Any EDD lobbies up this evening?
Deep Rock Galactic
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>evening
Bro it's late morning.
Rate my toxic build
I wish gamma made enemies killed under the effect leave an aoe like radzone exploders.
Gamma OC is kinda weak. Use the one with natural slowdown and bigger aoe
The Profanity Booster mod has either restored some of the old ff lines or it's really convincing new lines
vocaroo.com
I can't hear the last one well, what does it say?
I've been using sludge pump with max slowdown + wave cooker with max slowdown and damage and bonus damage to corroded targets
It melts small enemies instantly, but unfortunately is pretty weak against praetorians or bigger. To compensate the big targets are slowed to a crawl which helps the team out.
forget damage, take ammo for more proc chances on neurotoxin
trump bastard
so it's 20% slow or 80% slow?
just play the game and look at the bugs
ESL
anyone interested if i were to host? inb4 >what region? it's far away so no bitching about ping
80
what region?
How do we make sludge pump viable?
They buffed it this season but it's still nowhere near as good as cryo and fire.
is this the hands down best SD build?
skill issue
Sludge is good now, thing is temp shock got fuck so much overshadows corrosive damage
Sludge Blast for life fellow goomer
>friend is a goomer
>now I have to play at 10fps
great
Give it +50 base ammo.
The gun is good the key problem is it's just nowhere near as ammo efficient as the other options while not being better.
Stun or AOE radius for Fat Boy? Keeping bugs in the radiation sounds good.
AOE
The damage is so high your going to kill anything smaller than a praet caught in the blast insantly anyway.
well why do you pick the fat boy? for a fat explosion right? seems obvious
A-am I the only one underwhelmed by the fat boy? It never seemed that good to me.
At least you can play, any time a driller starts gooming all over the map I have a 25% chance of crashing
So do I run the temperature shock cooker with cryo or fire? Or does it not matter?
I would take fire because it's a more common element and every gunner and engi has it, so you don't wanna pull the rope with cryo
only impact damage stuns, and majority of bugs die to impact
how do you guys run your sticky fuel builds and what secondary do you find it fun to play with?
subata full auto with best aim and ammo, bonus dmg to fire
Man, fuck this mission type. i don't want to stare at the ceiling for 15 minutes after I've reached the end of the cave system for the remaining 5 morkite I need. Doing this shit solo is pure pain.
Someone post the fucking goblin images, I lost them during a transfer of hard drives.
kill yourself goblinnigger
Fag, I need the images because severely do not want to wade through the landfill that is Yea Forums's archives.
Mining is fine until it passes 300, then I want to kill myself.
persistent plasma EPC or temp shock CWC
mining expedition is the best mission type
are you a miner or not
That's not the Endothermic Expansion OC though.
But I take it that's more of a big bug killer build.
The aoe upgrade only affect the initial blast, the radioactive AOE is locked to 8m.
21322 it's fun spamming these fuck huge nukes out and getting like 20 bug kills. It is unironically better than breach cutter for it.
what's a good resource for meta builds that Karl gg shit just shows what gets the most likes instead of what works, I haven't played since launch and there's too much new shit
Then don't, the last room always has like 4 extra veins of morkite
>meta builds
haha lol
your brain and 10 minutes of testing shit yourself
not too fond of 400 morkite mining missions. I'm pretty fucking blind and backtracking is pain.
Just got Sticky Fuel. Should I just take 13231 or something?
>reddit.gg
I’m running tranq subata right now and that’s been pretty good for me. Stunning shit for 6 or whatever seconds can be nice, especially if it’s a distant Trijaw about to kill a team mate. If you want more direct offense expanded mags, auto or embedded detos can be good, embedded detos especially since you’re a bit stronger against things that can’t burn or have no/low weakpoint modifiers. Of course you can also run the microwave gun which help against floating trash and has the nice temp shock damage, although it does kind of suck against anything that can’t burn, even more than the subata.
So as Engineer in multiplayer, assuming we have at least 1 Scout, should I just be placing platforms under every high-hanging resource I see?
Or is there some situation where platforms are more useful than ziplines or drilling stairs for general navigation?
>should I just be placing platforms under every high-hanging resource I see?
yes
Unironically trying things out yourself is a better teacher than any meta build you could find.
Nothing beats finding what ticks on your own accord while trying builds out, especially if it turns out to not be "meta" or "optimal" but you can just make it work best.
There any Coil Gun OCs that increase the DoT? Been playing around with the Hellfire one, but it's unfortunate needing to fully charge to actually get the fire damage.
See those 24 platforms give or take? Use them to make your team's life easier. Maybe hold onto a couple just in case. Plug holes in the ceiling. Patch gaps. Build bridges and roofs if needs be.
Depends on the scoot, if the scoot is good they can get on the fatter nitra vains, but it's not a bad idea.
As for stuff only the engie can do. You can plug up holes created by events and ammo drops so bugs don't spawn in them right above you. during the machine event where you have to kill foes that drop yellow stones, the platforms can be good to make a bigger floor so the rocks won't fall to impossible to in time locations.
covering rocky, holey, goopy, or snowy ground so its easier to move around. And finally creating chock points since bugs don't like to mvoe through your platforms unless they have to, assuming you have that upgrade.
But don't forget your platform gun is often the most efficient ammo option on short drops, cliffs, and gaps. Use it before the gunner or whatever wastes their zip line.
i just run double ammo and do whatever.
things you should be aware of tho
>plug holes in the ground/ceiling
>bridges over flat gaps
>on salvage comm/battery, if objective is along a cliff, use platforms to expand defendable area
Unfortunately the only one that comes close is the clean one that increases the trail's lifetime by one second, otherwise yeah fully charged Hellfire is your best bet, although x2xx3 still leaves a sizeable trail that slows things down without using much ammo (if you don't fully charge it ofc).
mole needs higher damage for penetration desu
for gaps and ascents/descents drilling/zips are pretty much always gonna be more useful
like the other user said, I try to "make your team's life easier". like if you're fighting a dreadnought or defending it sucks when you get stuck on holes on the terrain or at a wall just barely too high to jump over, so you can use platforms there. or if the radius of the transmitter is really cramped, you can extend the floor, shit like that. and patch the ceiling holes of course to control the flow of bugs
one weird use is to mark a Driller's tunnel-stairs. useful in point extraction where backtracking is expected
Any reason you took mag capacity over extra plats? You get more overall (28)
Try playing the game and learning what works. You should have your own opinions on things like mag size vs reload, damage vs ammo, etc. Ultimately you could have an entire room of dwarves who all agree a certain build works best for them but if it just feels like absolute shit for you despite giving it a fair shake then you don't use it. I personally hate neurotoxin AC despite the fact that it's great by the numbers and greatly enjoy combat mobility despite it being objectively worse than other OCs.
Also you can unlock a perk that makes people take a lot less fall damage on your plats. You can use that shit to clutch save people that are falling. You can also just passively leave a couple underneath a zipline that a gunner is playing off of in case he takes damage and falls. That way, he falls onto plats and doesn't die to fall damage.
I'm curious do you take the 50% damage resistance or extra damage on your combat mobility build? The damage resistance seems pretty fucking good at this stage. Even though I know the idea is to ultimately not take any damage.
Yes. Even the best scout benefits from an attentive engi. Sure, he can easily get the nitra by just standing on top of it but he can also do it a lot faster if the engi just looks around the room for 5 seconds and puts a platform on every mineral deposit he sees, making them easier to mine and effectively marking them all with a giant yellow circle. Despite the weird competitive nature of many dwarves, this is a coop game and helping your teammates do their jobs better makes everything flow smoother.
i just got yesterday as well and that's the build i was thinking about, although since i haven't used it i can't know for sure, i'm not convinced about tier 2 and 4, if i should go full sticky duration or maybe more heat and ammo
Shame the devs are so mortified of the concept of powerful guns, would be really fun to actually shred serious ass with a single coil gun shot.
i meant taking Expanded Ammo Bags twice. so 211.
i don't really see a use for having 8 shots in the gun at a time.
Damage, the movement speed given by CM is one of the main reasons I take it since it allows you to just get out of the way while continuing to shoot bugs. I'm sure there's an argument to be made for EDDs or >H5 mods since 50% is a lot of resist but specifically for CM I think you would be better off just moving out of the way.