Will something else happen other than walking around the city trying to find food? Cause i am seriously starting to get bored here, the atmosphere is decent but thats pretty much all there is to it and the NPCs you meet have barely any character, does it get any better than that? Feels like playing a David Lynch game but worse
Will something else happen other than walking around the city trying to find food...
don't get filtered, OP. it's going to pick up after the first day or so and then, if you really wanna achieve something, you'll have to do much more than just looking for food.
I will keep pushing for now i really want to like this game
No.
The game is basically walking and talking.
The controls are janky af.
The combat is garbage
The graphics are subpar and the performance to get the rendering right is dogshit. its a poorly optimized turd
The story is vague and cryptic therefore appeals to the idiot who think by liking it he will look smart infront of others but he will only look smart to his elk meaning the fellow vtards.
Soundtrack is shit
And a lot of reused assets.
And then, fanboys of these games dare to talk shit about other popular games.
The absolute state of contrarian faggots.
How far are you?
The shit starts to hit the fan on day 3. That is where the other elements are first introduced. From that point on, the city will get increasingly dangerous, and the tasks you are expected become more interesting.
With that said, this IS a resource management game, first and foremost. With time being the most precious resource you have to worry about. All other elements are only extensions of the resource management. Combat is an extension of how well you maintain your gear or how many of the single-use items you have at your disposal, stealth is a matter of time investment, food of ballancing risks between losing saving on food at the expense of making yourself more vulnerable, or playing it safe but having to spend more on food items, looting of how much immunity boosters and tonics you have and waging them against the potential loot yieds or good trades you can get in infected districts.
The single most important feature of the game - through out the bullk of it - is trade. That is the one mechanic you really need to master. Learning when and what to trade in and out, as well as when to eat and rest, is the entire difference between competent, and needlessly tragic playthrough.
If that does not sound like enough to you, be warned because that is what the game is almost entirely about mechanically. It has a lot of depth and challenge to it, and you can get significantly better at this game by learning the ropes, but there aren't any other significant gameplay systems. Just constant resource management, time-management, and on rare occassions, optional combat or stealth.
The story gets a LOT more intense though.
>Soundtrack is shit
youtube.com
youtube.com
youtube.com
Your taste is absolute dogshit, and I doubt you played it at all.
Imagine being filtered before even playing it. What let's player was it?
you'll get more problems and obligations coming your way, but food conrinues to be a slog
If you're asking that having passed the first couple days just drop it because clearly it's not a game for you.
>Cause i am seriously starting to get bored here
Keep going until a few days in when shit starts hitting the fan. If it doesn't pull you in by then, it's maybe not for you.
This.
Day 3 late afternoon is when the game switches gears, and introduces the last set of mechanics. From there on, it becomes increasingly hard, but aside from one very strange segment very much isolated from the rest of the game, the mechanic sets becomes more-or-less the same.
So to best get a feeling for the game, I'd say playing through at least a portion of day 4 to see how it all fits together is necessary.
With that said, if the settings and character don't pull you in before that, there is a good chance you may not like the rest of it. Even with the extra mechanics like Bound and their health, the entire immunity system etc... is still just more extension to the trade and resource handling.
People that didn't play the first pathologic shouldn't be playing pathologic 2
>People that didn't play the first pathologic shouldn't be playing pathologic 2
REALLY dumb take. Pathologic 2 has been designed with new audiences in mind, and does not require any knowledge of the previous game. There is no correct set order to play any aspect of Pathologic - no set order in which to play the characters in P1, or whenever you need to play P2 or P1 first.
And going to P1 first with the addage that "you need to finish it before playing P2" will just needlessly disencourage people from exploring the franchise. P2 made at least one of the routes in P1 obsolete, and frankly, makes the whole P1 an interesting, but optional thing all together.
The point is if you didn't experienced nor liked the feeling of the first game you will not like the feeling of second game either, the fact that this is "sequel" (is not), should tell people they should check out at least even some videos of the first one to get a clue of the game's atmosphere and how it will play it out.
I'm glad I clicked on this thread if only to save this image
>The point is if you didn't experienced nor liked the feeling of the first game you will not like the feeling of second game either
That is hardly true. I've seen a lot of people who could not get into the first game and finding the second one fantastic. The gameplay of P2 frankly has more in common than The Void than it really has with P1.
The settings and the tone are similar (even though even there was a pretty major shift in direction and writing alike), but P1 really plays very, very differently, and feels quite different as well.
I like this - I've said P2 makes Haruspex route in P1 obsolete and I stand behind it because Haruspex route in P1 was just clearly rushed, incomplete load of shit, but P2 does not make P1 obsolete in general, as there are aspects of Bachelor and Devotress that will be forever unique to that game, and that P2 does not want to recreate to begin with.
With that said - P2 is just a lot better actual game, and a lot more interesting narrative experience in terms of blending gameplay and story together, and that does make it pretty much liable to be recommended for a first time player.
All I think you really need is to ask around people who did play it about it, because in my experience, the absolute vast majority of fans of the franchise will give a good, honest, non-bullshiting summary of the game, complete with all the things you might not enjoy being pointed out.
You have to go back
Trying to find water, medication, ammo, save people, do story objectives so you actually know what the fuck is going on in the town and have some influence over the ending.
It's ultimately a meter management game.
Finding resources does get harder over time.
Also a big thing later on is choosing between sub-objectives on any given day. You have main story, side objectives, hospital duties, and the option to loot the plague-ridden districts, where there is a decent reward for finding a baby. Fittting all into your timeline gets harder over time.
Is the plague actually dangerous in Pathologic 2? When I played the first game I remember getting infected on like day 3 and surviving until the end by just eating a few pills and drinking a bottle of meradorm before sleep every day.
The plague looks more scary than it actually is, and I'm pretty sure that's 100% intended.
Extremely based if real
I don't know about "a lot people", but the core aspect of both games is you running around a lot and reading a lot dialogue, that's what OP is complaining about.
They improved certain things but the core gameplay is still there, if you felt the Haruspex was rushed in the first one that's because the true main game is the Bachelor playthrough and the Haruspex and Changeling are secondary next to him.
It's just weird how it's hyped up as something that kills 100% of infected after a day but doesn't really damage your health that much even when at full infection bar.
>Is the plague actually dangerous in Pathologic 2?
Yeah, it's a LOT more deadly. It actually stays true to the ingame description, which says even the most healthy adult man will die in 2 days max, while most people will die within 20 hours. That was the claim in the first game as well, but P2 means it.
It's a lot harder to GET infected in P2, as your immunity actually refils to about 1/4 automatically after a few ingame hours, and the tools like the clothes are more efficient, while tonics are also more readily available.
But once you are infected, it's a death sentence unless you spend a "miracle" as the game calls it. No amount of anti-biotics will save your ass, they might buy you few hours tops. If you have a lot of healling items (which you should not have, they are a waste of resources), you can buy yourself maybe another 5 hours tops. Then the health drain just outpaces whatever healing you have.
So yeah. DON'T get infected in P2.
I'm managed to make it through the game on my first run with only one infection, and that is... story-related.
>but the core aspect of both games is you running around a lot and reading a lot dialogue, that's what OP is complaining about.
Have you ACTUALLY PLAYED Pathologic 2? Because no, it's not. The core aspect of P2 is resource management. The game is a lot faster - movement is no longer a chore, but resources are a CONSTANT problem. In a way, I wished P2 would give me the respite of just having to walk for long times, because compared to what P2 does, that is veritably comfy and calm.
Not in P2. In P2, it really is as deadly as they present it. In P1, it was a breeze. I've spend most of that game infected and just barely having to worry about it.
But in P2, the infection acts and grows a lot faster, deals more damage, and there are no specific-effect anti-biotics, so no way to just slow the infection down. Everything now lessens infection at the cost of your health.
Does the game run well on a ps4? I love Pathologic 1 but my laptop can't run Pathologic 2, i have a ps4 but i remember it being quite a messy adaption when it was released on console.
>The core aspect of P2 is resource management.
Are implying that wasn't the core aspect of P1 too, because you would be wrong. You move around, manage resources and talk to people, that's the entire game in both.
>Does the game run well on a ps4?
Unfortunately, no. Both console ports are barely playable, they are terrible and it's a horrible thing that I can't excuse no matter how much I fucking love the studio.
They have absolutely unacceptable performance issues and virtually no work was done on them since the release - due to the extremely poor reception the PC version had, and the studio entirely running on fumes, the console ports were abandoned after release, no additional optimization was done to my knowledge.
The game will load for upwards of one minute EVERY TIME you transition between interiors and exteriors. It's unbearable. As much as I hate this fact, it's PC or bust. Even the PC version does not run very well.
>Are implying that wasn't the core aspect of P1 too, because you would be wrong.
You would spend less than 1/10th of the time on these mechanics that you do in P2. Yes, food and meds and ammo were resources you did have to manage, but they were TRIVIAL compared to the amount of prominence they have in P2.
P1 was a walking sim with a bit of resource management. P2 and The Void are entirely resource management focused games. It's a pretty big shift.
Ah well, will play it then when i eventually upgrade to a better pc. I don't mind a bit of jank but having to wait a minute to get into or out of a house sounds like torture in a game like pathologic. Thanks for the reply.
I heard the game was actually really easy to break and the only reason why people think its hard is because the only people who played it were bad at the game
It's safe to assume by now that Bachelor and Changeling routes will never be released?
Yeah, it is. You also get major stutters when transitioning from cell to cell - the streaming system basically does not work at all on consoles. Sorry to bring bad news, but there is no sense in lying about it.
That is half-true. There are ways to semi-break the game, yes. Some strategies give you riddiculous advantages. They are not COMPLETELY easy mode, as they do come with their own set of risks, but on my third playthrough, I have managed to be so swimming in resources that I had basically enough stockpiles for the entire game on day 5. Literally with enough food and meds to last me for the rest of the game.
With that said: you WON'T discover them on your first playthrough, and there are still aspects of it that will present challenge.
The game is good at screwing you over - it does it often and deliberately. Unless you don't know exactly what is coming and when, it will ABSOLUTELY catch you off guard and make you pay. That is by deliberate design.
Even more importantly - this game is made to make you psychologically stressed out, more than it is to be hard to beat it. In fact beating it -in some capacity - is very easy. It's just that A) it does not FEEL easy, and B) as the game goes on, you will find out that you'll set up some goals for yourself that you WILL want to achieve, even if they are not integral to beating the game. And those will be challenging at times.
So the game is not hard to beat, but it is hard to beat it and feel satisfied with your outcome. And while there are techniques to break the challenge more, they are impossible to figure out on your first playthrough. You'd have to get the game spoiled rotten if you'd want an easy run first time playing.
So there is a lot of complexity and nuance to how the game handles difficulty. It's smart system.
But people who claim they got "stuck" did not get actually stuck in the game, they just got frustrated and coped out because they did not feel in control enough.
>It's safe to assume by now that Bachelor and Changeling routes will never be released?
No, but I would not be too hopeful either.
Aside from the unquestionable economic impact of the current situation on the studio, they also did a very brave and very stupid thing, that may have zero consequences, but also might get the core members send to prison for the next 15 years.
It's impossible to know and say. They do this for their own goals, not for money. The studio can always get back together no matter how bad economic situation gets, because these games were never their primary source of income.
However, their... strong moral stances may cost them dearly. I don't know - it's hard to judge what things are like in Russia right now.
Members of the team were drafted for the war. Whatever updates the game might receive, it's probably going to be an entirely different team. Personally I think a fan mod is more likely at this point.
Man I love pathologic 2
>Will something else happen other than walking around the city trying to find food?
organ harvesting, performing medicine, scavenging through infected houses, the shitton of quests that are everywhere. The game is one of the most content dense out there so it's hard to believe you aren't b8ing
youtu.be
minute 15:55 is when the kino starts
Sorry, I hate women, that's all.
>Members of the team were drafted for the war.
No, they were not. A) half of them are women, B) the other half has either been through their military service already, or have avoided it due to bribing the medical staff on the comitee. Meaning at absolute best, Dybowsky and the male staff are RESERVES, not recruits.
And more importantly, there is no war happening. This is not me repeating propaganda, this is a legal issue. Russia has not yet officially recognized that they are in war, which among many other legal effects, makes sending recruits AND RESERVES into warzones illegal.
They still do that, but they only use recruits that are currently in the state of having their mandatory military service done - and even then it's done in very small amounts, because again - technically speaking, it's illegal and it does not look good.
If they do what most of us expect on the 9th - officially declare war - then recruits will be eligable to join the war, and in the future, reserves MIGHT be summoned as well. But it's unlikely the latter will happen, because summoning reserves would be a PR NIGHTMARE.
the issue here is really the declaration of condemnation of war in Ukraine the studio published on both FB and Vkontakte literally days after invasion begun. The english FB version is still online.
Which might be ignored or just overlooked. But it also might be punished by between 2-15 years of prison, depeneding entirely on the mood of whoever will be judging it.
>No, they were not. A) half of them are women, B) the other half has either been through their military service already, or have avoided it due to bribing the medical staff on the comitee. Meaning at absolute best, Dybowsky and the male staff are RESERVES, not recruits.
I hope you're right
>condemn invasion in social media
>get sent to prison
What a nigger country Russia turned out to be
>game has mostly positive reviews
>only 10% of players even bothered to complete the game
This should tell you all you need to know. It's a game for contrarian 2deep4u types.
>I hope you're right
I am right about them being either unfit for military duty, or having the status of reserves. There is a stict law about the age in which a man has to undergo the mandatory military service. All of the staff member I know are too old. They either had the service already (and thus ARE only reserves), or they avoided it. I know Dybowsky has a history of serious respiratory illnesses, so I suspect he never served in the first place, and is likely unfit for military duty all together.
Other people, like Mushroomer, absolute went through the service.
What I may be wrong about is the summon for reserves. It's unlikely - it's very hard to keep the population on your side when you start summoning 35+ old fathers of families into military service, when the last time they had training was 18 years ago. But Russia is a very insane place now.
It's almost certain that new recruits - the ones that are starting their service this summer, and those who were supposed to be finished this summer - will be shifted to Ukraine or Moldavia soon though. That will require Russia recognizing the war legally though. Which is the most likely course of events for the upcoming big celebration on 9th.
But they will have to exhaust the entire recruit pool before reserves are summoned.
great non sequitur
say publicly that you support russia dear amermutt, see what happens
If a game is story based but only 10% of players wanted to see the story to the end it is a shit game.
I won't get sent to prison. A better example would have been saying "I hate niggers"
user, most people don't finish most games. This is a well documented problem. Dark Souls turns into a student project at the end and people still call it one of the greatest games of all time because they never got past anor londo.
Pathologic 2 is particularly difficult, so this problem is aggravated
>What a nigger country Russia turned out to be
We always knew Russia was like that. This really was a matter of time. The world was just pretending not to see where the country is going.
You cannot be legally persecuted for expressing your support for Russia anywhere in the world safe for Ukraine, for obvious reasons.
You'll lose respect of others, and you might get into problems in some fields where certain principles of apolitical behavior are expected - those being sports in particular - but then again the same trouble was raised when people used these platforms for their support of BLM. It's just a matter of general agreement that in these areas, any direct support of political movements or views are considered against the spirit of the competition.
None of what you said is wrong. The conclusion I reach is that both Dark Souls and Pathologic are bad games.
So your criterion of a game's quality has nothing to do with the game itself. It's entirely based on how many people gain a certain fucking achievement in said game?
That is a... novel way to evaluate games. And by that I mean you might be a complete idiot.
So it turns out that you, too, can lose your job, attitude towards yourself because of a different opinion on the conflict on the other side of the planet.
If such a conflict would be in your country, it would be like in Russia 1v1. Or remind you of cold war spy hunting
config edit that helped fps for me, in case you faggots haven't seen it yet
Pathologic_Data/boot.config
set these vars
"gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1"
I have played them both and I can say both games are bad. If a game is praised by everyone but barely anyone bothers to complete it it is at the very least grossly overrated. Pathologic 2 is a glorified survival/crafting game so I can understand why most people don't bother to trudge through it. It's so bad that some people even cope by saying it's supposed to be bad. Brilliant.
work on your reading comprehension, because you don't agree with what I said. pathologic 2 remains consistently good throughout. Players not getting far enough to see this doesn't magically make the game bad. people not finishing games but still rating the positively is incredibly common with games that have strong beginnings, and my point is that those reviews have no bearing on the game as a whole, contrary to your argument.
you keep trying to come across as smart but instead you just look like a retard because you can't comprehend simple posts
>all these bad faith non arguments
you haven't played it
It doesn't have a strong beginning either, 62% of people have dropped it before day 2.
So really the whole "how many people finish it" is complete red herring, something you use in pretense of having an objective criteria while in reality it's purely done because your own arguments for why you dislike the game are incredibly weak, and you don't want others to realize that.
Cool, cool. You sound like a very good and totally objective judge of the situation, and not like an insecure faggot at all.
Irony is that your insecurity is completely and purely your own problem. Anyone who does enjoy Pathologic will readily accept and even stress themselves that it's a game with very niche appeal. Adult people don't have to make up excuses or feel bad about not enjoying it. You however, just completely needlessly told us all how insecure about disliking the game you really are.
I'm saying the lack of people bothering to complete the game should be the first redflag that maybe all the praise it gets isn't genuine. This is a thread about OP being confused as to why this game he has presumably only seen been spoken positively about is actually crap. OP shouldn't feel bad about disliking the game because clearly a lot of the people who pretend to like it don't. It's crap.
>I'm saying the lack of people bothering to complete the game should be the first redflag that maybe all the praise it gets isn't genuine
it's a redflag that applies to every game ever made
I didn't read the rest btw
not an argument when the amount of positive reviews fits well within the number of people that have gotten through the early game.
God Hand and Umihara Kawase have filtered even more people and both are better than whatever your favorite game is. Same goes for Pathologic 2
This is seriously the worst fucking game, and the retard of Yea Forums are pulling a long-con prank by pretending to like it.
GOD that insecurity. Have you ever considered talking to a specialist about.
Nobody is trying to make OP feel wrong. Pretty much everyone just says "Give it a bit more, you may have not seen everything, but there is a decent chance the game just isn't for you." Nobody is belittleing OP for not being invested, people are genuinely just trying to be as informative as possible.
That just you, further projecting your insane insecurity about the game. And your whole finish rate argument is laughable, and would be laughable for ANY game, even ones nowhere near as polarizing and inaccessible as Pathologic is. Completion rates mean nothing. The highest completion rate for a story driven game I've seen boasted about was 20% for TLOU2, which is a piece of shit storywise, and questionable in accuracy too.
Average completion rate by achievements sits usually between 10 to 15% for most games, Pathologic 2's 8% imago achievement rate is hardly extreme, especially considering the nature of the game, the fact that you don't get the achievement if you change the game's difficulty, and the fact that it's cheap and highly pirated to the boot. Fun fact - Factorio's rocket launch achievement rate is 12%, and it's one of the best games of the last decade.
All of this attempt to quantify game's quality by achievement rates is a joke, and a very sad crutch you should not need in the first place.
10% is a low completion rate. And that's on the easier difficulty. The intended difficulty only has 6.7%
The performance and load times were so shit that i was unable to enjoy the game, its actually shocking how much the game is praised while having such shit performance with mediocre graphics on top of it + it controls terribly
Not really, but it's kinda funny how much insecurity it invokes in you people.
Are you projecting when you accuse others of insecurity? You keep saying it but I am not sure what there is to be insecure of.
The controls are entirely fine. The performance is not as great as it probably should be, but it runs fine on most average PC's. If you had played the console version, then see above: they are bad, nobody pretends otherwise. Both console ports are an absolute disaster, that is true, but nobody pretends otherwise, and people will go out of their way to warn you about it.
As for the rest of the game - Pathologic is very unique. Some people won't like it, but those who do, will generally like it a LOT. There is very little middle ground here, because what Pathologic does, it does it incredibly well. It cates to a very specific audience, but it absolutely excels at that specific goal.
For people who will get invested in the game, technical issues will be secondary, because compared to what the game does do well, they really are trivial, and have relatively small impact.
That is just the nature of this project, and all other games done by this studio, except for CARGO. They have a unique vision and design philosophy. It resonates with only some people. But when it does, it resonates a lot. There are no games really comparable.
That is just something you'll need to learn to live with.
path2 fanboys confirmed for skitzo russian simps.
Its shit on purpose......THEREFORE ITS GOOD