How did we reach the straight swords = strength and curved sword = dexterity standard in videogames?
How did we reach the straight swords = strength and curved sword = dexterity standard in videogames?
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With a Rune Scimitar
it just makes sense
>Skill = dex
>Exotic looking
>haaaa you gonna need more skill for that son! look at that fancy thing!
curved swords were used by lightly armored soldiers
>this is the Shamshir in EldenRing
So fucking disappointed, wtf were they thinking
Yo I think I have that exact sword
asked this question to an expert guy at a medieval exhibition once
I'll tell you what the guy told me
>Straight swords are made for straight strikes, are heavier usually not very sharp, you use them to bonk into armor
>curved swords are much lighter, much sharper, but you need to slice the opponent, say connect with opponent and pull it back to the blade slices the flesh if that makes sense opposed to a normal strike. These are usually a lot less durable and pretty usual in armored combat because it's useless once the blade loses its sharpness and requires dexterity to cut through exposes spots like back of knee, armpit, crotch.
Guy went on to say a lot more cool stuff about them but that's what I remember.
Real combat is way too complex to accurately depict everything you can do with any of these weapons, their different roles and the many fighting styles. Not to mention that straight and curved swords come in different shapes, sizes and weights that can shift how you'd want to effectively use them.
Instead, they focus on giving these types of weapons specific roles to make choices matter and facilitate certain builds and in general themes and archetypes.
There's no such thing as a dex weapon. Maybe urumi or some shit but that's about it.