Enemy designs that people would make fun of if they were in DS2
Enemy designs that people would make fun of if they were in DS2
They basically are.
DaS1 is the definitive rose tinted glasses game.
It's the worst soulslike game from have ever made.
these guys are ludo
People make fun of DS2 enemy designs?
They're consistent with the rest of the series, what's the problem?
Nigga how the fuck is DARK SOULS "Soulslike"? It literally is the fucking thing that anything called "Soulslike" is compared to.
That'd be like saying The Last Supper is "Da Vinci-esque".
People shit on Dark Souls 2 for a variety of reasons, because it’s the popular opinion to do so. Nevermind that most of said reasons apply to the other Souls games as well, making them look like hypocritical retards.
Here's the funny thing: The concept art for a lot of DS2's enemies? Fucking phenomenal. They look cool and interesting and have lots of promise. The actual game design and execution of them? Fucking abysmal in every possible way. Objectively there is not a single good enemy in DS2.
Nigga how the fuck is NEANDERTHAL "HUMAN"? It literally is the fucking thing that anything called "Human" is compared to.
That'd be like saying The Last Supper is "Da Vinci-esque".
>soulslike
zoom zoom
Back to bed grandpa. dark souls is a bad game now take your meds
Everything in Elden Ring
it's still miles better than ds1 enemies
They are a really good enemy
They are very easy once you git gud, but so what?
>ballsack monsters
>good
bullshit, people like ds2 designs
it's the gameplay and world design that's mostly dogshit
The world design meme criticism is the absolute worst. It actually made you feel like you were on a journey even if the areas didn't magically connect to eachother.
you mean the asylum demon?
No, that would be Dark Souls 4: Open World Edition
love these guys honestly, i was glad to see them make a return in ER
World design is a meme.
Gameplay is absolute broken garbage though that feels out of a C tier game.
I didn't have issues with the normal mob designs though, the boss designs do get memed on alot though because they were mostly just boring armor dudes.
>but other games...!
It's the design. Ds2 armor dudes were giant hunks of badly rendered metal that just look like giant hunks of metal, consistently throughout the game.
In ds3 the dancer vs vort vs gundyr, all the them felt very intentional with their designs. But in ds2 you just get fat dude in armor with big weapon 15 times and it gets old.
I have complaints that I would liked to have seen more monsters and not as many dudes in armour, but it's more of a preference than an issue with the designs themselves.
I mean, not really?
Aside from having some ugly washed out colors (which ds3 then further saturated), about every enemy in Ds2 looks like they came straight out of an MMO. Darklurker, the giants with their fat shoulders and skinny waists, Smelter Demon, Old Iron King is literally a cliche balrog demon, etc. etc.
Dark Souls 1 was unique because the art direction was a Japanese spin on Western dark fantasy. You wouldnt find something like Smough's Armor in a typical European setting
Dark Souls 2 on the other hand looks like it copied everything from WoW. The fact that they changed the iconic skinny "beef jerky" hollows into rotting green zombies tells you all you need to know.
No. Demon's souls is the OG "souls like" game, dark souls is just demon's souls 2.
Holy shit its Ranni.
chad ranni
Their design is great though
Dark souls 1 is boring as fuck and you STILL need to look up guides to make the game seem difficult(it’s not)
I just circle strafed the stupid spider bitch and poked her to death, all of a sudden the next boss REQUIRES you to glitch him through the wall. Shitty ass game series
Thing Japan GOOD literally
Ds1 is unique and interesting!
>gargoyles
>minotaur
>anime dude in armor with muh curse
>generic twink and big guy combo
>anime girl with a scythe
>a dog
>hydra
>dragons
>more dudes in armor
Let's be honest user, outside of a few bosses with interesting design twists like the gaping dragon, DS1 is just generic western mythology
luv me queen
luv me 'ammer
'ate undead
simple as
Truth, but imo what makes dark souls 1 and 2 stand out is how grounded it is. Which for some reason has become exceedingly rare in fantasy settings
3 and beyond the anime flipping and dumb acrobatics are all over the place.
>the next boss REQUIRES you to glitch him through the wall.
What the fuck are you talking about?
darklurker is a king's field reference
Ceaseless discharge if I had to guess
Yes, but that would make that user sound like an idiot.
Actually, I can't imagine what else he could say that wouldn't.
Very disingenuous post. The fact that you think O&S are somehow generic because of a trope is hilarious.
>Ornstein has a unique lion-styled helmet, red plume, and an armored kilt
>Smough wears armor designed to make him look morbidly obese, the armor has bare feet and the helm is so big he has to see out eye-slits in the chin
How is that generic, again?
Reminder.
they are adorable and i love when they go into guru meditation (trying to kill their own kind) when you throw crystal daggers at them
Souls 2 bros...
>b-but the minute design in DS1 makes it super interesting
>oh that other game though? It's just dudes in armor. Who cares about any of the specifics or unique traits
I get that it's a shitpost but they forgot that __Doom 2 is actually better than the original
The rest is pretty funny, though
What makes these MMO tier?
>belly flops on you
epic character designs bro, keep it up, proud of you
this shit is boring as fuck
>lmao beastmen from DS2 are so dumb
>NOOOOO TERIAKY IS A GENIUS AND A MASTERMIND HIS GAMES ARE AMAZING AAAHHHH I'M GOING INSANEEE
>he can't distinguish WoW elephant people from creepy scheming snake people
Fume Sorceresses are GOAT and the enemy on the right was thankfully redesigned for the final game
>The Mastodons are WOW because... Well, they just are OK??!
NTA but can you seriously not see why people find them similar
fromsoft occasionally outsources to pajeets and for the sake of their art department i hope this was the case
DS2 graphical style is very clean and "unpolished", so it resembles an "MMO" because of that. It's not a concept issue. It's not anymore "MMO" than DS1 or DeS. Even Elden Ring if it had the same graphical style as DS2 would be called "MMO-ish"
How long did it took you to realize Dark Souls 2 was actually Kino and all those armchair critic on youtube were retard?
A few years back for me. Playing the King's Field games also made me appreciate all the homage in dark souls 1 and 2 more.
You make no sense shut the fuck up
Sorry meant for
>It's not a concept issue
It really is. You don't see Blizzard tier designs in DS1
>Sorry guys, this mask slightly resembles the ones from our gay ninja anime so you can't use it!
this design is fine but as usual it's ruined by ugly asf animations and ugly rendering
Literally just block their attacks and counter.
Seriously shut the fuck up. They don't remotely looks like your dumb fucking blizzard MMO that no one gives a shit about. They are designed similarly to King's Field enemies.
Just please, please fuck off from this thread.
I know it's a hard concept but actually play those games instead of spending your life on Yea Forums making shit up.
>You make no sense shut the fuck up
you are just stupid
The only thing that mars the imp statues is that they're largely a recycled hollow slave/thrall from DS3 with no meaningful changes to their moveset, but now they're resistant to certain damage and you can make them go haywire with crystal daggers, this is what those thralls should have been all along.
wait what? crystal fucks with their behavior?
Crystal Daggers make them go berserk and they will shift aggro to whatever is near them, so you can use it to make them kill each other or other enemies near them.
what the hell had no idea about this. is there any hint/indication about this in game? or just people experimenting?
>pajeet enemy designers
>add an elephant
Like pottery
crystal dart description, it also fucks up wolf golem