Majority of multiplayer games has shifted to a f2p game as a service model

daily reminder that literally nobody gives a shit about fightin games. they're fun as fuck, that is true, but the fanbase as a whole is rather small

Fighting games fags will keep buying it and the passes. All of the passes.
Point me in the direction of a F2P fighting game that's popular. Anywhere. Ever.

>Point me in the direction of a F2P fighting game that's popular. Anywhere. Ever.
en.wikipedia.org/wiki/Brawlhalla

You realize that there are tons of games that are F2P without P2W?
Those games get by for selling entirely cosmetic items.
Now cosmetic skins can still give a player the advantage sometimes on accident when the skin designers fuck it up. League of Legends shows that one, but direct stat boosts or extra I-Frames wouldn't exist in that regard.

Fighting games are strange. Why not just pick the most busted character you can and just spam it over and over?

mk11 is one of the very few fighting games that get it right. it's not perfect but it's on a tier by itself when it comes to content, replayability and justifying a full price.

Thats exactly what people that play at competitive levels do.

That's what everyone does until the strongest character gets nerfed, then everyone moves to the second strongest, then that one gets nerfed, then they move to the third strongest, and so on and so forth.

Yes, it's just a shame that mechanics in NRS games are so shit, as are the animations. If something like Tekken had content similar to MK it would be so much better, because I actually like playing Tekken.

>nerfed
this is the real issue with competitive games in my opinion.