You can't even code a game in C#.
You can't even code a game in C#
I use Rust.
Yes I'm considering transitioning.
>image
You're literally trans buddy, you don't get to talk down
why not c++?
My balls are really sore for some reason. Not trans btw
i fucking hate programmers
If you hate them so much why don't you try raping one?
No seriously what is it about typing code that turns men into women?
The same internet magic that causes them to gain legs that look appealing in striped kneesocks.
i thought this was a thread about coding but i seem to be mistaken
I can code in Ruby and PHP
C# - used by based chad programmers, a lot of good games were made with it
Python - used by virgins and niggers, also talentless trannies
Chose wisely.
How is rust? I've never tried it but heard good things. I do all my work in C++ but have made small personal projects in C# was well (per the thread).
C# syntax is a crime against humanity.
I started learning c# to try to make some vidya
any tips?
should I just repeat lots of times something until I'm familiar with it?
More or less, but it's less about the language and more about architecture paradigms that'll really help you make games. Like, are you familiar with the ECS paradigm? (Entity Component System)
>be programmer
>stick dick into USB port
>hack DNA
>replace Y with X
>dick falls off
>become genuine big tiddy goth GF
>die because I didn't safely unmount my dick from the computer
Aaand you lost him
lua is comfy
No seriously it's a dumb meme, there are billions of code monkeys in this day and age and everyone with any technical or scientific degree can atleast program shit like java or python.
RIP
I've been a triple A engine programmer for 5 years now and the structure of different systems has involved way more learning than language details
Stroking my fat cock.
>whore out some shitty Python coomer game for Patreon
>make $100,000/year writing one line of code a month
gg no re
this has to be some kind of Yea Forums only psyop
the frst thing that comes into my mind when saying code are pajeets, fat people and depressed midle aged men
I sure can't, good thing Unity exists now
>That filename
Excuse me? Says who?
Unity still requires even a little bit of coding though?
You weren't there for programming socks, huh?
You mean a fuck ton because Unity is broken and deprecated.
I don't use /g/ because I'm a tech illiterate and I don't care about that in the first place but it's like the Yea Forums equivalent of saying every big game secretly flopped or saying something is over based on a single twatter post
/g/ is tech illiterate too you will feel right at home
I don't even know what an architecture paradigm is
I could learn it tho
I'm an IT guy after all
maybe he doesn't have an inflated enough ego though
me
Fag
>user says he started learning programming
>suggests to implement data oriented design for an entire fucking game engine
Kek
I can, but I'm doing it ike YanderDev would do, I'm too retarded for logical thinking and planning.
Rust is basically cleaned-up modern C++. I recommend trying it out. But it's probably not the best for vidya programming.
Alright, I'm tired of being an ideas guy and I want to put everything that's in my head on a videogame. What's the best way to go if I don't know shit about programming, dropped high school and only have a crappy laptop to work with?
Where's your game? :D
I know java. Made all my games in libgdx. Its fine but not updated anymore it seems. Its fine you want android and windows game. Linux ran into problems. There is workaround but its kinda annoying. Im doing a c # course this fall however. Java is not bad tho imo, just if you need all platforms use something else. Java is very similar to c#
You will all never be as good at programming as me nor goodlooking
It's the big picture scheme of how everything is gonna fit together. ECS is just:
>Entity: Basically just a uint16_t that serves as an ID. All entities are registered in an Entity Registry that assigns them that ID.
>Component: Just data. A ComponentRegistry will pair Entity IDs with Component types to track "Which entity has what components". A HealthComponent may have members like "max health" and "current health" or "currently immune"
>System: Does work. Each Tick will forEach through the entity registry. A HealthSystem might say "If the current entity ID is paired with a HealthComponent, tick() it. This might involve modifying values or updating immunity flags.
All your ticking systems will go through and work on the components of entities who meet the system's criteria and in that way update all their components.
It's basically what Unity does behind the scenes but it's a good way to begin understanding how you might manage all this stuff in memory efficient ways (for instance, you only want the Entity to be a uint16_t because you pass them around a lot and you don't want to be needlessly copying hundreds of bytes).
>was going to go to school for programming
>dad's friend who is the IT manager for a local large company said it's depressing as shit and you'll be dealing with braindead pajeets my whole life
>went into networking/systems architechture instead
dodged a bullet there
>But it's probably not the best for vidya programming.
What makes you say this? Since I work in C++ I basically write all my systems from scratch. Is Rust limited in some way that would make taking that approach undesirable?
Bros I think my work technically owns my game according to the shit I signed when I accepted the offer
Silence, slave. The contract is signed and your soul and all your labors (including your firstborn child) now belongs to us.
What is faggy about anime girls? Do you think of fags when you see it?
>write all systems
Based. Up until a point
should have gone the hobby route
it's less that typing code turns men into women and rather that they both have the same underlying cause
that being unfettered autism
why are you telling a non programmer who's just starting out the technical details about implementing something they'd never have to worry about?
I've turned down jobs for that exact contractual reason before so yeah, seems about right.
Sorry bro, don't release anything about it until you quit, especially if you plan on selling it
ew
ywnbaw
I gave up on making my own game because I already have no money to support myself. So I'm just going to get an IT cert, try and catch a job in that field then make my way towards a penetration testing education. Hopefully down the line I'll be able to support myself enough to have a hobby like gamedev.
Wish me luck!
>What is faggy about anime girls?
Nothing.
>Do you think of fags when you see it?
Only on Yea Forums. And that's a good thing.
t. javascript cocksucker
should i learn to code
Python is for learning.
C# is what you should be using after you learn enough.
You can't even make a good game that people will enjoy.
learnpython.org
C# more like CShart LMAO
>penetration testing education
every time
Everyone should learn to code. Just like everyone should learn a different language. It's cognitively beneficial.
What is the best option to start coding, and where would I go to start. It's like the one thing I have dipped into yet.
Could you please explain the laughing?
what if my brain is already dead