Attached: mc.jpg (454x282, 58.8K)
Where did this series go wrong?
Ian James
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Jeremiah Adams
When it became a shooter instead of an RTS.
Luis Miller
Some say reach, others say 4.
But it was definitely in 3 when they added all the gay cosmetics
Landon Bennett
Halo 4 and 343. Not exactly a difficult question OP.
Nicholas Peterson
It apparently is when some people can't admit it was Reach.
Dominic Morales
Sprint was a planned feature in Halo 2.
Josiah Russell
Call of Duty caught up to it, people got sick of the genre and the audience grew up and moved on to other stuff. Nowadays it's impossible to satisfy anyone because the remaining halo fans all expect some fucking time travel to take them back to Halo CE when they were impresionable kids who found it fresh and new. Needless to say, that's impossible. We need to let the series evolve.
Juan Taylor
Reach is forgiven because the music and the campaign were great.
MP fags seethe because of >muh armor cock.
Halo 4 saving grace is arrival but the enemy design is convoluted, the newer weapons lazy reskins and the harsh lightning is an eye sore.
Halo 5 has no redeeming qualities whatsoever.
If anything I compare Halo to Sonic, they are both has been mascots of ages past.
No one can stand up to Mario.
It says something when Steve from Minecraft beats you in a popularity contest, even MS did not want to push for MC.
Joseph James
When 343 picked it up
Andrew Ramirez
The core issue is that mechanically, Halo is like the Simpsons, each game had the team of the previous season walk out and be replaced by people who barely understand what they are doing and when you integrate the difficulty of working with an engine made of popsicle sticks and glue well here we are...
The move was to support Bungie with Destiny and have it replace Halo but MS hired executives who understand that people will buy any brand that they are familiar with, they were not wrong but you cannot adapt strategies used in television and in the food industry to an industry that moves entirely on technical innovation.
Evan Barnes
In terms of single player:
>trying to make Chief into a character rather than a player avatar
>making the multimedia shit required reading to understand the game story
>desperate twists like evil Cortana and the UNSC treating Chief like shit in Halo 4
>the forerunner enemies sucked
>with Infinite, trying to go open world rather than just sticking with open sandbox levels
Dylan Thomas
Hate people who just watch youtube videos to form their own opinions, but this one just hits it on the head
Gabriel Powell
Reach was a minor stumble, but 343i and the disasters of Halo 4, MCC and 5 sealed the deal.
Anthony Gomez
I never played a single Halo game and I intend to keep it that way.
Grayson Ward
>hide to regen health
>hide when reloading
>no movement mechanics
>no weapon mecahnics
Halo was always trash because it was designed for controllers.
Christopher Scott
Story wise with Halo 3 when they moved away and retconned forerunners being ancient humans. Which Halo 4 then went and disastrously expanded upon.
Daniel Ward
>>with Infinite, trying to go open world rather than just sticking with open sandbox levels
This is the best 343 can do, it was clear as day with Halo 4 and 5 that they can't into open sandboxes.
Cooper Adams
Forge World alone made Reach the best Halo
Juan Moore
Pic related
Carson Robinson
When Bungie left and 343 took over.
Nolan Nguyen
Reach was all Bungie and that game was the beginning of the end for halo
Gavin Lee
Honestly Reach is where it all got ruined. Reach is the biggest overrated pile of trash, the only people that like it are nostalgic millennials that missed the cutoff point for 1-3 in their peak because their mom didn't buy them an Xbox 360 until late in it's lifespan.
Reach sucks cocks. DMRs suck. The campaign sucks. All the soul from the novels that got retconned sucks. Not as many skulls. No more dual wielding. Art style got completely ruined for "Muh gritty realism".
Forge was cool but thats the only saving grace.
Adam Gutierrez
Glad they finally fix the art. You can see the soul being sapped from the series starting with Reach. Infinite brought back to soul in the campaign, at least, multiplayer still needs work.
Josiah Gutierrez
I switched on my series x this morning wanting to play halo infinite but I couldn’t find it on the menus.
I think my xbox just did me a favor.
Adam Wood
>All the soul from the novels that got retconned sucks
Novels always sat below games in canon, so that's one of the few things Reach was based for. Took until Infinite for 343 to get that.
Jonathan Bailey
>The move was to support Bungie with Destiny and have it replace Halo but MS hired executives who understand that people will buy any brand that they are familiar with, they were not wrong but you cannot adapt strategies used in television and in the food industry to an industry that moves entirely on technical innovation.
Funny you say that when Destiny's engine is so shit that Bungie has to remove campaigns you PAID for.
Parker Wright
>muh canon
The novels had better ideas and were overall were more well written than anything Bungie could come up with for their own franchise.
Let's be honest here, Halo's actual plot and pacing *sucks*. I mean I wouldn't care but people always talk about Halos story like its actually good when its literally just as bad as like a Michael Bay movie except with even more plotholes and asspuls. Halo 2 is a fucking mess especially. Bungie could never really capture that feeling of mystery and intrigue that Halo 1 had. The novels actually gave nerds some properly decent storytelling inside the cool world that bungie created.
Reach is just a shit over everything Halo-fags were loving back in the early 2000s. Reach is trash and always will be trash.
Jaxon Jones
>The novels had better ideas and were overall were more well written than anything Bungie could come up with for their own franchise.
Is that why they fucked the series up so hard that 343 were forced to cut them and put them back in the background again? Okro Vagaduun, a mini boss in Infinite has a completely different backstory from what he has in the Shadows of Reach. Guess which one is canon and which one is not?
Hudson Peterson
>needless design changes
It baffles me how the game fundamentally changed since Halo 1 even though that game was a huge success
Oliver Carter
Reach MLG literally deleted everything people hated about Reach from armor lock to sprint to bloom. It was basically a better Halo 3 because Halo 3's BR had RNG bullet spread.
Meanwhile 4 never removed Sprint, 5 added even more abilities, and Infinite only slightly toned down 5.
Blake Walker
Only the Bungie-era novels are good
Ryder Sanders
No novels were good and Bungie era novels were Microsoft novels, Bungie had almost nothing to do with it, there's a reason that garbage became more important when 343 took over. Novels = Microsoft, 343 = Microsoft, hmm.
Matthew Perez
Infinite
Nathaniel Wilson
>Art style got completely ruined for "Muh gritty realism".
But enough about Halo 2
Nathaniel Butler
dumbshit zoomer faggot, Reach was what killed the series
Halo 4 was just a refinement of the garbage reach introduced
John Miller
It peaked at 2.
Halo 3 was a significant downgrade from 2 in budget. The story felt sort of funny. Like I didn't really get what the point was. You're just finding Cortana? I just finished it last year and I don't even remember the ending.
I have the MCC and I stopped playing at HALO reach. Literally skipped ODST because of how terrible it was. If I had a friend telling me exactly what to do in ODST i would play it.
I'm not sure if I'm going to make it through halo reach.
The thing about ODST and reach. They're bad games because halo is balanced for Spartans. If you make the main character weaker, it's stupid and messes with the balance.
William Perez
and yet MLG dropped reach as fast as they fucking could
Brayden Murphy
Infinite is better than 3, odst and reach. Haven't played 4 or 5 though.
Gabriel Nelson
Reach is where it tripped, 4 is where in fell headfirst into a rusty nail, 5 is the failed surgery that killed it, and Infinite is the reanimated corpse.
Leo Hall
>Haven't played 4 or 5 though
You're better off not playing either.
Adam Murphy
>the game that introduced basically every bad thing to the franchise
>a minor stumble
zoomers sure are retarded
Bentley Hall
>Infinite brought back to soul in the campaign
No it doesn't, Infinite is a souless copycat of Bungie designs
Jaxon Martin
>Halo 3
>Finish the fight
> 2021
>Still trying to finish that fight.
Fucking too old for this, I don't care anymore it's just an excuse to make money
Sebastian Gonzalez
You say that like that's a bad thing. After Halo 4 and 5, they better stick to copying Bungie.
Eli Wilson
Objectively it was Reach. Reach added a ton of extremely cancerous elements that 343 would decide to make permanent fixtures of the franchise going forward.
>sprint
>bloom
>vehicle health separate from player health
>removal of 1-50 ranking system
>the idea of "evolving" Halo's gameplay
While I liked Reach and appreciate what it offered I think that it set a horrible precedent and 343 would not have been as brazen with raping Halo's corpse had Reach been more traditional.
Daniel Jones
The soullessness is a bad part. Even so, Infinite is the most enjoyable 343 campaign.
Adam Murphy
did you actually like odst?
Luis Thomas
No they were there the entire time it's just that 343 decided not to continue the partnership when Bungie handed ownership to them.
Justin Carter
kek @ the samefagging virgin hating on reach
no one cares about the novels
Bentley Scott
ODST is good, it was just overpriced when it came out. Now that it's like $5 there's nothing wrong with it.
Luis Torres
It's good yeah.
Luis Taylor
I have literally never met a person who disliked ODST and had good taste in video games. Cry all you want but the fundamentals in it are closer to CE than Reach. Go on some autistic rant about how it was so totally completely different from the first 3 games, even though it's 3 without equipment, 75% jump height, 90% movement speed, and no dual wielding. Go on, everyone in the thread, including who knows how many lurkers, is waiting for you to make a fool of yourself for acting like custom game settings Halo 3 campaign is bad. You WILL respond.
Nathaniel Clark
Not him but one thing I didn't like about the game is that the pistol is extremely weak against shielded enemies forcing you to use a plasma weapon alongside it. This would be a thing going forward where legendary forced you to carry a shield striper and a headset weapon.
Andrew Jackson
ODST is a mess. The beginning is like they wanted to make a GTA game, or some open world city noir game and they abandoned it and just went back to the old formula. Couldn't even play through more than the begging half of the game. Reach was so much better.
Levi Gonzalez
An intentional design decision. You're supposed to feel weak and think about your engagements more than the other games. You don't have to like it, but people calling it bad have no nuance in their opinions.
Jason Young
When it was a console shooter.
Levi Ward
And yes, I know I said "dislike" earlier. I'm tired and not in the mood to think anyway. Bad day. I'm out.
Carter Taylor
When it first came out. It's always been a dumbed down console shooter.
Benjamin Jackson
I don't like ODST either.
Justin Moore
ODST was solely carried by Deference for Darkness and ODSTs wandering a rainy city being a kino aesthetic
Then you play the actual game and it's a boring Halo 3 asset flip with 0 thought put into the level design and no fun or memorable setpieces in the game
Michael Peterson
in its base mechanics
Logan Walker
Watch me piss off every single "I started with Halo 2/3" zoomer in this thread
Halo CE was the only acceptable Halo in the entire franchise but only a very select few have come to actually realize/accept this.
Halo CE, Despite it's insanely repetitive and recycled mission/level structure, Mainly remined consistent in mostly all it's aspects throughout the entire experience.
Providing a consistent and fair gameplay loop and cycle that allowed you to actually benefit most if you were willing to put in the time to learn it.
And also CE mastered the aesthetic and retro-cassette-futurism aesthetic that the Halo franchise should have stuck with instead of dumping it for a more realistic iraq/afghan war design philosophy.
You can see a similar consistency with the original Half Life, As no matter what, You can easily go back and enjoy HL1 (albeit some annoying parts here and there).
And Half Life, Just like CE, Is what you can consider as a "classic" because it feels truthfully smooth and more "fun" to play.
But if you compare HL1 to HL2, They almost feel entirely different that HL2 feels foreign in nature, And lacks that "feel" that HL1 had.
Such as the colorfulness/tone/aesthetic/gameplay design philosophy.
This is exactly the same thing with Halo CE and Halo 2, As Halo 2 changed Halo so much that it became somewhat foreign to the original aesthetic and structure, Despite having the "Halo" coat of paint on it.
Any Halo after CE completely lost touch with the original vision that CE started out with, And led to the experience changing so much that it come to degrade and ended up with Halo 2 being cut up into so much cut content, You literally be able to make an entire other game out of it.
Which is what happened with Halo 3, Because Halo 3 was just Halo 2 leftovers that Bungie decided to repackage with a better lighting/texture engine.
Point being, Halo went off the rails after the release of Halo 2.
Because Halo 2 tried changing too much.
Colton Martin
>literal walking simulator
Eli Morgan
cum lol
Isaac Brooks
with the very first game which was objectively horrifically terrible.
level design alone is worthy of capital punishment for all involved.
Blake Green
Realistically 2-3
Ayden Young
Reach felt and played like a Halo game in spite of all the jank. H4 ignored most of the ideals and butchered the art direction.