If the reward is good, players bitch that it's locked behind an impossible task

If the reward is good, players bitch that it's locked behind an impossible task.
If it's bad, players bitch because they wasted their time for nothing.
What would you consider to be the ideal reward for this kind of quest?

Attached: large.png (1280x720, 1.44M)

Why make such a bad quest in the first place? If it is your goal as a designer to introduce tedium you should rethink your design immediately.

A little star on the start menu

maybe instead of korok seeds they could actually have interesting content

Still hilarious that people collected like 600 seeds more then you needed too, got a golden poo as a reward and then bitched that it was the games fault.

Attached: dogs.jpg (1080x1077, 137.76K)

Cosmetic items are perfect for this

You can collect korok seeds/skulltula tokens/poe souls to get useful rewards up to a point. Would you consider it a better quest if the game only had the exact number that you need and no more?

A badass cutscene would be a fitting reward. People who don't get the korok seeds can look it up on youtube and those who do feel rewarded.

Any substantial content requiring new level design or encounters which change how you think about the game and its possibility space instead of picking a thing to make a ticker go up.

do it like elden ring and give people who gathered all 600 seeds a whole new area to explore with 3 different bosses

Are people just mass pretending they don't understand this shit?
It's not complicated.

They put in far too many specifically so you naturally come across a good number without actively hunting for them. That's it. That's all there is to it. You're not meant to collect them all.
The poo is just humourous.

Attached: 1625412834359.png (982x944, 1.87M)

my problem is the baby retard "puzzles" to get them

I guess something like an alternative costume? something that’s insignificant on gameplay but has an effect on your experience. Like that one Mileena costume from MK9, but that’s a bad example because playing a fighting game is different.

>Any substantial content requiring new level design or encounters which change how you think about the game and its possibility space
That's kinda what Koroko seeds do. They're not tedious at all because there are so many in the world that you have more than enough by just picking up the ones you find in your path, and they make you more aware of your surroundings.

>That's kinda
No.

So it would be fine then if each thing required you to complete a challenge, kill an enemy, or solve an original puzzle (i.e. not the same puzzle over and over as with korok seeds)

Kill yourself fuckign zoomer.
Playing the game is the reward. If that is not enough, you can tell your mommy that you beat the game and she will be proud of you.

It's done well in BotW.
When you get all the upgrades there's no need to keep collecting the Korok seeds and the game doesn't encourage you to do it in any way.
Why would you keep going if they game said you have unlocked everything?

Fpbp

No, the current system is great. Except that the reward for collecting all of them should have been something good, and add more rewards for collecting 400 seeds, 800 seeds etc.

why would you spit in the face of people who went trough the trouble of collecting all of them? even a no-reward was better than spitting in their face.

If it's too much work for you, make less more substantial content instead of following the childish delusion that a bigger number = better.

An unbreakable good weapon or shield.

You won the internet. Tell me your address so I can send you a gold spray painted piece of shit.

Anyone who takes serious offense at something so frivolous deserves to have their time wasted and deserved to be assblasted

Ideally such garbage filler content shouldn't exist. Fuck Nintendo for falling for the open world meme.

It's a useless LITERAL pile of shit, that you get as a reward for collecting 999 of the damn things. It's 100% a waste of time to get a single seed post 500ish. After that point you stop getting inventory upgrades. Collecting most them is not fun or interesting.
>Find almost complete circle of rocks and another rock sitting slightly to the side
>complete circle
>HAHA YATA!
Repeat X250
90% of the other "puzzles" are just opening your fucking eyes.

>If the reward is good, players bitch that it's locked behind an impossible task.
This happens when the reward is a very basic thing that should have been accessible much earlier. If the reward is something the brakes the game balance, like in Old Resident Evils, "Beat the game in less than X hours and get infinite ammo". No one cares and if anything makes people want to do the "impossible", if they can't oh well. The reward is basically cheating and would ruin any semblance of challenge in the game.

>100%fags seething because they insist on playing a game wrong
you love to see it

The reward should be a Big Head cheat code.
It would very little impact on gameplay so you wouldn't mind missing on it but it'd be funny and affect the whole game.

good answers

No reward neccesary

Attached: The-Stanley-Parable---Ultra-Deluxe-Figurines[1].jpg (943x472, 48.63K)

big head and paintball mode

The reward of expanding the amount of items you can carry is a good enough reward. It's clear that they never intended for a player to feel like they had to find so many Koroks to get an amazing reward. The golden poop is just a trophy to show you did it for true completionists.

>a pair of Maracas on Links hips
>they rattle while he is moving around
>gets a special animation for playing them

Would have been fun, and better than a literal shit.

>Collecting most them is not fun or interesting.
It's fun for a tiny percentage of autists, which is why the reward is insubstantial. The only people who expected to actually do it are the ones who would do it just to do it. The real purpose of 900 seeds is just to offer the average player flexibility in which ones they collect; hiding something substantial behind 900 seeds just locks it away from 99.99% of players.
But then you have the gaggle of retards that wasted hours and hours on this because they thought they would get something out of it, then threw a tantrum when they didn't

Then way waste so much time putting so many in?

I might consider it a better quest if each micropuzzle wasn't copypasted literally hundreds of times each, or if those micropuzzles weren't shit in the first place.

Probably because the world is so large they wanted them to be common enough that people will just stumble upon the puzzles if they're paying attention.

It's almost like people who've played Zelda games are used to being rewarded for collecting shit.

:|

so the non autistic player can find enough

It's almost like people who've played Zelda games are already familiar with skulltula tokens, poe souls, etc. are know better than anyone that past a certain point, these quests are just for completionists

Man, that takes me back.

Why require so many seeds in the first place?
Why not put more effort in to some of the "puzzles" then just fucking with people by making them act like they have OCD with fucking rocks n blocks?
the ones where you have to use physics are better for the most part, aka the Golfing with Boulders ones.

Because it's an open world game that's designed to feel gratifying to explore no matter what direction you go. If you only have a few, you end up making an "optimal path" that players feel compelled to explore. By having an excessive amount of them literally everywhere, players don't feel confined to what route they "should" explore

if the task is aburdly huge, the player want a good item like the 100% mask in majora (i'm talking about the item)
if the quest isn't too difficult, a trophy is enough

for this quest, something like a outfit swap or adding fanservice content would have been a great enough reward
the problem isn't even the reward, it's the stupidity of so much work wich end up being the same

Mario odyssey suffered the same problem with it moon everywhere
people don't want quantity, they want quality such as getting all the mask in majora not by grinding, but doing different quest and storylines

Attached: ara ara Sue.gif (347x359, 47.87K)

A toggle on the main menu that lets you switch between normal mode and “autumn mode”
Autumn mode plays the exact same but all of the foliage is orange/brown and the enemies have Jack o lanterns for heads/wear Halloween outfits etc.

Attached: D186474E-9418-463A-ADFD-B15239FE7C52.jpg (480x360, 30.35K)

>Why require so many seeds in the first place?

It's really not very difficult to get enough seeds for all the inventory upgrades because they're so common and easy to spot for anybody paying attention while exploring. The challenge is looking for all of them, and I really don't even know what you're arguing for now.

If collecting 900 seeds only appeals to autists then you're effectively locking 99% of players out of something. If you make it an actual useful reward then it becomes pointless. What would that reward even be? Someone who collects all the seeds has already done everything in the game. That's why it's just a poop trophy. Any reward at that point is going to be useless.

come back after 10 more years of study ESL

Remember when they put Yoshi on top of the castle and people still complain that the 99 lives he gives you are worthless.

This is Nintendo's revenge.

they shoud've given you maracas as unbreakable weapons or even a secret final shrine

While needlessly antagonistic, this post is right. You play the game for its own sake. If you need some kind of extrinsic reward for interacting with basic gameplay elements, the game is fooling you with artificial content. Zoomers' (and to an extent, millenials') brains have been fried by garbage video games made to throw you into a constant loop of unlocking dumb shit. It's like asking for a "reward" for stomping on Goombas in SMB.

>ideal reward
A game breaking weapon + travel options that make you feel like a god while making anything else pointless. Basically
>flight + super speed
>rocket launcher
>infinite ammo

It's clearly designed so that you aren't meant to try and find them all, it's so everyone can stumble over enough for the upgrades. Maybe it would have been better if they just outright told you the rewards so anyone going for 100% knew they were getting a joke reward.

The reward for collecting 900 Korok seeds is perfect
A fucking turd to show you're a faggot and should be spending your life doing literally anything else

based

The 'quest' is not meant to be completed. The seeds are supposed to be something you casually find in Hyrule so you can advance your inventory over time. It's not a real quest, which is why it rewards you absolutely nothing.

It would be cool if it gave you something, but it's a non issue for 99% of the players who complete the game.

Attached: Impa and purah.png (899x732, 826.85K)

Why do so few games have simple fun shit like this these days? Every third game had a big head mode on N64.

Not have it be a garbage collectible to begin with. Korok seeds are some of the worst filler I've ever seen.

Thats money that the dev can get through selling the feature in micro transactions instead

fuck your langage faggot
keep licking my broken grammar while i shit all over your screen

Attached: PHOTOS_IGOR_GRICHKA.jpg (435x327, 71.21K)

Why does Purah have a right hand on her left arm?

anyone who went for 100% looked up the locations online and definitely knew the reward beforehand

Use your brain user

A Poo shield. If you’re hit enough times it works like the cuccoo’s, but the enemy gets swarmed by Korok’s.