Vr gaming is a revolution

I tried skyrim vr and i shat my pants. You can feel the presence of the objects, people, monster, buildings, ecc like they are real, like you can touch them, it adds another dimension to gaming, and it changes everything. It makes everything else boring and obsolete.

Plus lets not forget about vr hentai games.

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>I tried skyrim vr and i shat my pants
This but unironically, why does playing in VR immediately make me have to take an enormous shit?

Still waiting for an affordable VR setup a la ready player one with the 360° treadmill and haptic body suit so you can feel when someone touches your balls. Then I want pornos that make use of this THEN I will buy your game.

you will need a neuralink for that sorry to dissapoint you.

Stuff a broom up your ass and start spinning same experience

90fps 4k is a tall order you are talking about a 5k setup!
And who will actually make the games?
Normal games are an unfinished mess how will the absolutely disastrous idiots we have these days make something indicative and new?

I want to know this too. I put on the headset and not even 5 minutes later I need to piss or shit. Never happens when I get in a car or anything.

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i can't play vr for more than 40 minutes without feeing uncomfortable. I'm so frustrated that the "sunglasses" VR future is literally impossible thanks to physics.

I tried Skyrim VR and realized that I was being tricked into playing Skyrim. Then I turned it off and played something good.

it's the greatest revolution in gaming six years ago.

Make sure to play at perfectly stable 90fps at least, without stuttering or input lag. And use snap turn instead of smooth turn when turning around in place.

I tried vr at a shop that had a setup and I've been wanting one so bad since

Tell me a gaming revolution as big as vr that happened in the past 10 years

vr is a meme that's been around since the 90s, it never took off because it's retarded.

also is there vr input where i don't have to swing my arms around like a retard?

>still no valve index in australia
fuck me ded

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but vr didn't happen in the last 10 years, soo...

I 'rented' an Oculus (bought it and returned it within 15 days) to play Half-Life Alyx and I agree, it's pretty impressive but definitely not 'the future of gaming'. It's a fun gimmick for certain games and that's about it.

No you are just stupid

yes I feel for immersion purposes is neat but expecting good gameplay by flailing your arms around that's a pass.

nice response, i see that these vr headsets have an impact on IQ

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When games are built with it in mind it can be great

Play seated

It was you pay for an hour and play from a catalog of games. Superhot was so good in vr. Minecraft was interesting and I got surprised by a creeper. Almost shit myself.

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I wasn't too impressed with VR, it's just average and I don't feel like I'm in the game world but maybe in the future it will get better with bigger resolution, refresh rate and fov. I ought to do the wireless Steamlink setup sometime so I can play Steam shit on my Quest 2.

This.

No u

Once VR is actually good, it'll be a revolution. Until then there's no point. You're just playing with wonky controls in an HMD kicking your dog around the living room as he tries to see what the fuck his owner is up to acting like a total spaz.

We're so far off from VR being decent. The best thing right now is VR chat and that's because it isn't trying to reach beyond what's achievable.

It has ruined FPS games because it introduces impossibly high standards for how guns should control.

When is index 2 coming out? I'm not about to drop 1000 bucks only to be obsolete 6 months later.

Anyone have a download for the firewatch vr mod? I'm not paying for this shit.

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Kek, similar reaction.

Does PCVR still cost 1000 dollars?

I got a quest 2 from the pawn shop for 200. Had to replace the lining, wasn't too hard. The cost is in your computer for the most part.

When someone makes a toop 100 VR games that actually has real full games not tech demo's il get one.
I do the same with console's that's why my last console was the PS2

It's about 5 years out. Maybe if Nintendont make their next system VR.

Basically it's ALMOST great. If you could get the same quality as plugged in desktop on a lightweight Quest set up - maybe even using bluetooth connectivity or some other form of wireless connection, and you start getting games regularly at the Alyx level, it will be great.

Right now playing it is like playing amazing demos over and over.

They also need to re-think games/movies and their hybrid potential with this tech.

Also the porn is BAD. Like, it's just some boring small dick dude sitting passively on a couch. They could just shoot regular porn in 3D/VR and let us watch it that way. Hell, even sports or whatever. Too much of it is POV. Part of the cool effect of the VR thing is not even necessarily it being POV, but it feeling like you're in the room with the stuff happening.

Anyway, if they can nail it soon, it will be huge. If they don't overcome the minor obstacles, it will fade away.

Also this. They need to build games around 30 minute "blocks". After 30 minutes it starts to become annoying/cumbersome/tiring. Could just be the current headsets, dont know.

I'm old. I remember old VR. New VR truly is great. But it's still really janky. It's in it's infancy. I played some shitty horror game, basically a ghost house simulator, and it was fantastic in VR. But it was also;
>Wow, this is a great - can't wait until they do it *right*

Until it's untethered with desktop tier capabilities and CHEAP, it won't go anywhere.

I'm in the same place as some anons, I tried VR, I think its cool but I don't have a good enough PC for VR (missing a good video card). I don't even really want a headset tied to the PC anyway.

All I would really do is hang out with people in VR chat. Can you actually talk to those people with your voice? Can you goto random concerts with people? Can you goto fake VR arcades and play vidya with people in VR chat?

Playing Outer Wilds in VR constantly gives me chills. I had nightmares after the first day too. Speaking as someone who is fairly emotional numb and don't even blink on rollercoasters, The Outerwilds VR experience has been impressive.

Having free-look while flying is also awesome.

I don't agree it's just not a consumer product in general.
The 3k PC you need + space will forever keep it away from people.
This should be an Arcade thing have you up on wireless and thread mils and have it running 8k 120fps.

I have a top flight PC and I wired my Quest (which I got for free) in. I still use it rarely because there just isn't enough content.

Like, you play Onward, and it's awesome for 30 minutes...but it's really a rough tech demo. If you had a VR shooter with the polish of COD, it would be one thing. But right now even the best games, like Alyx, feel like demos. You spend most of your time thinking "wow, this will be really cool when it's in a real game"

If Valve was able to put out a VR Left 4 Dead, it would be interesting.

>untethered
This so much. Playing payday 2 in vr, it's a hectic experience but the physical limits (room + cable getting in the way) ruins the immersion.

Yeah, I said in the post above that one that it won't truly work until it's re-thought. Like if a good VR console with good games came out that was in the range of a Switch price, it would work. Not just for gaming, but for watching movies (it's surreal watching crappy old movies while sitting in a *theatre*).

Also, yeah, having played FPS in VR, my first reaction was "god, I wish this was in a paintball arena", where you could run around etc.

Di you try vortex or whatever the program that turns non VR in VR is called!?

>I'm old. I remember old VR
>I’m old.
Bet you’re still literally in your 20s retard, guaranteed you got a lot more growing up to do, kid. Why anybody would talk about age when talking about a technology that literally came out only 8 years ago is beyond me.

Fair enough, keep an eye on sales. HMDs are selling at the same rate and quantity as most consoles. I wouldn't get one now because devs are having to develope for for VR instead of PCVR to keep their studios going. Zuckerberg has a lot of incentives and it froze development everywhere. That won't be changing for at least another 13 months, and it'll be at least 12 to 24 months before you start seeing cool shit again. 48 months user.

>he doesn't know

If you think vr porn is bad check fallen doll, virt a mate and vr kanojo.

This. Play Onward is fun, but you quickly get frustrated using controls and you naturally want to run/jump/physically move around.

They need to get it working on unwired headsets, but not just a glorified mobile game platform like Oculus.

Also this dumb platform exclusivity is bad. Locking The Climb 2 to the Oculus Quest 2 etc.

Most old guys here are from the 80s senpai

Not yet. I mucked around with side loading a bit. But it's pretty janky, and you have to be a hobbyist/enthusiast to work through the kinks.

Probably not until late 2023 or 2024 given that's Valve's busy with the Deck right now and some of the hardware things they learned from the Deck will definitely be incorporated for the new headset. There's no way there won't be a new headset from them at some point given that the current Index is constantly in the top 10 sellers by revenue

Well...I'm old enough that this is my first experience with VR.

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There are Jew tube chanel's that tell you the exact settings to use

I have a Quest 2, I only use it for F2P games on the Quest and with AirLink and SteamVR. The best way to describe most VR games is that they are shitty games but they are carried by the VR gimmick.

Zenith MMO without VR would be a steaming pile of shit that's unfinished with horrible graphics and early access. But VR people like it because it has the VR to go with a shitty game that makes the shitty game good.

Which is why people get bored of VR so quickly, because almost all VR games are indie early access garbage that no one would give a shit about if they weren't VR. Once the excitement of VR wears off, you realize the game is shit and you go play a better game. VR is stuck in where it needs more users to get better games but it's not getting more users because there's not enough good games.

There's also the fact devs seems so afraid to make people sick that they take away stuff that appeals to people who don't get sick. I like smooth turn and doing things that make me feel unconformable, like jumping off big cliffs and stuff. I just want to play normal games in VR with normal movement. There's that mod for GTA5 but they just broke scripthook so it's useless atm.

100% on both points, especially the last one.

>hey, everyone complains about motion sickness
>lets make the game a static on rails shooter, with snap to turn

The whole motion sickness thing goes away so quick, and the best, most fun parts are where you can move around freely and smoothly. Valve nailed all the facets with Alyx, and I guess The Climb did too (though it still feels like a COMPONENT of a game). But no one really seems to be making a "real" game with it. Even on the experience front - you have tons of games with skydiving/climbing/parkour crap, but VR is mostly "stand in place and shoot/punch" crap.

I play a game like, say, New Vegas, and it's frustrating that no one has brought this kind of actual gameplay and world building to VR, where it would be amazing.

But yeah, as long as it's super expensive and only has one real game, I can't see it bringing people in. Like I said, maybe if Nintendo make their next console VR and we get a Triple A Metroid in VR...

Never tried PSVR either. The one horror game I played in VR was legitimately scary, like, it would have been nothing on a flat screen, but in VR you feel like you're in the place. So maybe RE7 is really great.

I don't think it's a gimmick. The VR stuff is the core gameplay. The problem is that there aren't enough games and the games don't have enough content.

Being able to swing at people, dodge with your own movement, bring up a sight picture, reload a gun yourself, even being able to smoothly rotate and manipulate objects, it's all good gameplay. It's fun and there's a skill component to it. The problem is everything else.

We're in a simulation bros. If VR tech can be as good as it is in this, it's most primitive state, then imagine what a few decades of refinement and technological advancement could bring.

We literally put on VR headsets after our shitty 9-to-5's to play for 2-3 hours but set the game to simulate an entire lifetime. We've all lived exactly how we want to live, we've been gigachads and turbo incels thousands of times. We've probably played games that are 10 times better than the shit we're currently playing. Imagine a fully simulated Middle Earth and you live out your life as Aragorn? Any setting you want is at your fingertips.

What the fuck are we doing playing Earth: The 21st Century? This shit fucking sucks and the devs need to patch in something fun for once not endless teases like the early 00s to the fucking Ukraine update. The last REALLY good update we had was WW2 im fucking BORED.

>you naturally want to run/jump/physically move around
This is not something we're going to see solved for consumers within the next few decades. Mechanical solutions like treadmills are easy to break, have an inherent delay, are too heavy to move and even mass produced will still be expensive. Slidemills are viable but they don't even remotely feel the same as real running and between the harness and removal of playspace you currently lose as much immersion as you gain. Full dive is full cope with no basis in reality.

I don't think this will hold VR back but it does prevent it from becoming what most people assume it is from fiction.

What kind of gameplay? There was some kind of long RPG thing early on called Asgard's Wrath. Didn't play it because it's a fucking Oculus exclusive, but it got good reviews. But it also didn't make any kind of splash at all, so I can't imagine it was too successful.

In general, menu heavy experiences don't feel great in VR. The power of VR is in reducing the number of abstractions, whereas RPGs are built on those abstractions. However we still have games like Walking Dead Saints & Sinners, which had consultation with Chris Avellone of Fallout fame, with side quests and dialog choices and a little bit of faction-flavored choice & consequence. But that's all VR gameplay ten times more complex than anything you can get out of New Vegas, so of course the scope is going to be reduced.

Quest 2 is really close to being cheap and convenient. I have a friend with an Index and it's a pain in the ass to set up. I just leave my Quest next to my computer and it's a stand alone device. The problem is it's owned by fagbook and I hate those faggots so much. I had to use a FB account which will probably get banned at some point because it's not real but at least I can not give them any money and buy all my games in steam.

That shit is a gimmick like wagglin with wiimotes. But it's not necessarily a bad thing by itself. The problem is just like Wii, where there's a lot of shitty games but the fact you have something other than m+k or game pad to control gets people to accept a shitty game they normally wouldn't.

VR's biggest problem is actually setting it up to use it. While it has a cool factor, it has to compete with a lot of stuff you just turn on and start playing games with. Even to play anything on a Quest 2, which is light years ahead of Index in convenience, you still have to put your shit on, boot it up, then start going through menus and shit.

Is it really though? There's got to be some generic library for VR games, because almost every fucking game has the same climb/reload/etc actions. I can't imagine every dev is recreating the same things for their games.

>they take away stuff that appeals to people who don't get sick.
I haven't felt like this has been a problem for a while. Not being able to jump in Alyx is the only thing that comes to mind where a game has been obviously limited. Most games are just built around normal controls and add in comfort options from there. However, I would like to see more regular games carelessly throw in VR support even where it may not be ideal. Playing Monster Hunter with the VR mod is fun despite its slightly questionable implementation. An official VR mode could be made for this and other 3rd person games to suit most people with only a few small camera tweaks.

Not really. If you have the space, you can play games like Onward on Quest that allow you to run around etc. But the graphics and technical capabilities of the Quest are so limited.

Just being able to make a console box, or increase the latency with wireless, will be a huge improvement.

That's why I picked New Vegas. It's really not that heavy on menus. Basically Fallout: Alyx.

Which could be done, but there simply isn't enough money in it for Triple A titles right now.

Also Saints & Sinners was a good start. But it's also a case of "wow, imagine if this was a real game with polish and thought".

I feel like they should almost go back a few decades with VR.

Like Lucasarts tier point and click adventures, except now you obviously get to "handle" the world. Lots of cool, room sized gameplay and environment. Alyx was cool in that regard - you could tell they actually designed the spaces to be roughly normal room size, so you could sort of walk around. Moving with the controls is fine, but the VR really gets impressive when you can *walk* around a space.

I remember playing Affected at a friends house, where he had tons of room, and physically walking down the corridors was a whole other level of immersion.

There's a mod for Alien Isolation I haven't tried yet, but games like that seem like the perfect fit for VR.

>That shit is a gimmick like wagglin with wiimotes.
>have something other than m+k
How do you define gimmick in a way where VR would fall under it, but mouse and keyboard or analog sticks would not be? They enhance the amount of control you have over a game and change how you would play it, but its not like FPS or other games you would typically associate with a mouse couldn't be made to work on an SNES pad. VR is another step up in the fidelity of control that you would not be able to get otherwise.

Waggle was considered a gimmick because it was just an alternative to traditional inputs. You could bind a button press to waggling, but it would horribly cumbersome to try and bind 6dof controls for even one hand's movement to mouse and keyboard. Even if you used a tracked 6dof controller with a monitor it would still feel awkward since you lose the sense of scale and hand-eye coordination that makes VR motion controls work so well. VR provides something that you can only get from VR.