Elden Ring was a mistake in the first place because the best fromsoft games have always been the most linear and straightforward ones. Bloodborne, Sekiro, and Dark Souls 3 triumphs over DS1, DS2, and Elden Ring. The former games are comparatively are much more focused and much better when it comes to having a consistant difficulty throughout.
The horse part in between levels of the game is the most boring part of any game I have played by these guys. This is espiecally true when replaying and you no longer have some sense of wonder when exploring and discovering things. The most fun part is when you are in an area with actual level design, and then when you are done with the area you have to be faced with dissapointment that you can to go on a horse for 5 minutes to find the underlying parts of what could have been a decent souls game if only they had a traditional level design where all the levels closely blend together.
I understand we needed some type of innovation and not another Dark Souls 3, which elden ring would have basically been if It was more linear. But Bloodborne and Sekiro are some of the most innovative games in the series, I'm sure the devs could have shaken things up some other way instead of just making dark souls but open world.
The online is so bad. I can only summon people in like 1 area.
Caleb Rogers
it's not a horse it's a donkey disguised as a deer
Easton Johnson
ER would have been better with demons souls level structure
Aaron Wilson
Kind of. It fails because it is too much like Dark Souls 2 in enemy design with regards to hitboxes, physics, health, AI (how they fight) and other things.
But even if it was an open world game designed by the Dark Souls 3 team, would we have liked it still? It woul dhave been more likeable, but we still might not like their open world design. We also might not even like the story they make for it, just like the story in 3 is pretty bad.
Here is why.
The endings are never fully clear. Do we have a traditional conservative christian happy ending? Do we become undead hollows? Why does every character "leave" when we complete their story? Some even to become hollows? Is there happy endings to those characters? Like in Link to the Past, can we get a happy ending where every wrong is undone by reaching the triforce? Essentially, the equivalent to meeting God through Jesus Christ as a christian where the blood cleanses all sin, and resurrects the dead to eternity in Heaven where there is no more dying, suffering, crying, or sickness, or curses.
We didn't play the others because they are console games only and I like keyboard and mouse. With that said, they didn't design the keyboard and mouse controls to be very good. It feels awkward to try and use the jump AND to try and find a key to use block with, while still maintaining what we are normally used to.
Yes, they do need to do more than reskinning the game. Dark Souls 3 is just really hard to beat. Since it is even better than WoW. I don't think that the 3 Team would have made it suck.
Differences between Skyrim and Link to the Past world design is that Link to the Past is very objective driven, keeping enemy positions simple with very little deviation.
With Skyrim however they randomly throw events at you, even distractions to make you aware of a distress while on the SUPPOSED TO BE MUCH MORE URGENT main quest. They litter the ground with herbs and bugs everywhere for you to loot and there isn't even really a point to looting it. It's just shit everywhere, overwhelming the player, like in Teenate Mutant Ninja Turtles new game they bombard the player with too many things happening on the screen.
I don't like being overwhelmed with information, I need very strict, high quality information fed to be which has been carefully medidated on and selected for me to view.
If I want an information overload, I will go to Reddit, or this board and just go to ANY thread at all. No, I select threads based on topics I am interested in.
The innovation needed was in combat system, not in an open world
Ethan Foster
>the most linear and straightforward ones. Bloodborne, Sekiro, and Dark Souls 3 triumphs over DS1, DS2, and Elden Ring. Dude, we get it, you browse Reddit.
Jayden Reyes
He's right, seethe
Luis Sullivan
I loved every second of my 500 hours in Elden Ring, but it would be a mistake to make this an on-going series. It's wonderful, but I know what you mean. Chasing the tail of Elden Ring's commercial success would probably be a disaster for any company Fromsoft included.
Jaxson Reed
it just needed new player animations
Luis Richardson
this so much. It's like FROM got a boner from playing the open-world of Ass creed Odyssey or Skyrim but didn't bother understanding what made it good. It's a travesty that the most popular game is the worst one while being the only one with online available for PCfags.
What makes Skyrim good with regards to it's open world? I always thought the only good part of it was that I could ignore the lameass main story and do all the parts I wanted.
Liam Martin
>I loved every second of my 500 hours in Elden Ring What a waste of time. Shallow mess of a game is barely worth 50.
Bentley Kelly
>Bloodborne, Sekiro, and Dark Souls 3 triumphs over DS1 ds3babies are delusional
Ethan Garcia
u sound like a bitch stop trying to act like your smart
Josiah Stewart
bethesda can't code for shit or even make an alright story but they're usually alright at creating a world you want to explore. That's their only redeeming quality.
Charles Jenkins
can we all please get to the point where we all collectively realise the original dark souls was never that good and every single iteration after was better including ds2? maybe when all these elden ring noobs replay all the games they will see it too
Logan Moore
Oh so that's literally the best part of Elder Scrolls games. I thought I might have been missing something, but I guess I'm right there with you.
Joseph Green
its true
Brayden Thomas
>can we all please Fuck off Reddit
Ryder Long
Cope
Connor Martin
>Still no medieval fantasy game with top tier combat system
>calls itself an ARPG >really just a shallow triple A action game if you want a ball flattening difficulty, unique charming setting, comprehensible story, tactical dungeoning/combat, build diversity, adventure/adversity focused, rpg with player decision making at its forefront, play baldur's gate.
Opinion discarded. The charm of Fromsoft games has always been in the adventure, the exploration, the atmosphere. The feeling of being in a strange land with the freedom to discover the mysteries within.
DS3 was absolute unadulterated garbage. Boring, uninspired, derivative to the point where it was a commentary on how boring, uninspired and derivative it was. Bloodborne was cool- but it only had one mode (Spooky victorian) and thus, was quite boring sans the DLC. Oooh, what will I find? Another dark gothic nightmare city, or another dark gothic nightmare city? Maybe another dark gothic nightmare city.
Sekiro has superb combat, but the game was quite light on exploration. Cool world, but again, it was not a game truly built for exploration.
ELDEN RING is the best adventure game of all time. The world is vast, with so much to explore. And despite problems with repetitive content in the late game, The first 2 main areas are near perfect. The legacy dungeons are huge and well designed, the secret underground area is incredibly rewarding to discover, and everything is just so well put together. Qualit drops off a bit in Caelid and Altus, but Limgrave and Liurina are fucking incredible 22/10 adventure kino.
I can't wait to see what Fromsoft does next with the inevitable elden ring 2, having learned lessons from their first foray into the open world genre.
Holy shit, what is this cope? Skyrim is better? What, with it's tiny fucking ant sized cities and procedurally generated caves? Where you can run your horse up vertical slopes and don't have to actually engage with the terrain?
I sincerely hope you're joking about Asscreed Odyssey having a good open world.
Dylan Lopez
>Bloodborne was cool- but it only had one mode (Spooky victorian) filtered hard
Dominic Lopez
Nioh unironically has the worst combat out of any game I've ever seen. It's like a spastic child made a game and kept adding mechanics and elements to it until there was 57 weapon classes with 3000 different weapon stances, four different ways to parry and two billion power up god demon angel bar meters giving you four quadrillion different moves
Christian Stewart
It gets good at NG+10
Jackson Perez
Cope harder. It was fucking boring because there was no variety. Souls games usually have some spice in them. There's some spooky levels, some elegant levels, some dark levels some light levels some gross levels. There's a wide variety of locale with a lot of variance. You can go from the heights of anor londo to the depths of blighttown. Bloodborne is just one big level. Everything is dark and dour and spooky and damp and wet and there's spooky statues littered around every street corner. It's boring.
Jayden Ross
>Dark Souls 3 garbage Motherfucker onion ring worshiper. You even put Sekiro above a VASTLY SUPERIOR Go fuck your mother.
the game has more depth than western audiences deserve desu. Everyone picks the most OP and most braindead playstyle then complains the game isnt fair when they get to a boss their favourite move is weak against.
Christopher Hall
It is better than onion ring.
Juan Wilson
ds2 was the most incoherent world i have ever seen and there is nothing to interact with besides hostile mobs and hostile environments as you search for checkpoints. I cant take it seriously when people say Dark souls has good atmosphere or adventure. There were certainly biomes and settings, but they were all scattered about like a montage rather than laid out in a sensible manner. its like a mario game. >exploration buzz word. any game you havent played that has you travel from one place to another without some kind of foreknowledge of the next location is exploration. theres nothing special about elden rings brand of exploration. its bland and unrewarding at best, tedious horse footage at worst.
Parker Brown
Dark Souls 3 is probably the worst game I've ever played. It's linear. And it's ugly. The lore is incoherent, even for a fromsoft game. The first two levels are okay, and then everything else after that until you go BACK to Lothric castle is actual garbage. And on replay, you have to do everything in the exact same order. So what's the point? Fighting nromal enemies is literally so braindead you just need to time your swing to hit them first then stagger to death.
It's literal shit. DS2 is better, somehow.
Jason Bell
>they didn't design the keyboard and mouse controls to be very good. they somehow managed to regress with ER. in DS3 i could customize everything i wanted, including menu navigation, with very few restrictions. but in ER some options are not present anymore and some keys are hardcoded to do certain things so you can't bind stuff to them it's like going from F.E.A.R. to F.E.A.R. 2, it's so lazy
Owen Parker
>It's like a spastic child made a game and kept adding mechanics and elements This is my problem with it too, the mechanics were already fucking stupid in the demo I tried out and Nioh 2 webms just disgust me.
Andrew Butler
>americans so obsessed with food they start comparing their Mcdonalds order to video games wtf?????
Camden Gomez
DS2's world is definitely disjointed. Still, there's a good amount of freedom in that game and good variety between Locales.
Elden Ring is the king of Adventure, and DS1 is close behind. DS2 is way in third and everything else isn't even close.
>theres nothing special about elden rings brand of exploration.
Onions Ring has worse enemy design, worse Estus flask design, worse physics and action combat design, worse bosses, the dungeons are worse and scaled down. There are not even any fun secrets to explore. The exploration is down right ungodly, and “vast emptiness” being better to you is for motherfuckers like you.
Liam Hill
I really like how sekiro is the exact opposite and better in nearly every way. It's a really good case study of how having less mechanics, but more refined ones is better.
Nolan Gutierrez
I waited for your ass, you posted scouts to scout the thread out for you first, die mother fucker die mother fucker die mother fucker in Jesus Christ’s name DIE MOTHER FUCKER DIE MOTHER FUCKER DIE MOTHER FUCKER.
IT IS PASSED BEDTIME SO IN GOD’S NAME DIE KOTHER RUCKER FUCK YOUR MOTHER IN HELL BIIIIIITCH.
i was kind of sick of dark souls world by dark souls 3 and just retreading the same shit like oh there's the artorias reference oh there's the third ornstein reference, the combat is fun and it's basically the same with elden ring except it isn't just reusing all the weapons from the previous games. sekiro and elden ring felt like such a breath of fresh air with a new setting no artorias no nothing it's like playing dark souls 1 for the first time again seeing a whole new setting and a way better sense of discovery. i never played bloodborne. i still really like dark souls 3 the combat and bosses were about on par with elden ring; I don't really like the whole spazzy boss fight that attacks nonstop and you wait for your tiny little moments to hit them back, which both have.
> there is nothing to interact with besides hostile mobs and hostile environments >I cant take it seriously when people say Dark souls has good atmosphere or adventure. Atmosphere doesnt need anything else othr than environment and music. adventure doesnt need anything other than enemies and environment. >theres nothing special about elden rings brand of exploration. its an open world game and you get build defining items from almost every unique ruin or cave. every one has a weapon or two weapons or a spell with a unique move set. No other open world game in the past 10 years comes close to having that level of reward for exploring. You could find the weapon you will want to use for the rest of the game at any point, within 5 minutes or starting the game even. What other open world game has that level of exploration where the rewards can potentially be so high at any time? What do you think rewarding exploration is? when an NPC tells you a story?
Justin Taylor
Dark Souls 3 was the only Souls that started combat improvement with weapon arts, some like Stomp and Perseverance were absolutely great and synergized with the weapon moveset flawlesslt. It also had legitimate flow of combos with heavy and light attacks. Dual weapons had unique movesets and worked great. Elden Ring scrapped all that and went full retard turning weapon arts into spells that resets your weapon to neutral, and now heavy and light attacks don't combo. Elden Ring isn't just "Souls combat", it's a considerable step back from all the improvements established by Dark Souls 3
>Wtf this game set in the exact same world as previous entries, with a theme of repetition, is repeating things from the past? Why is this game steeped in a discussion about cycles being cyclical? How stupid! It's part of the package deal, user.
Adam Davis
>grew up playing hack and slash rpgs action games, crpgs >sunk a ton of hours into monster hunter and pso >demons souls comes out >cool game enjoy it as another of the things i like to play >Dark souls comes out >everyone praises it like the second coming >talks about how we havent had games like it since the 80s (what) >have a lot of fun with it and finish it. like DS but less puzzle solving >dark souls 2 comes out >dont enjoy it as much, have lots of criticisms, finish it. even less puzzle solving, becoming more of a bad action game >bloodborne comes out >dont care because its more of the same with less breadth in mechanics >dark souls 3 comes out >feel zero desire to play it beyond the first area >sekiro >ignored >elden ring >cant give a shit at all.
I dont understand why everyone takes the obvious streamlining and dumbing down of this series as a good thing. If you like these latter souls games I earnestly ask you to go play actual action games instead. I'm so exhausted with this shit ever since dark souls 2. I can't believe people support such stagnation for so long.
Leo Gray
that ain't a high bar
Robert Ramirez
Cry hard best open world ever You should have played offline with no help it's an adventure the world is beautiful af Name one game with more enemy variety than elden ring fucking faggot It has huge world +100 hours in I'm still finding a new places wm This is every real gamers dream come true I have played bloodborne twice elden ring it mogs it in every level the lore the world building the combat is just so amazing.
Nolan Clark
Guess the age of this user
Nathaniel Mitchell
Souls games are RPGs, user. I can have fun for 2 hours in DMC3 and 5, then switch over to a Souls game and have just as much fun because I'm not retarded like you. Nobody here plays only one specific series only.
Tyler Brooks
>worse enemy design
The weapon/damage type you have actually matters now, giving you a reason to switch up weapons/playstyles. Can't just R1 everything to death. Cope.
>worse Estus flask design
DS3 and elden ring have identical estus flask design lol. And now there is the physique flask, which is a 10/10 design decision.
>worse physics
wtf are you talking about nigger?
>worse action combat design
Oh no, can't just r1 spam everything to death? Actually have to use jump attacks, charge attacks and engage with the mechanics? Weapon arts are actually useful? oh nooooo
>worse bosses
Kek, what? Elden Ring has the most unique and challenging bosses Fromsoft has ever done. DS3's only good bosses are either generic big guy with big weapons or in the DLC.
>dungeons are worse and scaled down
Okay now I'm beginning to think you didn't play the game
>There are not even any fun secrets to explore. The exploration is down right ungodly
Says the DS3 fan, playing a game with zero exploration
kek
Thomas Adams
He's wrong, Dilate
Gavin Butler
that doesn't make it any more fresh, and there are concepts of cycles and such but that doesn't mean you have to stick the abyss watchers in your game whose lore is just 'they really like artorias lol' i still like it i think doing things like having moon twink getting vored is a fun way to use your setting compared to let's just have onion bro again and clumsily slap him together with yhorm
Nathaniel Brooks
HAHAHAHAHHAHAHAHHAHAHAHAHAH
Julian Fisher
its weird you say that because dark souls 2 was the least streamlined souls game. the devs even took away quality of life features because people were abusing them to cheese in 1.
Landon Young
How the fuck did you watch wiki or walkthrough the whole time Fucking faggot kys
Jordan Flores
i think miyazaki was spent after dark souls 1 to be honest and even that is very much a retread of demons souls. he needs help. hes not the great auteur people seem to want him to be
Joshua Watson
36?
Liam Campbell
Based adventure bro
Nicholas Adams
If you have a metanarrative commentary about why your shit game is shit it doesn't make it any less shit. It's still shit. This is literally MGSV "They cut the last chapter because it leaves you a phantom pain" type cope.
Jaxon Reed
>Linear Souls 3 above Chad Souls 1
I like both games but geez that's such awful taste. DS3 was clearly the beginning of From jumping the shark by making everything like Bloodborne.