Anyone else feel like their childhood hopes for the vidya industry were betrayed in some way?

Anyone else feel like their childhood hopes for the vidya industry were betrayed in some way?

For me it's JRPGs, when I was a kid I played them religiously but it's not like I cared for the four niggas in a row gameplay, I just loved the characters, the worlds, the visuals, the music, to me the gameplay was an obvious limitation and a promise that these concepts would get justice done in the future as technology advances, I thought I would get to play these ideas in a much more dynamic and engaging way, something like a mix between BotW and Dragon's Dogma but even better, and I hoped the games would be just as numerous as they were then.

Not only did I not get any of that and instead just got more and more of "four niggas in a row except with slightly better graphics", but the actual concepts, ideas, aesthetics etc explored in the games devolved significantly to the point I wouldn't even care about them if they were done justice in gameplay, they feel like gacha tier afterthoughts rather than the magic fantasy worlds and cool characters that manage to captivate me even today.

The only game that managed to fulfill this promise > modern result criteria to me was Fallout New Vegas, but even then NV was horribly crippled by the tech and had crude as fuck 3D and shooting, and it's not a JRPG.

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ive never held expectations for video games, and I still don't. good games have always existed in the proverbial 80/20 ratio and always will. tons of good games on the market released in the last 10 years if you can't find a single one that gives you the same joy as a kid it's either rose tinted glasses, or shit taste.

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>kid
>genre has a ton of good games to play but they all share the same limitation

>adult
>genre has fewer games and even fewer of them appeal to me
>limitation should be gone by now but it's being treated as intentional game design

If you don't see how the situation changed drastically instead of being updated for the time period despite good exceptions that don't make up for it, you're being willfully ignorant

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not sure what to tell you bro, but seeing the autistic focus on JRPGs the willful ignorance sounds like projection on your part, to me. Minecraft, deep rock galactic, Terraria, factorio, noita, people playground, RDR2, rimworld, subnautica, TF2, etc etc. Plenty of games, get better non shit taste. If you're baiting next time don't use a wall of text the retards here only take bait if it's two sentences or less

Disappointed sure but not betrayed

This reads like a bot post

>Old good new bad
>Akshion ADHD tard
>FNV redditor
Lmao

Your childhood hopes weren't betrayed, you just found out the genre you always liked was shit but you were a retarded nostalgia blinded child back then so you couldn't tell

>to me the gameplay was an obvious limitation
Never was, action RPGs are old as shit.

It's telling how the people bitching about jrpgs always bring up squeenix shit, atlus garbage or something nintendo shits out because they know literally nothing else.

Nah it was a completely logical conclusion to make given the advancements made in almost all other genres

Old action RPGs felt limited too, it's like saying 2D GTA wasn't the result of technical limitations because Driver existed, and that expecting a jump to 3D GTA was unreasonable

>Anyone else feel like their childhood hopes for the vidya industry were betrayed in some way?
Yeah, FFIX is a perfect example. It was supposed to be a return to 'classic' FF after FF7/FF8 derailed it so hard. Instead it was DBZ, full of retarded characters and it puttered out after a couple discs. Not even Garnet's ass could save the game.

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Just like movie industry got pozzed and swallowed by sleazy grabbler, for vidyagame one it was just matter of time. Once capital reached few billions a while back - it was doomed.

> "but I thought all memes about jews were jus memes!"

most of my favorite games have come out in the past few years.
would it have been NICE if these were games made by AAA devs and not some fucks in their own mom's basement? Sure, but I still love them

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Passion and autism that make games good is mutually exclusive with AAA corporate environments.

What are you even trying to say

You're complaining entry level garbage is garbage.

nobody wants to play gales of gittseki no sushi toyota 3 for a reason

As someone whose interest in Bungie and Blizzard began in 1995, the former selling out to M$ and the latter selling out to MMOfags were two devastating betrayals.

Just play indie games then? Not the shitty ones, the good ones.

Four dudes in a row is peak gameplay. There's no reason to be done with it, because it's good. The difference between then and now is that you can play 4niggas games, and you can then turn around and play an action game. They both exist, they're both good. But then again, you think FNV is good anything. Just play it's probably more your speed.

Jrpgs are shit, what's new? You just developed a bit of taste now that you aren't 10 years old

98% indies follow the same route as AAA since it is cheap buck nilk

The res 2% release 1 worthy game per 10 years, last one was HK
Since then - nothing for thext 10 years

For me it was when Eberron was made into a shitty strategy game no one played or wanted instead of a cool magepunk JRPG. That's when I knew both east and west was doomed.

It sounds like you don't like turn based combat jrpgs. Have you considered playing the plethora of other jrpgs that don't utilize turn based combat? You missed like an entire era of TBS that expanded the genre to include movement, action RPGs that gave you realtime control, and the return to 4 dudes with cool class systems. Want cool class systems in a not turn based rpg? Go play Strangers of Paradise. The games exist, you just seem mad that they're still making a genre that many are still very much interested in.

I liked JRPG back then but I don't anymore, they should've evolved but they barely did.
FFXII was the peak of that evolution and I loved it but it was almost universally hated so that never went anywhere and now JRPGs are either the old four niggas in a row or the new action JRPG where the entire strategic element has been removed and they added damage numbers to trick you into thinking it's a RPG.

Then tell me some good jrpgs.

If you are asking for something "good" you are a snob that will call shit anything that's "too anime".
Just go play FE3H or Persona 5 like the normalfag bitch with "good taste" you are.

If you think that you probably just have really high standards or aren't looking for new games. I can easily find at least one indie game release I like every year. Also, what's HK?

Play Tails series by Nihon Falcom

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Kek this motherfucker thinks he is being subtle.

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huh?

i just started liking jrpgs more with age, strangely enough, now most of the games i play are jrpgs. Back in the day i mostly played adventure, rts and fps games.

I basically agree. But I’m too lazy to post about it now. That’s how little enthusiasm I have left for this medium/industry.

How the hell are 3H and Persona not anime?

Crystal Project and Siralim Ultimate are both solid entries in the genre. The latter is arguably not a jrpg per-se, but still.

Same here. I love jrpg now that I'm in my late 20s.

Seconding Crystal Project, I started expecting fuckall from it and wound up loving it so much I threw it at a friend who then binged the game for over 120 hours. There's a ton of autism to be had, so I'd say give it a go user

Because you got old and your quick thinking and reflexes literally fall into chasm in late 20s

Are there any RPGs that aren't heavy on the plot, and instead focus on character interactions?

I will yet again shill some more crystal project, too bad I'm the third guy to do it and not the first.
It's pretty much octopath but if an actually decent dev instead of squeenix shit made it.

Betrayed is a strong word but I know what you mean. Even in the PS2 era a lot of games felt oddly impressionless, most everything since has just felt like I'm trudging through Xenosaga again. Full 3d is a bit of a charisma void and underestimated as such even though we're living through the age of unreal engine rockface simulators. You can do a lot more with atmosphere in mostly static images I think, compare walking around in the big capital cities in FF9 how they are now vs making it fully 3d explorable while keeping the scale down so unique features are even visible from a back/shoulder camera and not annoying for actually playing the game. You can abbreviate and abstract out a lot of stuff you want to skip and focus on what you want to. There's a lot less freedom in having to actually create Terra later in the game for example as opposed to just drawing it. The technological limitations are still there as much as they ever were to a substantial degree, the FF7 remake is basically a case study in this, though it's shifted more to a manpower than processing power issue. The 5th gen was interesting because of the sort of equilibrium the two had at the time before the scales started tipping in opposite directions again. It would have been hard for most of us to imagine these sorts of issues at the time along with a healthy amount of imagination atrophy, but I'm glad to have been there in its same time and place for what we did get. Maybe the beauty will be found again at some point, but it's not looking good right now.

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This, OP and turn-based haters could literally be playing any other genre that caters to their niche but instead they rag on turn-based RPG's for some reason.
Turn-based RPG's aren't outdated and still have a dedicated audience as much as they want to deny it.
It's the same with fighting games, people always say they're outdated or need "fixing" but they're perfectly fine as is.

Because turn based stuff is some of the few stuff with autistic soul nowadays, everything else is soullessly pandering to normalfaggotry by turning to action, particularly meme souls combat or generic AAA game combat.
They feel the soul and want the soul but get filtered like bitches by turn based gameplay.

the only time I've felt betrayed is when nintendo power had previews for a bunch of four dudes in a row jrpgs including a final fantasy for n64 but then it had jack shit.

How would you have character interactions without a plot

The nips got complacent and now just rehash 4dudes gameplay because it's what sells.

I played both entry level garbage and some more obscure titles I happened to stumble upon as a kid and I liked them all, but all of them were still subject to the same limitation. Nowadays I don't like modern entry level garbage nor the niche games from a non-gameplay standpoint, but the gameplay of all of them is still subject to the exact same limitation as the games from 2-3 decades ago.

I'm not saying turn based combat should disappear altogether, I'm talking about the fact that the design of the genre i.e. sprites moving around an overworld and getting into random turn based battles wasn't their explicit goal when they made the games, their goal was conveying a world, a story, and an adventure through game form in the best way they had available at the time, and they did that. Now that the best available at the time is something for more different and advanced, fucking no one is doing it, and those that are trying aren't nearly as inspired from a creative standpoint.

I love A Link to the Past, it's my favorite Zelda game, same with Fallout 2 being my favorite Fallout game, but I appreciate that BotW and New Vegas exist and demonstrate how these series would work if devs tried to apply their principles to the most advanced tech and dynamic/engaging gameplay we have available, they're not perfect but they show it can be done. I just wish the genre of JRPGs split into those that are trying to honor the standard genre conventions and those that try to make the most of the original goal, I want a genre of games that let me experience those JRPG feels I had as a kid except with fully realized worlds I can move around dynamically, climb things, pick up and throw things, fight in real time etc. because let's be real Zelda worlds and characters are bland as hell.

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Happens to everyone. You are next.

More like you start realizing action games are all the same shit, realize how long your iframes are then you start making any game a cakewalk by just dodging properly and knowing how not overextend.

Redeem me into childhood
Show me myself without a shell

>playing """action games""" with iframes
There's your problem

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Why does your image contradict your post

The problem is corruption and jews exist in the videogame industry and the executives don't give a single shit they are still get their 40 million a year salary.
plan a release window for 10 years
they get allocated funds to develop those games
instead of putting all the money and work into the local dev studio
>the boss siphons all that money away into his offshore accounts and gives peanuts to 3rd worlders to do 90% of the work and create assets.
You get a shit game that barely works and millions of retards bought it
manipulate the stocks after game release.

this is why indie games have been getting more attention as publisher jew games stagnate and die off being purchased by even greedier evil jews like microsoft, tencent

That’s because you’re such a shelled off schizo that you believe everything is fake, from the massive list of creative and cool high tech games that are out to the people who can name them

There have been huge advancements in every genre of RPG

I was specifically complaining about the genre of JRPGs and how I felt they never delivered on what they promised during their heyday, good games in other genres don't make up for the fact JRPGs failed in the eyes of my childhood because I didn't have such high expectations for them like I did for JRPGs.

>entry level garbage is garbage
entry level is never garbage. It's the good shit that pulls people into the hobby. Only once you've played all the good shit from the entry level games can you move on to more complex forms of the medium because it will always carry along one flaw or the other.

>hardware progresses to a point where we could have massive battles with hundreds of characters
>instead we just have massive polycounts with hundreds of rendered hair follicles on one character

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Again, you have played nothing but squeenix and nintendo garbage then complain about the entire genre like you know shit.
Grow the fuck up and stop being a whiny bitch or play more games that aren't dumbed down normalfag bait.

I blame graphics faggots
gameplay > graphics. all day. every day.

unreal engine 5 luminous engine 4k textures 30000000 polygons per unit but the fucking GAMEPLAY sucks ASS
make the gameplay not suck ass

Going from Pokemon Red to Pokemon Sword, or from Dragon Quest to Dragon Quest XI are marginal improvements when compared to going from Fallout to New Vegas did

see

What are we talking about here, though. JRPGs are the genre where you play for 70 hours and then kill God at the end, I feel like they’re the most bombastic and magical type games out there in terms of story. FFXIII saw you killing the machine god and causing the moon colony fall to earth and be saved by the Ragnarok beast turning into crystal biomass, Persona 4 was a whole year in someone’s life culminating in defeating the avatar of humanity’s will to self-destruction, I’m sure all these Atalier games have something to them. I’m just not sure what’s supposed to be missing

He didn't name a single obscure game he claims to have played so there's no proof he isn't fucking lying, the few shit he namedrops is normalfag garbage.
People that actually have played niche stuff literally can't shut the fuck up about it and keep shilling it constantly.

You keep missing the point, unless you can name niche JRPGs that play like BotW

How about Yakuza, SMT, Xenoblade, Ys, Tales and Fire Emblem?