Okay Yea Forums, let's play some Xcom. First post decides where our base is.
Okay Yea Forums, let's play some Xcom. First post decides where our base is
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africa
Africa it is, next 8 posts name our guys
Zimbabwe fucklon
Beef McLargehuge
Michael Jackson
Duke Nukem
Dick Hardcheese
American
The Rakist
Meeso Ronery
Nigger McFuckfarts IV
Op gobbles chodes
Team's looking pretty good. I don't know what I'm doing, should I just wait till the first bit of alien activity? Or should I be doing base management stuff immediately?
Buy 3 shotguns
I don't see shotguns in the shop
get Medkit research going asap, they're useful both on missions and as extra funding if you make and sell them from the workshop
it's been so long since I played the OG I kinda forget. I would probably plan out what you're going to want eventually, think about getting an extra hangar or 2 because you're going to need them.
Buy more rookies, scientists and spare weapons, then wait in geoscape until an UFO appears
shotguns are from mods, they're not in vanilla
MC Ride
sell all pistols and buy enough rifles to replace them.
Randolph P. Checkers
Alright, done all the base stuff, lets find some ayys
I get filtered by X-Com every time I play it. Am I just suppose to ignore the terror zones and night missions in early game?
I'm a complete newfag to old XCOM but are pistols not useful? I swear they've saved my ass a couple of times when i don't have enough time units to use a rifle
If you don't have much experience, yes
On the other hand they're FUN and you should try to clear them anyway
Got our first contact
Could you show us all the soldiers' stats? It'd help determine who should be doing specific roles
Spoilers contain the cheese, exploit responses.
Terror. Go to the mission, land, then immediately leave. You lose less council points or whatever it is for at least showing up.
Night. As long as one of your ships is actively flying towards a target, it can not expire. Swap between skyranger/plane to run the clock until it hits daytime
You're usually better off doing full auto every time instead of single shots, even if the accuracy is much lower.
Never ignore terror missions. It's much better to enter them and immediately abort than to miss them entirely.
For night missions bring lights and throw them.
oh baby
Oh pardon me, I missed the original launch of these so I’ve only played open xcom variants
Sure thing
NTA but I never knew that second part, thanks for the advice
Nolike Ayylmao
This is stupid. Soldiers are expendable enough that just letting people do whatever at the beginning should be fine. Not like if anybody's gonna be good at anything.
Only little bitches do that, are you a little bitch user? Grab a light and throw it like a man.
I've just realized that I forgot to load the transport with the rifles we just bought. So two of our dudes are gonna be unarmed.
yeah, was starting to think it was just gonna be pointless flooding
>caring about your rookies when they haven't even fought yet
Don't worry, they can just pick a weapon from their fallen comrades
Soul youtu.be
>Grab a light and throw it like a man
That's what I've been doing dumbass, I played every night mission I got using flares and also lost a fuckload of people because aliens would hang outside of the light area and snipe them anyways, plus half my rookies had shit strength and throwing accuracy and couldn't get them where I wanted anyways.
Send the unarmed fellas ahead to scout and soak up reaction fire.
Speaking of, never move out on the first turn. Enemies will start with full AP and they will open fire as soon as they see you.
You want to pop a smoke grenade near the entrance each time and wait the first turn out, then move out turn 2 after they've spent their AP moving.
They can be the vanguard
We landed next to a farmhouse it seems, I've moved everyone up to a wall to kneel behind it. Sent the unarmed dudes up ahead, time for the ayy turn.
Could this be a UFO?
nah couldn't be
Nice to see you placed them all in a get-mowed-down formation.
The vanguard are dead, but at least we managed to bag our first alien.
acceptable losses
We lost one more soldier, but we gunned down two of them in exchange. Michael Jackson is gonna check out the UFO.
Remember auto shots are always better than aimed shots. Snap shots are only last resorts for when you're out of AP.
Bullets are an actual physical object and the game calculates their trajectory and determines collisions with other objects, aliens or terrain, to decide if the bullets hit or not.
Thing is the hit rate is only the chance the bullet will follow a most direct trajectory. The bullet might be slightly misdirected and still manage to hit the targeted alien, but the game would consider that a miss for the purposes of giving you a hit chance.
In other words, chances to hit are actually higher than shown, and shooting more bullets is always better than firing a single accurate one. Specially since most bullets deal random damage, and it can go as far down as zero, even when they hit.
There's five seats, but we've only found three aliens.
Found an ayy in the hedge maze
All of them are dead, but MJ is wounded, do we pull out?
leave no man behind
MJ must live
this, someone has obviously never named an entire squad to have them murdered on the first mission
leave MJ if it puts everyone else at high risk, they are just a rookie.
We don't have anything to heal his wounds
If he had minor wounds he should be able to survive
Here's our score. Duke Nukem, MC Ride, and Randolph P. Checkers were all killed in battle. They will not be forgotten.