Instead of Pokemon fucking how about we talk about the actual jrpg side of the games...

Instead of Pokemon fucking how about we talk about the actual jrpg side of the games. Specifically which generation did you prefer from a gameplay perspective and which gimmicks actually make the combat more interesting?

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Odds: Pokemon Fucking
Even: JRPG Gay Talk
Divisible By 1:

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Personally I don't find much of a difference between gen 4 and 5 and prefer them over the gameplay of what came after 5. The mega evos looked cool but really aren't necessary at all. The only boon they provided was to make some shit monsters a bit more viable. Then gen 2 remakes in the 4th gen was my favorite though since nostalgia + that physical/special split.

All Pokemon should have branching evolutions like in the Digimon World games.

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original is better

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I've only watched a bit of the anime and played some Digimon World 4. For a nigga that likes Pokemon which games should I try to get in on in Digimon?

Digimon Dusk
It's about as Pokemon as you can get

Pokemon does not need gameplay gimmicks.
Literally everything but the combat needs to be changed and improved.
The adventure elements are getting undermined with every new title. Fewer and simpler caves, less shit to find, free healer npcs everywhere. Shit sucks. Towns need more things to do in them.
The recent Pokemon GO trend of just throwing balls with zero preparation is also trash and takes away more than it adds.
Legends Arceus has a few neat ideas but again takes away so many good things. Its open world approach is way inferior to how the games were in the past though.

Rotation and triple battles were the future of pokemon combat
They required more strategy and made the combat less reliant on RNG crits and misses to made them interesting since you have to think of things like in Trips to put your tank in the because its the most vulnerable to attacks or put your dps in mid because the nit has the most target options.
Rotations added a poker face type of metagame where predicting rotations was more fun than just calling a switch out.
I actually think that if mega evolutions were limited to 3 turns like dynamax the then tripples would be fun. I also think that z moves would have been most balanced rotation battles

I will also make the statement that I miss the battle frontier for how it got creative with mixing up how the game was played. They often made the game feel like a dungeon crawler

>It's about as Pokemon as you can get
It's also super fucking fun. I replay it probably once a year minimum. Seeing all kinds of cool digimon and digivolving and degenerating to get different lines is so fucking fun

If you started playing pokemon since gen 1-4, try playing the DS digimon games (Digimon World DS . Digimon World Dusk/Dawn)
They have charming pixel art that will feel right home at your alley.
However if you're a 3D graphicsfag maybe try starting from Digimon Cybersleuth? I tried it but I hated it. It's really slow

>let’s not talk about pokemon
>posts pokemon
You some kinda retard or something?

cybersluts is for devil survivor fans who want more of yasuda's art to beat off to

>I tried it but I hated it
terrible opinion, Cyber Sleuth and Hackers Memory were so fun
But I get it, there are a lot of problems.

I want a Pokemon with Dragon Quest Monsters trait system. (basically Pokemon with multiple abilities, but the abilities can either weaken or strengthen the pokemon)

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Gen 5 us the most mechanically sound for exactly playthroughs of it. Good mon distribution and good level curve throughout alongside hard mode for a bit of an extra challenge. Gen 3 has issues with the late game curve and gets pretty samey during the surfing sections, gen 4 has kinda crummy mon distribution and the difficulty spikes really hard for exactly one fight while the rest is kinda disappointingly easy, gen 6 is piss easy, gen 7's late game reeks of being unfinished and it trends towards being a bit too easy, and I haven't played 8.
For comp I like 7 the most because Z-moves and Mega aren't grossly overpowered like Dynamax and a lot of 8s changes were suspect at best. The removal of pursuit and it's consequences have been a disaster for our metagame.

>and I haven't played 8
8's late game was worst of all
I basically had to avoid every optional trainer I could to not be overleveled for the last like, 2 gym leaders and the elite four (which were still brain dead easy)

I think the big issue with Pokemon gameplay right now is that they aren't even trying to make an actual singleplayer campaign anymore. It's just the quickest thing they can legally call an actual singleplayer campaign, and not a tutorial (which is much closer to what it is).
And yet, there exist hundreds of Pokemon, moves, items, and mechanics that only make any sense within the context of singleplayer. They're not only not useful in multiplayer, but they can't EVER be useful in multiplayer unless you're playing a meta made up by some unofficial external body.

Pokemon needs better and meaningful trainer encounters that don't use generic movesets

All Pokemon games are the epitome of extremely bland singleplayer but extremely good multiplayer. I cannot go back to playing the older games anymore if I am not playing with at least one other person where we battle after every gym.

I'll beat you into submission with a stick and erase all of your game saves fuckboy.

Honestly though, if Game Freak designed the encounters to be difficult I don't think Nuzlockers would exist. It will be too hard for them

>jrpg side of the games
I wish the series expanded more on this, but they won't

so what? nuzlockes only exist because the main games are too shit and easy.

based low IQ user
people nuzlocke rom hacks that are too hard for me to beat normally
Some people put a LOT of time into these games

Turned RPGs are outdated. It's boring. That's why people lean into the Pokemon aspect, it's the only kind of interesting part of the game.

Get help

retarded

you can't get more wrong than this. You can't spell Turn-based RPGs without based. Cope

Imagine if Game Freak implemented a basic level-based matchmaking system and gave you rewards for battling constantly throughout singleplayer.

GenV in just about every aspect. You've got the basic reboot in BlackWhite1, you've got the packed to the gills with fanservice sequel in black white 2, both have impeccable pacing and variety through a route that allow the player to make distinct teams.
>But it's so linear
Not a single pokemon game barring sun and moon, which are dogshit btw, cut the player loose enough for anyone to say that they aren't linear.

>Imagine if Game Freak implemented a basic
stop right there
they are incapable
GameFreak has proven itself to the worst thing hurting Pokemon

He meant talking about the game and not the monsters.

I was going to post that I think the mechanics of pokemon are underrated and I think this is exactly why. the games are way too easy, I know they're for "children" but it's just being wilfully ignorant to not even acknowledge a large portion of people actually buying the games. the most fun I've had was playing a no exp rom hac because every battle you had to think how to win.

>barring sun and moon
did we play the same game? That was Railroad: The Game Hawaii edition. There were people telling you what to do every 10 steps. Hell, sometimes they even stopped you from exploring the cities you were in until you did exactly what they want.

Sure thing buddy. Especially in Pokemon games it's dull as fuck. Even the good turn based RPGs aren't really traditional turned based RPGs.

I can't wait for Famitsursday!

Arceus is going in the right direction imo just expand on that and get rid or change the bst to be like MH stories 2 and DQM

Googled Famitsursday and couldn't find what it is. Care to explain? Although since it brought me to a thinly veiled detriot: Become Human thread it's likely coomer shit or a shitpost.

>Arceus is going in the right direction
Pokemon Legends Arceus really had no business being as good and fleshed out as it ended up being. Unfortunately this just means that GF is gonna fuck it up/stop making them.

Gen 6 is when game freak shits the bed and clearly runs out of ideas, each gen from 6 onward is some new and soon abandoned mechanic that is unbalanced and untested, and of course favors the same 12-16 Pokemon gamefreak have been fellating for the last fucking decade. We can talk about each gen having their share of stinkers but I'm so fucking sick of seeing Charizard and blaziken get jacked off into the stratosphere.

Hoenn hands down had the best exploration and was the best setting. For all the retards that claim that the water parts were excessive, remember repels exist.

Hoenn had great diversity of biomes, memorable town designs, two eco terrorist groups, great post game (emerald), hidden bases, contests. The ost is great. Overall, 9.5/10

kys

Arceus did one thing very right and that was making me want to catch just about every Pokemon I could see and experiment with them. It's not a perfect game, but if the ugly new gen doesn't do something similar to legends or if legends doesn't become its own series I'm fucking done

I wish double or triple battles were more often used, insane to me how they went from ideas like that and rotation in gen 5 to battles that only permit flying pokemon in gen 6.
Also wish they'd bring back event mystery gifts, iirc gen 5 only had like 2 and then 6 and 7 had nothing, you just walked up a deliveryman and got your cool new legendary
related to this I'd like it if there were more of an emphasis on dungeon crawling and exploration through making pokemon that only spawn in deeper areas of optional caves, or that would only show up on certain days like the Lapras in union cave, I can't say if gen 8 has fixed much of this as I haven't played those, but I don't remember gen 6 or 7 having anything that made me feel any special urge to explore off the main path. Though in 7's case that may be just because there really wasn't much besides the main path.

>Hoenn had great diversity of biomes
in the first half of the game, I agree, everything after the 5th badge was just water.

Turn based is great. Pokemon combat is not.

Do this and I'll play pokemon again. Legends speed/turn mechanics too.

>Not a single pokemon game barring sun and moon, which are dogshit btw, cut the player loose enough for anyone to say that they aren't linear.
thats very wrong.

>which generation did you prefer from a gameplay perspective
pokemon colosseum has the highest skill floor and ceiling of all pokemon games. The handheld games aren't even close.

Pokemon conquest also known as Pokemon Nobunagas Ambition came out of nowhere and rocked

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Absolutely fucking correct. They made a weird crossover out of fucking nowhere and absolutely crushed it.

There were caves, currents, islands, optional city, and diving sections. The annoying part of surfing is solved with repels.

Let me know when Leafeon becomes real so I can get it

You guys see the new eeveelution that just got leaked?

This desu, Mystery Dungeon and Conquest are great games because they have some strategy and dungeon crawling.
Bringing back the sense of exploration and adventure and danger in pokemon is needed, mainline pokemon games have slowly devolved to where you're still catching and building a team, but you never really do anything with them.
Your highly customizable team is never challenged, except for the occasional minigame like battle towers etc.

>You will never get a Pokemon themed Nobunaga's Ambition
>You will never get a Pokemon themed Dynasty Warriors: Empires
>You will never get a PMD themed Warriors game
Omega Force, Nintendo PLEEEEEEEASE

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>water caves, water currents, islands (surrounded by water, also the island and 7th gym fucking sucked), optional island what does nothing and going underwater
the annoying part of water isn't entirely the encounters, it's just fucking boring

They did this in Sword and Shield with the exception that it's entirely post game, but it is essentially a gameplay loop where you get items to perfect your teams and to train more Pokemon faster. It's not the same thing, but in terms of having something to do after the piss easy main storyline stuff, it's actually pretty good.
Of course people ignored those games at it is because hardcore fans said that having less Pokemon was worse, even when the best games in the series don't have all of the Pokemon retroactively, and didn't need them either.

>You will never get a Pokemon themed Nobunaga's Ambition
This is literally Pokemon Conquest

I hate retards that claim that "pokemon was never good" when people call out the current generation's lack of quality. B2W2 is as close as we got to a 10/10 pokemon game, it just needed some fine tuning to reach perfection. The main campaign was great and the game was brimming with side content and had probably the best post game in the series (this was one of my favorite facilities in the whole series youtube.com/watch?v=dT6JY4Kj_wk). Challenge mode was pretty fun, but unlocking it on a fresh save was fucking retarded. I loved the Join Avenue as well. I was so excited when they "brought" it back in SM, but it was only a bastardized version of it. I just want B2W2 2

I swear to god if they made another battle simulator that ran on switch and each participate in the living room could use their smartphone to host their pokemon and gove commands while animations played out on the tv.... I am getting too excited. GF would never put that much effort into something actually kino. The battle sims were one of hte highlights of the franchise and will never come back

>They did this in Sword and Shield with the exception that it's entirely post game
So not at all what I said. nice. My point was to give players in the middle of their journey a chance to actually fully use their Pokemon.
Also, I (and many others) ignored SwSh because there was literally no point to continuing to buy the games. They clearly only give a fuck about online multiplayer and I'm not paying $60 for ONLY that.

>Best gameplay
Swsh
>Best gimmicks
Swsh

Most people playing Pokemon don't care about JRPGs they just grew up with the cartoon and any deviation from the cartoon is seen as a failure.

Played up to gen 5 and as I grew up I came to realize the game is not challenging at all and for all the games I ended up using the same two or maybe three guys for every battle past a certain point
The game is shit

Wrong, that is a Nobunaga's Ambition themed Pokemon. I own the game and played it for quite a bit. It doesn't have any of the mechanics of the Nobunaga's Ambition games. It is merely a Pokemon game with vague Japanese history splashed in.

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I was so fucking filtered by Evice when I was a kid. It took me countless tries to beat him with my underleved team of Johto shitmons, but it felt so good when I finally did. Also, his hype theme kept me coming back youtube.com/watch?v=PKCPUbg-Wkc

I don't mind it being for post-game items though, and yeah it's not the same thing as I said, but it was way better than just fuck all that we used to have.

Gameplay wise, of the games I've played in more recent years (everything from gen 4-8 except ORAS and BDSP), I actually think I liked Platinum the most. If they just made it a little faster and eased up on the HMs then it would probably be my favorite, the level design and general progression was fun.
PLA is also fun enough, but needs to be improved in most areas.
>which gimmicks actually make the combat more interesting?
If I had to pick, give me megas, but they're all of shit really. When I say I want some fresh air in the combat I mean actually changing the mechanics like PLA did.

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give each pokemon more than 1 moveslots or we riot

The latest mystery dungeon was missing something for me. If mods ever get made (its unity we have hope) then adding new pokemon, custom remakes of the other games, and custom dungeons and other mods can bring the series back to life for me. I also would have liked a competitive mode in the dojo where you fought against another player while microing your rescue team taking turns based on speed. somehow adding co-op would also make the story mode a little more fun to me too

I get what you're saying now. It's Japanese name is literally "Pokemon + Nobunaga's Ambition" though, it's the closest we'll ever get

PLA is just dumbed down and simplified, PLA is good for everything except the actual fighting.