Is Underrail actually good or just nostalgia bait?

Is Underrail actually good or just nostalgia bait?
It's on sale right now

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it's not good.

it's good

it's good.

It's good and actually pretty unique. No nostalgia at all

it's so-so.

i don't see how it could be nostalgia bait

its ok

This isn't fallout, retard

It's good but quite hard

I enjoyed it.
did a pistol build and then knife build. other weapons are enjoyable but other games took my attention before I could finish those runs.

its shit

nostalgia? 7 years is not enough to be nostalgic about something

it's not a nostalgia bait game at all, one of the key points is that it's graphics for example are simplistic, not because of pixelshit, but rather because the dev team genuinely considered graphics to be a lower priority than gameplay by a lot

and gameplay is where it shines

Yeah its good.

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It's only good if you're not a normalfag.

I hope you're autistic user. If not good luck making builds

It's a pretty mediocre turn based diablo where you choose how many tiles you're gonna walk before mashing left click on things.

its ok
go all in on psi if you want to experience all the "lore", 9 int and 12 will is the max required by lore checks, theres a singular check with 14 wil but that requirement can be reduced and only gives you a permanent debuff on meeting it.

Murderhobo simulator

>Nostalgia bait
It's not even 10 years old retard.

One of my favorite games of all time. It's very different to classic Fallout tho, but the inspiration is there. It's also one of those long and difficult games that is best going in blind, so I can only recommended giving it a try if you have patience and time to spare. Make sure to play on normal first if you plan on playing through it blind. Also, be prepared to start over at least once or twice, because your starting build matters a lot, and you may not like how it plays once you give it a spin during the tutorial. The game is loaded on combat and exploration, that's why builds matter so much. But there is a lot of lore and dialogue there too for RP. If don't want to struggle making your first character, the official discord members will lend you a hand in making a competent character.

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Greatest CRPG released since Troika went out of business.

it's really good if you've got the right kind of autism

In terms of feats, it's really not that difficult. Most have a skill requirement, so you'll naturally pick up sledgehammer feats if you go for a sledgehammer.
The real problem with char building for newbies is how much to invest in skills.

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It's a mixed bag. The good parts are very good (atmosphere, variety of builds), the bad parts are extremely frustrating (shit UI, general clunkyness, balance). The progression has some glaring issues as well. Be prepared to restart ten hours in on your first playthrough because your character build will inevitably be trash.

The genes that produced you are a mixed bag, fucking retard.

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Good if you're into build and crafting autism.

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It's not good. I fell for the meme, and underrail finally made me realize anything that gets hyped on Yea Forums is almost always certainly shit. If you want a cheap knockoff of fallout 1/2, there's better options. People beat their meat furiously to the combat system, but I found it to be just average, but story line wise it's fucking awful. Underrail gets mogged hard by fallout, even though there was like 18 years in between releases.

It's great, though relies a bit much on stuns and disables. You're practically always outnumbered, and most enemies dish out heavy damage on top of having their share of disabling abilities too, so shit often boils down to getting the first strike (usually from stealth) and killing / incapacitating everything on the first turn, or starting a fight and then running behind player-placed traps while breaking line of sight to make enemies waste their turns trying to get to you. Unless you're specifically playing a tank build with best crafted armor it's easy to get fucked by even one wasted turn.

Also the game heavily incentivizes specialization and it's easy to fuck up your initial stats if you pick a weapon type that's more difficult to build around, f.ex. knowing beforehand what constitutes as a "light" weapon that gets action point cost reduction from DEX, or how much minimal STR you exactly need for heavier armor and weapons, or knowing that investing in Evasion and Dodge is completely useless for heavy armor users since it gets cancelled out by armor penalty.

infusion when

>If you want a cheap knockoff of fallout 1/2

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It's better than the OG fallouts that's for sure.

Im scared of getting this game. Do I need expierience in this genre or can I jump in cold? How difficult is it?

It's fine, don't worry about it, just jump in bro.

Go to a bar on a saturday, tell every guy there that you need cab fare to get home, and will gladly suck them off for it. Once you get some pocket change, walk home.

There, you've experienced underrail and saved yourself some time.

>but story line wise it's fucking awful
I'd say only the early game. The initial tutorial quests (which takes countless hours especially if going in blind) just have you do inconsequential odd jobs for your station without even starting the main story until you finish Depot A. However the main story itself is made obtuse on purpose where you can miss out on critical plot information, since much of it is optional encounters that relies on doing certain questlines that are secretly connected or having the right skills and stats for lore checks, and some of them are permanently missable if you fuck up a step or don't do certain quests before reaching another point in the main quest. It's easy to end up in endgame knowing jack shit about what you're even doing there apart from "kill the big bad thing and fetch the thingamajig for fucks who refuse to tell anything about themselves".

Sooo I guess Ill get it then. Thanks bros.

It's good, but there are certain main quests that are rather obtuse and there isn't a comprehensive game guide last a I checked.

It's the greatest RPG released in the past 10 years

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it's good

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>3 int paragraph
That's way too many words just to say you got filtered, user.

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The artsytle looks cool, all except the 3D model character. It needs some work (less interpolation, fallout-style gore, 8-axis instead of 360, etc.)

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It's another CRPG that opts to make you struggle the whole way through, might even have to restart completely a few times if you did something "wrong" with how you play the game.
>inb4 "w-w-well it's not suppose to be easy!"
No, but I should be able to get through it one time without following a guide on how to play.

good but probably too difficult for most Yea Forums casuals

How the fuck 200hrs

It's a masterpiece

I don't see a problem with a game being difficult forcing you to learn its mechanics, especially if said mechanics are very well done. But when that difficulty asks you to start the game over that's where I draw the line.

I'm on 90 hours and I'm still not done.
(35 on first character, I got bored and restarted)
I haven't even touched the DLC either. Underrail is a special kind of game that doesn't push all of its best features until midway through the game.

If you thought that Fallout 4 was ruined by giving the player a full suit of power armor and a minigun in the first 30 minutes, then this game is the exact opposite of that.

I made several artworks back when it was popular on Yea Forums, but I never finished it because I kept wanting to try out new builds.

That said, the combat is mediocre, I think the developer looked at Fallout and said "This game is too enjoyable", so he made a game that punishes you for avoiding being punished.

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that's fucking smalltime, like maybe two playthroughs
t. 1413h

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oddity is how every rpg should be

it doesn't really matter by the end of the game but oddity does force you to invest points into lockpicking and hacking
I guess you could grind easier in classic

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>there were people who actually raged at psi getting "nerfed"
how busted was it back in the day?
its pretty busted now

Part 2 of

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Oink oink

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Hey user want to make a trade for some fusion batteries?

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It has nothing to do with difficulty. It has to do with the fact that creating a viable build requires a pre-established familiarity with the game. New players have no context for what they can invest in without spreading themselves too thin, stat thresholds where upgrading further is useless, "Gotcha" stats like dodge that are absolutely fucking useless, or combat challenges that are going to fuck them over if they pick a playstyle that needs to be min-maxed for viability.

However busted it is now, back then it was ten times as strong.

Pic related, people did not like others using psy.

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did energy beam exist back then?

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>yfw "Garry" entered the arena instead of Dread Lord.

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>You WILL play every build as a caltrop slinging grenadier

Sucks honestly. Just kidding I love blowing stuff up

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no, that came after my time.

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top kek

I played both with psi-heavy characters and the biggest nerf was that the psychic barrier now has health and doesn't last as long. Before the nerf, it was basically a free couple turns to do whatever you wanted (medicine, skip cooldowns, leave the room entirely, etc.) I beat the grey army base at level 10 just by trapping a single spec ops dude from the rest and wailing on him with critical hits, then running to the other room where they can't follow me.

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I did a throwing build once, was pretty fun.

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post the full thing

Never seen this

Not to mention that the problem continues to get worse since the creator continually nerfs playstyle to accommodate his own experience with the game, having prior knowledge of literally everything.

Basically plan on restarting regardless of whether you use a guide for your build. At least they added a speed toggle which makes this less painful. Beginning of the game is still a drag

Fantastic game though if you're looking for deep lore you'll be stuck playing a wizard which they giga nerfed it's a very fun combat/character building sim just expect to fight a lot, charisma skills kinda blow (except intimidation and even then that's because of yell)

That's everything I made

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That is the full thing sadly, it was from the current drawthread and there wasn't a catbox link posted with it or anything.

who even is the bitch?

Literally every build is a throwing build these days

Game doesn't work without caltrops/Molotov/nade

How high you actually level throwing is just function of how many times you're willing to restart an encounter due to bad throw RNG (I usually go pretty high because I hate retrying battles)

shotgun tin can is so fucking good
eat shit then blast your way through everything

>do tincan on my first playthrough (pre-expedition)
>roll up a psi wizard for my second playthrough after buying expedition
>mfw finished psi playthrough just a couple weeks before the psi nerf

I don't even know how the new system works lmao

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It's both.

for me, it's shotgun/sniper can

>EMP grenades make energy shields and robots trivial
Some user was saying they should all be nerfed in an older thread. I'm starting to agree.

pumping 30 points in throwing and 6 points in dex just to get grenadier is a really good investment for all builds

never really used psychic barrier outside of funneling the protector bots into electrokinetic imprints
statis also exists to cover choke points but stealth killing with cryokinetic orb was a lot more reliable for me than direct combat

It's the type of game you play to think you're le hardcore crpg gaymer, which means it's chock full of trial and error, savescumming and other bullshit that makes you wonder why they didn't also think to charge you for the nintendo power strategy guide as well

any reason to go riot armor/shield over just going full tincan? seems you have to invest a lot of feats to really get use out of the shield

How hard is this game for someone that just wants to shoot the bad guys face without using heavy armor and sniper/assault rifles?

How the fuck was I supposed to know that BOTH dodge and evasion are fucking useless?