>BREAUH BRUH THE GAYME SUCKS AFTER YOU GETTA LORD VESSEWL >URRRRRR DURRRRRRRRRRRR I'M FUCKING GAYYYY
not it doesn't asshole. it's good before you get the fucking lord vessel. it's good after you get the fucking lord vessel. the game is good the entire time. all of the game is good. and you're a FAGGOT parroting the SAME EXACT SHIT some other guy said DA GAME REAAAALLY DROPS OFF AFTER YOU GET DA LORD VESSEL
No faggot. it doesn't. You have aids. That's the story there.
I wish they didn’t rush Lost Izalith and other endgame areas
Nathan Perez
okay you don't like izalith okay alright common sentiment okay WHAT OTHER AREAS
Wyatt Cox
No I like Lost Izalith I just wish they had time to finish it. FUCK Tomb of the Giants, New Londo Ruins is pretty cool, Ash Lake is epic, Dukes Archives is alright
Thomas Sanchez
>Lost Izalith The dragon butt area is bad and bland but the section after dragon butts is fine and comparable to any other level design in the game >Dukes Archive The real cancer of DS1. every room looks the same, every enemy has crystal weapons + are buffed by mages and one shot you. Crystal Cave is alright the run back if you die to seethe sucks >New Londo aka snipe ingard and speedrun to 4kangs so you dont have to play this shit area >tomb of the giants more like tomb of my asshole
>its a corridor with enemies and a 90 degree turn every few minutes unironically peak dark souls level design i could play this shit for decades
Angel Miller
I mean most of the areas are giga cringe especially if you dont know where youre going. >tomb of giants Pitch black with holes to insta kill you >crystal cave lol fall u ded >dukes archives I like it, but getting sniped constantly is cringe. >new londo cringe ghosts that require special weapon or an item that also hit you through walls. On subsequent playthroughs these areas are more manageable since you know where youre going but first time through, not so much.
Eli Gomez
The only bad areas are the lost izaleth where you have to walk through lava and and the tomb of giants, but the tomb of giants isn't awful, it's just weak.
Jackson White
dude you should have enough magic shields where duke's isn't a problem at that point. I will agree with New Londo/Lost Izalith/Tomb of the Giants being hallway jaughts to the boss.
Matthew Hernandez
Post-LV levels just aren't fun to explore, whilst early game is fun because solving road blocks involved some fun exploration.
Luke Sanchez
Yes, game sucked way before lord vessel
Ryan Cook
I feel like a large reason why post-lordvessel really drops in quality and feels like a chore is that it is essentially a fetch quest. The beginning of the game is just a pure adventure, you're put into the middle of this world with a vague goal and left to your own devices. Doesn't help that the most of the later areas are dead ends as well as being unfinished and sloppy.
Justin Hughes
FUCK BED OF CHAOS FUCK THIS GAY ASS PUZZLE SHIT GIVE ME A REAL BOSS
>BRUH THE GAYME SUCKS AFTER YOU GETTA LORD VESSEWL no it sucks after you beat iron golem. anor londo may look pretty but its just as empty as all the other post vessel ares
Connor Adams
New Londo feels unfinished overall imo And what was the dev's thinking with putting 20 ghosts in one building
Caleb Robinson
>lost izalith i'll give you that one but i still ike that area >dukes archive. it's a fucking library not a picasso painting. not bad area >new londo cool area >tomb of the giants didn't give an argument but it's a cool area nah you fags might as well say undead burg sucks at this point. you can! just keep playing OH MY FUCKING GOD I'M NOT FINISHING THAT POST. THAT POST IS GOING TO GIVE ME GAY AIDS. YOU JUST REFERRED TO THINGS AS CRINGE. YOU'RE FUCKING TWELVE. GET THE FUCK OUT OF HERE I DON'T WANT TWEEN AIDS WILL NOT READ THE REST OF THAT SORRY I CANNOT DIE YET. WRONG. call the fucking tranny clown ambulance we gotta evacuate this faggot RIGHT NOW. RIGHT NOW HE HAS TO GO. >you like have a checklist YOU MEAN LIKE WHEN AT THE VERY START AFTER YOU'RE DROPPED OFF YOU ARE TOLD TO RING BELL BELL ONE CHECK BELL TWO CHECK CHECKLIST. you could have explored you just CHOSE NOT TO. >it's empty!!!! it's fulla shit THERE'S A FUCKING PAINTING THAT HAS A WORLD IN IT. i'm sorry they don't have GAY CUM covering the entire place so that you could LOVE THE AREA MMMM MMM SNACKY SNACKY but it is a GOOD AREA AND YOU ARE FUCKING GAY
Hudson Sullivan
>archives + caves it sucks if you move the staircase then die. The invisible roads in crystal caves feel tedious. The boss is the most anticlimactic shit in the world. The stretch of greenland between the two areas feels bland, and the two areas could've flown into each other more nicely. >new londo + abyss its really visually uninteresting to look at except the beginning portion with the blue fire. It sucks to die to 4 kings then having to wait for the elevator over and over again >tomb of the giants this ones ok I think. I hear people complain about curse but I was never cursed (?) during my one playthrough. I love that blue stretch of cavern before you get to the boss. The dogs are a bit aggravating but theyre predictable at least
Brayden Powell
>WHY DON'T YOU GUYS LIKE ____?!?! >we don't like ___ because >UFJFJF MASS REPLY YOUR is INVALID AND DUMB BECAUSE MY OPINION IS O B J E C T I V E!!!! why do people make threads like this, why can't we just discuss civilly
Leo Thomas
The burg and the painted world are the best levels in ds1, nothing else comes even close. >you like have a checklist But they are different. Assuming this is your first playthrough and you know next to nothing about the story, the pre-lordvessel quests feel like an appetizer to the main course, the mystery of the world is still there and the goal is still very nebulous and uncertain, there's a constant feeling of anticipation which disperses the moment you are told the full-scope of the story and told to go on a large fetch quest to end the game, the mystery is no longer there and then you find out that the supposed main course is unfinished and half-done.
Nolan Morales
>it's a fucking library not a picasso painting It's a level in a video-game, neither a place to store books nor merely a static artwork to contemplate.
Ayden Ward
nice meltdown bro
Lucas Butler
it's a fucking archive in that video game which is a library. you are arguing that vidya can't have libraries and YOU ARE WRONG i think that is a you thing but you are responding nicely to my spastic shitposting so i will just leave it at that it's fun bro
Luke Nguyen
>crystal caverns >duke's archive being the same floor copy-pasted 6 times >lost izalith's dragon ass valley Nah, it sucks. Tomb of the Giants and New Londo are alright.
Thomas Murphy
I wonder if people would have remembered bed of chaos more fondly if the walk back wasn't so long
Jordan Fisher
And you get faggots shitting on the stakes of marika and asking for the return of boss walk-backs.
Luke Miller
i'm pretty sure they would still think it was a shitty, janky boss. because it is one. >YOU SHOULD BE PUNISHED. THAT'S YOUR PUNISHMENT. WASTING YOUR TIME IS THE PUNISHMENT dude the boss has seven phases >NOPE SHOULD HAVE TO WALK BACK AND THINK ABOUT YOUR STRATS
Anthony Hall
I think theyre helpful to a degree, but for BoC its obnoxious. In celeste, a precision platformer, the retries are instant, and I would find myself making the same mistakes over and over again because I just wanted to go at it as fast as I could, and there was no physical space or time to mull over what I did wrong. I could've just paused and thought, but the walk backs really force you to think. A lot of them suck ass and are a bit too long though, like 4kings and seethe
Carson Robinson
I never had trouble with bed of chaos, do retards really hate this???
Levi Sanchez
>there are people still unaware of the firebomb cheese
Adrian Williams
really? Did you cheese it? If not, did you somehow intuit what you were supposed to do, and perfectly time your runs so you didn't get swiped and die a bunch of times? I really can't fathom doing it on a first blind playthrough without dying at least like 6 or 7 times an unintended way to cheese a boss doesn't forgive it for being shitty
Julian Nguyen
I never excused it retard, it's a shit boss through and through but I'm still surprised that people are still doing it the normal way when the strat that completely trivializes it is literally a youtube search away.
Anthony Lopez
it's not about "having trouble" with it. it's about it being a gay shitty boss that sucks and isn't fun. that's the point. do you get it now tardo?
Carson Smith
>Did you cheese it? what constitutes as cheesing the boss? arrows or something? I just saw the two orbs in the cutscene and just went there, fell through the floor like twice and then though now what, and I just approached the middle, ran in-between the swipes to see the floor collapse and the I just jumped down
Lincoln James
not him but people throw firebombs at it and it gets deleted pretty fast. that's what i did
Camden Jenkins
Post Lord Vessel content is fucking based. It takes the fucking training wheels off completely and adds cool ass environmental shit that you just gotta learn to adjust to.
Tomb of the Giants is dark as shit, figure out how to light your path or fight blind.
Duke's Archives is fucking great and learning how to navigate invisible platforms in the cave via falling snow is kino.
New Londo has enemies you literally cannot fight without an expendable limited time item OR halving your health via curse so you can fight them.
Lost Izalith is the only truly weak one because lava just kills you and the only way to progress is to get the stupid ring which just makes it so that lava kills you slower. If you could just platform around the lava and the ring was actually difficult to get it would be a far cooler test of the player's ability to adapt to increasingly less favorable conditions, which is precisely what an environmental difficulty curve should look like.
Every area in a Souls game should throw something new, unique and interesting that forces you to adapt via a variety of methods or quit because you're a whining baby brainlet that can't handle the video game not holding your hand
Adam Murphy
There is a sharp drop in quality after Anor Londo. >Tomb of the Giants Objectively unfair area, where one of two "light" sources in the game is located (the other one being Solaire, if you kill him, in another one of the 4 endgame areas). It's a tiny area, but it's chock full of deadly falls, giant enemies that will push you around and will attack you from outside your light radius. It's not interesting in the slightest. >Lost Izalith I don't think I need to say much. Dragon butts, visual cancer, least interesting enemies in the game, least visually inspiring design, oh and lava floor. >Duke's Archives Somewhat decent area with a forced death against Seath, which angers me. Getting hit by projectiles from everywhere isn't particularly interesting but this is probably the better designed area in the 2nd half. >Crystal Cave Completely uninteresting gimmick of walking on invisible floors. Visually bland, very short area. Nothing interesting going on here. >New Londo Looks bland as fuck, enemies require you to be cursed or use an item to hit. One of the longest runs back to the boss after dying. Ghosts aren't very fun or interesting mechanically, aside from being able to hide in walls and hit you when your weapons bounce off. Darkwraiths are alright. Just not a very well-designed area.
Isaac Ramirez
Throwing firebombs at what? the arms? I didn't know it could take damage that way
If you clear the catacombs the last necromancer drops a skull lantern >dragon butts Unpatched dragon butts were indeed cancer, but hilarious in a way >archives Eh, I liked it, hated the music >cave Yeah it was kind of bullshit, again, hated the music >new londo I fucking love new londo
Owen Nguyen
>unique and interesting that forces you to adapt via a variety of methods for each of the areas you basically only one or two. Are these unique twists that make for meaningful playstyle changes? Or are they just tedious gimmicks you have to slow down for and just deal with to move on?
Cameron Morris
The game simply isn't good, it's only after the lordvessel and when people can't wank off interconnected shit they see the game for what it is.
Joseph Butler
eh, I wouldn't really say it's a cheese, just cuts down in the walking, but that's coming from me who just knows where to walk after hundreds of hours n shit
Logan Walker
>basically only one or two shit I meant to type >basically only gave one or two examples of methods just pretend I wrote that instead
Christian Rogers
i don't care if it's considered cheese or not. i think the boss sucks and throwing bombs at it is within my "vidya moralfaggot" compass where it's okay to do because the boss is just gay and i don't care. i'd say it's probably cheese but it doesn't matter.
Jayden Reyes
how the fuck is this not a cheese lmao if this isn't a cheese, then what is
Henry Bennett
I'd say stay at the very back and somehow being able to shoot arrows at it would be cheese like luring havel to the top of the stairs and hitting him when he starts walking down again, that's cheese
Anthony Murphy
>I fucking love new londo How? It's the worst fucking area of the game, gank ghosts squads phasing through walls, ugly as fuck, insta-kill drops EVERYWHERE, and to top it off a shitty dps race of a boss that gimps by requiring a ring along with having the longest run back if you died. fuck that place
David Stewart
>for each of the areas you basically only one or two.
>Tomb of the Giants Skull Lantern Sunlight Maggot Fight Blind Prism Stones Trial and Error run through ignoring shit and hope you get lucky
>Cave with Invisible Platforms Falling Snow Developer Message Prism Stones Trial And Error learning
>New Londo Ghosts Get cursed by basilisks Get special curse weapon Use transient curses Ignore ghosts and run
I agree, Lost Izalith has just one answer, get the Orange Charred Ring, which is why it is weakest
Dylan Scott
Literally all of your points can be distilled down to git gud, so I will say just that Git gud
Parker Watson
Worst area is awarded to the crystal cave, nothing is shittier than that, especially the walk back if you die to all the garbage things there
Caleb Carter
i mean cheese is a little vague and people define it differently and i just don't care. like i said i don't care if it's cheese or not. it's a shitty boss fight and it doesn't matter. i allow cheese for that fight.
Brandon Kelly
Yeah I agree with you fight lore wise:, cool actual game: ass
Brandon James
Crystal cave is fine, I don't get the hate. You can basically run past everything (if you know the routes)and it just looks nice, the only roadblock being the fucking clams which requires you to take them out one by one lest you get swarmed and mobbed in the bossroom if not outside. Same with tomb of the giants where you can skip 80% of the place if you take a shortcut, in contrast to the godawful trek back to the four kings just to get one-shotted by the magic aoe.
Benjamin Edwards
Something's very very off about you, the way you type...
Cameron Moore
something's what?
Kayden Price
Well of course you'd not think it's bad if you know the game, but as a new player? that is ass, getting the slab, finding the "hidden" path in the first place, fighting the clams, hitting the crystal, dying to the boss and running back: all that shit is awful
Ryan Moore
you don't like clams you fuckin pussy
Jeremiah Nelson
Have you tried fighting clams without a shield? often 2 or more at a time? it's just such a time waste
Angel Williams
the game sucks as soon as you get to anal londo. everything up to that point the game is a 10/10.
Jonathan Reyes
my best strat is to get a weapon with a pancake move and stunlock them into oblivion, works like a charm but you'd gotta do it in time before the others wake and swarm you
Tyler Morris
so walk around the fuckin clams dude. you don't have to fight the clams.
you're hung up on the clams i think you are in love with the clams
this fuckin dumbass thinks "anal londo" is funny how about "the tainted world of hairy anus" how about that. goml
Wyatt Walker
>izalith Yes it sucks. The buildings look cool, that's it >archives Not bad, not amazing. Too easy. Kinda empty. >le caves Just annoying. Looks kinda cool at least. Very easy, the only way to die is to fall >New Londo The top part is kinda cool, I like fighting the ghosts. Generally just OK. A bit on the easy side. >Tomb of the Giants Decent, would actually be good with some more tunnels/secrets/whatever