Terraria Clones

How fucking retarded and inept is the game dev sector that with all the clones that came out after Terraria, not a single dev had basic 69IQ-point-requirement analytic skill to actually play Terraria, analyze what makes it good, and try to replicate that and build upon it? Starbound tried the closest but fell into the shitter with retarded management and scamming. You'd think an industry lauded for autism would actually have the analytical capabilities of... you know... autists.

TL;DR Is there a single Terraria clone with any potential being worked on?

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Noita must scratch this itch for some.

The problem with Terraria clones is that there's absolutely nothing wrong with Terraria. Giving free updates was kinda a genius move by Red, because now every competitor to Terraria has years of catchup to do in order to have an amount of content even comparable to it. Same with adding Modding support. If you want "Terraria but with X", you can just download a mod instead of waiting for a whole new game to be developed.

I've tried a bunch but I always end up dropping them. Realms of Magic was the best of the bunch but I'd rather just play terraria

>noita
you shills are so desperate lol

because, like all things, people who think "I can make that game BUT BETTER xD" usually just have shitty half-baked ideas that no-one actually likes or wants

Noita and Terraria are 2 completely different games, retard

Similar problem for those that try to imitate a any popular game: The fans of the game they're copying don't play their game because it doesn't offer anything worth noting. Its usually just [X] game with less features and different art style. I recall several Factorio clones falling into that well.

>Is there a single Terraria clone with any potential being worked on?
Check out Core Keeper.

no, it really doesn't. they're way too different.

that is equally as retarded as when everyone was calling terraria a minecraft clone lmao

I have played a bunch of terraria, and while I like it, it has a lot of things I don't like about it.
"terraria but different" would be perfect for me, but all of them fucking suck, and have nothing to do and a big reason for that is because of all the updates terraria had, thinking back to the OG terraria, it also didn't have that much
but fuck it still had a lot more than a lot of these shoddy clones
so many of these shitty versions only have like 1 boss, or 1 super early boss and 1 actual boss, terraria at least launched with 3 bosses and a variety of biomes, you still had the dungeon, hell, jungle, and the earlier game biomes

The two are nothing alike but a Terraria clone with Noita's gameplay would be a absolute banger.

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core keepers wonky mechanics of unlocking the map bounds after u beat the 3 bosses and needing to venture out was super awkward, and I don't think continually expanding the map to the other outer areas will be continually sustainable
I think they have made some serious missteps in design, but its at least way fucking better than a lot of the other terraria clones, it at least has a days worth of stuff to get through unlike the other that feel like u can only play them for an hour or two.
it definitely also needs a bit more equipment, feels like there isn't that much to use.

it's really something, huh?
despite all of terraria's flaws, there still hasn't been a single game that's even come close to it.
what the hell are people doing?

Fuck, you're right! The free updates killed clones who can't compete specially with sales going on.

terraria is one of the most popular games on the planet, literally one of the best selling in existence
terraria sold about as much as pokemon RBY to put it in perspective

terraria has outsold skyrim, by a significant margin

This is the same problem Minecraft clones have. Why should I play your clone when there's a fuckton of modpacks experience.

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Chucklefuck shit the bed so hard with Starbound that everyone else worth a damn was too scared to give it a shot. I mean think about it, part of what made Terraria lightning in a bottle was the sheer amount and depth of free updates despite being sold for five fucking dollars. Copycats would either have to promise a shitload for peanuts and not fuck up PR along the way (a lot harder than it sounds), or release straight out of the box with comparable content to the deceptively massive Terraria.

Plenty of it in mobile chinese games

so there's clearly a huge audience for similar games, but no one seems to put in any effort whatsoever.

Is there a mod that turns terraria into megaman zero? Because i would like that.

1. Whacky weapons
2. Whacky death animations from them
3. Diverse in both above aspects
4. Constant harassment by enemies to keep you engaged
5. Enemies are just challenging enough that you can feel good blowing through them, but you don't feel too easy doing it
6. Enemy variety
7. Enemy AI movement and strategies variety
8. Lots of fun weapon and movement visual effects
9. Whacky movement techniques to synchronize with the whacky weapons and all.

It's that fucking simple. So long as this is nailed down, the environment and world and mechanics surrounding these 9 points can be grown in any way easy peasy, but these 9 are the most important to nail down, polish, expand, and balance.

What would YOU add to a Terraria clone to make it worth checking out?

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In my opinion the one thing that makes terraria great (and nobody realizes) is that in this game you make your bed and then you lay in it.

In starbound you arrive in a planet and you already know it is randomly generated garbage that you will leave behind in a few minutes.

Meanwhile in terraria your world may be randomly generated garbage, but it is YOUR randomly generated garbage. If you dig or build next to your base, you will come across your work dozens of times per hour. The impact you leave in the world will impact your own experience for dozens of hours, maybe hundreds if you play that long in that save.

Suddenly investing time in your world makes sense. Part of the terraria experience is spending hours building gigantic skybridges that you will use for dozens of hours. The arenas you build are forever useful, and not only for one or two fights like in starbound. Is there a huge hole? It might be worth your time to build a nice bridge. Etc etc.

Terraria is the only game that gets this formula perfectly by making you live in a not-so-big world. Starbound is the absolute worst offender because everything can be discarded and you have no reason to invest in a base. Minecraft is in a middle ground because while the area surrounding your base will bear scars of the changes you do, you can always just walk away and find new randomly generated areas, so it does not feel like in Terraria where the world is finite and you can't just walk away from it all, you need to always face your world.

Fuck this is so genius I"ll make my own thread

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this...is really accurate
fuck, man
deep

go back to sucking dicks on reddit

you can't call me a redditor because I have an oldfag pass proving I browse this for a long time

Genuinely well thought out and interesting take. Have an internet, user.

I've always thought Starbound would be better if it was confined to a single stat system. Also allow the player to build their own ship in the base game. Big fuck on their part to make Legos in space but not allow the player to build their ship block by block.

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gold star post nigga

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>man I can't stop sucking all these dicks lie the huge faggot I am but I paid like the tool I am so you are not allowed to call me a faggot

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I play Vintage Story over modded Minecraft just because its a complete package i dont have to put together from parts. I'm sure i could replicate it with a modpack but it would be a lot of effort.

I just want a new Terraria game. Are these devs not working on anything? They have so much community support. How have they not made a new game yet?

Because Terraria is a bit more barebones so Minecraft clones that improve in shit the average player cares about like... Progression and... Combat are really enticing to players

>2018
>A long time

Well, eventually Terraria is not only about managing your character, it's about managing the world itself. At the beginning you are warding corruption away so that its monsters don't reach your base, then you're quarantining it to contain its spread. Your simple hellevators and skytowers get upgraded to allow you to descent and ascent faster. Eventually you need to upgrade your base and add traps in order to play invasion content, but you don't want these traps to be activated by NPCs because they have precious resources.

Starbound will never have any of these because of how discardable worlds are. Even if they had corruption mechanics (which they don't), why would you care about a world corrupting itself if you're generating several planets per hour?

As for limiting it to a single star system I don't know, it could be possible, but I think anything more than one single world is harmful to the formula. Because naturally one planet will be your home planet, and therefore automatically all non-home planets are devalued. Also since you spend most of your time outside your home planet it is automatically not that valuable either. It's like either everything has value or else nothing has.

Melee is melee instead of ranged with a lot of defense.
Summoners have reasons to use multiple staffs
Mages have access to buffs and heals

I meant minecraft is barebones lmao

Terraria as it stands now is literally 11 years of development. That's just post 1.0 release by the way, not counting initial development, alpha, and beta. Starting from scratch to make a new game (which they absolutely need to do, one of Terraria's objective flaws was the utter shitshow that was its codebase) is going to take time, user.

they were
but they scrapped it

they pretty much said the equivalent of whatever we made was just too similar and not worth developing it over just updates to terraria
and it also sounds like they have no ideas to do something new (or at least that they have announced) thats completely different

bump

>Fuck this is so genius I"ll make my own thread
based

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The concepts of Terraria are not complicated. That's not the problem. The problem is setting out with the goal of executing on those concepts in a manner that's both consistent with, and more polished than Terraria is much harder than making Terraria was in the first place. That's because it includes a lot of pesky intangibles that are hard to quantify as this user points out.

One of the best comparisons I can think of is the Roguelike genre, particularly Nethack and Moria. These games both execute on similar concepts to the original Rogue, and expanded on them greatly enough that they've eclipsed their inspiration. The problems with making a Terraria-like are immediately apparent in this light. Rogue had a fairly narrow scope, all things considered. Rogue, once it was devised, was relatively easy to implement and expand on by others. Terraria, despite its simplicity in many respects, is not. Terraria does not have a narrow scope.

Far easier would be to set out to execute on those concepts, but with no particular interest in recreating Terraria per se. This is ultimately what Starbound ended up doing. While I don't approve the the directions it went, distancing Starbound from Terraria was a matter of practicality. But that has problems of its own. It's hard to both go after a given audience while not beholden to the things that audience is interested in.

With all this in mind, I can see why so many devs, the original Terraria devs included, have found this difficult.

>ITT user who have failed to discover JunkJack

I called you retarded in your other thread because you posted Aqua but I want you to know this is actually a great point and you're based

Terraria juggles many creative mechanics that are not obvious at first glance

Managing corruption spread, for instance, is so much fun, especially when you need to quarantine all biomes. Some people see that as a work but really it's such an unique activity and, as far as I know, unprecedented in video game history. I know that I was thrilled while doing it, and once you quarantine your world you will forever see the scars as you walk by it. And this is only one of dozens of undercover world managing mechanics that Terraria has, injecting dopamine into your brain without you realizing

Shit combat system
Shit community of people that can't build shit without save editors
Shit game that "requires" a bunch of shitty mods according to PC faggots
And this thread is shit bait

Such a lust for seething! WHOOOOOOOOOOOOO?!

One of the things I think gets missed when discussing what Terraria does well is simplicity, but it's really key to the game's success.

Generally games of the genre require front loading information. In terraria, you start with an axe, surrounded by trees, so you cut them down. You then place the blocks to make a house, and when you open the inventory you see you can make a workbench with wood. You also have a pickaxe so you go mining in the ground and find ores to make weapons and armor. That's the entire game right there without a tutorial. Everything else is just exploing and taking shit to the guide to ask what you can build with it.

The real trick to making a terraria clone is improving on the shortcomings of terraria while keeping that simplicity.

Terraria is actually one of the most unintuitive games, and a common complaint is that it is impossible to play it without constantly referring to the wiki. It's all fine and dandy until you realize that the armor you crafted through mining is useless against even the weakest boss. Now you don't know how to progress because how are you supposed to know that the solution is not underground, and that instead you should be crushing the corruption spheres, hopefully for a meteor? Let's not even get started on activating hardmode, the mechanism of hardmode in itself, and the loops to progress through different stages of hardmode (where killing boss X enables boss Y in another biome, but you can't really know that without the wiki)

Unfathomably based. You've hit the nail right on the head.

Forager is a good example of retaining the sublime simplicity

Iterally the only thing that you NEED the wiki for is maybe spawning wall of flesh, and even then it's a maybe because everyone who doesn’t obsessively pave up hell is going to eventually spawn it accidentally.

Every other boss is discoverable by exploring. Your point only stands if you want to continually make progress.

Forager is even more unintuitive

>the armor you crafted through mining is useless against even the weakest boss
literally what?
a full set of gold armor reduces the eye's damage by over 50%, and its minions' damage by 66%.
that's fucking huge, and the boss is trivial at that point.

Pretty good summary!
My favourite part of Terraria was having a lot of "game" to it; I don't give a shit about building nor designing stuff, I just want to make my character beefier and defeat more powerful enemies with better gear. And Terraria had a a lot of that! We used to play ~8+ friends on a giant coop server back in the day: Some were the LEGO builders that engineered stuff that looked great (used to have a lot of screenshots lost in a format) and had neat and funny ideas for what to create. Me and a couple of others were the powergamers that supplied the others with materials, gear and bodyguarded them when there was time to take down a boss.
>I've always thought Starbound would be better if it was confined to a single stat system.
Definitely a better idea than the sorry state the game is in now.

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Try out Necesse. It's top down and the graphics are shit, but it's early access AND has a dev that doesn't have his head up his ass.

Gold armor requires an inhumane amount of grinding, but you're right user, I guess it makes a difference

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I really like Noita because of the Terraria-like setup, exploration and treasure hunt. The wand crafting mechanic didn't gel with me at all though, found it boring af imo, so I'll never get past the 3rd-4th area. Still a really fun and cool game though.

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I remember when this game was still just an exclusive Yea Forums thing and used Final Fantasy V sprites

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He's probably talkkng about Copper Armor, which is wierd because that's still usefull for a new player exploring the underground even if it's not good against Eye of Cthulu.

So much wasted potential... F
>darkest timeline

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>Copper Armor
soulless
>Cactus Armor
S O U L

Have you tried talking to the guide?
>tells you all the recipes
>gives you hints on what to do next

I bought Terraria on Steam and every time I launch it, the process ends before the game actually boots up. I can't play it.

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why are pass users so fucking retarded?

Yeah there's like no fix for this, your best bet is pirating