Why do people pretend that the DS2 dlc is a massive improvement over the base game? this shit fucking sucks

why do people pretend that the DS2 dlc is a massive improvement over the base game? this shit fucking sucks

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Because everyone parroting that opinion played the SotFS downgrade and thinks that the base game in OG 2 was as garbage as it was in that.

If you don't like dark souls, you don't like dark souls. It's okay. Don't gotta make threads about it.

Fuck, I really wish more people were aware of just how shitty the changes in SoTFS are. Random mini bosses thrown in everywhere, mobs and ambushed dialled up to 11, it's total garbage.

Shulva is the best level in the series.

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Terrible game, terrible DLC. It doesn't matter.

At this point it's just so that people have something to talk about

SotfS is the final version of the game and according to the devs it better represents their final vision for how the game should look. Whether you like it or not, Dark Souls 2 will forever be judged by it's state in SotfS because that is the official version.

yeah but I don't care about the devs or the game's reputation

in fairness as I understand it getting sotfs is cheaper than buying original 2 and all the dlc separately.

Boss were so grounded You had to memorise moves where you feel so one with the character
He killed me so manytimes after many many tries i got ultra instinct I removed all clothes and my character clothes we fought nude i didn't lose 1 hp But after killing fume knight. I had such joy but also emptiness. Seemed like i lost my something. That's when i realise you need somebody to sneed your feed. Otherwise what's the point to it all

DS2 doesn't have that immediate draw for me the other souls games do. Something about its atmosphere and design is actually actively off-putting to me, I couldn't make it through more than a few hours.

Well it's objectively not a downgrade, the devs built it as an improvement. If you don't see it that way that's simply you being lulled by the vague allure of the game in it's pervious unfinished state and then getting upset when you're abruptly snapped back to reality when confronted with SoftS as it proves the parts you liked about the original were just a fluke unintended by the devs.

I don't like the ice world but if you hate the cool Zelda dungeon and the cool volcano dungeon then you are literally retarded.

Guess the devs are dumb then cause the fluke was better than their vision lol

It's one of my favourites, that's for sure. Peak atmosphere, great visuals, interesting level design.

>fucking sucks
>massive improvement over the base game
not mutually exclusive

ds3fag cope

obsessed

Oh great another green level. This one costs extra.

I like sotfs way better. And the dlc is amazing so i don't know what op is talking about

>and thinks that the base game in OG 2 was as garbage as it was in that.
I haven't touched the DLC for 2, the original sucks enough on its own. that's all I know.

Filtered

Trick question as both the base game and dlc are great

Sen's Fortress > Painted World of Ariamis > Shulva the Sunken City > Central Yharnam > Subterranean Shunning Grounds

>be me
>play DS2
>go to the DLC area
>have to fight an invisible tiger
>he rapes my ass
>deinstall.exe

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respectable ranking

Ignoring the 0/10 areas like before blue smelter demon, gank squad and snow desert, as all DS2 apologists do, the DLCs are a 7/10, that IS quite an improvement over the base game. They just pretend DLCs are a 10/10 like they pretend the base game is anything over a 6/10

vanilla ds2 + season pass > the other games >>>> scholar of the first romhack

Ds2 cucks were desperate to find any way to defend ds2 and the dlc is technically better than the absolutely abysmal base game. Somehow we've now gotten to
>its actually the best content in the whole series!!!
Which is fucking comical.

DS2fags be like
>the DLC fixes DS2
DS2fags when you bring up that Artorias of The Abyss saves the second half of DS1
>nooo it doesn't count if it wasn't part of the core game

The second half of Ds1 doesn't need AotA to be good.
In fact Tomb of the Giants, New Londo and Duke's Archives are all better areas than Oolacile and the forest. It's only a step up in endgame boss design.

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The archives is just projectile spam from all directions and you know it. The tomb is just okay if you can tolerate the darkness. That said i've not played the dlc (ps3 version, can't be bothered to get remastered until servers are fixed) but I have a hard time believing it has anything worse than seath's library of misery.

I enjoy playing ds2 but I'm not stupid enough to think the dlcs aren't garbage with the most dickish enemy placement and level design in this series. The bosses are fine mostly, the king's pets can fuck off though

Hey guys I totally thought scholar was a downgrade, really, this is a totally legitimate opinion, now please give me lots of (you)s.

>archives is bad because it combines enemy design with environment design to create a unique encounter with various ways to approach based on build
>tomb is bad because it fundamentally alters how you play by restricting your vision while giving you many ways to alleviate the darkness at the cost of your headpiece/offhand/spell slots ect
The people who dislike these levels just want different coloured backdrops to fight enemies in. The only real issue with the poorly defined second half of Ds1 is the way the late game areas tend to spider out rather than spiral in, and Lost Izalith of course. (Which is just an inferior Blighttown.)

here you go sir, have a (you) for having a based and objectively correct opinion

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your opinion is the reason ER is litered with copy-paste catacombs with ds3 thralls hiding behind every corner
get better taste you fucking shit, annoying =/= fun.

>wanting varied areas with unique design = wanting the copy pasted areas with the same design
Kek neck yourself tard.

thralls ganking you is not unique design you fucking braindead retard.

my problem with archives is it likes to put the projectile spam at flanking angles so no matter which target you prioritize you take potshots, and even sometimes from angles/positions you just can't reach. The jail portion is fine, the caves themselves are fine once you learn where the floors are, the actual library part is pure bullshit.
as I said regarding the tomb its fine if you can deal with the dark. I'm just a bit salty about it because I'm doing a zero weight run, and fun fact all the light sources in the game are tied to weight (there is no zero weight catalyst for the light spell) so I'm stumbling around in the dark with no fix. The area itself is fine. I can't recall if there's a fixed lantern anywhere for the player to grab but there should be one if there isn't though.

I never once mentioned ER, Thralls or ambush encounter design you schitzo mong.

This thread proves ds2 was ahead of it’s time. Filtered so many casuals.

Jesus christ it's like talking to a brain damaged child
The area you're talking about is thrall gank with ranged enemy spam, which is pretty much the one and only area design that fromsoft knows how to make. You are the drooling retard that keeps eating it up, and that's exactly why they thought it was acceptable to spam copy paste gank thrall catacombs all over ER.
Do you understand now you little faggot or do you need to be spoonfed even more?

You just don’t get the game

I like the Archives because it presents you with a unique challenge,
>Mages placed on far balconies who can teleport between locations and buff other enemies.
Instead of 'get to the end and fight every enemy' you think about how to approach, who to prioritize, when to fight, when to push and when to retreat. Better than stuff like Undead Settlement, Ringed City ect where the environments are just combat gauntlet in a large space one after another until you get to a bonfire or boss.
There is a guaranteed lantern spawn in the Patches pit btw.

Everything about dark souls 2 is bad don't listen to the group of 5 or so defenders

This
I still can't believe how many people seethe so many years after

not that guy but thralls are a specific enemy type in dark souls 3 which also exists in elden ring as imps.

Sunken cost fallacy. Honestly, DS2 is the only Souls game I couldn't finish. It's just so annoying.

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>Tomb of the Giants, New Londo and Duke's Archives are all better areas than Oolacile and the forest
imagine believing this lmao

I played vanilla and it's still my favorite souls game out of the trilogy

Archives is not a gank fest retard. It's the one area in the game which specifically focuses on initially unreachable ranged assault.
Praising an instance of combined enemy design + encounter design to create a unique challenge =/= being accepting of ER catacombs.
Catacombs aren't even similar to Archives. You can bumrush archer imps in 99% of encounters whereas in Archives you need to pass covered ground in order to reach the mages.
ER tombs are full of ambush traps, Archives is not.
Try playing the game before speaking to me, smoothbrained secondary.

After playing Elden Ring I was thinking of playing DS2 and DS3. I already beat DS1 so should I just skip DS2 and go to DS3?

>unique design bad
>linear combat gauntlet good
Go play trash souls 3? Or ideally an action game which can actually support the gauntlet design.

You're painfully stupid.

no don't skip it, don't forget about DeS either

Retard cope.

Alright, you convinced me user.

Imagine defending the game where this was the norm

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Why?

>ranged weapons
>magic
>throwable consumables
huh this guy never even laid a hand on me wtf