Everything is there but the soul

Is there such a thing as manufactured soul? Because that's how LA remake feels. It tries so hard and the more it tries the less it is. And the sad thing is that I never wanted a 1:1 remake. I wanted LA reinterpreted into something like OoT. I wanted to see Marin's fairly realistic face smiling back at me with that glimmer in her eye.

Look you don't understand, dude. I saved her. I saved her and she turned into a seagull.

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Trials of Mana was really bad with this

>nooo why isn't it le epic and realistic
fuck off, games are supposed to be cute

he just likes something a way you don't. quit being a faggot about it.

Nintendo, Square-Enix, etc, etc... have been soulless as fuck for decades now.
Soul is created with pure passion.
Corporations dont have passion. They have deadlines and employees waiting for their next paycheque.
Stick with indie developed games

Imagine going from pure unadulterated SOUL to shitty globohomo chibi garbage

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Another game ruined by UE engine

He is wrong, realistic stuff are for snoyniggers. Nintendo games are fun.

>Nintendo
>Soulless
Super Mario Odyssey alone has more soul than every other game released in the last 5 years combined

Square is soulless, Enix isn't. FF "remaster" is just the old games but widescreen (which was pretty cool but yeah, can't call that a remaster). DQ3 remaster will feature 3d enviroments, gorgeous pixel art, new music and more.
Square-Enix is more Enix than Square since the merge.

>he just likes something a way you don't
accusing a game of being insincere is a lot more damning than "i don't like it"

She flew away bros. I saw her do it.
She escaped and she flew away.

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Link's Awakening Remake is my favorite Zelda game.

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I liked the links awakening remake and I'm glad it exists

The Link's Awakening remake feels soulless because they plastered that fake, 'toyetic,' and 'arts and crafts' visual style Nintendo uses for all their C list releases. Yoshi's Wooly/Crafted World. Kirby's Epic Yarn. The Paper Mario games (especially the later ones). If you don't notice the pattern, it feels like it's unique, and creative, and original, but then when you do, you realize it's a paint by numbers approach used to save money.

While I would've hated visuals inspired by that "realistic" art, I agree that the LA remake's art style does feel like, if you'll forgive the retarded term, "forced soul".
Link's Awakening has always been one of the more eerie Zelda games, with an otherworldly atmosphere and an ending that's not some triumphant success of Justice, but bittersweet at best.

The cutesy, highly saturated style of the remake only takes away from the effect of the original.

She was a dream, Teedus
lel

What I wanted:
A massive 100 million dollar budget remake of a gameboy game

What I got
A low budget remake of a gameboy game

Oh no

Genuinely kys unfunny nigger

literally better than BOTW

Her nipples should be poking through that thin cloth top.

See . It looks great in a bubble, but if you know Nintendo games enough, you realize what they did.

If it was low budget why did it cost the same as BotW?

It’s just a chibi diorama style, there’s nothing ‘arts and crafts’ about it.

Those other games literally use stuff like felt and pipe cleaners in the level design.

tru fren right here. ultra comfy post.

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Dioramas are arts and crafts, tho. The trees look like little plastic trees you'd see in an arts and crafts store. Some of the games do it more noticeably, but Link's Awakening was a diorama, like you said.

The purpose of the "made out of real world objects (toys, arts and crafts, etc.) is to make a game still look cartoony, colorful and bright while also improving graphical quality from previous games. Because actual cartoony graphics were already more or less perfected back on the gamecube. There's no way to make the thousand year door look substantially better visually, so by introducing real world objects they introduce more room for graphical advancements which helps them sell their new game. It's a marketing thing. They need their new product to be strongly differentiated from their old one so that people will pay $60.

Whoops wrong screenshot. Imagine going from pure unadulterated SOUL to shitty globohomo chibi garbage

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>If it was low budget why did it cost the same as BotW?
Link's awakening is priced pretty fairly for the amount of content, BotW is vastly underpriced in order to sell their console.

No it's not. Link's Awakening is a five hour or so Zelda game. Content-wise, it's essentially unchanged, and it launched at $30 back on the Gameboy. Even accounting for inflation, it cost more than its original release.

It is insecure. The fact that they went 1:1 with the gameplay tells us right away that they went the cautious route.

The art style is way too cutest for the weird and dream-like tone it was meant to have. We understood that the original GB sprites were meant to be interpreted, not taken literally. Everybody got the game manual with the illustrations of how the characters were meant to look like.

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Bear in mind, I'm talking about in 2019, when it was released. I'm sure inflation is a million times more fucky now, thanks to the past few years.

And that's why Breath of the Wild continue selling until today and Pinypon Le Chibi Zelda sold only a quarter of the latter.

What you seem to be ignoring is that this is not a remaster, it is a remake. They didn't reuse anything, they recreated it from the ground up.

It's really bizarre to me you're complaining about this game instead of Skyward Sword, which saw basically 0 changes and is also $60. Surely remaking the entire game from scratch is more of a change than making a 480p game 1080p?

>The art style is way too cutest for the weird and dream-like tone it was meant to have.

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A 3D game like that would basically be an entirely new game with the theme of Links Awakening plastered onto it. It would also probably require the effort of the the full Zelda team not just Grezzo with how much work that would take, redesigning the dungeons and world to work in a 3D environment.

Also LA is an extremely cutesy game with Mario characters and bunnies and dogs.

I don't understand the complaints about this.
Obviously Nintendo can not put out 10 high budget games a year, and to begin with, many games cant justify a high budget due to low demand for them.

No, this game is nothing impressive, but should it be? Should a remake of a gameboy game be expected to blow your socks off? It would be like whining that the new Mario Soccer doesn't have a story mode. Okay, but why do you care, it's a low budget gap filler whose only purpose is to fill time until Splatoon 3 comes out.

I did complain about Skyward Sword. In fact, my whole thoughts on that was it was so bad, it made the Link's Awakening remake look good. But on its own? The Link's Awakening remake is not good. The fact of the matter is too, the Link's Awakening remake has that foggy gray area where it went from 2D sprites, to 3D models. That's an entirely subjective preference, visually, and when you could still get the DX version officially on Nintendo's own service for less than $5, not a great trade.

I do genuinely hate how they made the remake so "toy like"
They had so many cool options to really stylize that game given its actual setting, and they went with the worst possible option.
I love the original and DX version. Its such a fucking shame

My issue is more with the art direction. It imposed a chibi art style onto something that wasn't inherently chibi, other than the limitations of the Gameboy, and then you had fanboys frothing at the mouth to defend it, saying it's just being "true to the original."

It's just too obsessed with it's cutsey-ness

Ok but this isn’t a Pokémon Brilliant Diamond/Shining Pearl situation where they literally copy pasted everything 1:1, there’s a ton of added detail that wasn’t in the original. Compare this

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Fuck off, it's sold 6M+ units, more than fucking FF7R and tons of other games with 10x the effort.
This game is lazy as goddamn shit and there is literally no excuse to justify not putting out a not shit remake other than being faggot jews.

To this. Regardless of your opinion on the style I’d say it’s really well executed.

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Unironically, the dithering on the wet sand on the left has more artistic quality than the entirety of the middle image.

It looks like Tunic, which launched at $30, and has a comparable completion time to the LA remake. I respect that game, cause it was an original release, that had its art direction developed bespoke.

Link's Awakening, on the Gameboy, had a chibi art style, mostly due to the limitations of the system it was on. Was the original NES game inherently chibi? A Link to the Past? No. Not really. But people fought tooth and nail with Link's Awakening to argue this was the true vision of the original game, because they're blind fanboys. But Nintendo does this whole 'arts and crafts,' and 'toy' visual style with lots of games. Usually games that are lower budget. And considering this launched as a full priced game, it was very frustrating, and felt kind of scummy.

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I'm nice to seagulls to this very day because of this fucking gameboy game I played when I was 10.

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This game actually looks much less detailed than Links Awakening to me, it’s almost like cel shaded/gradient?

>Link's Awakening is a five hour or so Zelda game.
BotW can be beat in like a half hour, LA takes 15 hours.

>Fuck off, it's sold 6M+ units, more than fucking FF7R and tons of other games with 10x the effort.
The issue is not money ya tard. The issue is resource management. Nintendo cant just take money, burn it and have skilled employees magically pop out of thin air. They have to find people, train them, and give them many years of experience before they can make great games. This takes a very long time and immense effort.

What that means is they have to look at their limited number of employees and think how to best use them. They could have used 10 more artists on Link's Awakening OR they could use those artists to make BotW 2 better.

It's not about being cheap, it's about being efficient. They recognize that a remake of a gameboy game is not important so they give it as few resources as they can.

It's got a bit more of a minimalist style to it, and it's definitely an indie game, but in terms of comparison, it's basically: "what if we made an original game inspired by the Link's Awakening remake's vibe." You should play it. It's pretty good.

I know what you're trying to do man, but don't be cute. Link's Awakening, even on a casual play through, can be completed in a few sit downs. Which is fine for a 30 year old handheld game. Amazing even.

I agree with Square; I genuinelly can't think of a franchises I used to love that have fallen from grace harder than Final Fantasy & Kingdom Hearts.

Nintendo is VERY hit or miss. Games like Kirby & the Forgotten Land, Bowser's Fury, Metroid Dread, Splatoon 2 & Octo Expanssion genuinelly feel like they have a lot of love poured into them and like you're back to playing GameCube-era games
Mario Odyssey and BotW are actually trying something new with their respective franchises, but on the other hand also play it too safe in many aspects (just looks at the initial concept art vs final product)

I think when you judge Odyssey and BotW's design philosophy you have to remember they were both likely planned out around 2013-2014. Nintendo had no idea they would have the core adult audience they have now when they made them so they played it really safe. I expect them to be willing to branch out more with future 3D Mario and Zelda titles. BotW 2 is already looking much more interesting with you traveling into the sky in ancient floating island temples while wearing a toga.

Does autism keep you from dreaming, Anons?... Am I in the clear?

Reminder that the soul lost is from you getting older and being infatuated with nostalgia.

There is little proof LA was ever intended to be re-inacted with figurines. The only "proof" is some shitty old TV ad which is the same as saying Yoshi's Island was about eating until you exploded or Kirby beating up bikers or Zelda having a dance party.

This is missing the point, reinvisioned modern day mass marketed tripe.

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It's just a butchery of the art direction.

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>Was the original NES game inherently chibi? A Link to the Past? No. Not really. But people fought tooth and nail with Link's Awakening to argue this was the true vision of the original game, because they're blind fanboys.
If the style wasn't supposed to be chibi, the camera photos would have reflected that, like the stills in the Oracle games. The remake artsyle isn't quite like that photo style either, but a realistic style isn't what they went for.

This is also the reason why nintendo have barely bothered acquiring studios/IPs. They already have too many IPs of their own and not enough talent to go around. Nintendo tries to acquire new talent amd expand existing studios, rather than acquire new studios and IPs. Sadly, modern devs on average are nowhere near as competent as aging boomer developers that came before them.

What? Having played the original SD3 Trials was bursting with the soul of the original.