Elden Ring was a mistake in the first place because the best fromsoft games have always been the most linear and...

Elden Ring was a mistake in the first place because the best fromsoft games have always been the most linear and straightforward ones. Bloodborne, Sekiro, and Dark Souls 3 triumphs over DS1, DS2, and Elden Ring. The former games are comparatively are much more focused and much better when it comes to having a consistant difficulty throughout.

The horse part in between levels of the game is the most boring part of any game I have played by these guys. This is espiecally true when replaying and you no longer have some sense of wonder when exploring and discovering things. The most fun part is when you are in an area with actual level design, and then when you are done with the area you have to be faced with dissapointment that you can to go on a horse for 5 minutes to find the underlying parts of what could have been a decent souls game if only they had a traditional level design where all the levels closely blend together.

I understand we needed some type of innovation and not another Dark Souls 3, which elden ring would have basically been if It was more linear. But Bloodborne and Sekiro are some of the most innovative games in the series, I'm sure the devs could have shaken things up some other way instead of just making dark souls but open world.

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The online is so bad.
I can only summon people in like 1 area.

it's not a horse it's a donkey disguised as a deer

ER would have been better with demons souls level structure

Kind of.
It fails because it is too much like Dark Souls 2 in enemy design with regards to hitboxes, physics, health, AI (how they fight) and other things.

But even if it was an open world game designed by the Dark Souls 3 team, would we have liked it still? It woul dhave been more likeable, but we still might not like their open world design. We also might not even like the story they make for it, just like the story in 3 is pretty bad.

Here is why.

The endings are never fully clear. Do we have a traditional conservative christian happy ending? Do we become undead hollows? Why does every character "leave" when we complete their story? Some even to become hollows? Is there happy endings to those characters?
Like in Link to the Past, can we get a happy ending where every wrong is undone by reaching the triforce? Essentially, the equivalent to meeting God through Jesus Christ as a christian where the blood cleanses all sin, and resurrects the dead to eternity in Heaven where there is no more dying, suffering, crying, or sickness, or curses.

We didn't play the others because they are console games only and I like keyboard and mouse. With that said, they didn't design the keyboard and mouse controls to be very good. It feels awkward to try and use the jump AND to try and find a key to use block with, while still maintaining what we are normally used to.

Yes, they do need to do more than reskinning the game. Dark Souls 3 is just really hard to beat. Since it is even better than WoW. I don't think that the 3 Team would have made it suck.

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Differences between Skyrim and Link to the Past world design is that Link to the Past is very objective driven, keeping enemy positions simple with very little deviation.

With Skyrim however they randomly throw events at you, even distractions to make you aware of a distress while on the SUPPOSED TO BE MUCH MORE URGENT main quest. They litter the ground with herbs and bugs everywhere for you to loot and there isn't even really a point to looting it. It's just shit everywhere, overwhelming the player, like in Teenate Mutant Ninja Turtles new game they bombard the player with too many things happening on the screen.

I don't like being overwhelmed with information, I need very strict, high quality information fed to be which has been carefully medidated on and selected for me to view.

If I want an information overload, I will go to Reddit, or this board and just go to ANY thread at all. No, I select threads based on topics I am interested in.

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The innovation needed was in combat system, not in an open world

>the most linear and straightforward ones. Bloodborne, Sekiro, and Dark Souls 3 triumphs over DS1, DS2, and Elden Ring.
Dude, we get it, you browse Reddit.

He's right, seethe

I loved every second of my 500 hours in Elden Ring, but it would be a mistake to make this an on-going series. It's wonderful, but I know what you mean. Chasing the tail of Elden Ring's commercial success would probably be a disaster for any company Fromsoft included.