>Play Sekiro >get filtered hard by Owl (first fight) >think "this game sucks its Simon says" >Play MGRR >learn how to parry >love the game >Play Elden Ring >love the open world, lore, art direction but absolutely HATE the combat due to cheap non creative attacks and input reading >beat Elden Ring >go back to Sekiro >have newfound respect for the combat as its way less cheap than Elden Ring >game is actually fun now and I'm running through bosses in 2-3 times
I think the combination of training my reflexes in MGRR and playing Input Read the game made me better at video games.
Souls bosses absolutely do read inputs you dumb nigger, it's a well documented problem, not even OP
Cameron Morris
I have good reflexes, so I was able to enjoy Sekiro pretty quickly. I like how fights are like dances. Also, I like how skills and prosthetics can be used to make real combos. Very beautiful game.
Isaiah Perez
>Plays one action game and starts to see filth for what it is There is yet hope for humanity.
Christian Bailey
I guess it's not that much of a problem in Sekiro because Wolf is extremely agile, faster than any Souls protag, has infinite dashes, and has a 100% block rate with his parries.
Samuel Ramirez
That's true. When you play games you get better at playing games.
Gavin Cook
I used to think the stamina system in Souls games was really good. Then I realized the game literally revolves >one hit >dodge >wait as a cycle. Its fucking tedious. Its not resource management its just the same shitty pattern for 5 fucking games. At least Demon's Souls was good.
Michael Hall
corrupted monk is my favorite boss. it just feels good
Connor Rodriguez
GOTY edition is $29.99 on Amazon right now. I was JUST eyeballing the page wondering if now was the time
Elijah Garcia
they absolutely fucking do if you try to heal against Owl he'll instantly do his jump attack, Genichiro will fire an arrow and Isshin will dash towards you with his sword (phase 1) and will jump attack you with his spear (2nd phase) etc etc... not that it really matters that much since you still have time to heal and deflect all of those
Josiah Wood
to be fair funny cathedral knight is weak as shit but reads chugging 1:1
Brody Phillips
does sekiro have any online functionality like the souls games? thinking about giving it a pirate
Juan Taylor
The game is also designed around wolf's basic moveset so it's more refined. It also feels like the game encourages you to play aggressively (hence Isshin saying hesitation is defeat)
In Elden Ring it feels like some bosses are best fought circle strafing, running in for a jump slash, escaping which is boring
Now is time.
Gavin Parker
Literally all action game bosses do, sorry, this """""problem"""""" didn't start existing right when you happened to start paying attention. Good games can make good use of it. Most FROM games aren't good.
Adam Richardson
Brought it on sale and been enjoying it so far, just beat Corrupted Monk and up to Guardian Ape and aside from the latter, the bosses haven't given me too much trouble but mini bosses like Headless, Shichimen Warrior and the drunk guy have kicked my shit in
Dylan Phillips
people talk about genichiro being the big filter but owl nearly filtered me as hard
that skyscraper katana of his doing your entire health bar in one hit is something else
>ha ha ha! >CLANG >CLANG >leaves fly up >CLANGGG >mikiri stomp noise
kino
Oliver Cooper
This. I noticed in the Genichiro fight i had exactly enough time to chug and dodge
Kevin Cook
What the fuck is input reading? How is this even fucking real? Of course they read your inputs, their AI has to know what your character is doing to come up with a response. Are they supposed to be completely blind to the player's actions and attack a probability cloud??
Connor Mitchell
Punishing a heal isn't input reading
Chase Watson
>Play Sekiro >fail hard >start training regiment in real life and becoming a true warrior >go back to game >defeat every boss in 1 try without breaking a sweat it was that easy
Daniel Clark
Elden Ring has bosses act INSTANTLY when the player pushes a button, to the point where they will do nothing if the player does nothing. They aren't changing behavior based on player state, they are literally directly programmed to only attack when the player does something.
Sekiro was one of the main things that introduced input reading, no? Anyway it's a sick game, glad you came around. People don't seem to like when bosses respond too quickly to player action. In fairness, it can be overturned (see: fighting game CPU), but FromSoft is generally pretty good about it. In Elden Ring there are instances when the enemy will only initiate action once the player does. Of course this means you can manipulate the AI.
Oliver Green
>Sekiro was one of the main things that introduced input reading, no? No. its been around since arcades. Fighting games probably are the most notorious for it. God I hate you zoomers so fucking much.
Hunter Fisher
He obviously meant introduced it into FROM games you fucking autist
Aiden Allen
Yeah, just waiting for openings and rolling only to do 1-2 attacks in the window the boss stops attacking is annoying, and I wish Soulsfags were more open to how this shit might be boring. In Sekiro, defensive play isn't about waiting for the boss to stop attacking. Defensive play can be used as a means to create more openings as you want to be as aggressive as possible in order to break the enemies posture. Think of it as a sort of defensive aggression as attacking, parrying, jumping, and mikiri counters all affect the enemy's posture guage. Instead of waiting for the enemy to stop attacking, you're constantly going back and forth with them. It's not about difficulty. Sekiro can be tough, but it's just more fun than Elden Ring.
Carson Williams
I honestly don't see how that's a problem. Yea Forums will find anything to pointlessly bitch about. It makes perfect goddamn sense for a trained warrior (or otherwise very threatening enemy) to wait for their opponent to make a move. That's how most IRL fights go down anyway.
Kevin Stewart
it's like saying that a pvper reacting to you healing is input reading. The AI isn't literally reacting to you pressing the button itself, that's a fucking stupid way of writing an AI.
Logan Nelson
Play it and see how it works for yourself. Some enemies are classed as "agile" and will literally, and I mean literally, dodge every single attack you do if they feel like it. Its entirely random if they let you damage them or not.
Charles Baker
Only things I really hate about MGR are rocket launcher enemies and that parry minigame with the sword enemy
Wyatt Jackson
But it is though. Its not reading state, its literally reacting to the button press. The most infamous example is a dude shooting spells into a wall and enemies/bosses reacting to it.
Henry Jackson
I mean, your first assessment wasnt wrong, it is Simon Says, just a fast version of it, once you trained your eye-hand reflexes with MGR you just got good at it
Your own experience shows that, you beat bosses in 2 to 3 tries as there is next to nothing to learn, just to press the very generous 30frames instantaneous Simon Says button.
Levi Kelly
The big difference is, like pointed out. The bosses in Elden Ring react instantly to your attacks. Have you seen the webm where the Lions jump literally every time a spell is cast at a wall?
Sekiro reads your input a bit but the major difference is the game was balanced. In Sekiro it feels like I am playing around the bosses moveset. In Elden Ring it feels like the opposite. Also in Elden Ring whiff punishes are rare as bosses can cancel their animations and punish YOU for trying to take advantage of them whiffing an entire 7 hit fucking string.
Elden Ring is a great game but the boss ai and design is just dreadful
Owen Wood
Flys are always left up
Blake Green
>Have you seen the webm where the Lions jump literally every time a spell is cast at a wall? last part of this webm for anyone curious
you do realize that 99% of the people praising sekiro here are disillusionned ds3/bloodborne "soulsfags" that were absolutely disappointed with elden ring complain about the company only doing a shitty half implementation of the posture system and jump dodges while keeping the rest of roll souls dogshit
Luke Bell
So you were a retarded contrarian and now you became a retarded npc normalfag?
Brody Moore
FIRST POST BEST POST
Adam Diaz
nope
Ethan Moore
Just the phantoms which can be helpful if you get lost, which is rare
Bentley Scott
Suck my fat cock, faggot.
Colton Edwards
People felate souls as having deep combat but to me it's just what zelda should have become naturally over time instead of someone else eating their lunch. If zelda botw 2 came out and said "I'm a souls clone, a vaguely okay one" everyone would blast rope and/or cope about it and no one can convince me otherwise.
Kayden Gonzalez
Elden Ring invented open world according to zoomers so people are gonna think that anyway
Grayson Rogers
fromsoftware bosses are either ass or amazing with little in-between
Xavier Fisher
The more interesting and creative the fight, the easier it is.
Josiah Wood
Most of the time you have a good grasp on the game when fighting shinobi owl though, and by the point you fight father owl you aren't dropping it any time soon. Good fucking fight youtube.com/watch?v=IPsXMgnGUvU
Jason Hernandez
Sekiro didn't introduce it, I don't remember if Demon Souls had it but Dark Souls 1 already has input reading and it's extremely easy to test by just trying to cast a spell or drink estus within vicinity of an aggro'd enemy which prompts instant attack as long as they're not in middle of an animation already.
Jackson Collins
Jesus christ was it always this bad or did they really just phone it in HARD this time around
Joshua Moore
rofl
Kayden Rogers
Name 1(ONE) open world game before Elden Ring came out.
Adrian Jones
Isnt fortnite technically open world
Aaron Sanchez
>was it always this bad Yes, dodge actions themselves used to be far less common however
Henry Lewis
How did this get past beta. This looks really easy to cheese
Colton Butler
I see that conversation in the thread now involves input read and will most likely involve delayed attacks that take place in Elden Ring in the future One of the "deflects" heh for this criticism is for people to refer to Owl Father's delayed sword slam It is a very slow slam which if you try to dodge too early, he'll change stances and dodge catch you
Thing is though, only the slam has hyper-armour. If you manage to hit Father before he tries to hit you for the early dodge catch, you interrupt him The dodge catch is also deflectable
A delayed overhead used to be a trump card in a boss's toolkit, now its an entire genre.
Jace Torres
The issue is that in Sekiro you have a very limited moveset and there's usually only one way to deal with any given enemy so there's very little room to improv.
Not sure why everyone is praising the combat. You even get a large red prompt if they're going to do certain moves you need to not just parry-mash through.
I'd rather have the game give me a hundred different tools and weapons to beat an enemy that allows me freedom to experiment, even if it invites jank into the mix, than to have to go through the game in a rigidly set way.
Grayson Rogers
Do you seriously think Fromsoft playtests their games?
Easton Diaz
>dodge a vertical attack laterally and it feints to a horizontal one >vs. a vertical attack that just tracks 360 deg for some reason