises that stimulate growth and development of those areas, you will never become a good artist. That's why some people have talent and others don't.

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We will probably get an AI that can code things described to it always the most efficient way but an AI for art is either impossible or very far away

>I can be hired and given more recognition for my work than a code monkey.

I'm a good artist and mediocre programmer and I couldn't even get someone willing to collab with me in the game dev threads here on Yea Forums.

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How does this work?
Is it looking at animu pics and drawing waifus based on those?

good artist so I can draw scat porn for big patreon bux

lol

I'm 99% that you overrate yourself, ask /ic/ for criticism.

You wouldn't program games tho. You would work for NASA with 7figure salary.

good artist/mediocre programmer are a dime a dozen. Thanks to technology the requisites of being a good artist has been made easier than ever, technology made by good programmers that is.

Don't try to learn everything at the same time, for example, focus a few days on gestures, than move to mannequins, than learn about perspective.
When I started I focused on the base of drawings, like shapes and forms, than moved to perspective, than I focused on other things, currently I'm studying faces, but, this is the way prefer to learn, more technical over "feelings".
Also trace and copy other peoples drawing, its an important method of studying, and draw something everyday, like sketches of simple or complex things, and learn how to see the real world in cubes and spheres.
Go to /agdg/ or /ic/.

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>/ic/
That's like saying "go to /pol/ for political insight"

I want to be mediocre animator and good programmer.
I want to fucking make some 3d games where I can go FAAAAST stylishly, but with purpose. I'll need to be a decent programmer to accomplish that.
t. guy who's almost saved up enough of a buffer fund to quit his 10 hour/weekday code monkey job and find some shitty part time work while giving more time to projects.

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Avoid /beg/ threads, and just lurk, download the books from the repository.

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Jesus christ how horrifying.

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>Thanks to technology the requisites of being a good artist has been made easier than ever
No amount of technology will make up for biological inability. It's the programmers that are dime a dozen, good artists are incredibly rare.

>finding someone to work with on Yea Forums
That’s your first mistake

Thank you user, that was a very thorough answer

If /ic/ spent half as much time drawing as they did complaining about shit they'd all be Leyendecker levels by now.

Perhaps.

I’m already a decent programmer but a terrible artist. I think I made the right call, because I think there are more “good artist/bad coder” people than there are the other way around, making it easier for me to team up and compensate both skills.

>It's the programmers that are dime a dozen, good artists are incredibly rare.
It's very evident you aren't aware of reality, but there's quite a drought on actually good programmers. Mediocre/shitty programmers yes they are definitely a dime a dozen, but good artists? I can go to a plethora of sites and hire a good artist at any given time. Art has never been easier.

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it was trained using a dataset of animu pictures and now understands what an anime girl looks like so it can create its own

>good artist and a mediocre programmer, or a good programmer and a mediocre artist?
Why would I be a programmer at all? I'd be a great artist and I'd hire a programmer. What the fuck kind of retarded question is this.

There is literally more programming jobs available than people with a compsci degree. Stop talking out of your ass.

why would I be an artist at all? I'd be a great programmer and hire an artist. What the fuck kind of retarded question is this.

>I think there are more “good artist/bad coder” people than there are the other way around
Not really. Artist in games has a very broad range of skills. When you break it down, every skillset is pretty rare at a high level. There's a ton of mediocre 2D artists and mediocre modelers, sure. But great texture artists, great animators, great character artists, great level designers even, all of those are pretty rare.

>Why be an astronaut at all? I'd be a janitor and just hire an astronaut.

impressive

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Most are good, but then this horror appeared.

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Yeah, that works too. Both of those require your full attention. Artist is someone who can concept, model, texture, animate, create shaders and VFX and who can put it all together in a level in engine. Mastering all of this is a full time job, in fact nobody I've met is a master in all of those. How the fuck can you also be a programmer

>implying being a codemonkey is fun

you really don't have to be a "great" programmer to make a game. Plenty of great games were programmed by complete amateurs. The point is being good at the specific subset of programming that is relevant in game programming.
Exact same shit for artistry, you don't have to be good at even a quarter of what makes a good artist to make decent art for a small indie game.

Also, its a very long process, and tiring at the beginning, use your shoulder to draw.

/ic/ is productive, sometimes, you just need to understand them.

Same. We bitch asses

>use your shoulder?
You mean when I’m loving my arm?

If that were the case, programming jobs would see continuously rising wage which they don't. This is just bullshit spread by monolithic tech companies like facebook, google, microsoft, etc. to import cheap labor that can't relocate once they realize upward mobility is nonexistant at an employee's current company.

>Procedurally generated game
>Late game all content is a bugged mess full of horrors

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>There is literally more programming jobs available than people with a compsci degree
they keep falling for it lmao

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Depends entirely on the game. If your small indie game is heavily reliant on high quality character animation, I don't think a mediocre artist can do it. Art is hard to compartmentalize, if you don't have strong fundamental skills, all you can do on a high level is make lowpoly non organic models with "minimalist" textures.

If you're making your own game, modern engines let a mediocre programmer with great art make amazing games. Meanwhile a great programmer with mediocre art might make a game that plays a little better, but it will look so much worse no one will play it. Until a piece of software democratizes art creation the way modern engines democratized programming, artists will have the advantage.

>piece of software democratizes art creation
In theory Substance Painter did it. But in reality you still need art skills to make your textures not look like ass

you don't need good art either though, most indie games that got big in the last couple years look like dog shit.

I'd be a good artist and meh programmer

People pay attention to pretty things, regardless of poorly they run

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I mean, there's some decent shit in there
thiswaifudoesnotexist.net/example-14065.jpg
thiswaifudoesnotexist.net/example-37638.jpg
but god, when it misses this shit misses hard.
thiswaifudoesnotexist.net/example-1094.jpg
thiswaifudoesnotexist.net/example-60542.jpg

Who in their right mind would be a code monkey over a fucking artist? It becomes better once you try it, the feeling of seeing improvements and be proud of a piece is something that you can't describe.

>Everyone wants a code monkey these days.
because of that you can get away with being mediocre at it, my friend just finished some shitty 2 years course and he's getting tons of job offers, meanwhile as an artist you HAVE to be really good if you want to have a decent chance at landing a job.

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>my friend just finished some shitty 2 years course and he's getting tons of job offers
In what fucking country?

Easy. Become a good artist AND programmer. Just gotta have the will power baby.

The flavor text said something about her being romantically pregnant after her friend's passing so there's that

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As the living embodyment of the latter, I would not have it any other way. Making bank off the skills i learned studying game dev.

Italy

You can definitely go further with good art and mediocre programming
It doesn't take much programming knowledge at all to make a fully functioning game with minimal to no bugs. Just wouldn't be as optimized.

>tfw mediocre "programmer" and absolutely awful artist

I'm making a porn game in RPG maker, I'm gonna make it anons.

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Good artist with mediocre programming skills
Art is one of those skills that even with reference you can still be shit at drawing.
At least with coding you can just reference documentation and you literally have to be retarded to fail at that point.

the former, programming is easy as shit

good luck friend

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Teach me your secrets, user. Or at least share whatever scripts you're using.

I'll collab with you user

>Requirements:
>1k hours of experience with this recently released API
>Experience with 5 different programming languages
>Must speak 3 different languages
>Must sacrifice personal life for the job otherwise you will be bullied
>Must accept peanuts as payment
>You will work on 3x4 open office
>Your chair is broken and will cause pain later in life

No wonder why IT industry is a goddamn nightmare to work.

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As a great programmer, honestly I'd rather be a good artist and a mediocre programmer.

Nobody gives a fuck about how good your code is.

Good artist I'm already a mediocre programmer.

Thanks
Well for the art I'm commissioning artist for the absolute minimum art stuff needed (Main character sprites/CGs and the like) and for scripts/plugins I'm mostly using yanfly.moe/yep/

good programmer and medicore artist
atm i'm medicore programmer and shit artist so it would be improvement either way but as i'm making my project on my own i'd go for programming just so i could make my game more interesting faster

>MV
Ah fuck, I'm still shitting around with VX Ace.

good artist. way less stressful and I get to actually add my personal touches instead of getting yelled at by management for adding some weird code.

Definitely worth upgrading to MV at this point. They're pretty similar so you won't really have to re-learn anything but it's got some nice QoL updates and all the modders moved onto it.

someone shop out that horrible vein in her neck

>tfw not good at either but want to make games anyway

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Good artist, mediocre programmer. Programming was a such a tedious, soul-crushing experience that I ended up switching to a different degree subject at the end of my first year.

>tfw shitty programmer and shitty artist but good musician and writer.

I feel like a nice car without an engine or wheels.

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start doing something. pickup any programming language, learn the basics, make anything, feel good about it, continue

Why do people shit on MV so much?

i was told programming wise it was a lot more flexible than the previous ones.

I already have. I've made like 2 prototypes on my own and 1 at the global game jam recently. Nothing substantial really. Made me realize I'm not a great idea guy either.

I don't know if people still do to this day and if they do I don't know why.
When it released though a lot of people had an issue with it because it wasn't a huge leap from the last one in terms of content and it became clear they're relying very heavily on fan mods in order to fix that, similar to Oblivion/Fallout.

>all married

Sounds like they ultimately lost in the end.

Designer here, looking into learning 3D though not necessarily for game development, rather for mockups and some/minimal amount of animation. The only 3D experience I have is Solidworks, and I've been eyeing Cinema 4D; thoughts on C4D?

>tfw no friends or family interested in gamedev
>doing alone
>alone
I'M GOING TO MAKE IT.

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don't know what to tell you. keep trying

i believe in you
i'm in the same boat]/spoiler]

Don't know why you're talking like I need motivation.

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post your numbers Yea Forums

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What site is that?

itch

Being a GOOD artist requires way more effort and time, but I think is more rewarding too.

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Good programmer easily.

wow rude

>graphics or gameplay
fuckin casuals

the fuck did I just read

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And make her earlobe less pointy

Me too
We're all gonna make it brehs

required reading for aspiring game programmers regardless of language

gameprogrammingpatterns.com/contents.html

>How old are they?
They were in their early 20s when we started.
We're all in our early 30s now.

>make vidya
>get money
>get dick wet
sure sounds like a loss.

>porn game in RPG maker
what is it centered on?

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>>get dick wet
>sure sounds like a loss.
Just buy a real doll, cheaper and efficient.

i'm a good programmer and a shit artist. decent at music though.

I'd rather be a good artist, i learned both from scratch and i had fun learning programming and got to a level where i can confidently code the whackiest interactions ever thinkable for the multiplayer TRPG i'm making in my free time.

Yet I also learned i have shit graphical design tastes. And that's not something you can compensate with practice or learning.

who the fuck hates open spaces ? They're comfy as fuck

Good programmer, mediocre artist.
Sometimes, a mediocre art can be overshadowed by fun as fuck gameplay. In fact, I'm certain that there are games that are like this.

Besides, I can hire an artist if I can make enough cash.

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It wont help if you still suck at programming after
t. Software engineer who cant find a job

What game

is this you?

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I wish i knew how to program. That's my biggest thing. I want to make vidya so bad, but i have no idea about anything programming.

Monstergirls on an adventure.
Main girl you play as is a recently risen zombie who's trying to find out who killed her and why.
You team up with an ex-guard Captain who's haunted by a ghost who doesn't let her sleep,
a super intelligent caterpillar girl who burrows and lives in a giant pumpkin she turned into a sort of tank,
and a super muscular guy who loves monster girls so much he devoted himself to become a hero who protects them at all costs.

They go on adventures to and deal with everyday things while learning about an evil cult that's
trying to turn monsters into powerful weapons and the church trying to wipe the monsters out but they're actually not the bad guys.

It'll have a pretty high variety in fetishes, but most centered around snuff, violence, objectification, monster girls (duh), some futa, breeding and the like.

The concept art for the main party is being worked on now, it'll have a couple custom sprites for important people and full on CG scenes for the lewd stuff.

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Tall people, where the office and everything they bought was designed for midgets, and I don't want to hear my coworkers every damn hour talking about unrelated shit.
>I don't care who you fucked
>I don't who has the best ass on the company
>I don't care that you got drunk
>I don't care that you went to the red light district
It has nothing to do with the job, so let me go home.

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>good
how good? If i could be an art god i would happily with artist but i wouldn't take an avg artist career. The problem with art is most faggots can't into money and you don't want to compete as an avg shitter. Living as a codemonkey is still much easier.

You know its true, other humans a dirty and have strange bacteria.

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>Experience with 5 different programming languages
>Must speak 3 different languages

those points are free for eufags.

Is it gonna be free, patreon based or straight up purchase?

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Free.

I'm going to look into a patreon (or a similar site) for it eventually, but I want the game to be really far into development before doing that.
For now I can afford the art out of my own pocket, and the CGs are going to be black/white line art, nothing too fancy, but eventually my hope is that people like the game enough to support it and I'll use that money to put the finishing touches on the game. So like updating the CGs to be full on finalized/colored and clean, more custom sprites, and maybe audio stuff (Like hiring a VA to do the moans for sex scenes) if people are interested in that.

In the end I'm doing this purely for fun, and if I was capable of doing art myself I wouldn't ask for a dime at any point, so 100% of the money I do get will go directly into the game itself.

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Test for the memory pool I did yesterday.

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Good artist and mediocre programmer
>You can reflect your ideas easily making, you an ideas guy that can actually reflect on a paper what exactly do you strive for or how do you want your assets.Which is an awfully long way to describe concept art
>Easier to produce content to make you visible and keep the hype up while the game is still being developed. People get excited when they see new models,maps or animations but they will scratch their heads the moment you post a fragment of your code, no matter how important it is for your game
>You have it way easier to jump on the Patreon-bux bandwagon and make a shitty porn game that you will never finish or just draw knots for extra cash