Where do I start with 3d modeling?

Is Izuna the only competent ninja?

Attached: 1642107056407.webm (1184x662, 1.81M)

gotta admit it's not the cleanest or best either.
I usually just go for what is enough to do the job.
But generally you want to follow curves.
for example the geometry around the chest on your character should form circles and not be rectangular.

Attached: wireframe.png (1787x770, 1.72M)

just rip the models yourself and do it