What keeps Sega from making good Sonic games?

What keeps Sega from making good Sonic games?

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Their ego, apparently

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The fact that sonic was never good

...

Everyone at sonic team is in their 40s and 50s

they really had the fucking audacity to put a number on this piece of shit

Part of it is that Sonic Team is always trying to rush a Sonic game to meet some kind of big sales deadline. Both 06 and Boom were rushed for Christmas, for example

They also don't seem to be capable of making any console work except Sega ones for some reason. It'd truly bizarre how different Sonic Asvebutre vs Sonic Adventure DX is

Boom was a Big Red Button game, not a Sonic Team game

Fair, but they were still told to rush the game on top of all of the other fuck ups like a sudden engine change they were forced to do

Sonic 2 and 3 are not only good they are *the* best in their genre.

Their ego is both inflated and really fragile:
- Taxman and Stealth both contributed to the creation of THE definitive versions of Sonic 1, 2 and CD.
- Despite their success, SEGA refused to port both Taxman and Stealth versions of Sonic 1 and 2 to modern hardware for years.
- This left PC players with the option of paying to use roms of the older inferior versions and an emulator or simply just pirating them yourself for free.
- For consoles, SEGA chose to outsource to an entirely different party to make the SEGA Ages build of Sonic 1 and 2, both of which are vastly inferior to the previously mentioned Taxman and Stealth versions.
- Taxman had a working proof of concept for Sonic 3 & Knuckles working on the Retro Engine which he presented to SEGA.
- SEGA expressed having zero interest in it entirely, even if we argued the Original Soundtrack being the problem, SEGA had the prototype Soundtrack on their rom for Steam, so it's not like that was a huge issue.
- Despite the success of Sonic Mania, which had Taxman and Stealth both work on it, SEGA was reluctant to work with them again.
They sucked up their pride recently as of say last year, but at the same time they're charging a lucrative amount for Origins and even if it's successful like Mania, it'll probably have the retards at SEGA be reluctant to work with Taxman and Stealth yet again.

Yuji Naka being a massive cunt probably didn't help their case either.
He was allowed to run the show for nearly 14 years, and ended up dipping when Sonic Team needed him the most.

>The fact that sonic was never good
This is just post Sonic 06' revisionism. People used to get excited for Sonic games because they were mostly good. The dark-age tainted Sonic so hard that the old games got retroactively tainted.

There's a reason the line is Sonic was never good.

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Also forgot to add something regarding Mania...
- Despite the reliable nature of the work performed by Taxman and Stealth with Sonic 1, 2, and CD, SEGA tried to pull a fast one and wanted to commission only 4 Stages for Sonic Mania, similar to Sonic 4. Luckily enough, there was enough mediation with some help from Iizuka where SEGA caved in to the finalized product.
SEGA really is full of retards.

Sonic Forces had like 5 years after Lost World and it still came out mediocre af and feeling rushed from how short and simple it was, and how off the physics felt. At least that one wasnt outright broken

Other part is that Sonic Team has no talent.

>What keeps Sega from making good Sonic games?
>posts game from literally a decade ago
Try harder OP

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Touch miso gajin.

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>pre Sammy merger games : 1, 2, CD, Spinball, 3&K, 3D Blast, Jam, R, SA1, Pocket Adventure, SA2, Advance trilogy, Heroes
>post Sammy merger games : Shadow, 06, Secret Rings, Chronicles, Black Knight, 4
there's your answer

Even that game was average. Level design was shit and whomever decided to constantly place springs that launch you backwards and kill your momentum should be shot

The fact they decided to put a number on what was originally a mobile game

Worth noting Kishimoto (infamously responsible for Colors, Lost World, and Forces) also came from the Sammy side

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>Level design was shit and whomever decided to constantly place springs that launch you backwards and kill your momentum should be shot
t. Filtered retard
The whole point of classic Sonic games is to get good at the mechanics, learn the stages, and avoiding obstacles. Sonic isn't about just holding right and going fast. It's about getting good so you can go fast.

There's a reason that all the games from Sonic 1 to Sonic Adventure 1 have slower low paths for newbies and higher paths for skilled players that allow you to complete the stage quicker if you're good.

Sonic Team

>1, 2, CD, 3&K, 3D Blast, Jam, R, SA1, SA2, Heroes
Sonic Team did a consistently good job with the series from 1991-2003. I enjoyed all these games, despite some being better than others

I'm afraid you are extremely wrong on this point. Sadly the hold right to win and gotta go fast memes are both exactly that, memes, and you have to actually play the game and get good at it to succeed. I'm sorry if that's too much for you.

I'm currently playing a 3d sonic game for the first time in 15 years, sonic generations. Holy fucking jank. Half of the gameplay is fighting the controls. And this is supposed to be one of the better ones? I'm really looking forward to the memefest when frontiers inevitable turns out to be a trashfire. These guys can't even release a polished linear game, and now they want to go open world?

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I grew up with the classics, user.
I understand that they were trying to recreate the feel of 1-3 and CD, but they overdid it. And I didn't enjoy it.

Just because you suck at a game doesn't make it "jank". Generations is one of the most polished and least glitchy games in the series.

So you're still a filtered retard

Incompetence and a lack of people with any talent aside from the animators and composers. If I were Sega I'd be throwing money at any fangame that had any sort of promise and make it a reality. It's free money.

People have different tastes. Stay mad.

Jank is the wrong word, all of the boost-to-win games just control like ass.

Download Robo Blast 2 it's better than any of the 3D shit actually made by Sega.

I hesitate to recommend replaying Sonic Adventure 1, but I recently played through Sonic's story completely for the first time and it's actually great. I know everyone likes to say it's glitchy and it does have it's glitches, but at a certain point the controls, camera, game feel, and everything just clicked. I got good and trusted the homing attack and it's fucking great.

Megabased

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You like games that don't challenge you. That's fine.

All 3D Sonic is like that.
>Hold forward for a loop
>Camera shifts on its own
>Controls shift in accord of camera view so you fly straight off the loop
>What you're suppose to do is hit the boost pad and not touch your controller to not fling yourself off the level
The 3D games are very disappointing if you're use to the 2D games.

Sonic Team is basically a collection of retarded gorillas who don't know what a computer is. Or how to develop games.

DX is glitchy, dreamcast version is fine.

>SEGA was reluctant to work with them again.
Prove it.

Japanese people would rather stay on a sinking ship than be saved by a FIRTHY GAIJIN PIGGU.

Nihon pride is a hell of a drug.

Adventure saga and Heroes are good (especially with nostalgia goggles). Shadow is average, yet fun in a mindless sort of way. 06 is when shit hits the fan

Their lack of understanding as to why Sonic is fun. Now it's just a "hold X to fast" simulator.

When was the last time you played through Heroes and Shadow? I used to feel exactly like you but after going back to them recently I can't believe I ever tolerated them.

I think it's from fans screeching about games not being fast enough.

>Anyone good quickly leaves Sonic Team to work on other games
>Remaining talent is stuck rushing Sonic games out the door, only seriously slowed down with Forces
>Trying to satisfy everyone despite nobody being able to agree on what Sonic should be like, leading to the series reinventing itself every few games
>Overly sensitive to journalists who hate Sonic as a concept and will shit on it no matter what
>3D's Sonic focus on absurd speed made it harder and harder to design detailed, complex levels until they eventually gave up
>Sega of Japan's incredibly fragile ego leading to decades of spitefully shooting itself in the foot the moment westerners outdo it at anything

finished Heroes recently with Team Sonic. I know how to finish the stages relatively quickly. It was enjoyable for the most part

This. Heroes is pretty insufferable in terms of how baby's first sonic game it is.

Chris Chan was singlehandedly keeping Sega in business by buying literally anything with Sonic's face on it.

Now that he's in the nuthouse, Sega's gonna have to up their game.

I can argue that the majority of the fans have no idea what they're talking about either. Remember when the hot-button issue was that Sonic had too many friends?

isn't their ego what got them kicked out of the console hardware market

>Remember when the hot-button issue was that Sonic had too many friends?

You know what's funny? The movie provides a perfectly logical explanation for why Sonic would have so many friends. He grew up in isolation, of course he craves companionship!

ironically, it's harder than SA1

Bickering between East and Western branches basically made them shoot themselves in the foot

This. I'm so glad I played the DC version the first time around.

No you aren't, ignorance is bliss. Now you have to remember that every single fucking port ever made after the initial release has been of the DX version.

The Japanese branch would just stick their fingers and go "RARARARARA" every time the American branch said anything.

*stick their fingers in their ears

>Remember when the hot-button issue was that Sonic had too many friends?
At the time that was a legit issue, considering Sonic Team thought said friends should always be tied to some alternate gameplay style.
For whatever reason they couldn't grasp that said critics didn't have much of a problem with multiple characters in the Advance and Rush games, where everyone just plays like a variant of Sonic.

Even if that was the case and it isn't. Heroes is just tedious and handholdy.

Only because it's so broken.