>They're NEVER going to be fixed,
Don't say never faggot.
Colision detection and deformation takes up a lot of CPU power console could not handle this so there were no major atempts. Since why make something if you can't sell it?
There were games/sims that focused solely on those aspects. Once someone create simple to implement system that alows for better collision/deformation and there would be hardware acceleration for it that could become mainstream.
We'll soon have tech capable of pic related in real time
clipping is a faggy complaint.
To solve it you would have to run collisions against every object in the world, and considering how much you idiots complain about developers putting so much effort into things other than gameplay it would be a complete waste of time.
>console could not handle this
Nothing comercially available now or in the next 20 years will be able handle it
I'd rather have 2005 graphics with stellar animation and no clipping than what we have now
Look at what were capable of mainstream PCs and consoles 20 years ago.
If software development keeps pace with hardware advancement then it will be easy.
LA RATA DE LAS AMERICAS!
even if a studio was doing 1990s level 3d there would still be clipping and deformation unless the asset creation team put in so many countless man hours fine tuning every little detail that it would drive the development into the ground
>only AAA devs will have resource to do assets like this
>they will spend mroe and more resources on making just a few characters
>it will be so expensive to make a single asset that in the future making photorealistic games will be impossible
I think the way games look right now is ok. I would be ok with games had graphics like that, only if it were made by using an algorithm on top of pictures like they do in FIFA to get the semblance of players.
I dont want the production of games to suffer even more on some 3d meshes any more. The IA in games are HORRIBLE, the design is STALE, and the mechanics are being developed TOO SLOWLY, the only area that the industry is progressing fast enough is either graphics or micro transactions. BTW, most people wont have 8k or 64k monitors to render very good stuff and notice stuff like that. Also remember why most cartoons are flat instead of deeply rendered scenes. Our brains handle better shapes than details
>TV/display manufacturers keep raising the bar on pixel count.
People just need to stop being retarded and stop buying shit that demands microscopic detail the human eye is not even supposed to perceive.
>1:1 captured motion isn't good enough?
It really isn’t