Enemy Nations is an old (1996) city building RTS. It has single player, a few basic missions and a global conquest mode vs the ai (which is actually challenging).
It also has multiplayer and no player limit. It's super old so it could support tons of players in a game. And it's abandonware so I just just link it.
The world is circular, so you can go in any direction and end up where you started. The maps get bigger as you add more players. I created a local game with 20 ai players and it seemed pretty damn big.
This looks like a clunkier rise of nations or empire earth. What does it have over those titles?
Caleb Morgan
Looks neat. Did it ever get a spiritual successor?
Nolan Ross
how did i never hear about it
Jonathan Evans
Not really. It flew too far under the radar. When it was released the publisher went under, so they missed the christmas rush and were only able to sell online (in 1996/97)
I never played Rise of Nations. I loved Empire Earth. I'd say EE is the better and more modern game for sure.
I'm not sure exactly what Enemy Nations has better. I mostly want to have an online game for the novelty. Because it's fun to see how many players could play it, it's a a bit more like a proto-anno than Empire Earth. I don't remember Empire Earth having production chains, or resources needing to be transported, or as much variety in in the city construction.
Can you play multiplayer with unlimited ai? If not will one of you autists make a mod for that? I'd like to see what 200 players looks like before joining a discord
Chase Davis
You can do that in single player or multiplayer.
>I'd like to see what 200 players looks like before joining a discord Don't even need to join the discord really, I can post the IP here when we play an online game
not as polished, but with an interesting supply chain and the need for people who lives in apartments, with offices, and well fed with farms. Also have to keep your power generation high enough, for efficiency.