In my opinion the one thing that makes terraria great (and nobody realizes) is that in this game you make your bed and then you lay in it.
In starbound you arrive in a planet and you already know it is randomly generated garbage that you will leave behind in a few minutes.
Meanwhile in terraria your world may be randomly generated garbage, but it is YOUR randomly generated garbage. If you dig or build next to your base, you will come across your work dozens of times per hour. The impact you leave in the world will impact your own experience for dozens of hours, maybe hundreds if you play that long in that save.
Suddenly investing time in your world makes sense. Part of the terraria experience is spending hours building gigantic skybridges that you will use for dozens of hours. The arenas you build are forever useful, and not only for one or two fights like in starbound. Is there a huge hole? It might be worth your time to build a nice bridge. Etc etc.
Terraria is the only game that gets this formula perfectly by making you live in a not-so-big world. Starbound is the absolute worst offender because everything can be discarded and you have no reason to invest in a base. Minecraft is in a middle ground because while the area surrounding your base will bear scars of the changes you do, you can always just walk away and find new randomly generated areas, so it does not feel like in Terraria where the world is finite and you can't just walk away from it all, you need to always face your world.
terarria is not good because digging shit sucks and building shit sucks. dont make me the devs job because theyre to lazy to create content
Nolan Johnson
Didn't read. Darkness is better.
Jeremiah Sullivan
I think minecraft is good for this too despite the infinite world, simply because it's fun to build in 3D. also building farms is useful. shut up contribute an actual reply
Thomas Ramirez
>TWO 10s in one anime >and they're both in the main trio
sounds like you'd enjoy Dungeon Keeper. you can't even place dirt in that game so the halls you craft have permanent consequences. well, until you beat the level in 30 minutes.
Colton Davis
I heard the guy who created Terraria also made this before. I really want to see Re-Logic do a Mario Maker sequel/spin-off
I know for a fact when I played Terraria (and Minecraft too) I sometimes deformed the landscape near my base because I was tired of looking at a particular ugly mound. But sometimes it works in the opposite, that weird floating chunk of land with one tree on it becomes really nostalgic and something you want to keep around in your world. It's just another outlet for player creativity which makes sandbox games fun.
I think the problem with Minecraft is that it requires way too imagination and self-imposed challenges for you to build and mine meaningfully. If you have the motivation to build a huge castle just for aesthetics then have fun, but doing so actually impairs your gameplay (you'll need to walk more to access your base's functionalities, monsters will spawn in your fuckhuge base if lighting is not done perfectly, etc)
Meanwhile in Terraria even the most unimaginative player will be creating skybridges, tunnels, biome quarentening, boss arenas, bridges,and so on, because these are essential mechanisms to survive the difficulty. Also you can get way more functional use out of what you build. A big castle has way more applications in terraria where base defense is a thing.
>If you dig or build next to your base, you will come across your work dozens of times per hour. The impact you leave in the world will impact your own experience for dozens of hours, maybe hundreds if you play that long in that save. So how is this different from Starbound (modded of course) where base-building is also relevant? Does it suddenly not exist because you have the option to go to other worlds, despite the ability to teleport back to your home system, home world, home colony, etc.?
i put off playing terraria for years because i remember seeing some gameplay/trailers of it when it first released when it barely had content, and i wrote it off as a shallow 2d minecraft. my mind was fucking blown at the amount of content and feeling of progression when my friend and i played version 1.2.
god i will never get another experience like terraria again.
Nathaniel White
Just think of how many building/mining projects Terraria forces on you. From the top of my head:
>the world starts with fucked up terrain and you need to terraform it to be able to walk to the edges of the world only by jumping >need to manage corruption/crimson spread by lightly quarantining your biomes, most people start this with wooden planks >baby's first basic hellevator >sky island climbing rope >skybridge prototype >basic boss arena for pre-hardmode bosses >accessing the corruption spheres/crimson hearts requires a lot of building to traverse the tunnels while keeping monsters away
This is all pre-hardmode, mind you. We're not even getting into actual biome quarantining and all the adaptations you need to make upon activating hardmode. The game just perfectly integrates mining and building into the gameplay in a non-gimmicky way that Minecraft can't replicate. I may just be too unimaginative but in Minecraft I build a basic but highly functional house and after that I'll only place blocks in order to traverse terrain (which is not even a thing in Terraria once you get the hook and basic flight, mind you). There is no incentive to make durable contributions to the world.
Parker Price
holy shit, why is literally every single Aqua poster so fucking retarded?
Hudson Fisher
You're diluting the value of each area and that only harms all areas.
You have your home world contained to a specific world, which is the only world where you care about the terrain. Everywhere else is just "not your home world", therefore you can fuck things up without worrying about long term consequences (it's just a discardable world, you can generate another later on, right?)
In terraria you will never step on discardable land. There is no "home-land" and "non home-land". Every biome is YOUR biome. If you fuck up the desert with dynamite or if you let corruption spread thorough the snow biome you will be harming yourself from a gameplay perspective. Not to mention every time you cross that biome to get somewhere else, you will always lay your eyes on the scars that you left on the world (or on the biomes you neglected). So there is constant incentive for you to take care of your shit.
Now, back to Starbound. Like I said, segmenting planets into "home planets" and "discardable planets" dilutes the utility of non-home planets. But did I also mention that it makes your home planets less valuable as well? Those planets are just glorified bases with storage and crafting stations. You only see them when you want to by teleporting, but by doing so you are putting yourself away from the real action in non-home planets. So at times it feels like you are wasting your time by being in your home planet. Well, not in Terraria. Because in Terraria everything is in one world. Your base is right next to where shit is going down, and even when you are sitting idly in your base random events are happening around you. New NPCs are visiting, meteors are falling, random bosses are spawning, invasions are taking place, corruption is spreading. Teleporting home does not put you away from action.
Terraria's formula values EVERYTHING - both home and non-home. Starbound devalues everything
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Ethan Martinez
>There is no "home-land" and "non home-land". Every biome is YOUR biome. If you fuck up the desert with dynamite or if you let corruption spread thorough the snow biome you will be harming yourself from a gameplay perspective. And permanently destroying important segments of the topography of your home planet, colony, or whatever can also fuck you permanently. Similarly, you can also build your way out of problems just like in Terraria. >Your base is right next to where shit is going down, and even when you are sitting idly in your base random events are happening around you. But there's plenty of shit going down in (modded) Starbound near and around your base(s) as well. There's really nothing being lost unless your only suggestion is that something is considered purposeless because your eyes aren't perpetually on it, which would then mean that 99% of your Terraria base is also purposeless as long as you are not present there. Making a massive biochem lab with switchers to farm wheat, harvest them automatically, convert them into bread, and store the bread in fridges that's next to a big water generation system on a planet that's otherwise not being actively used means you've developed a perpetual store of bread that you can eat, and a permanent fixture to the system that is your "base". You could just as well place that on your homeworld, but you also have an economy on space on each world you visit, as well as the general concept of having one of these on each world you spread out to. Setting up colonies generates value as well. You're violently overrating the exact same qualities in Terraria you disparage (modded) Starbound unfairly for.
Nolan Wright
>he doesnt like KonoSuba
Jackson Evans
why you think anyone should give a fuck about your autistic ramblings about some irrelevant videogames?
Landon Wilson
Terraria is polished and you start making progress almost immediately, starwhatever is janky garbage that makes you harvest a billion things to build any tools.
Tyler Morgan
its like minecraft but more autistic
Julian Gray
yeah why should we let this user talk about video games on the video game board we want more twitter and cuck threads!!
Kayden Fisher
what even is a "virgin slut" fuck off incel
Benjamin Perez
It's not only your eyes that aren't there, your bread storage is perpetually contained to another planet. It is simply not loaded, not being processed when you play. It is not part of your experience.
In Terraria everything you build becomes part of your experience. You can't just build something and fold it in a magic pocket dimension. If you build a farm you need to protect it from monsters, but eventually the game doubles down with more capable monsters that can clip through walls, throws a meteor on what you built, makes corruption spread more, and so on. If you build a structure in the middle of the world it might play a part when fighting a boss. And like another user said every single little part of your world will be nostalgic as you play. When you activate hardmode you already know 100% of your world (at least the surface) and everything from there on will simply develop on what you already know and is familiar and meaningful to you.
All this in parallel with what you said, where your bread storage is contained to a pocket world that will never be a stage to your other experiences. It's perpetually safe in the water planet, on which you'll hopefully never step foot other than to bring bread (or take it away).
Kayden Garcia
So you would Kono her Suba if I know what you mean?
Joseph Edwards
You'll take your movie and you'll LIKE IT.
Lincoln Perry
I'm here from the other thread, based user making sense.
Nicholas Moore
what other thread
Isaiah Sullivan
Please brother Give me the AQUA ASS
Adam Foster
also a no mans sky apologist lmao
Henry Jones
Yes. Porn is the only good thing about it.
Adam Walker
I want to marry and have missionary hand holding baby making sex with a useless goddess
Dominic Peterson
You niggers are the reason why I will never stop shitting up this board with joker threads about how much I hate niggers kikes troons and cocksleeves, this board deserves a better class of shitposter... and I'm gonna give to to yoh
>Minecraft is in a middle ground because while the area surrounding your base will bear scars of the changes you do, you can always just walk away and find new randomly generated areas, so it does not feel like in Terraria where the world is finite and you can't just walk away from it all, you need to always face your world. Eh, it's hard to see the Minecraft approach as a meaningful negative. Walking away from the initial spawn to settle somewhere "better" is more work than just restarting with a new seed, which you can do in either game.
Personally I find the knowledge that the world can always expand to be exciting.