Not as good as 2016
Doom Eternal
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and neither of them are better than doom I, II, final, master levels, wads, or doom 64
so fuckin what
>Miss a jump
>die
Nah, I think Eternal fix that. Early Ultra Nightmare is just infuriating but then snowballs into easy street. I find 2016 and Eternal enjoyable in UN for some reason. Eternal is more or less balanced except for cultists base acting as one of vidya greatest filters.
>old=good
Isn't it past your bedtime, gramps?
>master levels
Why do you need to lie?
You obviously never played that factual shit.
No one thinks highly of Master Levels.
>Miss a jump
>die
>respawn 20 feet away
What's the problem? Just don't miss your jump
i perfer eternal,has alot more to it than 2016,with the combat of 2016 being bland in comparison,not really just due to more ammo or something like that,but due to the more limited enemy roster
based, while 2016 was nowhere near as good as Doom 1/2 the combat was fun, the chainsaw with limited ammo was great and you could kill enemies however the fuck you wanted, eternal took 9 steps back and turned into qte adhd porn
is the doom multiplayer alive? getting tired of waiting 5 minutes to find a match in Quake Champions
Just played 2016 multiplayer last night and got matches immediately. I imagine eternal is even more popular
thanks, imma try it out
It counts as a dead in Ultra Nightmare, it may also end your run on Eternal if you are on critical health.
It sucks on 2016 because early on there is an abundance of pits.
It is on consoles.
Recently Bethesda fucked up the integration on Steam. You used to need a launcher to play DE, they got rid of that shit but in the process failed to integrate it fully with Steam so Battlemode is not working right now but the rest of the game, that is most of it, is fine.
Battlemode is weird, I like it and has potential but it feels so very bare bones.
>eternal took 9 steps back
Nah, Eternal campaign is essentially a long tutorial, all the things people have complained about are present since Quake including platforming and weapon switching. People often forget the Shambler is resistant to explosions, forcing you to use the Nail Gun which is much more effective and the spawns penalize you for using explosives at close range.
If anything Eternal tries this minimal but elegant solutions to make the game feel good with both a K/M and a Controller. Quake simply does not feel good with a controller, meanwhile Eternal integrates monkey bars, launching pads and the very important meathook to keep you in the air so you can have access to vertical combat at all times.
Trying to rocket jump with a controller is so very alien so I can see how these mechanics replaced it quite effectively.
It all clicks together by the DLC and Master Levels.
>ADHD porn
Zoning out on UV and above is a big mistake, if anything it is the other way around, especially in Battlemode. Yea Forums has the impression that Eternal is Call of Duty with flashing lights and rank announcements.
what the fuck is wad? Isn't that just a doom file?
How could doom 2016+ be worse than a fucking variable.
>Trying to rocket jump with a controller
its easy,you tilt the gyro,and then jump and shoot.
those are not wads,those are .pk3s
.pk3s use scripting that only modern Zdoom derived ports support,while wads tend to be able to target alot more ports and use stuff like Dehacked.
wads are levels like back to saturn X,valiant ancient aliens,and plutonia 2.
The original Doom games have HORRIBLE level designs. Absolutely horrible. The only thing good is the action.
Is this the daily zoomie vent thread now that RDR2 threads have gotten so stale absolutely no one bites the bait?
I couldn't feel motivated to beat Eternal, while Doom 2016 kept me going and wanting more.
For me it's the opposite.
I played 2016 once and never touched it again.
For Eternal I inmediatly jumped on the DLC and master levels.
I barely remember anything from 2016.
So, Eternal seethe threads until nuDoom 3 comes out because Yea Forums insisted the game would flop, and it succeeding made everyone asshurt?
>user has an opinion that differs from yours
>"this has to be fucking bait"
Doom sucks and every entry was beaten by Return to Castle Wolfenstein.
Yea Forums has no opinions, nobody here has ever played a Doom game, Yea Forums decides to hate or love games even before they come out because it's not about the games, but their context and how to "build" it's reputation.
People now worship 2016 even though on release it got shat on as much as Eternal.
Same reason this place unironcially worships complete trash like Metal Gear Survive or COD Infinite Warfare.
If people here played Doom they'd know that it's an ultra casual franchise that only gets hard in Doom 2 wads.
>wolfentranny
He's saying community made WADs are better than 2016 or Eternal.
2016 never got nothing but love until eternal came out
RTCW actually takes skill, unlike Doom which is just strafing and spamming bullets.
And Wolfenstein Enemy Territory is a better multiplayer game than anything Doom ever had.
Nice revisionist history.
Doom got shat on even before release due to how grey and brown it was.
Don't give a fuck, killing demons is cooler than kike propaganda
All of those are posts with 40 replies telling them how retarded they are
So it's not about the game, is just your ebin "culture war".
Sorry zoomie, but it's a game from 2001, it preceeds your glorified console wars and even your own life.
Just wait until nuDoom 3 comes out and people say that Yea Forums always worshipped Eternal.
This happens with absolutely every single fucking game.
Happened with GTA 4, happened with MGS4, happened with Doom 2016, will happen with Eternal and every single franchise ever that is known by Yea Forums
I don't care how good the game is "le Germans are bad" is boring pozzed garbage not worth my attention
You are not capable of paying attention to anything, zoomer, you have ADHD, it's why your generation has no jobs and is so poor.
And I seriously doubt you've played any games mentioned here.
i thought 2016 was very ok and every time i hear someone talk about what's good about eternal they sound like a massive faggot so i haven't bothered trying it
MY NAME IS
I really like D2016 oppressing atmosphere and grit combat wise it boils down to Gauss Canon / RL /SSG and that is the core reason why Hugo decided to balance the game around weapon switching and resource management. You can still go Ballista + RL but you have other options as well and all enemies are balanced around combat scenarios.
The fanbase is very divisive around this issue. I think Ultrakill solution was smarter by introducing a rating system like DMC but that would be out of place in Doom to an extent.
It is weird that I have to say this but D2016 feels underappreciated it, a year after launch all the dumb decisions that ruined multiplayer were reverted, Id launched free content and barely anyone touched the Snap maps despite all the cool things that could be done with the system. The logic system and camera allowed for some cool gimmicks.
RTCW barely has a plot, and what there is is goofy as fuck.
Basically the "SS Paranormal division" lead by Himmler is trying to resurrect some old German king from 1000 years ago and along the way they somehow create supersoldiers and electric guns and portable miniguns.
You beat the super soldiers and you beat that German king, and along the way you destroy a V2 rocket for some reason, that chapter always felt tacked on.
Replace Eternal with Elden Ring and I get you. I just don't want to touch anything people over recommend.
based.
>using whatever weapon you want and switching for the fun of it > using a weapon because you have fuckall ammo capacity and you're gimping yourself by not repetitively using the right weapon against enemy weakpoints
>fast movement to dodge attacks > cooldown dashes
>melee attack that actually does something > melee attack that's fucking useless and does 0 damage unless you have blood punch
>plenty of ammo from enemies and environment > needing to watch a 5 second cutscene of chainsawing a zombie pinata every minute
> 1 cooldown ability > you're literally an MMO character
>cool, intimidating and fleshy Baron of Hell > goofy ass lava monster that looks like neon lights when you start shooting it
>fun 1 v 1 boss battles > every boss summons demons and zombie pinatas instead of focusing and making a fun moveset for the boss
>enemies hit hard but are easier to dodge > enemies don't as hard but you constantly have to make laps around the arena doing dash jumps and spamming cooldown abilities to heal because there's so much shit shooting at you it's impossible not to get hit
>cyber demon had fucking awful redesign but is actually tough > awesome OG cyber demon design returns but they're fucking easy as hell despite being a late game super heavy demon
also someone make a doom guy edit of pic related
>I get my opinions on games from how retards talk
What I said in
>Ask for a cohesive explanation on what makes a game good
>"Hurd durf HORSE Combat, Git gud, derp durr LORE, Dung Eater LMAO, Maidenless do hohoho, rollan lol!, muh ahtmosphere".
If the game attracts retards, I do not see myself playing the game, sorry.
ohhhh he said the thing! he said the catch-all strawman they always use! oh boy! what am i gonna do!
OHHHH he said if i like it i didn't actually play it! oh nooo I can't just like them too! has to be something bad!
>i don't know what it is but i will then make fun of it even though i admittedly don't know what the fuck it is
okay i disagree and liked the levels
OH NO! OH NOOOO A BUNCHA FAGGOTS ON Yea Forums JUST BEING FAGGOTS AGAIN OH NO OH JEEZ
You sound like a massive fucking faggot
see, like this guy. a massive faggot, immensely butthurt that i am undecided on the game, that i haven't spent my time playing what i suspect is a bad game, as the people who like it are blatantly tasteless faggots - apparently i can't judge it by anything but direct first-hand experience. how can i know i don't like dicks up my ass if i haven't tried it?
maybe it is good, maybe it beats the odds here, maybe the fags are right? but probably not. the guys with chronic anal seepage are not like me.
>>cool, intimidating and fleshy Baron of Hell > goofy ass lava monster that looks like neon lights when you start shooting it
This was an odd decision given how well D2016 Baron fits with the rest of the cast, if anything the models feel inverted.
>plenty of ammo from enemies and environment > needing to watch a 5 second cutscene of chainsawing a zombie pinata every minute
The issue is that D16 gives you too much ammo for one type of weapon making the combat mindless, while Eternal attempted to correct this issue. Ultrakill did that same approach successfully by incentivizing you to switch weapons rather than to penalize you for playing conservatively.
After a while and if you play by the rules, you won't need to use the chainsaw often.
can't we just have a comfy Doom/DoomReboot/Quake/Wolf3D thread please
Every game attracts retards because videogames appeal to even the lowest IQ people.
>
>ohhhh he said the thing! he said the catch-all strawman they always use! oh boy! what am i gonna do!
> (You)
>OHHHH he said if i like it i didn't actually play it! oh nooo I can't just like them too! has to be something bad!
>
>>i don't know what it is but i will then make fun of it even though i admittedly don't know what the fuck it is
>
>okay i disagree and liked the levels
>OH NO! OH NOOOO A BUNCHA FAGGOTS ON Yea Forums JUST BEING FAGGOTS AGAIN OH NO OH JEEZ
m8 look at op's post, we're literally on topic with edition wars
>apparently i can't judge it by anything but direct first-hand experience
Someone should turn this into a Yea Forums banner.
Nobody in this thread has ever played a Doom game, this is like RDR2 threads, it's for zoomers to vent over their pitiful existence in the context of a videogame since they are all mentally ill.
I played every single Doom game when they came out, the bulk of which you were still in your Daddy's balls for. Doom Eternal and Doom 2016 are absolutely superior to Doom 2, Doom 64 and Final Doom. Hang yourself zoomer
(you) played Doom 64 on Nintendo 64?
Reminder that the natural evolution after Eternal is to keep decreasing the importance of glory kills, prioritizing not getting hit at all and start basing it more on slaughter maps.
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Son, I have played every single Doom and Quake game at launch. I have the original Quake disc behind me. If you're under 35 I don't even know what the fuck you're doing trying to offer an opinion on Doom games. You know nothing.
All Doom games are good including Doom 3, even the mobile games are fun. I would love to have the nokia RPGs back.
Anyone else played Dimension of the Machine, damn, that was beautiful to look at. I do not often see a mix of architecture and gameplay. For example valve games have impressive scenery but you cannot interact with it.
Imagine Portal 2 scenery but you can actually explore it, the path and scenery in that expansion were seamless.
Yes user,you're the only one on this board to have ever played one of the most popular franchises ever released. The rest of us are just NPCs here for your entertainment
>All Doom games are good including Doom 3, even the mobile games are fun. I would love to have the nokia RPGs back.
Yes indeed they are and I'm tired of dealing with people who weren't even alive when they came out claiming the early Doom games are absolutely superior to the current.
>All Doom games are good including Doom 3, even the mobile games are fun. I would love to have the nokia RPGs back.
what do (you) think about Quake Wars: Enemy Territory
Glory kills are a solution and a mechanic that allows a designer to balance the game much easier and account for every skill level at the same time given the game is much more complex than Doom II. The carcasses for example just barely started to make a difference in level design when they were reintroduced during the master levels, same as archviles.
I would say not to judge Eternal until you have played the Master Levels, the last couple of them are something else entirely. Watch Zero Master gameplay of Taras Nabad ML.
It is impressive how much time Id spent trying to make the game accessible for everyone and yet watch so many people fail to understand what was being demonstrated. TAG2 reintroduced tutorials again since there were many people who did not understand how to use the meathook effectively.
id put finalDOOM above 2016,but id agree with the sentiment,hating shot cause its new is extremely cringe.
I only played the demo versions at the time, same with FEAR. I mostly played indie games back when games had an independent website and Steam did not have a store front.
I remember it was a MP game mostly with a cool design but it was based on Quake 2 lore. I only remember one daylight map with bots and that's about it.