Why did 3D platformers die out for so long?

Why did 3D platformers die out for so long?

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platformers are one of the worst genres

Their still dead lol. Only one that matters is Mario.

Probably has something to do with all platformers being trash that even the dumbest tendo consumers are tired of.

It's hard to make a good one, and there's not much financial payoff when you do. That's why 9/10 3D platformers from back in the day were cheap shit.

No that's jrpgs.

Mario odyssey and galaxy are some of the highest rated games of all time.

They never did?

2005 – Psychonauts
2005 – Ninjabread Man
2005 – Anubis II
2005 – Myth Makers: Trixie in Toyland
2005 – Sly 3: Honor Among Thieves
2005 – Codename: Kids Next Door – Operation: V.I.D.E.O.G.A.M.E.
2005 – Ty the Tasmanian Tiger 3: Night of the Quinkan
2005 – Pac-Man World 3
2006 – Daxter
2006 – Over the Hedge
2006 – Ruff Trigger: The Vanocore Conspiracy
2006 – Over the Hedge: Hammy Goes Nuts!
2006 – The Legend of Spyro: A New Beginning
2006 – SpongeBob SquarePants: Creature from the Krusty Krab
2006 – Nicktoons: Battle for Volcano Island
2006 – Sonic the Hedgehog
2006 – Kao the Kangaroo: Mystery of the Volcano
2007 – Rock ‘n’ Roll Adventures
2007 – The Legend of Spyro: The Eternal Night
2007 – Crash of the Titans
2007 – Ratchet & Clank Future: Tools of Destruction
2007 – Super Mario Galaxy
2008 – Ratchet & Clank Future: Quest for Booty
2008 – Crash: Mind over Mutant
2008 – Tak and the Guardians of Gross
2008 – The Legend of Spyro: Dawn of the Dragon
2008 – M&M’s Adventure
2009 – Ratchet & Clank Future: A Crack in Time
2009 – Jak and Daxter: The Lost Frontier
2010 – Super Mario Galaxy 2
2010 – Jett Rocket
2010 – The Kore Gang
2010 – Epic Mickey
2011 – Ratchet & Clank: All 4 One
2011 – Sonic Generations
2011 – Super Mario 3D Land
2012 – Epic Mickey 2: The Power of Two
2013 – Sly Cooper: Thieves in Time
2013 – Sonic Lost World
2013 – Pac-Man & the Ghostly Adventures
2013 – Tearaway
2013 – Super Mario 3D World
2014 – The Last Tinker: City of Colors
2014 – Woodle Tree Adventures
2014 – Pac-Man and the Ghostly Adventures 2
2015 – SpongeBob HeroPants
2015 – Tearaway Unfolded
2015 – FreezeME
2016 – Warden: Melody of the Undergrowth
2016 – Ratchet & Clank (Remastered)
2016 – Lucky’s Tale
2016 – Scrap Garden
2016 – Bound
2017 – Poi
2017 – Macbat 64
2017 – Snake Pass
2017 – Yooka-Laylee
2017 – Skylar & Plux: Adventure on Clover Island
2017 – Crash Bandicoot N. Sane Trilogy
2017 – Super Lucky’s Tale

literally 2 decent games there

Nobody but a few developers could even develop good challenging 3d playforming. They all turned into just 3d shooters with some jumping like R&C

Normies

Because they kept doing gardenbox crap

3D platformer is less common as a standalone genre because it's the backbone of the majority of 3D games made today. Even a a lot of games you'd never consider, like Dark Souls with no real jump ability manages to be heavy with 3D platformer inspiration with it's massive focus on navigation of a 3D space with verticality, Dark Souls 1 is just Banjo-Tooie with an action twist. Risk of Rain 2 is another good example, sure, it's an action roguelike first, but scaling the world efficiently and quickly to get all the powerups you can is a decidedly platformer-based design decision.

On top of that the entire open world genre are just 3D platformers. Elden Ring is a platformer, Breath of the Wild is a platformer, so is GTAV. If you want an example more closely related to the 90's-00's 3D platformers that still evolves for the future the answer is Gravity Rush 2, that's the most "pure" 3D platformer from the modern age that isn't just what we did in the 90s and 2000s again.

You have to be clinically retarded to think the 3D platformer is "dead", it's 90% of the games played today.

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Most stagnated, and more importantly they struggled to provide niches not offered by other genres. Let's be honest here: nostalgia has played a big part in how platformers as a whole are handled since the mid-2000s, which is why collectathons started gaining more steam again in the following decade after people who grew up with them had grown into young adults who love to spend their own money on games that get their libido going.

The 2008 financial crisis led to investors only favoring guaranteed returns and extremely safe bets

It’s honestly kind of boggling to think how little amount of classics were born from such a prominent genre. 3D platformers were everywhere especially in 5th and 6th genre, yet the competent studios can be counted with one hand,

>2006 – RedditBob TrannyPants: Creature from the Krusty Krab
>2015 – RedditBob FaggotPants
go back

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That's not entirely true, platformers just need to be done with the list below and give a bit of their own personal touch to keep things from being bland in the future.
1) Character's that appeal to a wide range audience. (more often in a cartoonish style.)
2) Gameplay and mechanics that keep the game fresh.
3) Music that sets the proper tone. (stages, overworlds, etc.)
4) Graphics don't need to be over the top or entirely realistic but fresh and pleasing to the eye.
5) A fun or compelling storyline that motivates the player to learn/explore more.
That last one isn't so much a platformer trope but a good story tends to keep people interested.

Explain yourself now. They are one of if not the best genres in gaming from a pure gameplay perspective.

>Yooka-Laylee
Gringe

The toughest part about this list is creativity which most dev's lack or get shot down by their bosses.

>spongebob has had better video games than the video game character
Ouch.

Maybe I'm just misremembering but I honestly don't feel like there were THAT many 3D platformer franchises back in the day.
>Mario
>Banjo-Kazooie
>Crash Bandicoot
>Spyro the Dragon
>Rachet and Clank
>Jak and Daxter
>Sly Cooper
>Tomb Raider
>Ty the Tasmanian Tiger
>Kao the Kangaroo
>Croc
>Glover
>Psychonauts
>Donkey Kong
>Conker
That's 15 over the course of 2 console gens with a non-neglible amount of gameplay spread. That's less than sports, less than JRPGs, and less than shootan franchises and releases. This meme that it was by far the most saturated and stagnant genre EVER feels unfounded in my memory and when I look at the numbers. It's simply harder to make a whole ass realized world to run around in than it is to make hallways for shootman to run down, or design menus for an RPG.

By ripping off SM64 they became increasingly less about platforming and more about collecting useless crap.

Fucking Banjo can barely even jump, there's no platforming in that game.

The platformer genre was never about jumping alone user, it's about navigating and exploring a space, and jumping came naturally because how else are you gonna engage verticality in 2D?

Case in point: Snake Pass, a game that you could only classify as a platformer, features 0 jumping.

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It's more about puzzle solving and exploring than platforming.

People still make good SM64 romhacks simply because the controls are good and the platforming is fun. Nobody's romhacking snakepass because the controls make people want to kill themselves.

Devs wanted "mature" games

The market became very oversaturated and a lot of the genre was shovelware or Nintendo exclusive. 6th gen saw shooters rise in mainstream popularity, 7th gen continued that momentum and introduced a lot of people to open world games, and none of this really happened on Nintendo consoles so we have a lot of Nintendo fans stumped on why 3D platformers aren't as big of a genre anymore when it was pretty much never a thing outside of nintendo consoles and 5th gen. Even that feels wrong because the PS1 was way more of an RPG machine than a platformer one.
I also personally think part of the problem is actually the mainstream "good" 3D platformers having some of their own problems, though I'm not going to act the way some people do and say the genre is inherently bad and was just always doomed, I mean shit I grew up on Nintendo consoles so I also have a couple favorites.
I think its current place is fine, and the people who are asking for a bigger "return" than we got aren't really thinking about this realistically.

Because 2D platformers were better.

2D platformers have peaked in the form of Metroidvania's and I couldn't be happier about it.

Mario 64fags are literal cavemen. Look at this fucking post.

it's not so much that they died out as it is that the good ones became few and far between

*AHEM*

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what are you even saying, retard? mario 64 is kino

he's angry because you praised a nintendo game

Shootemups and fighters are both objectively worse

BASED

>Rare bought by Microshaft and sent to Kinekt prison after Censored Conker and Kameo flopped because nobody with an Xbox Huge was playing platformers
>AA games persisted for a while but Wii and Steam oversaturated the shovelware market and now the only two types of games are Indie and AAA
>Sony realized it was easier to make movies than games and released Uncharted, the success of which utterly obliterated AAA gaming to this day, with every AAA developer chasing cinematic gaming since it brings in casual bux, leaving no room for cartoony platformers (or much of anything else outside of shooters and SPROTS)
>Sonic's Dark Age
>Nintendo's New Super Mario Bros phase lasting for 7 fucking years and also influencing Donkey Kong and Yoshi games
We're actually in the middle of a 3D platformer renaissance, lots of AA gtames like Ty and Glover getting re-released, Playtonic attempting to recapture Rare's heyday, Mario Odyssey and Kirby Forgotten Land, and A Hat In Time
We'll never be where we were, Jak and Sly are probably never coming back, and I highly doubt Rare will ever release another 3D platformer. We'll also likely never see another try at 3D DK

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>Mario 64 hav gud jump, game gud
>user you realize there are platformer that don't even have any fucking jumping in them, right? Jumping is not the genres sole focus by any means
>MUH ROMHACKS *grabs dick*
The board, the genepool, and the world would be better off without you people

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t. hasn't taken the raypill

Rehydrated is 10 bucks on Steam is it good?

After playing Impossible Lair, I'm willing to give Tooka-Laylee a shot. I wouldn't have if I were just going by Yooka-Laylee though. They need to bring that kind of enemy design to the next game or I'll be furious.

And yet most didn't even know these games existed or were largely overlooked. If it ain't Mario its not selling big. I guess Ratchet has enjoyed some kind of success but not at the level of Mario and its like a hybrid shooter/platformer as well. So outside of Sonic, Mario and Ratchet this genre performs extremely poorly or people don't even know these games exist. Crash and Spyro at this time weren't even a blip on the radar user. The genre absolutely did die out early in the 00's years and never really came back for the most part. If it weren't for the huge nostalgia boom for Crash and Spyro with those remasters this genre would have had no resurgence at all since it has only been the Mario show really with Sonic still there succeeding but as a laughing stock and Sony having Ratchet around there as an okay at best back up IP of theirs.

The PS1's library is very diverse and I'd say that 3D platformers have pretty much the same amount of presence on the console as 2D ones had on the SNES. I think people tend to remember RPGs and Adventure games from the console more than the platformers, but it's not a hill I'll die on because this doesn't really change my argument for why 3D platformers """died"""

I thought zoomers were supposed to like the classics? I mean, I don't see why SM64 is still so popular when there are better games but I'm not complaining.

Behold

The best 3D platformers of the 2010s

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They never died, you just stopped playing them.

>2005 Lego Star Wars: The Video Game
>2006 Lego Star Wars II: The Original Trilogy
>2007 Lego Star Wars: The Complete Saga
>2008 Lego Indiana Jones: The Original Adventures[
>2008 Lego Batman: The Videogame
>2009 Lego Indiana Jones 2: The Adventure Continues
>2010 Lego Harry Potter: Years 1–4
>2011 Lego Star Wars III: The Clone Wars
>2011 Lego Pirates of the Caribbean: The Video Game
>2011 Lego Harry Potter: Years 5–7
>2012 Lego Batman 2: DC Super Heroes
>2012 Lego The Lord of the Rings
>2013 Lego Marvel Super Heroes
>2014 The Lego Movie Videogame
>2014 Lego The Hobbit
>2014 Lego Batman 3: Beyond Gotham
>2015 Lego Jurassic World
>2015 Lego Dimensions
>2016 Lego Marvel's Avengers
>2016 Lego Star Wars: The Force Awakens
>2017 The Lego Ninjago Movie Video Game
>2017 Lego Marvel Super Heroes 2
>2018 Lego The Incredibles
>2018 Lego DC Super-Villains
>2019 The Lego Movie 2 Videogame
>2022 Lego Star Wars: The Skywalker Saga

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Seeing a lot of tie in games and shovel ware in this list.

Honestly this is masterful bait, I'm actually pretty impressed

Because there's no time for it. Because we don't live in a nice, steady life in a suburb.

Why?

>Stale for anyone that's not a mega autist
>boring and only liked by annoying elitists
>every game is basically the same shit

I'd rather be a mega autist than a filthy causal.

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user you little cretin it's the fucking truth.
The world you navigate in a platformer is the focus of the genre. Do you really think the fact that Mario can jump around and there's enemies to jump on is the reason that the gaming world was taken by storm by Super Mario Bros and the NES? Or do you think it was the billion levels to explore, each filled with secrets like invisible blocks, hidden 1-UPs, secrets like the 1-up turtle and the warp zone, and challenges to overcome? Not everyone is a retarded Mario 64 fan who likes noodling around with the controls in nothing levels that look like Nintendo's first proof of concept for 3D development.

Mario 64 isn't a bad game but it's importance to game development is conflated with quality and has created a phenomena in which every Mario 64 faggot MUST comment "Game no has Mario 64 jumping, game bad" in any discussion about literally any other fucking platformer in existence. It's probably done more damage to the genre's success than anything else to be completely honest.

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Kirby as well now

This isn't good at all and shows how awful developers really are if they only know how to do a few genres properly.

Yea but let's be honest about the 64 question. There is no other 3d mario game that improved on the mechanical depth in 64. They just kept removing movement options.

Putting Nintendo aside since they're the only consistent ones, it's Indies and remakes that are essentially what's considered the 'revival', and even then it didn't take long for ones like Crash/Spyro to go back into hiatus mode thanks to mismanagement and global issues, or cases like Ratchet where it's not even really a platformer anymore.

I'll bite because at this point it'll be quick
>The world you navigate in a platformer is the focus of the genre
The process by which you navigate is, at minimum, just as important as having a good world.
Mario 64 makes navigation engaging by giving you a ton of acrobatic maneuvers, Snake Pass does it by making the basic act of moving very unique and challenging, many other 3D platformers fail to do this at all.

It was apparently never as popular as 2d platformers. Someone post the game theory guy stats on Mario....

You forgot Rayman and the absolute champs Tonic Trouble and Bubsy 3D

What really sucks about modern gaming is that AAA does not experiment with gameplay and genre bending. They are so overly conventional basically every western AAA game is a 3rd or 1st person shooter that doesn't do anything interesting with the formula. Story is a giant crutch for these people to sell their shitty games.

Based Chadow

name one good game you’ve been in, shitdow

>sonic adventure 2
>sonic generations
two more than redditbob faggot, go back

because FPS games took the center alongside the rise of online multiplayer, singleplayer titles as a whole took sort of a back seat to multiplayer games, especially shooters. It's a shame too because aside from Mario, other 3D platformers were either licensed shit or failed to catch on, even if they were good. Glad they're making a resurgence.
"games" without gameplay are actually the worst games.
>VNs (even if the story is good AS A VIDEO GAME they're not good video games)
>cinematic shit
QTEs and scripted setpieces are not fun when you compare it to organic player driven gameplay experiences, hence why games like BOTW or Sea of Thieves have some of the coolest "cinematic" moments created BY players that far surpass shit like Unfarted or spider-man or last of us, and fail at gripping ACTUAL gamers successfully.
this is an actual dogshit take since turn based RPGs can have strategic gameplay, not every jrpg is dogshit like pokemon.
this is correct
this is kind of correct but only really affected america
cringe opinion because the only 2D platformer that surpasses it's 3D counterpart is Donkey Kong which isn't fair because DK64 is rushed garbage compared to the country trilogy and returns duology. Sonic doesn't count since even the best sonic games (the 2D ones) are mediocre slippery garbage.

These are the correct takes to have and if you disagree you're a faggot, nigger, and your mom does not love you.

>The process by which you navigate is, at minimum, just as important as having a good world.
And if your

Mario 64's movement is one of the most deep mechanics ever conceived and romhacks taking advantage of that is one of god's greatest gifts to mankind but the world of Mario 64 simply doesn't account for it or push the mechanical system to it's potential, Mario 64 has flat level design and more water levels than any other platformer I've ever played, Mario 64 is a great platformer, it's not an amazing platformer. I'd rate, at minimum, Super Mario 3D World, Banjo-Kazooie, Banjo-Tooie, Gravity Rush 2 and Spyro the Dragon 1, Snake Pass, Portal, and Super Cloudbuilt as more fun games than Super Mario 64.

Oh and also Billy Hatcher, and I dont know why you didnt put Sonic as well. Like, for real now, dont pretend like those 15 you came up with are all there was. A lot more 3D platformers came out, you just dont remember or dont even know about them

Because with the rise of online gaming, kids are far more likely to want to play what their friends are playing, unless you're talking about the under 10 audience which only Nintendo had the reach and cash to nab. Throwback retro indie shit is usually too simplistic to keep older people at a base level of stimulation.

People tire of collectathons. Point A to point B levels and progressing to the next one is simply more fun.

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Most modern ones are shit and besides mario theres no big ones.

>And if your your control scheme gets the job done and feels good in the hands it has done its job to allow the player to experience the world

There were other less popular ones like Jersey Devil and Jumping Flash among others but they just get completely overlooked and forgotten. The genre though as of the 2000's might as well have never existed. Especially after Crash and Spryo just declined huge during this time before they came back only to then die again.

>He is unable to handle momentum

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to be fair the higher level platform games are absolutely fucking INFESTED with mentally ill freaks