What the hell went wrong?
What the hell went wrong?
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oh fuck why did you remind me of this
As miserable as this era of videogames was I would do anything to go back
I know at least 2 backers that gave 100k + that left because of the Dina thing
The game was released unfinished, so I think they ran out of money AND the Dina thing took many of what they thought they had.
putting people who don’t care about games in charge of games
Lmao I remember this shitshow with Inifume now
One thing that didn't go wrong.
Keiji Inafune was well-respected because he helmed a series that was, at best, a cult hit. He also ran that series through some serious peaks and valleys. I don't think he was ready to build a game from scratch without the rest of Capcom's development environment around him. I also suspect that it is very hard to pick out red flags in people from another culture, so a lot of the PR people who attached themselves to the project were just
>Whoever showed up and asked for a job
Hence, the horrible trailers, and whatever the fuck OP's image was. As for the game, building a dev-team of talented and experienced people who aren't already at another company is extremely hard, and the deadlines and promises made were reflective of what Capcom could have delivered if they hit the ground running (that being Inafune's prior work environment).
The most relevant comparisons are Skullgirls, Bloodstained, and Shantae 4.
>Skullgirls
already had its dev team and base game figured out, after years of growing pains, but a lot of the home stretch work was unpaid. The company needed to do a fundraiser so they could afford to continue employing people that were already skilled and experienced.
>Bloodstained
gauged interest and hype with some clever marketing stunts before ever asking for money. Koji Igarashi was already accustomed to managing fly-by-night development environments, after years of being thrown scraps by Konami and somehow spinning gold from straw. They struck partnerships with Inticreates and Wayforward to release a smaller-scale project to tide people over, as well as troubleshoot and refine the main game's content. They also prioritized the core game before anything else, ensuring that the world and abilities were satisfying to explore and use, before expending resources on anything else. Finally, when they implemented the final visual overhauls, they framed it like fanservice instead of a normal development step.
The Dina thing was honestly just a symptom because the project was selling itself hard on the Backers/Community getting input and Dina made a horrible first impression which caused all sorts of worries, The whole RedAsh shit also definitely didn't help.
Thought Keiji only did illustrations, designs, and art for Mega Man though? Did he ever direct anything in the games? I know he's not a coder or actual programmer.
Although a lot of that "first impression" was terminal autism from kneejerk reactionaries jumping to wild conclusions
Shut the fuck up, no it wasn't. She literally NEVER played a Megaman game prior to her hiring and her job was designing characters for Mighty No 9.
I never followed the development of this, wasn't this just a Megaman clone? How could anyone fuck that up?
To condense my usual rant
The game despite being new, backed by money, a oldfriend dev from wherever, and all of the score/speedrunner wank... is just a megaman clone
It offers nothing new and or unique despite itself
2/2
>Shantae: 1/2 - Genie Hero
Devs have been making games since 1996, regularly work on projects for other companies, knew exactly what they could do, knew how much it would cost, and had the entire development cycle figured out before going to crowdfunding. They actually fell short of their funding goals, but made the most of what they had, anyway. The one criticism it frequently receives is that it was too familiar; Wayforward stuck fairly close to their established design ethos, and the final product almost feels like a remake of the first game, trading off some attack animation for extra transformations.
>What do all of these games have in common
Every single one of them missed deadlines. But while the others all patched up issues and made their final product presentable by doing so, MN9 wasn't polished or well-built enough to justify that testing of patience.
Is Kickstarter still a thing?
Jesus Christ you histrionic twat, she was the community manager and I guess maybe if the art director liked some of her designs they might've made it into the game? Who the fuck gives a shit anyway? It's not like she was in charge of anything or had any authority, so the only thing she could've ever done was what she was told.
Only kikestarter game I backed and it turned out pretty good
Its a good game
If you get it for like 5 or 10 bucks
But hell if you pay full price
The good, moving and dashing feels good, backdash+shoot downwards at a angle feels good
The bad? Countless sins
Legit vomit inducing design. So fucking bad. Can’t believe that talentless hack Inafune trusted this game to a bunch of western leftists living in Tokyo. What a total travesty of a game. At least we had a good time shitposting about it. This happened around gamergate I think
Too bad not even cunny can save that trashfire
Business man Keiji Inafune, the guy responsible for putting Capcom in some of their worst years in the company's history after forcing a strategy of western outsourcing cancer, got a couple million bucks after deliberately lying that he created Mega Man. And with those millions, instead of just making a good game, he wasted most of it on garbage like a short animated pilot, another Kickstarter, and hiring some of the worst localizers I have ever seen. Then after the game was delayed and they ran out of money and the game looked fucking terrible, it was shat out to the public with no fanfare for it to be publicly lynched. Then Inafune disappeared into the void.
>her job was designing characters for Mighty No 9.
No it wasn't
>white knighting for some Zoe Quinn clone living in Japan
Lmao
Shut the fuck up
Why Spul Sacrifice was the only one of Scam man post Capcom projects that didn't crash and burn? Gell, it even got an update rerelease in the style of MH G games before expansion DLC was a thing, as far I know he used his same shitty production method for it yet it didn't fail.
Let's be fair here, the Project was basically riding on terminal autism from reactionaries with how hard it was appealing to disgruntled Mega Man fans pissed at Capcom at the time, Dina was in over her head which is why i consider it a symptom, it was where the first cracks of the projects not being that well managed started to show, something that Inafunes zeal in trying to make a franchise before the game is even released more or less confirms.
Yep, but it died down a lot, these days Patreon is the bread and butter for Indiegame projects.
dude, it was NINE YEARS AGO
Let it go
Wish had been GameCube 3D title.
Kickstarter seems to be more for other things like tabletops now, not so much video games
Inb4 B A R R I E R
I'm white knighting common sense and reason.
What influence do you possibly think she could've had? She was at the bottom rung. If Inafune didn't like her designs, they wouldn't have made it in. It wasn't even her main job. Her influence would've been minimal to zero. And again, WHO CARES? What the fuck were you actually afraid of her doing? Designing robots the wrong way?
If only this was the worst thing that came about from MN9, but then they had to gall to actually release the game.
>let me draw the ugliest piece of shit imaginable
why, who does this
Yeah, this was the biggest controversy of the year back then. Nowadays, it would be just another usual day.
Tumblr
Gotta tear down established standards of beauty and destroy the patriarchy because reasons
No place for simps.
It turns out that that the general game buying public are not cut out to be venture capitalists.
Kickstarters in general have a massive potential to be huge scams. Humans are inherently lazy and will gobble up as many resources and do as little work as possible. You throw 10 million at a company with very few strings attached and 5 years from then dollars to doughnuts they will likely have piddled the money away, its just human nature. 10 million SEEMS like alot of money to the average person but a medium sized studio can easily gobble that money up and then some, especially when they have a large piggy bank to use for company lunches and espresso machines.
Capable business owners count and carefully allocate every dollar, they overestimate what things will cost, they overestimate how long it will take to do just about anything because reality is expensive and complicated.
I like how facts and nuance make me a "simp". Really tells you how reactionary culture warriors like you approach issues like this.
Anyone got that pic of Inafune making a prediction and being proved completely wrong years later? I don't remember what it was, something about PC not being viable for capcom or something.
Bad management.
Throw out more buzzwords, will ya?
Is that why Netflix is failing (again)?
Throwing out buzzwords is all you've done so far
I would wager that is because they had a gigantic near monopoly that is now getting eaten up by 3-4 other major streaming networks, particularly Disney+, Prime and HBO Max.
>facts and nuance
>DUDE WHO CARES IT WAS YEARS AGO
>what do you care if she makes ugly designs
Have you seen a single one of the designs she did for the game
Can you point out to me which robot in the game she designed
It isn't fun. You can point at Inafune being a shitter, the Dina thing, Inti being underprepared for a game like this, whatever. The PR my have been a disaster, the visuals may be bad, and the it may be full of glaring issues, but none of that matters. At the end of the day, the game isn't fun so it sucks.
How do you think she's doing now?
OP pic is an indicator. You asked user what he was afraid of and used hypothetical robots as an example.
>too much dialogue
>bland ass design
>3D for 2D game
>dash seemed to slow things rather than speed them up
>somehow made Unreal 3 run poorly
>somehow managed to brick WiiU's with so many bugs
People wanted a revival of Megaman, just something simple. Instead they got a clusterfuck that looked like Kmart brand Megaman but didn't feel anything like it.
>OP pic is an indicator.
Of her working in her own style, unsupervised, not under an art director.
LMAO Yea Forums has really never moved on from seeing a woman in a dev team and completely imagining that she has full creative control over everything huh
I was almost suckered by the Con Man too. Great concept art, great trailer, dunking on Capcom since they had been doing fuck all with Mega Man after cancelling Legends 3, Inafune getting touted as the FATHER OF MEGA MAN and shit... fucking Con Man got millions but at what cost?
>You asked user what he was afraid of and used hypothetical robots as an example.
So did those fears turn out to be grounded in reality?
>great trailer
The 'anime fan on prom night' one? It looked amateurish and the writing was terrible
>do you like awesome things that are awesome?
>What influence do you possibly think she could've had?
More than you think, clearly.
Not that one, the original kickstarter trailer
youtube.com
Turns out "the father of megaman" was a fraud. Who da thunk it!
Lying, ugly, evil Lebanese arab cunt (Dina Abou Karam, who is now a tranny) who sabotaged the team from the inside for her own agenda and somehow influenced even the horrible marketing and community management.
Kenji Inafune was insanely incompetent as well for hiring her, cause she knew one of the team members and letting her run riot.
Read what said. She caused a ton of drama and started a lot of fights and spread a fuck ton of lies while trying to portray herself as the victim. Saying that fans "looked at my private Twitter" when all of her goddamned posts were fucking public. She's a fucking arab cunt who should have died in that Lebanon dock explosion.
>Dina
>Peter Coffin
>Zoe Quinn
>Sarah Butts
>Brianna Wu
>Ian Miles Cheong
holy shit what a massive collection of losers, grifters, pedophiles, and backstabbers.
thanks for the CON leaks, Chelsea!
>She caused a ton of drama
Looks like you caused the drama
But it did go wrong.
not enough money, the same problems with other kickstarter games
$4 million sounds like a lot of cash, and in some ways it is, but factoring in inflation that is about the cost of a low budget PS2 or Wii game.