Well?

Well?

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The Saturn. It was over before it began.

The Saturn fucked up SEGA's goodwill in America THAT bad

it was me

Why'd you do it user?
Why?

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memecast lol

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If Sega of America didn't prematurely kill the Saturn and didn't nuke every JRPG from coming to America the Dreamcast wouldn't of been rushed out the door and had the more powerful GPU that the Gamecube ended up getting.

The Saturn. As a kid I didn't even know about it and the first time I've ever seen one mentioned in an AVGN video I thought it was some mysterious unreleased console like the Sega Pluto

Shame it died
Arcade ports were phenomenal
Except for 3rd Strike's for some reason

Sega was always doomed. Snes outsold the fuck out of it because it was simply better+way better games, etc.

The PlayStation 2. It didn’t help the PS2 was also one of the first DVD players to hit the market.

sega fucking over their own fanbase by releasing multiple consoles and expensive addons in a short period of time
being extremely underpowered compared to upcoming competitors

The Saturn was incredibly hard to develop for, and it failed completely in the European market too. It only did moderately well in Japan, and even then, it was the worst selling console there as well.
I love the Saturn, but it just didn't have a chance. Too expensive, too hard to develop for, and lackluster promotion.

I DID IT LIKE THIS
( 0 .

The SNES also came out a full 2 years after the Genesis, and on top of that, the games quality was VERY subjective. The Super Famicom certainly had a significant problem with quality control, just like its predecessor.

Is Segagaga good, Bros? Napple Tale is decent. Should get a rerelease

No it didn't

The pic answers the question; Sega did.

It’s stabbing itself in the sides with two swords, actually, meaning it was killed by two swords

Anyone remember the Dreamcast magazine?

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Sega killed it with their infighting.

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As it turns out, making your console share pretty much the same architecture as the Famicom makes it pretty damn easy to churn out shit games that you've already been churning out for years prior.
Also, for humor, yes. The Super Famicom came out 1990, the Mega Drive 1988. 2 year gap. Of course it'd be technologically superior.

Too bad the CPU was so bad that the Genesis literally did better 3D with its two processors than a custom made SuperFX chip combined with the 6502. Blast processing actually proved itself here.

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SoJ and SoA.

The Saturn.

Sega CD was $300? Imagine being a sega cuck lol.

I always forget that you europeans have no clue what happened in the gaming world from the 70s all the way up until the mid 2000s and just make shit up as you go.

People like to blame the Saturn or the 32x or whatever but the truth is the Dreamcast was never gonna do well on its own. Sony had successfully built very strong relations with 3rd parties, allowing it to easily get exclusivity deals and otherwise be the de facto platform for all games nevermind that it also had some great 1st party games of its own, whereas Nintendo had its strong lineup of popular exclusive 1st party franchises that they had built up since the NES days. SEGA had Sonic and basically nothing else, its attempts at building a strong 1st party lineup were lacking and the kind of quirky experimental games that Dreamcast fans loved SEGA for don't move consoles. Add to all that the fact that being first to market by a wide margin also meant having less powerful hardware, thus even if 3rd parties had wanted to they would've had significant trouble porting mid-late gen games to the machine. Which makes it extra funny that all the people who unironically think SEGA should make a Dreamcast 2 also imagine this would result in SEGA making the same mistake twice and producing a bunch of quirky offbeat games rather than the kind of cinematic platformers people actually buy consoles for; I mean yeah it would be totally in-character for them to make the same mistake twice but it would also be what finally kills the company.

I love how you immediately assumed I was European, as if I wasn't from America or something. Fucking dumbass. I did my research before coming into this thread because I was looking into homebrewing for the SNES earlier.
Also, Europe was MORE than aware of what the fuck was going on from 1986 onwards.

Originally they wanted to sell it for 150$ but a couple of problems arose. Firstly, they needed to install NEW 68k into the Sega CD because the one in the actual Genesis was too slow, especially without an interrupt line. The other problem was the TurboGFX-CD, which was rumored at the time to increase the RAM from 0.5 MB to 4 MB, so Sega moved to compete with that, going from 1 MB to 6 on the CD. The result was having an overly expensive and hard to work with addon.
By all accounts, it is no Famicom Disk System.

Leftists, niggers and trannies. As usual.

Seethe euroshart

best games in the catalog were arcade game replacements when arcades were already on their last legs as skeeball ticket scammers

You know, I'd go a step before, and say the 32X. That was the first real canary in the coalmine. Releasing a console add on like that literally days before the Japanese Saturn release? Sega didn't know what they were doing.

How does living in the middle of Arizona make me a fucking European!? God you're fucking insufferable, have your (You) and never post again.

PS2, piracy, and the mounting debt incurred from high R&D costs and selling the console at a loss

Last reply, schizo

I'm also monitoring 598063904, 598030990, and 598047014, so no wonder I'm being late trying to reply to things at 11:06 PM.

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Is this the thread were we repeat false knowledge verbatim from some journalist/youtuber who only briefly checked wikipedia and took it as gospel? Anyway,
>IT DIED BECAUSE IT HAD NO DVD PLAYER :)

Technically, neither did the Xbox and Gamecube.

So, arbiter of knowledge, why did it die? Clearly you have the answer.

The Xbox had a DVD player.

You couldn't play movie DVDs though unless you had an Xbox DVD movie playback kit, which is why I specified technically.
The Gamecube has something similar with the Panasonic Q, but why would ever want to own this thing outside of collector's value?

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No? Like, the OG Xbox was my first DVD player, and it worked fine. Didn't need anything, that I remember.

Oh waaaaaait. I think maybe you needed to use a special controller, or something? But I got the Xbox in a Costco bundle that had one already, so I didn't even think about it.

ultimately, sega's problem was that they weren't very diversified as a company. every company is going to have a rough couple of years sooner or later (wii u, early ps3, early xbone), but what differentiated sega's competitors is that they followed a multi-pillar strategy so that the company's finances could be buoyed by some other business when their consoles weren't doing well.

sega had this in the past with arcades and to much more limited extent the game gear, but by 1998 their arcade business outside of japan really wasn't what it used to be. had they successfully established themselves as an ISP or saw more success in the handheld market, sega might've still been around today as a hardware manufacturer.

Huh. Wonder if it's on later models or something. You needed to plug in an Xbox DVD movie playback kit on mine, because while the Xbox was DVD compatible, they didn't want to give royalties per console to the the DVD forum. They just moved the codec onto an overglorified USB stick and called it good, since they'd only need to pay royalties on that instead.

Don't forget the Nomad! Honestly I feel like the Nomad was the canary here, not the 32x.

It was the Sega Pico that did them in.

Themselves mostly and Playstation. Sony played dirty but it's on them if they didn't adapt and fought back.

The infighting between the US and Japanese branches is the real culprit.

>IT DIED BECAUSE PIRACY! :)

>soul is just a buzz wo-

Did console comapnies used to make it difficult to develop multiplats by haivng difficult to work with hardware?

Devs just had to work. That was the start of enabling lazyness you see today.

Yes and No. In the case of Nintendo with the N64, their official stance was that the N64 was complicated "for good reason", and that it would "weed out the bad developers". Obviously they never went near that approach again even till this day.

In the case of Sony it was just Ken Kutaragi's hubris. Don't like it? Think it's too tough to get anywhere? Too bad. My way or the highway.

youtube.com/watch?v=Ar0KojxIvmQ

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sega gonna sega.

at least we got the dreamcasts successor. the XBOX. I still think Microsoft should buy sega, and rebrand xbox as the MASTER SYSTEM.

$300 in 1994 money. the average SSI check them was $428.

Adjusting for inflation, the Sega CD is literally more expensive than a PS5. The originally intended launch price of the CD at $150 was still offensive, but significantly better. That's about $291 today.

LOL

>Le inflation meme
kys. The only thing it matters is the current price.

It would have been even more of a dead end had they just made it a simple cd player addon for the genesis. The Sega CD was trial by fire. Japan never really wanted it, they were only forced to because other companies were putting out half-baked products and the technology as hot shit.
If you read stories from people in SoA and even SoJ who worked on it, it was a painful process. They did put it something that would have been a good platform had SoJ actually cared about supporting it properly though. That and you just can't get away from the realities of splintering your userbase with addons. The 32x just shouldn't have happened at all though.

I have to cut them some slack. After all, it had more power than your average home computer and even PC back in the day, so it wasn't like the inflation-adjusted price of roughly $581 was in TOTAL vain(notably, 6 MB of RAM vs the high end business computers being 4 MB of RAM for THOUSANDS of dollars, see link at the end of the reply), but Sega's usage of the addon still sucked. The thing really could've taken off with more support, in my opinion.

books.google.com/books?id=WVAEAAAAMBAJ&lpg=PA1&dq=infoworld&pg=PT73&hl=en#v=onepage&q&f=false

Well, when dealing with a currency like the USD, inflation can be used to determine the actual buying power. In the end, it is BUYING POWER that matters, not the current price.

>The Saturn was incredibly hard to develop for
Not this bullshit again. Just take a look at the incredible Japan only library of the Saturn. So many great games that were never localized beause SoA was more preoccupied with shitty sports games meanwhile the PS1 was ushering in the weeb revolution.

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