What does it take to make a good game in this?

what does it take to make a good game in this?

Attached: 1642697582020.png (1200x630, 1.21M)

Other urls found in this thread:

youtu.be/VNAP3plqaWk
youtube.com/watch?v=g39vz-5wkhA
store.steampowered.com/app/1450650/Osteoblasts/
twitter.com/NSFWRedditImage

Being a schizo

Dedication, autism. No need to learn to coode though
Depends on the version
>VX Ace
There are plenty of free scripts that can modify the abortion that is the default battle system/UI. Especially by Yanfly, but not just him
>MV
Yanfly started to Jew out and sell his scripts, but you can easily pirate them. There are more of them and they are better.
>MZ
Yanfly jewed out completely and his plugins are now paywalled AND obfuscated, so you can't modify them much and it's also hard to pirate. i couldnt find them anywhere.
alternative is free but lamer plugins by the gentile programmers

>2003, XP
idk havent fucked with em

Make your own sprites, add systems/features that make people surprised it was made in RPG Maker

The same as with anything else good. By putting actual hard work into it. The difference between a game like this

youtu.be/VNAP3plqaWk

and all the other garbage that RPG Maker is known for is that the devs of the first game actually went above and beyond instead of just messing with events or whatever.

>Yanfly jewed out completely
gg, rpg maker games are dead

There's still MV user
Difference between MV and MZ is very minimal
MV plugins can be found free, and the code is not obfuscated so if you learn even a little bit of JavaScript, you can do cool shit

But even if you don't, there's hundreds of plugins for anything you could ever want

>using anything but XP or VX Ace
ngmi

Include incest sex

MV>VXa

Learn to make your own music or hire someone who does it.
I can live with somone reusing the given character design ary but every time I hear the same 3 music pieces I want to stab my ears.

Name me a single good normal rpg made with rpg maker. No horror games or any artsy shit.

MGQP

>MV is better-
no

Having creativity but since AAA devs don't has that shit too, it's literally impossible to find that on rpgmaker devs.

Why would anyone use this when Unity exists?

If you can code, then why bother with rpg maker in the first place? It's cool that you can do those in rpgm but he's better off coding an actual game unrestricted by rpgm.

YIIK

Enchanted Farm. It's just a pure RPG, no schizo shit, nothing that tries and fails to be deep. Just a full fledged RPG completely overhauls the default mechanics.

Attached: 3541415.jpg (640x480, 139.87K)

being japanese

Because the point isn't to make a STG, but to make a STG in RPGM. Just because he'd have an easier time with any other engine doesn't mean that's what he wanted. Besides, it'd be weird to play a STG where you fight the default RPGM 2k characters and monsters in something that isn't RPGM.

Blows me away that people actually pay money for this raw garbage. They all look ugly, they all play like ass. What the fuck is the appeal here?

But which version is best to use anyway?

You cannot make a good game with RPG Maker.

Helen's Mysterious Castle

Make it an NTR-RPG.

creativity, good writing, and custom assets

Being a German

Imagination.

Barkley, Shut Up and Jam: Gaiden
Barkley 2 never ever ever

I always been curious to know if you can make a racing game and a fighter in RPG Maker.
Other than that, I think any other genre is possible.

>single good normal rpg
You are asking too much because normal rpgs are never goood.

Common misconception, the classic and heartbreaking tale of b-ball and diabeetus was made on Game Maker

Attached: bsujg4.png (640x478, 63.17K)

It started on RPG Maker 2003 though

I tried making one and personally I'd say.

>a good concept
Nothing more to say really.
>time and patience
It'll take months to years to make anything depending on the size. I spent about a year on an RPG Maker game and was still early on.
>scripts
There are a fuck load of them and many are helpful, at least get a message script, maybe a menu one too.
>at least decent eventing
If you can't event for shit you'll have a buggy mess which can create soft locks. Also can help make scenes look better be it a character laying down jumping to stand up, jumping on the spot in anger or the screen shaking when hit for comedic effect.
>decent mapping
No big ugly square homes with not much in it. Does it look like a place that can exist? Does it look good? Is it fun to explore? Parallax mapping can go a LONG way here, adding little details, more complex maps and shit. Very tedious though.
>consider not using RPG Maker stock assets
Music has NO fucking excuses, there are countless resources for this shit. Even just using character parts to make new NPCs helps, No need to make faces for therm all, generic NPCs can be faceless, important people have faces.
>most importantly GOOD writing
This shit was one of my big blunders. I made spelling errors and grammar mistakes even if people did say they liked my characters and what I had.
>also important, consider getting a fucking team
No, seriously. Can't event or write but can map well? Make a demo to show off your idea and see if anybody will join you.

I wish I stopped and got a team. I feel I can make decent/nice looking maps but writing and balancing? No. A team would have helped there plus it would have been nice to have feedback on my mapping.

they're making an rpg maker framework for unity

I also remember reading that Undertale in its very early stages was made on RPGM but I can't find that version anywhere

I'm trying bro. Doing everything on my own is just hard though. This title art took me 2 weeks to finish cuz I have other obligations.

Attached: Title_Screen_v2.png (1080x582, 558.49K)

Maybe give it another 2-3 weeks

MV
Best plugins and they're not paywalled. I mean they are but you can at least get them

This one's pretty good

Attached: fear.jpg (1939x1138, 1.07M)

How do I become creative?

Attached: 1599989961974.jpg (660x595, 141.5K)

I'm going to say to you what I said to a guy in another thread. Learn to scope.

Answer already in the first post

Attached: 68.png (680x480, 595.55K)

Porn. And autism. But mostly porn.

Attached: 1626142874044.png (1716x1331, 1.26M)

just ,like, don't be yourself

Attached: 145875275757.gif (220x248, 460.9K)

Sometimes it's about the features that are not included. Unity has infinite freedom which is overwhelming for a newbie.

If you decide to make a roguelike is it really important that the animations are perfect or there's a bunch of waifu options or there's a save system? Not really for starting game devs.
So make a game with libtcod. The ascii artwork roguelike engine, very limited. Keeps you penned in and creative. Same applies to RPG Maker but the growing amount of customisation has rendered it to the point that you may as well use Unity.

I was making my own RPG Maker once upon a time too. It was pixelshit but everything took me a long time to make too because this was almost a decade ago and I still didn't have much of a grasp on art or programming.

Still, it was pretty fun to work with because I could just come up with some dumb idea and have it made in only a few hours. One time I wanted to throw in Blackjack and I just drew the cards and tinkered with a script I found online and it ended up being really fun to make and play. Hopefully I can still finish that idea someday.

Let's say you finish a game or a small demo on this, how do you get people to play it? I was told itch.io but there are thousands of rpg maker games, and people tend to ignore them

based

Shill it online. Is it a porn or fetish game? Post it on relevant forums and get feedback.

Just try to think creatively

Attached: d.png (1248x714, 509.02K)

A lot of plugins and creativity.

And loli rape, don't forget the loli rape

It depends on what your idea of success is. A good thumbnail does wonders on itch.io. Probably five of your friends will play your first game and tell you that it's good (even though you know it's not).
Anything under a certain size, it's really great if people can play it in their browser. Less work for them. I'm not up to date on whether or not RPG Maker has an in-browser plugin but Unity has a web player.

I'm impressed by the kind of stuff people manage to make with such a limited engine, like pic related, or action games like Touhou Wandering Souls, or that Danganronpa fangame with its own cancerous minigames, or even this absolute autism youtube.com/watch?v=g39vz-5wkhA

Attached: 1563305330895.png (816x624, 757.36K)

You need to understand that any game can be made good with the right balance.
My tip is to create your first room, then your last room with a token generic final boss entity, then make a bunch of maps and connect them around, even if they're empty
Then you just go and 'play' your game, changing/adding stuff as you go, but always having a clear linear path from start to finish.

Buy my game you raging homosexuals, it's on sale
store.steampowered.com/app/1450650/Osteoblasts/

Attached: 1623789623158.gif (705x429, 2.22M)

I’m making and RPGMaker game completely solo despite not having art skills. So far, I’m making characters in the character generator and then editing them in paint afterwards. As for music, I’ve come up with a few melodies, but nothing more than that.

Should I commission artwork at all? So far, edited versions of character generator sprites seem to be working, but I wonder if seeing things in the RPGMaker artstyle will deter some people. My game is gameplay focused with a lot of unique mechanics, so I wonder if people will forgive basic sprite work for that.

>>also important, consider getting a fucking team

and how do you determine percentages amongst a team? There’s either a greedy person in a team or someone who wants to be considered it’s originator of inception. And it’s usually based on the art or modeling or even music.

Try to keep it simple, user. Go balls deep in flat single color tiles, minimal character sprite work, try stick figures at big pixel sizes

You pay everyone the same amount until you're a large enough team to separate your functions very well.

It’s a game with 3D environments and a serious tone, so that probably won’t work. And yes, it being 3D is absolutely necessary for some of these mechanics to work as intended.

tons of porn scenes

Attached: download20200900173606.png (600x600, 509.41K)

Time. RPGs aren't hard to mark, but they're wide. A good RPG will have dozens of dungeons and boss fights, and hundreds of enemies, gear, and attacks.

Attached: Trepanation.jpg (1440x964, 395.91K)

Seconding all of this. Most of these bullet-points also apply to game development in general.