Why do they pay for so many 3DCG anime?

This man knows what's up.
>they
This one doesn't

>thinks cgshit is anime
AHAHAHAHAHAHAHAHAHAHAHAH

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I agree user. Not in terms of aesthetics obviously but as shows.

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Doubt that's all there is too it. Why are they ruining shows with cgshit adaptations that no one asked for? like the new GITS movie

What I mean is they're not interested respecting anything. Maybe there is something in the idea that 3dcg can scale better as an industry and they want to get in early, but it is purely about making Netflix dominate. The 'Facebook of streaming' is what theyre betting on. Dominate the market before it is regulated.

In Yea Forums terms I'm totally with you though. The integration of SMEs into the wider Japanese economy is relevant to anime. Could be trouble. Could be the making of pixiv. I'll hold your hand in the future, user

You're making the faulty assumption, again, that Netflix is commissioning development of these things. They might be, but it's far more likely that they're just being made, studios are being picked, and Netflix has some licensing director just picking things that'll pad out release months or be popular with 25-40 male demographic or something.

>hey we're getting published by netflix
>ah fuck it, why even bother. Let's go with CG it's not like they give a shit

CG is good for reuse, which is great if you're a beancounter.

But it's terrible for anything that changes. Costume swaps, changing locations, one-off characters, changing styles all get more expensive with CG.

They put out that "Love, Death & Robots" anthology. It's not anime but it's solidly animated and fluid, and doesn't have characters just randomly freezing or seizing up, which is the biggest issue with CG anime; that it's trying too much to mimic 2D animation instead of utilizing the inherent advantages of 3D animation over traditional animation.

cgToddlers btfo

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