What's your favorite builder game/colony sim?

What's your favorite builder game/colony sim?

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Anyone?

dawn of war 1

i remember enjoying city skylines a lot but for a very short time, don't remember really why i dropped it so fast
besides that openttd/transport giants

im not going to answer your question op but i am enjoying Surviving Mars right now

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I really liked Anno 1800.

It's good?I heared it get boring pretty fast

Kinda wish you didn't have to micro storage so much. There used to be a fucking great depot mod but it doesn't work anymore, and getting warehouses is a pain in the dick. There's really good potential there but it's like the devs don't know what the strengths of their own game are.

I could never like Cities Skylines. My theory is that the game is too vague and abstract in the beginning. You're basically painting the map with your city...
I think that for the game to start to make sense you need to play dozens of hours to start to better understand the mechanics and start to plan things in a more concrete way, I don't know.

seems good so far but i just restarted after fucking a bunch of shit up that I didn't feel like fixing. I remember in Banished hitting a wall where there wasn't really much left to do but I still enjoyed it.

prob sc3k

sim city 4 has more custom content but its too unstable

Sim city 4.
You also might have more luck on /vst/.

SimCity '13.

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Does this game still have all those insane DRMs that existed at the time of release?

It can be played offline now.

Anno 1404, though I haven't played that much builder games in general.
You can make some really comfy cities if you let your autism go wild. Wasted a full year just going through the dozen or so scenario maps.

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Not that user.
Its alright. Not a game you're going to play for years on end but its a fun little casual city builder.
But you end up on easy street way too fast.
I also wish you could balance your resource load better. By the end game, especially if you're using the borehole you end up with mountains of waste rock and metal that will just waste space because you have so few requirements for them while rare earth metals are the one thing you will continue to use, and its just a fucking nightmare building a million depots for metal so the bore hole doesn't stop producing.

Rimworld and Dorf I guess.

I played so many but heavily modded Rimworld has the most depth.

Which are the best tilesets for dorf?Where i can actually wtf is going on screen

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i actually kind of liked that, there's no autistically high skill floor where you have to be aware of 20 different things or your city explodes, when you get into to it more then you can start caring about optimizing stuff
that said i double-checked and i dropped it after 20 hours so maybe I'm having dementia and it was dog shit indeed

How is this one?

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This is the only game I thought was so abysmally slow I actually really couldn't enjoy it.

This looks nice.

Basic bitch answer but Rimworld.

I tried to enjoy Frostpunk recently, and I did for a while, but after seeing how stupidly hard the endgame storm gets after only a few days, I'm wondering if there isn't some sort of build order I should've followed ever since the very beginning of the game.

Anno 1800 and rimworld for now. I want to play more.

>don't remember really why i dropped it so fast
Because the game is actually a traffic manager disguised as a city builder.

wish anno 1800 could be played multiplayer pirated, I aint paying ubisoft

Its too much "sim neighborhood" and less sim city. Scale is all off.
Did they ever correct the way agents work? I remember the spiral being the optimal build for cities with partner cities(that were spirals of commercial or industrial), and the optimal build for a standalone was just parks and housing(because people wouldn't care about getting evicted they were all super happy that they got to go to parks, making growth outpace evictions). Was really fucking shallow.

I always kinda liked Banished. It's lacking, though, and the main mod (called "colonial something", don't remember) adds way too much shit and makes the menus ugly and cramped.

I unironically enjoyed Anno Online and am sad that it got dumped.
Recently I tried Timberborn and also liked it, but it is very easy. Hopefully that's just because of early access.
But as a Stronghold 1 & 2 enjoyer, I am ofc anticipating Manor Lords. PLEASE BE GOOD

Someone make a mod for Voxel tycoon to have railway crossings AAAAAAAAAAAAAAAAAAAA

You
Learn a new skill

factorio

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In this one you go medieval.

Pharaoh + Cleopatra.

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SimCity

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Fucking based

I hated having to micro drones around.

du DU DUUUUuuu da du duuuu
du DU DUUUUuuu da duuuuuu

I'm super into Timberborn lately.

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I play Banished every now and then with the Colonial Charter mod, but every time I stop playing sooner than the previous time.
If you think CC is bad with the clutter, I hope you never look up the Megamod.

Yes. If you play near optimally, Frostpunk is very easy even on the hardest difficulty. If you screw up, the game punishes you

Is there a guide or something?

I wonder if they will put more beavers races in

If you use emergency shifts every night on workshops, you'll already do way better, as your research will advance a lot

I wish resource managing wasn't so anal. I just want to build, not have to think for retards.

>simcity 4 is unstable
Where does this meme stem from? That game hasn't crashed on me a single time. Not even once.

It's super unfinished and it is literally just rimworld but with annoying controls and it's even more unfinished.
It'll probably be good in a few years but right now give it a miss.

I had started playing NewCity but stopped because of other, better games and haven't gone back yet. But there are some interesting things about it. The scale is "real", the total map is about 70km square or even more, the metropolises have realistic sizes.
But the game is still very crude, the UI is atrocious, the graphics are pretty terrible looking like placeholders, the music is "Crazybus" level.
And the game itself does not seem to simulate anything other than traffic and zone-type demand. You don't have to worry about providing services as well, such as garbage collection, electricity, drinking water, you just make the zones and the road system.

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For me it is unplayable, but after I set the command to use only one CPU core I didn't see any more crashes, but it might have been a coincidence.

Playing Rise of Ruins lately and it's pretty fun

It's good but 1800 has so much more depth and QoL while still being in a similar time period so I prefer it

minecraft

The newest Anno is truly perfect. I can't think of any real faults. It's so well done and it feels genuinely good to watch your city expand and prosper.

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That all may be true, but city specialization options are varied, and it's one of the simplest and most childish city builders to play.

Here, play with Mayday.

goblinart.pl/vg-eng/df.php

That seems entertaining.

What do you mean?

I liked Anno 1800

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Anno 1800, it used to be 1404 before - but I feel like 1800 improved on pretty much everything and added a lot more content and different biomes.
I find the setting/time period more interesting too.

1404 is still very solid though. The scifi ones arent bad, just not doing it for me.

That also seems fun.

Can you pirate it yet?

My laptop is old so I'm quite limited in what I can play but dorf and rimworld are quite solid.

It's so simple... maybe I fire up my SNES later.

Not surprised since it's a really poorly made game, like it was already 5 years obsolete at launch.
Everything from the UI to the superficial simulation just screams "early-gen Unity game".

Such a good game.

is anno 1701 any good?
I like the time period.

Not quite as good as 140 but decent.

>4 years of DLC

If Rimworld had properly integrated multiplayer, what would you want from it?

The "many chefs" problem probably can't be solved in terms of cooperative colony building, but then giving each player their own tile to do their own thing is another problem since time controls would mean either no one is ever in sync or everyone has to wait around for nothing to happen for extended periods.

Any ideas / wants?

I hope so, and it seems like they will. They usually phrase it as "the first unlockable race" where if it was planned on being the only one they'd say "the other race" or something like that. Assuming I'm not reading too much into it, that is. The end game really needs some fleshing out too.

>That seems entertaining.
It is! A bit easy once you get the hang of it and the end game is a bit barren right now, but fun yeah. One thing I really like about it is how vertical you can make things. A lot of buildings are stackable and you can terraform a bit.

I don't know why people ITT aren't playing ARK. Small Tribes has very speedy gathering rates, and Gen Two has the Tek Suit as a standard option for punching stone (quickly getting refining forges) and metal for a base and industrial forge.

It's simple. What exactly are you trying to have in the usual shared world?

Gives me excuses to keep playing it and I like getting new content. I know people hate games as a service, but if it means shit like that I'm usually all for it. I'd rather keep getting more content for that instead of getting sequel after sequel.

Rimworld cannot have mutli IMO.

But IF it had one, I would go with vote pause and if a majority votes to pause you have like 2-5 minutes. I guess once you play multi you accept you will not pause unless shit is going VERY badly for a player.

>tfw never could get 500,000 pop, always hit about 497,000 and just fell short

Fuck.