Mfw people still don't realize the easiest part of fighting games are the combos and the hardest part is the neutral...

>mfw people still don't realize the easiest part of fighting games are the combos and the hardest part is the neutral and the defense/offense to open people up

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>play tekken
>dont know shit about combos
>fight a guy
>dodge and weave and hit him with a one two maybe three or four times in a row
>he finally hits me once
>does his rehearsed combo he practiced when im stunned after the one punch
>more than half health gone
yea im not playing fighting games, there IS pointless memorization

based

>FPBP

Honestly this

lol ur bad

it's all memorization tho
literally all of it
that's why when Yea Forums shitters get hit with something they are thrown off their 1 or 2 combostrings and just play neutral until they can do it again
then they blame it on muscle memory because that's all it is

Fighting game players be like:
Why won't abyone play our games it only takes 40 hours of practice and rigorous memorization to be able to fight on an even level with the majority of the playerbase please play our games the community is filled with trannies and black people now please just give our games a chance please if you don't play our games YOUR A BAD GAMER PLEASE PLAY OUR GAMES

locked

don't reply to me ever again

bot thread

keyed

@598358402
haha get fucked nerd

>bought kof15 on a whim
>can't pass any challenge without struggling like a retard
>realize I have to do this with 3 characters
>can't refund because I already used so much time in challenges

I may be stupid

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this is literally all fighting games
yes even smash, the party fighting game.

>playing tekken for the neutral
kekd

are there more fighting games that are not smash?
i thought the other guys begged nintendo so they could get some recognition

Notice how literally nobody has an argument against this. This is why fighting games are dying, sorry friends.

I'm decent at neutral, but bad at remembering and executing combos, so I can never take full advantage of openings.

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lets see theres tekken, street fighter, fighterZ, mugen, skullgirls, just to name a few off the top of my head.

they all play the same tho - neutral footwork and blocking until you catch your opponent out and then break into a 3 minute rehearsed unbreakable combo

The argument is that you are playing tekken
How do you know you are good at neutral if you just play with people who only know combos

Really depends on the game. In shit like street fighter being able to do a tatau out of a c.mk is takes you far

>street fighter
>combos

Im pretty sure a 50 hour player can beat a 2 hour player with only jabs, sweeps and throws

oh almost forgot brawlhala and rivals of aether and mortal kombat

fuck there's actually quite a few, rivals is fun tho because you can load in stupid custom characters that are OP but silly.

Same, I still drop my combos like tard, so when I'm coming against anyone who doesn't I'm getting clapped.

it sucks that nu streetfighter is so crap because the series' overall philosophy on fighting games is the only one I really find palatable, everything else requires a brickwall of memorizing chains before you can play.

People who don't play fighting games put too much emphasis on learning combos/moves early on. No point knowing how to do combos if you don't know how to land the hits to go into those combos on a human opponent.

nah you need combos and the good ones can be very hard. consider:
>combolet, need 10 touches to win
>opponent has combos, needs 3 touches to win
you have to guess right and win neutral 3x more than your opponent. also, doing no damage won't make them respect your pressure because the worst that can happen is they take a little bit of damage if they get hit.

>do medium medium special
>suddently tryhard gamer

UFC is the only good fighting game
Everything else is combo memorization and autism

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Links are hard as fuck.

keyed

>nu streetfighter is so crap
retard

the game with most neutral-centric exchanges is smash, and that is not even a traditional fighting game.
the rest are "oh I touched you once? half your health gone lol"

in Strive ky kyske has all the tools to play neutral but an unga bunga gio comes and touches you once and in a simple 3 button press goes half your health.

Play dragon ball fighterz. The combo inputs are the same across all the characters. You can still be stuck in the other persons combo but it at least has 3 characters per side so I you do get stuck you get two more chances to catch them in a combo.

>it's a butthurt shotofag
every single time

you SHOULD need 10 touches to win
winning neutral twice shouldn't give you a win. the fun in fighters is baiting,opening or getting the positive interaction.
combos cheapen the experience if the damage is too much.

I don't play him. I used him as an example of the only honest character in the game, my deliberately obtuse room temp IQ friend

really they just speed up the round and give less chances to do the mindgames like that imo. would you pick short combos and normal hp or long combos but higher hp?

>guess wrong at round start
>lose the entire match within 0.1 seconds
this is the shit people will really tell you to play instead of street fighter v

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shorter combos. I'm here to play fundies, footsies and neutral not play muscle memory showcase.

It's useless to try and split hairs about which part of it all is harder than the other, when what's actually tough is combining all you know into practical action. I can see the player doing x/I think they will do x, so I will do y with the right timing without failing the input. So you know, the hard part is WINNING MATCHES.

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there's a reason SFII is still king.
shorter combos are always better. in strive combos aren't even long but the damage is fucking whack. and people are made out of paper.

but user... dbfz is the game with the most demoralizing combos for a new player if you are on the receiving end
the complain is about the combo mechanic, its not about the damage, they just dont realize it, all the while avoiding stuff like strive that gives you 60% dmg for free if you land a invul super

>SFII is still king
by what metric

not a single anime fighter by arc sys is good.
they're all combo showcases.
SFV is a better game but still inferior to previous SFs.

Quick jabs and 1-2s are usually MUCH easier to land than a combo starter.
If you know your defense you could have won that round but you're not actually better, you're just using safe and reliable moves.

>fighterz
user that's perhaps the worst offender of combos overshadowing neutral game of all arc sys games.
Strive is bad because of the damage output, not combo lengths.

I can see your point of view but goddamn I love airdasher movement too much to play street fighter. I just like flying around it makes my monke brain happy.

by a taste metric you inbred zoomer faggot

the neutral of DBFZ is far harder than the neutral of strive simply because its a tag fighter with assists for mixups, however it only appears as hard as it is when you are above the living legend rank

So hes worse cuz he got hit twice kek nice logic

For me, it's this. I just don't find it fun, personally. It doesn't feel free-flowing being in a fight in these games; it's all about having the right move memorized or you lose to a turboautist who spends all his time rehearsing the combo that the internet told him you're supposed to do in this situation.

user that's called neutral. once you connect a hit your advantage state in trad fighting games is just your combo showcase.
in smash at least you have directional input, SDI, teching and using the platforming to reset neutral.

in trad. fighting games you're jut on hitstun and are at the complete mercy of the opponents combo showcase with the exception of your burst bar once per match, which can be cucked anyway by an oponent who is far away or who has little end lag who can block it.

Might I suggest Super Smash Bros Brawl?
Not even joking, I played the game back when it was alive and people who actually enjoyed it agree that it was cool to play a game with such a strong focus on defensive gameplay and neutral.

not to mention if you get out of their combo you're still in a horrible position of 50/50 so it snowballs.
the wall breaking is not much of a save anyway when it damages you when it happens.

the only people that give a fuck about ST are 40 year old japanese salarymen that smoke a pack a day, and larping video essayist soi golems

Fuck it aint, neutral is just one part of the whole.

Brawl was the most neutral heavy of the smashes. I enjoyed it when it was alive and the meta. Shame it had tripping and MetaKnight ruining the meta.
also fags like diddykong mains and Zero aiming for timeouts didn't help its meta either. good thing that fat fuck was cancelled

>what are hurtboxes and hitboxes
>what are spacing traps
>what is pushback
>what is delaying attacks by mere frames so they count as frame traps

sorry you were playing strive so you didn't understand shit about neutral anyway and why these games are good

at least you have DI and SDI to mitigate some of these, combos are percent dependent so you don't go for the same things all the time. Other fighting games have none of those.

Here's the skullgirls commission I got

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there are plenty of fighting games that aren't combo heavy and have much more of a focus on neutral. There are also babies first fighting games where the input system makes combos and their execution as easy as possible like DBFZ.

neutral's definition is neutrality: neither side has advantage
you're not very bright nigger combo showcase user

long torso is long

depends on the game
in third strike this is 70% true
in sf4 this is demonstrably false; it's by the combo game
in sfv this is almost as false as sf4, but the combos are usually mashably easy due to the buffer window
sf2 fucking sucks

Here's mine, if drawthread deliveries count as such.

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this is all noobs in any fighting game, most learn how to do combos but have no fighting sense, they cant block, they cant feint, they cant improvise.

they are easy wins, if they still win, thats probably because of a flaw in your style, those players are glass canons, they have shit defense, you just gotta learn to attack without doing attacks that leave any opening.

Why do you keep posting this nerd face

you're not very bright, nigger
hurtboxes and hitboxes is information, not a state of the game.
spacing traps is PART of the neutral.
pushback is a mechanic
frame traps is PART of the neutral
go back to fighterz you cotton-picking browngoloid

any time you see some new unfunny spam you can assume it's something from twitter or reddit because Yea Forums has swapped positions in the internet human centipede over the last 10 years and is now forced to guzzle diarrhea from elsewhere

That's the difference between you and me: I think timeouts are cool. You need fucking stamina to last a first to three set where every game runs the risk of lasting for 7-8 minutes.
user, I don't think you really understood my original post given your line of argumentation.

Yeah I think I'm going to have to crop it, it's kinda disgusting

gotta be harsh with the artist and tell them the anatomy is fucked, once you approve the sketch it's your fault

>I think timeouts are cool
psychopath detected.

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I knew something was wrong but I couldn't put it into words, I'll keep it in mind for next time

Seriously, is there any fighting game with airdasher movement and short, low damage combos? (ie, those are the only combos, there's no long ones to be found). I'd try that game but I can't play street fighter with how slow and limited the movement is. I don't mind the long combo games, but I also don't know anything else, maybe I'd like a game with shorter combos more.

I dont think they are cool, but I love it when an oponent just ducks and waits for me to attack, I usually chip them to get the lead and then just hang back to make them feel desperate and come to attack me.

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Use a hard hitting character that can deal most of the damage in one or two hits.

How decent? Are you good enough to beat dial-a-combo players with one button?

50 hours is a bit low i think, maybe at 150 hours or more if you are only allowed to use those 3

none of you folks play
not a single one of you
it's easy to tell
I bet none of you will face me in strive
I'll be waiting