What went wrong?

What went wrong?

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Go ask and stop spamming generals

spirit ashes

>reused assets
>boring combat with no variety
>no reason for the open world
>uninteresting lore

It's not perfect
Still 9.5/10 for me

>DeS
Niche audience simply because PS3s weren't widely owned back then
>DS1
Still fairly niche, obtuse and intimidated enough to gatekeep mainstream gamers
>DS2
Bamco try to cash in on the difficulty meme, a wave of underage normies become fans
>Bloodborne
Loved by redditors and women for the lovecraftian horror setting, also easy to play so extremely mainstream audience
>DS3
The last few redditors who couldn't get into DS1 enter here because it's a bit faster and smoother like BB
>Sekiro
Big curveball, suddenly the redditors have to have sense of timing to progress through the game. Filters millions. A step in the right direction.
>Elden Ring
Hyped to unprecedented levels, eclipses all other games and becomes the new assassin's creed/call of duty. Goes beyond reddit appeal and pulls the absolute lowest dregs into the "fanbase", which doesn't really exist at this level of popularity.

it's been a slow decline, hard to pinpoint to specific moment. But Elden Ring has certainly sealed the deal. Body type A/B and Gender Coffins is just the beginning, why do normies have to ruin fucking everything they get their hands on?

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I don't know if I am just burned out on roll spam combat but I just run past most enemies in the open world and grab loot, same a lot of the times in the copy paste caves, mines, and catacombs, I just rush through, even if I die I just brute force it, its faster than playing methodically only to die because an enemy spazzed out and stunlocked you.

You've already played this game before

Let me help in advance to people coming into the thread, since it'l prolly hit 500 posts.

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>reused assets
>in a game with more unique assets in the history of the game genre
Such a weird thing the game seems to get nitpicked on

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>calling the difficulty a meme
>but then 180ing into calling sekiro a step in the right direction
so which is it?

Nothing youre just gay

The open world sucks, theres no point in exploring when the majority of content isnt relevant to your build.
The pacing sucks, spending 4 hours in the open world grinding and then spending 2 hours in the legacy dungeons is a fucking miserable experience.
The bosses, well enough has been said about them, they're DS3 bosses who spin and track 280 degrees and have excessively long combos. So they suck.

If you like the game, good for you, the people who actually played it think it's bad.

Nothing went wrong. we got the best game in 10 years of dry garbage

lmao this is great

shouldn't even have been made

Nothing, game of the decade

Typing all of this just to say popular bad

It's good but has zero replayability despite what most retards are saying. I complete all of my games 100% because I have ocd, and once you finish one playthrough you're just rushing through the main story to get the trophy endings. I thought I would enjoy trying new builds but there's really no point when you eventually have all of your attributes high. Pvp also got boring fast. In a game like Borderlands, even if you have all the achievements and unlocked everything you can still replay it a hundred times with different characters and builds, and the coop was fun. Elden Ring would've benefited from not being open world. In 3 playthroughs I didn't use crafting once. Other than crafting what is the open world for?

No point in such unique assets if you're going to fight the same bosses more than 5 times.
Or even worse, fight a normal enemy from the game with a fuckton of health

At 60 vig, the red eye knight in Castle Sol can 100% you with his retarded combo.

>Or even worse, fight a normal enemy from the game with a fuckton of health
Doesn't every fucking adventure game under the sun do this? since the beginning of fucking time?

Because the average gamer had standards and used to look like this.

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And now they look like this and have no standards.

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It's the first game that I played for 90 hours and then when I finished it I immediately started a second playthrough. Especially with Fromsoft games, I usually am incredibly burned out when I finish them and don't want to touch the game again for at least a year. ER has insane replayability compared to previous Fromsoft games.

>shit design is a standard so complaining about it bad!
No, nor dark souls 1 or sekiro have that. Most of the time the bosses turn into regular enemies, not the opposite.
Finishing a dungeon just to see more shit i already fought is no fun

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>start ng+
>0 desire to progress in any direction
>start all new character with different build
>lose interest again
first playthrough was amazing but i feel like i've done it all

>women ruined videogames
Ah yes. Classic excuse.

Bro you literally fight every sub-boss in sekiro more than once, I think every single asset in sekiro is repeated.

Not trying to knock sekiro the game is kino, but once again this argument angle makes absolutely no sense

sekiro has a lot of mini bosses that are just normal enemies but more health, i was never bothered by it in sekiro as much

Boring... its dark souls 4 with empty open world and more magic, repeated "content" like same bosses but now you fight two at the same time, overused, expected things from previous games, bullshit yet boring boss fights with gazzilion HP boss and shitty movements. The only good thing is the general feeling of the game the souls world and theme.

I mean if this is your first or second Soul game then it can be good but still not as good as DS1 or DS3.

Sekiro's combat is actually fun.

>shit design is a standard so complaining about it bad!
So you openly hate adventure games but are still buying them? They -ALL- do that, no exceptions, even the "classics" from the SNES or n64

Kinda weird that everyone's trying to prop Sekiro up as this perfection of game design after elden ring came out.

You basically never saw Yea Forums talk about it outside of some pretty ishin clips in webm threads, now suddenly its the greatest game ever made.

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>No, nor dark souls 1 or sekiro have that. Most of the time the bosses turn into regular enemies, not the opposite.
Wait, I thought that's what you were talking about. Where does ER have a regular enemy turn into a boss?

are you really getting hard filtered by a random enemy in a sub dungeon? Not even the boss there?

It's Fromsoft's best game. No need to complain about quality. Controversy, however, drives engagement. That's why there are multiple Elden Ring threads on Yea Forums going at the same time.

Sekiro's narrow selection of encounters actually helps this. Most of the time you're just fighting swordsmen or spearmen and none of the main bosses are reused.
In Elden Ring, there's such variety between each enemy and boss that it becomes blindingly obvious when you've seen something before. Not to mention, unlike Sekiro, the enemies themselves aren't actually that fun to fight. They created so many that they didn't have the time to refine every one, and then they made the map so stupidly big that even the large number of unique encounters eventually stopped helping to counteract the lower quality of the fights.

none of the main bosses in Elden Ring are reused either.

people like it, so faggots like you whine on Yea Forums about it, that's what went wrong

Is there not an evergaol with Godrick in it, renamed to Godefroy?
Does Mohg not appear in the sewers of Leyndell?
Does Margit not appear as a random enemy in Altus Plateau? (this is more forgiveable but it's still a reused main boss)

>Does Margit not appear as a random enemy in Altus Plateau
where is this?

Two Mohgs
Two Godricks
Two Margits
Multiple Red Wolves
Two Draconic Tree sentinels (variations of Tree Sentinels all over the place)

artificial difficulty

Me saying a random enemy was a bit disingenuous, my bad. On the road outside of the capital, his voice speaks to you about revenge or something, then a copy of Margit's phase 2 is plopped in front of you in the open world if I recall correctly.

I guess, but when I hear "reuising bosses", I'm more thinking about using the same boss model for random bosses that aren't actually the same character. Like the various erdtree guardians or dragons. Having an antagonist that you fight more than once over the course of the game as part of the main story is a very common trope especially in RPGs and I don't really see anything wrong with that.

How is Gideon always so based

>>Elden Ring
>Hyped to unprecedented levels
I bought a 3090 rig last year specifically for gayming, and I literally only first heard about ER the day it was released.

I've literally never seen an ad on TV or a poster out in the street about ER.
I may have seen one YT ad once, but this was after weeks of looking up things related to ER so that was probably the algos.

In short, you're retarded.

I've been thinking, the story was suppose to be written by GRRM who is the backstory loremaster but the game story seems licking in comparison to dark souls
What about bandai made fromsoft cut some content regarding the story so they could add it as DLC's later?.

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This is a not very strong, but passable argument for Mohg and Margit, but the Godrick evergaol is literally a different character in the lore if I'm not mistaken.

tree sentinels aren't main bosses.
You fight Mogh and Margit/Morgott twice, you aren't fighting 2 Mogh's and 2 Margit's.
Godrick inside that evergoal is a completely optional boss that most players never even see.
Red wolf isn't a main boss, just a mini boss before the actual main boss Rennala, who is completely unique.

eldenring.wiki.fextralife.com/Interactive map?id=6522&lat=-91&lng=105&zoom=8&code=mapA
It's easily missable.

>>reused assets

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soul

Main bosses are bosses you have to beat if you want to progress through the game. This applies to Draconic Tree Sentinel and Red Wolf. Keep in mind that this is in response to someone arguing that Sekiro has boss repitions as well but most of the repeated fights can also be skipped.

>boring pointless open world
>still using shitty souls combat
>bosses are mostly terrible
It's all forgiven though because Ranni is the best character from has ever created

Elden Ring Won 2022 it's over any other game that comes out this year can't compete.

Its a serious problem has literally nothing to it except Combat Combat Combat.

Nintendo's BotW had more gameplay variety in its tutorial area than Elden Ring has in its entirety. I was so fucking bored of Elden Ring by the 20 hour mark. I realised that the game had nothing to offer but a miserable slog of endurance combat after combat. I dropped that shit and went to play a better game.

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You don't have to beat him, you don't even have to do Raya Lucaria to beat the game

>has literally nothing to it except Combat
And platforming, and puzzles.

Pretty much the only thing ER doesn't have that BotW does, is things like gliding and swimming.

>BotW had more gameplay variety in its tutorial area than Elden Ring
You never played the game and you're nintendo fanboy.

>And platforming, and puzzles.

Are you fucking real? The control in Elden Ring are so fucking broken it actually shocked. The amount of my character would just fall to his fucking death through no fault my own was ridiculous. The game is not designed for "platforming".

what puzzles?

>Main bosses are bosses you have to beat if you want to progress through the game.
That's not a good definition for main bosses in a game like ER because you can skip any of the shardbearers except for 1 and Morgott. If you want you can skip all of Stormveil Castle and Raya Lucaria, but I doubt anyone would argue that Godrick and Rennala are supposed to be main bosses.

>And platforming, and puzzles.

lol wut?

>Pretty much the only thing ER doesn't have that BotW does, is things like gliding and swimming

And an entire living breathing dynamic interactive world.

>This applies to Draconic Tree Sentinel and Red Wolf
Red Wolf is only a "boss" in Raya Lucaria, which is an optional area altogether.

And I don't think the DTS is ever obligatory. You can get to Leyndell without defeating that one, and even the one at the gate to Maliketh you can simply run past.

Why is the combat so braindead

>lol wut?
omfg play the game

>And an entire living breathing dynamic interactive world.
I loved BotW, but ER's world shits all over BotW's world in almost every conceivable aspect.

Unreal levels of cope.

I like that Fromsoft knows what they're good at and they don't dilute their core gameplay loop with dumb shit like puzzles and gimmicky gameplay mechanics.