>one of the best and most mechanically complex city builders on the market
>incredibly consistent devs who add more content almost monthly and listen to the community
>can't discuss it on Yea Forums at all because gOmMiEnIsM despite the devs specifically stating that they don't support communism, since they're from post-soviet states
I hate you faggots sometimes.
One of the best and most mechanically complex city builders on the market
Other urls found in this thread:
en.wikipedia.org
myredditvideos.com
twitter.com
Fucking look at this. No other city builder allows for this level of complexity.
But noooo, can't talk about it, you're a filthy commie for even playing the game.
never played it so no idea.
how is it different from lets say cities skylines?
you can build commieblocks there too.
pic unrelated
If Cities is MSPaint, then W&R is Photoshop. It's Factiorio-esque in its level of complexity.
Need firetrucks for your firestation? Cool, but they need gas. That gas needs to be refined at an oil refinery that needs a steady supply of crude oil that you need to pump from oil fields located around the map. The oil needs to be transported from the oil fields with pipelines or trains. The gas also needs to be transported from the refinery to gas stations, which require fuel trucks. The refinery also need workers shipped in from the nearby town.
This is the case for every single resource in the game. Of course, you can just import them for cash, but that only goes so far, as you need your economy to scale.
Things get really fun once you try to run nuclear power plants and have to process uranium.
Oh, and you also need to place every single building by hand.
That game is about central planning (as was practiced in Soviet Union) and everything that entails. You're in charge of building your industry and the settlements/cities that support it to create the resources that your population need as well as something to export to offset any imports you might have.
It's not even so much of a city builder as it is an economic simulator. Building cities is just a means to an end. Cities skylines is more about the aesthetics of building cities, even if you don't play it with infinite money the whole economic part is more of a distraction than the point whereas here the economics is why you're building cities in the first place.
>It's not even so much of a city builder as it is an economic simulator
Agreed. I've taken to calling it a country simulator.
It's neat, but, they need to add more commie stuff to the game. At the moment it's just some dumb utopia simulator where you don't have to deal with core communist elements like purges, mass starvation and shit like that.
kys commie
See, this is the shit I'm fucking talking about.
>LOL LMAO COMMUNISM GAME WITHOUT STARVATION/GULAGS/ETHNIC CLEANINGS!? CAN'T HAVE THAT
It's not a communism game. It's a city/country builder with soviet aesthetics.
Love this game and the modding scene is amazing. Kind of burned out on it so might play again in a couple of months
Same. Think I'll come back once water/metro is out of public beta.
>It's not a Nazi game
>It's a game with concentration camp aesthetics.
Except there aren't gulags in the game.
wtf do you think soviet cities are, user?
Crime was added not long ago, that is essentially the system that handled purges for the purged were nothing but criminals. Starvation has been in for a long time, you are free to build your own dysfunctional food production system instead of importing it from abroad.
None of this makes sense though, because having a lot of criminals who aren't loyal to your state and engineering starvation makes no sense as the central planner. Unlike in real life, you don't have a hierarchy working under you, you have no keys of power, you are essentially God. Why would you sabotage your own system when you don't benefit from it?
and even beyond the purges he's wrong about not dealing with communist elements
i've repeatedly had to experience the very core communist element of an incompetent statesman (me) being in control of literally everything leading to shortages and overlooked spots in my city that culminate into the total collapse of my cities that makes nazino island look like fucking disneyland
Except your population doesn't die, it "escapes the country."
This game already has 50 threads on Your mistake wasn't the socialisms, it was posting to the wrong board when a dedicated board for grand strats and city builders already exits.
Neat, didn't know that.
They do die. Both death and escapes are a factor. Escapes are more common because those occur whenever you have no housing space or job for people whereas deaths only tend to happen when you fuck up really badly like your heating fails during winter, food runs out or pollution gets into the water supply.
>Oh, and you also need to place every single building by hand.
oh i was interested but nevermind then
They must've added that recently, I remember when your fuckups just lead to escapes.
doesnt matter how the state media wants to word it in my heart i know when i went from 500 to 200 people over the course of winter 1971 after i forgot to hook up a heating station to a powerline that those little laborers were fucking dead
Heating and water are recent additions. Starvation and sickness from pollution in general has been around for a while, though most people just auto-import food so starvation usually never happened cuz you'd need to take over the supply chain and turn off imports to fuck that up.
>not on GOG
dropped
Actually, it's communism, so, according to the developers, it's a utopia where people can come and go as they please.
Even when I'm 100% self sufficient on food, I always have a small import buffer on my warehouses in case -something- goes wrong.
kek, in real soviet you needed permission in advance from the government to leave your province
You can save templates though, and expansion is way slower than in Cities Skylines for example. You can also "manually" build buildings(trucks actually bring the resources required for construction, cranes come, you need workers etc) , it's fun amd very rewarding
Commies are subhuman and need to be exterminated
That's not true, though. There's a reason why people who leave are called "escapees". They are escaping your plantation. Nobody can move in either, there are three ways to get people in your republic. 1) they are already there 2) they are born there or 3) you buy them from another gommie state.
Same is true in this game. You have full control over where people live.
>Commie game
>No Gulags
>No Starvation
>No Purges
wtf is the point then?
That's like making a capitalist game and not having taxes.
It's not a commie game.
>complexity
>soviet industry simulator
So, its completely unrealistic?
It's a commie game and you're in denial if you think it isn't
It does have gulags. Those are little more than towns and cities that people were forcefully moved to by the central planners.
That's literally how population management in the game works. People don't choose where they live, you move them where you want them.
Starvation also.
The literal reason why Soviet systems fail is because the central planners can't manage the complexity of the economy when they remove all the self regulation of a free market. Fortunately this is a game so real people don't die when you fuck up.
So it's like the anno games?
Similar, but Anno is very simplistic and easy.
Commies need to be exterminated and all pro commie propaganda outlawed
Much more complex.
soviet systems failed because they killed everyone
not because free market
>cope
You're retarded, it is one of the most blatant forms of commie propaganda there is. They literally could remove the commie paint and it'd just show a general leftist shithole game.
I was born in Soviet Union and I'm still alive.
>argues for purges and censorship
How very commie of you.
I've played the game for more than 300 hours now and I still have to say: WHY THE FUCK AREN'T BIKES A THING FROM THE VERY BEGINNING?
it's probably the most logical thing to add to the game. Make it so it's so sold in a big store and can increase worker pedestrian commute by twice the distance. It's like an easy as fuck to implement industry wise, Just produce steel, mechanical components, and something like rubber as requirements. Ploppable bike racks next to buildings that you add the option to give priority for. You already have the option to give workers personal cars, why not bicycles when it's a communist staple
it's more like OTTD elements (especially with train logistics) with Factorio production lines
>steel
Bikes are made from aluminium.
>aluminium
do you mean aluminum? lol
>Grocery store is 501m away.
>Guess I'll just "Escape" myself instead.
No, I mean aluminium.
i dont think so.
>communism bad because... ummm it just is okay????
Nvm, the point still stands though, you have industries for cars, trains, ships, and even airplanes yet you cant make bikes which are the simplest vehicles to manufacture
>Nvm, the point still stands though, you have industries for cars, trains, ships, and even airplanes yet you cant make bikes which are the simplest vehicles to manufacture
That's the communist way
why go through the effort of editing a wikipedia page instead of just admitting that you are wrong?
Sorry, I don't speak burger
Nazis lost
This, I'm trying to make an old-looking town and one of the things that was missing was everyone riding bicycles to everywhere. It's in the roadmap but i wish they'd add it sooner. Traffic and sewage updates are great but prioritizing a major aspect of transportation would have been better
>post-transition
Happy for it.
some of the roofed brick apartment mods really make this game look so soulful. Wish there was more base game housing skins but the mods really complete this game
MLK said this btw