Just finished this and im in the mood for more. Which dynasty /samurai warrior games should i emulate?

Just finished this and im in the mood for more. Which dynasty /samurai warrior games should i emulate?

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Here you go

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DW8 Empires and SW4 Empires is all you need. Don't play DW9 Empires, they fucked it up by not even using the open world, which is what Empires is all about.

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I'm at chapter 6 myself, really wish they just combined the two routes into a proper linear story like SoS, as it is they obviously just wanted to make you do the same levels twice. It's this big climactic moment about how you can never go back after killing Nagamasa, then you immediately unlock an old Mitsuhide chapter about saving him. If you need to emulate do SW2, if you just want another musou do Spirit of Sanda.

Oh my beautiful empress. You life my spirits when I am down. You inspire me to be better than I thought I could be. You cook me food, fight by my side, bring me comfort and have HUUUUUUUUUUUGE.... tracts of land.

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Musou Stars is actually fun.

It's fine. It just feels kind of... empty and dull.

I just want them to merge Empires and ROTTK or Kessen.

Let me be able to have more options to control armies, do duels/debates etc that ROTTK had, or awesome Naval battles like Kessen did back in the day. My dream game would be ROTTK, but with the option of zooming right into the battle and playing like you do in DW/SW taking control of a general. It would probably be far too much of an undertaking for Koei who seem to just do the bare minimum each release, and sometimes not even that looking at DW9 Empires. The games are getting worse every generation.

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I only remember playing Kessen II and it was honestly kind of bizarre. The whole Liu Bei/Diao Chan romance plot was just insane. Especially when one of his wives was already actually in the game.

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So accurate. I would handshake Pirate Warriors and Orochi 4 Ultimate.

I thought Arslan was kind of alright. Just as a fan of the series anyways. But it's a bit dry on content, not helped that neither of the anime versions are what you could call complete adaptations.

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Yeah, great games for their time, I bet if I went back now they wouldn't be as good.

I remember playing Arslan, didn't it end on a cliffhanger? I just recall being weirdly confused.

I actually think maybe the opposite. When I first played it, I liked it, but was kind of a dumb shit who didn't have much head for understanding the mechanics or what the game wanted. I bet I could get more into it now. get

Where the FUCK is DW10?

Is Warriors Orochi 4 okay? It's currently on sale on steam with a 60% discount.

this shit is spot on holy fuck
saved

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>I remember playing Arslan, didn't it end on a cliffhanger?

Yeah. The manga version the 2012 anime was based on (which was in turn based on a novel series from the 80s or so) only got up to a certain point. So the anime took bits from the novel and manga and got up to a certain point. Incidentally the manga is still running but ONLY JUST RECENTLY reached a point where it's past where the anime left off. I'd suggest reading the manga. It's pretty good. But goddamn I swear it feels like this series is unadaptable at times.

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It is okay. 60% off sounds about right.
It's easier than average musou, but also has batshit amount of characters.

How was Samurai 5 received? Because the response to 9 was not pretty pretty much everywhere.

My bad it's 40% off only.

Why would you want 10 when 9 was pure shit? They need to completely rehash the series and do something different.

Ah shit man, then I dunno.
If you're musou fan, then probably go for it, otherwise I'd say DW8 is much better game, with more content, despite having only chinese side of the roster.
DW8 Empires is also better option of you want a sandbox game with light kingdom building mechanics.

I really wish 4 would go under 30 to around 20 25 or so. By everything I've seen of it, it seems alright if you already played 3 to death, but parts of it also feel really cheap looking. Like there's less event cut scenes and instead they have chats that use portraits instead of animating the models. And unless I just didn't see it in any of the videos there's not any actual camp area either where you can walk around. Which makes me sad. I know it was only a small bit barely with any space to actually move but it did help break up the flow.

>Why would you want 7 when 6 was pure shit
This is how you sound mate.

Are the games connected? Difference between DW and SW?

Well I only played WOZ (1+2), and 4 is indeed lower budget than that despite having later gen graphics.
It's like really cheap in terms of everything.

DW is about three kingdoms china circa 200 AD
SW is about warring states japan in 1500s

I mean ideally the hope would be they learned a lesson and make 10 better. 10's a pretty solid milestone number too so maybe something they'd want to be more passionate about. And it's not like they never recovered. 7 was WAY better than 6.

I kind of get the impression that they rushed O4 out just to get the taste of DW9 out of everyones mouths.

nothing is connected
the difference is DW is ancient china and SW is medieval japan, but even between numbered games there is no connection, like DW5 is not a sequel to DW4, or SW4 is not a sequel to SW3.
the only exception is SW4-2, which is kinda obvious

That's hilarious, and pretty accurate (though Warriors Orochi 2 is kinda shit).
I'm not sure the PS2 era Musou are still playable right. Even though they had cool mechanics and a more laid-back character design, they look like absolute shit and have a ton of technical issues. Might as well just watch the cutscenes and listen to the OST.

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dynasty warriors gundam reborn

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I did the three main routes and maybe one or two alternate ones. It's fine, but a lot of the character suck and having to play the same storyline over and over again is kinda meh. It's still pretty solid if you're into it, but not a must-play.

Okay so here's the thing. There's not an ONGOING story between them. Each game is essentially a stand alone retelling of the same story, that being the novel the games are based on, Romance of the Three Kingdoms, which in turn was based on real 3rd century Chinese history or late 16th century Japan in the case of Samurai. That's not to say each new game doesn't add stuff and many of the newer games actually go latter into the history there's new officers added, maps are changed and redone, mechanics rebalanced and changed etc.. But it's very much a revision series rather than a saga one.

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I'm playing DW5E right now. Although my wife did refuse to join me, so there's that.

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>people will not play Musou with the best combat system and physical dismemberment because it's about robots

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Have you played them before? I often see a lot of people recommending DW3 and 5 to newcomers to the series, but I'm pretty sure that the graphics would be unsufferable for most people if they haven't played it before.
At least, DW5E has a 360 version, though I ugess that can't be emulated.
I don't follow the emulation scene much, does the PS2 have something that's equivalent to Duckstation?

It doesn't get anymore hype than March/Arena song.
youtube.com/watch?v=spgFAlPlfIA

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I won't play it because I want my goddamn Alex!

What makes a bad musou? I genuinely can't tell them apart mechanically.

I sort of miss the more campy nature of the PS2 games. Movie edit mode is something I think is sorely missing from the new games. And while it is nice we have more characters and go further into the history it feels like newer games also try to be a bit more dramatic.

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>they look like absolute shit
Dude, DW4 on PC looks aesthetically better than washed out plastic retardation of DW9, with crisper textures, closer camera and better character designs.
Fuck you.

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Thousand Suns though.

Sup, bitches.
youtube.com/watch?v=j0-RykK1-EM

I'd played 3 and Reborn back to back it it makes going back to other Musou seem clunky and dated, the crazy about of speed you and the enemies have zipping around as well as the amount of attack patterns in a 360 range, especially in the few free range space missions, really spoils you. That said most Japaneses review complaints is the speed at which everything is going and how you have to switch tactics on a dime so I can understand why it never caught on.

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Do you think koei will ever grow a brain to add sw4e to steam

I'm not a gundam expert but I googled gundam alex and it looks like slightly beefier MK2.
Are /m/ fans really that autistic about small details?
Like MK2 Titans ver has yellow beam sabers in DWG2 and pink sabers in DWGR, so one of which gotta be inaccurate, do things like that bother you?

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>I'm not a gundam expert
Then shut up.

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Didn't this series used to have a general on /vg/?

Wasn't Reborn slowed down compared to 3?
I vaguely remember 3 being anime as fuck, while Reborn feeling somewhat more grounded, if not to say "realistic".

No.
Gundam is bad influence for mecha anime.
The best mecha shows are those, who ignore gundam cliches completely.

A big red flag are the cloned movesets. Something that plagued DW6 and Fire Emblem.
DW6 is also considered a very bad Musou because it changed the formula of "light attacks into a heavy attack" to "just mash light attacks" which made the game even dumber than it already is.
Kinda a shame, cause DW6 had some other good ideas actually (unblockable attacks, or slower "technical" attacks that granted more EXP if you killed an officer with it), but the core of the gameplay was just way too repetitive even by Musou standards, especially for low-level characters.
Some other factors can be shitty AI or weird difficulty (WO3 archers are a particulary blatant example of that). Also, quality of the story/cutscenes, which is why some people prefer 7 to 8, but I wouldn't go as far as saying that these can make a Musou "bad".

I always assume it was license issues for the designs but god damn is it not tragic we didn't get all those Yutaka Izubuchi works

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Yeah, East Asian Genocide General, I believe.
Haven't been on /vg/ for ages, no idea if these still pop up or not. The few threads on Yea Forums are enough to discuss the series, I think.

7 was better than 6 but the series still hasnt recovered from everything dw6 did. And probably wont. So no it isnt looking that hot for mainline games.

>on PC
but yeah, this looks better than what I remembered, so my bad, user. I definitely did not mean to diss the older games, I just think they might be a tough entry points for newcomers in the franchise.

Correct, they also dialed down enemy reaction time as well as input read likley due to the complaints back in 2011 but it was still way faster than most other Musou

I can't pretend to be a SUPER expert on the mechanics myself either but generally the biggest issues are just not having enough to do or play with. And story can also be a big factor. You're not always gonna see every character get a lot of attention but most of the time you at least want the kingdoms to feel distinct.

Not really. 9 kind of killed it and even then it was hard to keep up with the more vocal (read autistic) generals. We kind of had a more relaxed pace with things but the whole board generally requires constant posting.

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A big element that's easy to overlook is crisis management. The "I'm killing everything yeah" powertrip is a short lived appeal, the real fun of the game is being that only competent soldier who has to run the entire battlefield to keep shit from fracturing into a million pieces.
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samurai legends 2 was my first and favourite

my mind cannot be changed it is the best version of the games

It's a little messier than that as it also marks who the pilot is and what was going on at that time.
>so one of which gotta be inaccurate
Different points in time

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Fe:w is one if the better games despite the cloned moveset, so no a great example

Yeah, you want to be moving towards something. Bailing out your buddies, opening checkpoints, stopping messengers, etc. You're goal is always to kill lotsa dudes but you want to kill lotsa dudes for a reason.

I could see why people would complain about that yeah. But to be fair, DW7 and 8 have more linear maps, where you generally have to beat someone to move to the next zone and often have some of your important generals stay back, unlike the bigger, more open maps from previous titles where you could pretty much beeline for the boss right from the start but where the important generals would also fuck off somewhere random and risk getting killed.
I don't mind getting a bit more variety in the map designs if it comes with less babysitting, but it's true that some maps in the PS2 titles actually managed to do both. I suppose DW9 could have gone back to the old approach with the open world and whatnot, but, err, I guess it did not? I still haven't played it.

FEW hamstrings itself out the gate by being to focused on nothing but meme shit nu emblem crap.

>Are /m/ fans really autistic?
Is the pope really christian?

I really wish 9 where good. On paper I love the idea of it given you something of a break between killing swaths of enemies to explore a bit. And I thought 9 Empires might be where that could happen. Really give you a chance to get out there on foot and explore your empire. That kind of thing. But no.

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Couldnt give less of a shit about the setting in my musou. I dont care about the 3 kingdom even after playing 20 games there.

>the breakdown at 2:05
You got me.

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>Empires
>Play as Vagrant/Merc to complete all the individual missions
>Serve a Lord
>Make way up to General
>Take over as Ruler
>Wipe out the entirety of China except one more region
>Final battle
>Defect to enemy
>Rinse repeat

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Everybody has something they really like or hold passion with user. That's why we make and post in threads like these

Is the playable map actually that massive? How do you get around? Horse?

>Why would fans of a thing want to see their favorite characters and mechs in this crossover of the thing. Especially when going off the beaten path of the series actual narratives to explore fun what ifs and alternatives is a major draw.
You don't even need to be an expert to understand this shit.

I've heard people say that it's because the OVA is overall short on conflict but it's not like the first time ZZ showed up it had a lot of material either so I don't buy that.

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Yes, it's fucking huge and you run around with horse or fast travel points. Just a shame it looks like a PS2 map.

I love this.