And no, I'm not talking about You-Know-What. I'm not talking about any specific game, but the argument in general.
I'm sure you've heard it. Usually as a response to criticism, especially something that can be changed by tweaking a few numbers... and thus fundamentally changing the experience too, of course. Like the difficulty level. What's wrong if someone enjoys playing single player Doom with an aimbot or immortality? Maybe they just like the spectacle and have no interest whatsoever in any challenge. What's wrong if someone wants to play Animal Crossing (offline) with infinite money, because they just like the home building aspect of it? But I noticed there is a certain 'defensive attitude' - among both the gamers and developers - that could be simply expressed as: you play the game the way we envisioned it or not at all. And I don't understand that.
Why people have a problem with the way I play the game even if it doesn't affect them in any way, at all?
Why do you care if people have a problem with how you play? It doesn't affect you either.
Jayden Sanchez
give me one good reason why elden ring shouldn't have an easy mode. games should be tailored for the people who want to play them. if I want mexican food without needless spice, I can just ask for it without the spice. all you have to do is literally change values and you have an easier game. is that what makes you so mad? the fact that im going to enjoy something over you?
you guys are quite literally the npc meme
Gavin Bell
you can't force some faggot who wants a braindead hack-and-slash into enjoying a slow-burn RPG, The human brain is obstinate and will shut out what it doesn't want, and enjoying new things outside one's comfort zone earnestly is an acquired skill.
Ian Bell
"us vs them" is a pretty common pattern you'll find in life.
the meaning behind that is as confusing as it is profound. and while it doesn't personally apply to me, I recognize that many people behave that way.