We can all agree From should not do the next soulslike game in a open world setting
We can all agree From should not do the next soulslike game in a open world setting
I disagree.
Vistas are nice but the game suffers
We can all agree From should not make the next soulslike game anything other than Bloodborne 2
Yeah I'd agree with that. The open World segments were definitely the weakest parts of the game. From Soft's previous level design was already much better at conveying the sense of a large interconnected world while keeping progression at a steady pace. Allowing for secrets and exploration without too much tedium.
Don't care as long as it has a 6+ player cap and invasions.
I think it is you that suffers
From Soft's titles are full of moments where you're at one point of a map, looking over. up, or down at a massive castle or tower far away in the distance and having the sense of it being your destination and later finding yourself there and being able to look back and see where you came from and the path you took.
This isn't impressive. In fact it's a pale imitation because the only thing between you and the object is an impassable void or a small sparse pathway you ran through and took no notice of.
I thought the open world was okay but it doesn't ADD anything to the game. If anything it just pads it.
This is the last souls
Try being more mindful of the journey, and less focused on the destination. This mindlessness is your fault, as you are seeking the dopamine rush of the next phat lootz or sparkly boss fight.
Elden Ring has the best world design since DS1. All they had to do was make it about half of the size and it wouldn't have felt like so much was reused so heavily.
The worst part of Elden Ring is the combat desu.
The first playthrough is super long because of the open world, afterwards though you just b-line it to the items you want.
>Try being more mindful of the journey, and less focused on the destination
That's literally my point you benighted little twit.
Yes, no more horse
Won't it be like ds3 again where the "land is converging" or some shit? I've never played bb or demon souls so I don't know how those games did it. DS1 just has everything way too close together to make sense but it's old
Kino. I just got to the part where you look out from the platform at the top and can see to where you're taking the picture from. Really gives a nice visual sense of the journey and how far you've come. Not sure what that other user is going on about.
I feel like I missed so much shit on my playthough, not ready yet to do NG+ but I do like that its not going to be the exact same when I replay it and have lots of places I havent seen yet
Open world is shit and a meme. Open world games should be banned from existence
Yeah, I like Elden Ring and think they did the open world thing great, but I don't want every game of theirs to be like this from now on.
ive had a blast on concurrent playthroughs, especially with knowledge as to where i need to go to get specific items for my builds
Don't give up, skeleton!
I disagree, Bloodborne is a perfect piece of art that ties up all of its loose ends. Anything more I think would detract from the delivery of this first game. Unless it’s bloodborne kart
every fromsoft game will be open world now and everyone will try to copy them
This game has blown up bigger than any other their other titles, is much better regarded, and even on Yea Forums is ridiculously popular.
But they should stop because a shitposter on Yea Forums doesn't like popular things?
could this be a friend?
Once they get over being mad about this game being popular despite breaking the mold of other open world games. But they won't copy the right parts of the game.
It'd be nice, yeah
They should revive kings field
Both those pictures have the pc looking at some monument, but you don't approach those monuments from where the PC is standing. In the underground picture the spot the PC is standing, the land bridge, and the temple are all totally disconnected from each other and accessed by different means on the map, they just all share the same visual space but remain separated.
Elden Ring does not give the sense of "Wow look how far I've come". More often than not you just feel "How the fuck did I get here". The over reliance on teleportation doesn't help.
>bloodborne
>perfect art
Lmao. Is BB truly the only things snoys have?
Who here just likes the parkour bits?
How did it break the open world mold?
Is that a heckin skybox? Oh boy I can't wait to wander and teleport to another underground area from a completely unrelated spot!
I beat it once then made a new character, then another, and then another, and I'm about 2/3 through the game with those other 3 characters.
And still I'm running into new shit. Still each character is practically playing a whole new game and having whole new experiences. Still I'm finding alternate paths in stormveil and other legacy dungeons. Still I'm running into new catacombs and quests and characters.
It's so damn big that even when you're trying to rush it for a PvP character you end up finding new shit you missed or just didn't realize you forgot to look into. I didn't discover the fucking 4 belfries until my 4th time exploring the fucking lake. I don't know how I missed a whole fucking mountain. Somehow I'd always get distracted by something in the lake and go around it.
And every time I fight Radahn I like the fight more somehow and I hated it the first time.
Open world is just lazy padding for games. You play an open world game for two hours, half that time is just running round doing nothing or getting lost. It’s a Jewish trick used by devs to charge you full price for a game that actually has very little content (disguised by giant open spaces with NOTHING in them).
>10 minutes to travel to boss fight
>boss fight 3 minutes long
>10 minutes to travel back
You got 3 minutes of actual activity out of 23 minutes of being in the game. Retards think this is ok.
This just proves Elden Ring is for idiots who can't notice basic things. It's a shallow and superficial game.
didn't answer my question
So you can complain about that one too?
Mostly the same features that breath of the wild had. Here's a big map with vague large objectives and not specific order you're required to do them in. Here's a thousand things populating this map and the tools you need to explore it. Here's lots of weapons to make the exploring feel fun and rewarding. Go do what you want.
Somehow having a detailed quest log, markers guiding you around, notices to "explore here more" just take away from the actual fun of an open world. It feels smaller for it.
One point I heard made about it was that the Japanese devs differ in how they don't seem to care if you miss content. Like the western philosophy is "if we put it in the game we don't want you to accidentally walk passed it or not know it's there, we need you to know you're missing something there." But then these Japanese games will actively hide shit in obscure places you might only ever find on accident without a guide, but it doesn't matter, because someone will find it and it will be more rewarding exactly for being so well hidden.
This. The game would be ignored on old (real) Yea Forums. The game is literally normie/Reddit tier. But since Yea Forums is basically Reddit 2.0 with everyone posting in both places and on twitter and discord. It’s shilled here nonstop
>shallow superficial argument lacking in content
are all your complaints just projection?
>
>thing I don't like is reddit! Not real Yea Forums! Not true board culture!
gay
How new are you?
agreed or at least smaller in size
>calls everything reddit
>the boy who cried newfag
How old are you?
Absolutely. Goddamn I hate riding through caelid and liurnia just to get to the actually great legacy locations.
Answer the question.
Nothing of what you described was unique to BotW or Elden Ring.
Been here your entire 12 years of life.
Most open world games nowadays treat the player like a fucking retard. Elden Ring gives you a vague direction and leaves the rest for you to figure out.
only because you played neither but formed your perceptions of the games on Yea Forums posts by shitposters like OP who just want to whine about "popular thing".
I'm on the other side, I obsessively combed over the map. I have 200 hours, never beat it, and I'm lvl 100. I can't really be bothered to finish the game. Leveling doesn't offer any meaningful difference, the numbers get bigger but the basic technique remains largely the same. It's contradictory to an open world game to not become more mobile and capable in the open, otherwise, the giant map you need to navigate becomes a chore. It's a good looking chore, but still a chore.
example:
>I just made it to Lake Liurna
>I can go right, there are monsters there that are big and do big damage.
>I can go right, there's a boss.
>I can go straight, were I find weaker groups that are still dangerous.
That's pretty much it. It's a giant map with some dungeons and enemies of varying strength littered everywhere. If you want a technical dungeon crawler, great, but the open world doesn't add anything here.
They have a massive line of sites of grace telling you where to go to progress.
If that makes you feel better about not having anything meaningful to say then I suppose I'm happy for you.
there shouldn't be a next soulslike game at all. it's been the same fucking game since 2009 and it's been milked dry.
open-world shills say that EVERY open-world "game" broke the mold. they also always either refuse to elaborate or describe the same shit every other open-world "game" does and pretend it's revolutionary.
I disagree. I played BOTW today and I was already drawn in and felt like exploring. It's roughly the same (except that Link can interact with the world in more way, magnesis/chrono-lock, climbing, etc) a world with some dungeons, bosses and palette swapped enemies all over... but BOTW actually lets you breathe. There are points where you know you are safe and you can just walk around exploring. ER is constantly pressuring you to be careful, watch your step, you're getting invaded. Even when you are overlevelled, enemies can still kill you.
Also, the quest log, 'markers', are not active on the HUD, by all right the HUD is about as cluttered as ER is.
In any case, ER just doesn't ever appeals to me "Lets see whats over there?!"
I know what's over, it's a fucking skeleton snake that spits poison, or a dragon, or a giant, or whatever. I get it.
The catch: Bloodborne 2 is open world.
We can all agree that From should just move on from Soulslike games at this point.
>tfw getting to altus under 20 minutes
feels good
>tfw getting to level 45 in under 15 minutes
feels good
Nah, but we can all agree you are a faggot.
You must be retarded
What year will the next From Software game release in?
This was such a nice view they had to use this aesthetic again in Raya Lucaria Academy.
You're just retarded, user. Even if you think leveling up is useless, just the standard universal defense and status resistance increases makes leveling up worth it until like RL170. If you're comfortable with every aspect of your current build at RL100, there is literally no reason not to pump your vigor to 99 with any extra runes you have just for the extra survivability. Elden Ring is a JRPG at its core; stop trying to pretend otherwise.
>Elden Ring does not give the sense of "Wow look how far I've come"
Speak for yourself. Not all distances are measured in feet and yards. Mohg is the last piece of optional content I did, so to look out from the balcony at the back of his boss room onto Siofra, one of the earliest areas, and to realize that I'd already seen where I was now standing from below, was a bit of visual synchronicity that I found quite satisfying, and it was no doubt purposeful. I don't give a shit if I didn't access the same area the same way both times, or had to teleport to get to Mohgwyn Palace.
open world games are always shit
I HATE OPEN WORLD GAMES I HATE OPEN WORLD GAMES