I don't like VNs. They don't have gameplay. Instead of demanding devs put gameplay in them so I can enjoy them, I simply go play something else more suited to my tastes.
I don't like VNs. They don't have gameplay. Instead of demanding devs put gameplay in them so I can enjoy them...
What's gameplay? Do you not think ace attorney has gameplay? Danganronpa has the most gameplay out of any VN I played
>NOOO YOU HAVE TO MAKE ANGRY POSTS
You don't like things. Truly a must read post. Inspiring OP.
Most of them just have you pressing a button to advance dialogue. That's not really my point, though. My overall point is that I'm not one to demand everything be made for me.
I liked Walking dead until the wokeshit got insufferable. Wolf Among us was pretty fun.
I used to play all the Infocom and Sierra text and point and click stuff so it's not really that different other than brain dead easy with no to barely any puzzles. Slightly above the engagement of reading a comic book or graphic novel and if the art is done well it's not too much of a ripoff. I wish they'd embrace the old school puzzle fiend design though and throw in more game mechanics, sure.
I like VNs and think they are not games, but in the end it's up to the mods. They decide what's a video game and what isn't. For instance the three e-celeb threads right now apparently are.
I don't know if I would call TT's games VNs.
apparently steins gate isn't a video game because my thread got deleted 2 minutes after being posted and i got a three day ban for it. but umineko and higurashi threads reach bump limit all the time. Not that I have a problem with umineko or higurashi I just dont understand what the fuck the reasoning behind it and wtf the mods are thinking
>mods are thinking
lol
Really? What else could you possibly call them? You don't even walk around in many scenes to be able to call them walking sims?
Adventure games seems too broad a term and so much other stuff is called that now.
I don't like VNs either, but hey I'm sure many people out there does (hence its popularity). If they have fun while playing VNs then good for them, because they found something they can enjoy.
I'm not sure. I always just called them choose your own adventure games, but still, they do have at least some gameplay in the form of QTEs and walking around.
Exactly. I'm not hating on VNs, I just realize they're not for me and I'm fine with playing something else. I'm not narcissistic enough to demand the devs change them for me.
It's perfectly fine that you don't like VNs
They should change to suit your taste if you already just play something else
I'd probably call them Point&Click adventure games
Nice blog faggot.
Yup you got it right. If only this sentiment was also applied to other genres in the industry by most players.
Meaningful interactivity (e.g. interactivity that changes game state to achieve a better or worse outcome) is gameplay.
In VNs it's extremely shallow gameplay and I appreciate why you wouldn't like that. It still has gameplay, in the same way a story that's 6 words long still has reading.
>If only this sentiment was also applied to other genres in the industry by most players.
Indeed.
Visual novels are the future of story-telling
The problem is that normalfags don't see it this way. After years of absolute garbage themepark titles with zero challenge, they legitimately believe that any game that attempts to actually be a video game is bad because they have internalised the retarded philosophy of "everyone should be able to beat a game". This philosophy hasn't been pushed in for the sake of entertainment, but for profit, because selling to retards makes you more money.
VNs have never pretended to be actual games, but AAA western dogshit pretends to be games.
The only reason you play VN is to jakc off
> but hat about non-porn VN?
These arent games and they have no reason to exist. kys
Everyone should be able to beat a video game but not everyone should get a good ending.
>After years of absolute garbage themepark titles with zero challenge, they legitimately believe that any game that attempts to actually be a video game is bad because they have internalised the retarded philosophy of "everyone should be able to beat a game".
Pretty much. Glad you saw where I was going with that.
>Liking VNs
That's good. It means you can enjoy a good story with little or no gameplay
>Not liking VNs
That's good. It means you need more entertainment.
Everything's valid as long as you enjoy your time.
>Subarashiki Hibi
>no adult content
Are there any VNs about Baseball?
They don't have gameplay cuz they aren't games
There are Vn's with gameplay though.
The mods are faggots, for free. kys mods, you're useless pedophiles
It's disgusting that they even let foreigners tarnish the good name and age old tradition of baseball, which has been enjoyed in Japan since the jomon period.
I don't have any particular issue with VNs. They're not for me and I respect that. Same thing with the modern trend of walking simulators and more cinematic games, though I tend to be more interested in the former if they have interesting environments to explore.
I prefer games with more hands-on gameplay and interaction, though can be interested if a movie game still provides that kind of thing.
Did anyone ask?
Reminder that Baldr Sky is a VN
play mary skelter then
little busters
>reasoning
What?
ITT: VNniggers getting butthurt from OP's neutral remark because of their subhuman reading comprehension
It's telling when they can't handle Yea Forums
I like VNs because they are like books with shitty prose but with some good music playing
I'd definitely like to see more VNs with an action component to them. It's a shame that the majority of ones with gameplay tend to use fairly slow or disconnected genres - RPGs/SRPGs, puzzles, etc.
It's why I thought the latest Sakura Wars game was a cool experiment, changing out the SRPG gameplay for action. Shame it was fairly simplistic though.
Like, imagine a detective or crime VN that has some very occasional action sequences - like shootouts or car chases. Effectively like LA Noire, but not feeling the need to put them in every mission to avoid losing audience members with ADHD.
Like - I could say certain game mechanics that might not be enough to carry an entire game being given a new lease of life if they're part of a larger overall story/VN.
Like imagine a VN revolving around a character learning to use a gun properly and safely - perhaps they're a newbie cop, or someone who was mugged and wants to protect themselves, or so on. You could take the gameplay from Receiver, and have it in the background as a thing you can do to learn & practice firearms handling as the story goes on.
And then at some point, you end up involved in a situation where you might need to defend yourself and use a gun - then the stuff you've learned by tooling around in the receiver gameplay would be used practically.
Not so sure about that, when I have an itch for a VN I specifically want to get away from fast paced action and take it slow and easy. I love gameplay elements in VNs but there is a point after some time it changes from VS with gameplay to just a normal game with VN elements. Just saying crossover of action and VN may not share the same audience much.
That's good to know, have a nice day.
i'd rather call them adventure games instead of VNs
There is no utility is letting the world know that you don’t consider visual novel games, it is simply used as an insult. Nobody cares if you don’t view it as a game, shut up and move along
Sure. But as someone who has traditionally avoided 'pure' VNs, or ones that have genres of gameplay I'm not really interested in like strategy or turn based RPG stuff, I think there could be an audience (even if niche) for said action-VNs.
Like, I definitely would have got and probably enjoyed 13 Sentinels if the gameplay segments were more in the vein of Vanillaware's earlier, brawler/side-scrolling ARPG titles - but RTS/tower defence leaves me cold.
I genuinely thought Sakura Wars (5?) having action sequences was a great idea.
Also, I'd argue that this:
>when I have an itch for a VN I specifically want to get away from fast paced action and take it slow and easy
Would be the appeal of such an action-VN. Nothing implies that, because the gameplay shifts from something more sedate to something more active, that there necessarily has to be MORE of it - you could even have less. And a game that has lengthy VN segments, punctuated by short sharp bursts of action, could be a nice way to pace things.
There's a video I watched a while ago that made an argument that games that are trying to tell serious, grounded stories could afford to have less gratuitous action/violence in them - not have it removed entirely, but rather have less and make it more realistic. Take LA Noire, the whole detective thing does get undercut by Phelps deciding to have a gunfight with about 60-70 mobsters on a giant movie set.
Your idea is good but you're forgetting the fact that a majority of well-known VNs are japanese and their gun control laws are strict, unless your usual otaku VN writer and illustrator are also gun otaku with substantial knowledge. There are manga authors that are also gun enthusiasts.
Sure, but there are definitely a bunch of military otaku in Japan. Consider stuff like GuP, Haifury, Gunsmith Cats, there's still a bunch.
And shooting would only be one facet. You could have a VN about knights or samurai that culminates in a duel ala Bushido Blade or Hellish Quart - nothing so serious that it needs tons of time to get good at, but something like that.
There's that one game made by the Transistor people that's like a VN, but with sport games between story chunks.
Just make it about airsoft guns and have the last segment where you use the knowledge be about winning some tournament together.
>have the last segment where you use the knowledge be about winning some tournament together
It's the tournament arc again?!
That could work too! Although I imagine that airsoft works differently.
But it was more a general example. Like, think of a VN similar in feel or tone to I Am A Hero - there the gun thing would work, since it's sparingly used in the manga.
>VNs. They don't have gameplay.
nani?
VN are video games the same way a CYOA novel is a novel or a VHS dnd game is a movie - not really.
Its fine to like them and talk about them but you have to understand you are the weirdo beggar coming to people that play games, you need to come to them with honey instead of vinegar.
Disco Elysium is a shitposting topic around here because the fanbase doesn't know how to engage with people that look for games in their video games. Likewise, Yea Forums doesn't like communists or reading as gameplay.
IMO DR & ZE aren't VNs because they clearly have gameplay
AA is on the fence because I feel like the only two elements of gameplay boil down to "choose your own adventure" style page flipping and "find the item" things, both of which can be easily done in a book
I would 100% call them VN
>b-but the QTEs
come on nigger
AA is more similar to the point-n-click adventure games with pixel hunting and the logic requirement to figure out what to do next imo.
I feel like there's still a sizable gap between what I would consider point n click adventure games a la monkey island, sam and max, myst, etc. and AA
AA pretty much always boils down to
>find X
>say Y
>present Z
It's definitely a much MUCH more casual game from the old-schooled point-n-click that's for sure. I think the main influence is taken from games like Portopia Serial Murder Case and those during that period.
>It's the tournament arc again?!
Like, a paintball match situation. I was thinking like overcoming it as a team with all the things you've learned together. One thing that always annoyed me about books and movies is that there's rarely any connections from me as the viewer/reader and so I tend to dissociate from the storyline, interactive stuff like this or having routes based on player choice makes the ending feel much more impactful because you had a hand in it no matter how minuscule.
I will always advocate for videogames/visual novels being one of the best ways to tell a story.
>I am a hero
I forgot to finish reading that manga.
>there's rarely any connections from me as the viewer/reader and so I tend to dissociate from the storyline, interactive stuff
I consume media like this because it's easier to make objective judgements. I don't need to insert myself completely to appreciate the details, performance and execution. And I view emotionally manipulative tropes to fool the audience harsher than other tropes.
>I forgot to finish reading that manga.
So did I - I only read the first few books. Apparently it ended badly?
I just knew the protag had a gun and a licence for it so did everything by the book.