because some games want to make for example filia's drill to be able to hit under without whiffing between legs. it just depends on how the game wants to be balanced. sometimes a game want's to have disjointed hitboxes and sometimes a game doesn't
Is there any reason why the hitboxes in the year of our Lord 2022 still arent 100% analogous to the character model...
Its easier to balance
/thread
2022
Fighting games still can't get hitboxes right.
Meanwhile Sekiro, a massive open-world game has massively better fighting and hitboxes.
Why are fighting games like this?
lol
Retard
pcgamesn.com
I rest my case
feel > fidelity. sometimes our perception lies to us and 1:1 does not always translate; this is where the role of the designer enters
If you want to see how accurate hitboxes would look like look at late stage Chivalry.
it's not and anyone telling you is retarded and doesn't play fighting games, the game is just gonna be balanced differently and thats fine.
I can only imagine someone who wants hitboxes to exactly match the weapon model in a souls game has never actually played one or they'd immediately realize how fucking retarded that would be. Don't get me wrong souls games can have some dumb hitboxes but 1:1 hitboxes would be a whole next level of retardation.