>“I really thought that that was going to be a defining moment for the Metroid franchise. It was giving much more of a perspective about Samus. I really thought that was going to be a killer moment in the franchise’s history, and it wasn’t. It didn’t deliver – not the business results, it really didn’t touch the player the way we hoped it would.
>Interestingly, I was in a large group meeting, a strategy meeting with (Satoru) Iwata and (Shigeru) Miyamoto and the game developers, and we talked about why not. I was always the brash American. I was the one who would say what I believed was truth to try and help the business move forward. The point I made to the developers was it took too long to get into the meat and potatoes of this game. The first five hours of the game, you kind of plotted around. There wasn’t a lot of payoff, there was a lot of dialog, and I’m sure I pissed people off in the room. But the learning here was the player wants to get into this much faster. Yes, there are elements we need to do from a tutorial standpoint to help them understand the game mechanics, but you need to move things along much quicker. And hopefully that advice had a little bit of an impact on the developers in the room.”
oh it was a series-defining moment aight, it murdered the series
Kayden Wright
Way too much writing to read but I'm sure he was talking about the fact that there is too much exposition and cutscenes to get into the game instead of regular metroid. it probably filtered a lot of zoomers with low attention spans who cant listen or focus on something enough and then they walk away with merely a guess about what the actual source material was about
Angel Reyes
>I'm sure he was talking about the fact that there is too much exposition and cutscenes to get into the game instead of regular metroid yep
to be fair, metroid isn't exactly a series that is adored for its cutscenes and exposition. also didn't help that samus' characterization in other m rubbed a lot of fans the wrong way
Aaron Rogers
>The first five hours of the game, you kind of plotted around. There wasn’t a lot of payoff, there was a lot of dialog This is true of the entire game, there's little payoff to anything because it constantly gets robbed from you. There was no saving it with that kind of writing no matter how much they shuffled things around.
Isaiah Long
Delving into why Other M was a flop would probably take having delved into the autism of this fanbase much more than any respectable person would. Even if from a pure gameplay standpoint, the game were perfect and not the mess it is, the fanbase would still have rejected it
Camden Rogers
But the fanbase has embraced every proper Metroid both before and after. Other M and Federation Force were the only two games to be hated. Even spinoffs like Hunters and Prime Pinball were embraced. Dread's reception alone proves it's not overly difficult to get the love of Metroid fans. That's why Other M was so catastrophic.
Christian Williams
What I mean is, even if Other M had, say, Dread's pacing and gameplay, the fanbase would still have rejected it due to Samus not adhering to their shitty fem-doomguy headcanon. I'm not defending Other M by any means, in fact I didn't really like some decisions about Samus' character myself, but what I'm saying is the reasons it wouldn't have done well anyway go far beyond what suit might understand
Cooper White
The Intial trailer was met with nothing but fanfare for being the First Metroid game in several years, nobody thought Team Ninja would fuck it up like they did.
>I'm not defending Other M by any means If you say so
Nathaniel Price
>Reggie thought the problem with Other M was that it had too slow of a start How fucking out of touch can you be?
Robert Foster
But he is right though. The pacing ties into the other problems the game has with its story, you cannot separate them like you seem to be implying.
Jayden Martinez
I just thought it was weird and insane, like the tone of Metroid had always been insanely lonely with nebulous worldbuilding. I think I would have been put off by any characterization of Samus talking to other people, especially super generic shit because my brain had always assumed that the world was interesting but unseen
Benjamin Davis
The pacing is the least of the fucking problems, the godawful story and characterisation are much bigger ones, and the biggest one is that the gameplay itself fucking sucks. No one who ever bitched about Samus not being authorised to not burn to death in a heat zone ever thought that the problem there was that the game started slow.
Logan Parker
>Samus not adhering to their shitty fem-doomguy headcanon. Are you genuinely retarded? The story was a mess that didn't make much sense considering all the previous games.
Sebastian Miller
everything except graphics (not art direction) sucked balls
Hunter Gutierrez
*And I don't like cool badass action hero Samus in dread either so it's not just autogynephile trannytalk, I don't think anyone has really channeled Metroid loneliness and silence into characterizing Samus the way I'd like
Anthony Perry
I've come to learn this was a lost in translation thing. Apparently her not being authorized to use the Varia Suit for most of that area was her trying to show off to Adam.
No, this doesn't make it any better and makes it even more idiotic, but there you go.
Jacob Adams
You now live in a timeline where it is confirmed that Reggie, Iwata, Miyamoto and Sakamoto genuinely believed Metroid: Other M was going to be a game changing landmark moment in the series. The finished product they released was something they had so much confidence in, they were expecting it to have more impact than SUPER METROID.
Isaac Cooper
To me, the prequel manga portrayal was the best one, no headcanon BADASS, no discount Ripley shit but not a useless jap retard girl either
Chase Kelly
>Translation butchers a lot of story nuance, turning Samus's self doubt about who she is and attempts to prove herself strong into seeming like random bullshit >The implication that Metroids can take not only energy but even spread ideals and emotions was vague in the first place but is basically gone >Ridiculous single remote controls for a 3D game when the nunchuck could have made missiles usable >Where's Waldo segments >Linearity >Barely even takes advantage advantage of the 3D gameplay because of the hampered controls
Good graphics and music though
Asher Rivera
Probably a mix of nippon pride over Rare's Prime series and unlike Prime it tried to be closer to the 3rd person of the old games. Plus "cinematic" cutscenes were all the rage so they assumed the mass audience would eat those up.
Matthew Lee
>over Retro's Prime series Fixed
Hunter Rogers
Of all the shitposters whose methods to imitate you choose fucking Fallout Pajeet? Really?
the most controversial decisions (the control scheme and samus' characterization) were sakamoto's doing though, weren't they
Jonathan Perez
>the fanbase would still have rejected it due to Samus not adhering to their shitty fem-doomguy headcanon The fanbase would've rejected the entire story because it's contradictory to the rest of the games and also really fucking stupid.
Colton Brooks
Imean, yea? There was a lot of excitement after that E3 trailer. People really wanted that game to be good.
Juan Phillips
we all did, until the game was shown and looked like crap and then when the game came out, and samus kept talking
Jaxon Martinez
BASED
Nathaniel Perez
To be fair everyone did until it turned out to be about Samus getting the belt from Adam.
Jack Richardson
fpbp
Ayden Adams
It's just dumb for her to be acting so unsure and helpless, like seven games into the series timeline. If they wanted a story about a less hardened young Samus, they should have done that.
Colton Jenkins
>tfw seeing most of the fanbase defend Other M because it has zero suit Samus in it
>598298551 Good morning ACFag, coming in with the usual delusions I see
Nolan Evans
I'll never forget that one user got it early and livestreamed it for Yea Forums. The sheer disappointment we all experienced together was palpable. The first thing everyone picked up on was the lack of music. People wondered if it was even a Metroid game because of the lack of tunes.
>people are still trying to push that the localization ruined Other M's plot. Sakamoto was involved in the localization, there was nothing in the English dialog he didn't approve.
Cameron Allen
He fucked up.
Oliver Cruz
That's an understatement.
Adam Cooper
Fpbp as usual
Easton Russell
In this book, Reggie aggrandizes every bit of involvement he had, and never addresses what it's really like to make mistakes as a leader. That being said, the Wii Sports story was legitimately interesting.
Kevin Price
nintendo trying to make a sony moviegame and it was predictably awful
I suspect the few other m apologists are the same kind of people who unironically believe TloU2 is the best TPS of all time
Ryder Reyes
If it had adhered to the weird Other M Samus characterization then it would still feel really shit for the player personally. Metroid Dread arguably robbed the player of agency constantly by blocking them off and teleporting them around to confine them to a small series of rooms and most people thought that was OK because you sort of need a way to deal with players with short attention spans if you aren't particularly good at level design. Other M characterization would require stripping off that thin veneer of deniability and completely rob the player of the illusion of agency by having item pickups instead be pointless story beats and then looping the player back to the impassible obstacle and having your key be authorized. And agency is a pretty big draw of these games.
>shitty fem doomguy headcanon >just someone who is vaguely competent and not in an abusive dependent relationship
>bottleship and all the really heavyhanded baby metaphors He would need to fuck up at every opportunity to somehow get from a good plot to this.
Luke Perez
Metroid is redeemed. Dread is the second best game in the whole series and prime 4 is happening at some point
Eli Price
Fromsoftware's Metroid when?
Austin Sullivan
Other M wasn't that bad. The script was pure shite, lacked more open ended areas and exploration and the music was dull, but it was a fun game and the pacing was decent. I'm not saying it holds up well to the franchise standards but it isnt' as terrible as the hivemind pretends it to be, in fact Metroid Prime Hunters was a much worse game (I'm talking about the story mode). Also, you fags just want to play the same Metroid game over and over, now Nintendo will never have the balls to make another Metroid with a unique control scheme or habilities.
Josiah Richardson
>I'm not defending Other M by any means
says a post that is defending Other M
Ayden Lopez
It was alright tho. Game was fun.
Hunter Butler
>I willingly ignore the 100+ coomer threads we have on a daily basis >everyone else is wrong though
Lucas Jackson
Other M is the best playing Metroid since Fusion. It’s a mediocre franchise anyway, only those two stand out.
Reggie strikes as the type of person that believes he doesn't make mistakes.
Kayden Sanchez
What is this image trying to say? More gameplay is bad? We didn't gatekeep smashfags hard enough.
William Rodriguez
Nearly every book by an executive is never going to talk about their mistakes, user. They might talk about one career-defining mistake or some such that they had to fix but it's just not going to be something they talk about face is important to all execs, all the time, no matter who
Nolan Nguyen
>The first five hours of the game, you kind of plotted around. There wasn’t a lot of payoff, there was a lot of dialog, and I’m sure I pissed people off in the room. But the learning here was the player wants to get into this much faster. Shows how out of touch he is since every big "cinematic" western game is like this and no matter how you might want to argue about their quality, they're undeniably popular and successful.
Joshua Sanders
Backtracking padding is faggotry, but so is wojakshit.
Isaiah Wright
The more I hear about this book the more I realise how cancerous Reggie truly was.
Elijah Bell
Fuck off ACfag, you're the only one who likes Other M.
Juan Gray
What he's saying applies to most nintendo games, they fromtload a shit ton of tutorials to make sure you know the most basic shit imaginable such as pressing the confirm button advances dialog text. This is one of the reasons I find nintendo games unplayable dating back to the n64, no one ever shuts the fuck up and I don't need to be told 20 rupees is a lot of money because there's nothing to fucking buy in the game. They all do this shit and are never fun.
You just complained about zoomers but also couldn't be bother to read the entire comment.
Noah Walker
Thankfully it didn't murder it though, just put it into a coma. I really hope Prime 4 is good enough to feel like Prime to me today. I didn't hate Prime 2, and I liked Prime 3 a lot more than most seem to, but Prime 1 sticks out in my mind as a very amazing defining title. It also got me to really play the other games in the franchise instead of just give them a passing try.
I wish Nintendo wasn't so fixated on constantly trying to reinvent the wheel. Sure try out new mechanics, even new camera angles, but all people want from a franchise is more of the same just better.
People hate it because it played poorly, it had a shit story, and there were no real elements in it that made it feel like a Metroid. If they want to do an over the top action Metroid title? Yeah I'm all for it. Hire the DMC guys, or Platinum, or hell even Team Ninja. Just don't let Sakamoto have any fucking input on anything other than slapping his name there for his ego.
Jack Reed
This. Hell, I was playing through Persona 4 at the time and you don't even control your character for the first 5+ hours. Other M had a lot of chatter but that's only part of the problem. The problem was the meat and potatoes he wanted to get to were spoiled. Adam is an unlikeable cunt for no reason. Samus is written to be a doormat sadsack with really terrible dialog. You have to let go of your controller and point it at the screen to use missiles at all. Pixel hunts. A subplot about a government assassin that goes nowhere. Terrible boss fights. Garbage.
Nathan Sanchez
>What he's saying applies to most nintendo games Not really no. In fact the only games that have a lot of tutorials rather than having an area where you can just experiment for half an hour before getting into the meat of things are the Xeno games and the gameplay for those tends to be complex compared to your average RPG.
But you've clearly never played a Nintendo game before, have you Doug.