>forced to play under retarded rules or be called an asshole so a 4 stack of friends all communicating can have a better time
Forced to play under retarded rules or be called an asshole so a 4 stack of friends all communicating can have a better...
Other urls found in this thread:
always face camp, the way i have fun is to make sure somebody else doesn't
Honestly as someone who does both solo queue survivor and killer just play how you want. It's up to the devs to balance the game not the players.
Deathslinger and specifically targeting women with TTV in their name is the most fun I had in this game.
you got any videos of them raging?
You're literally playing AGAINST them. Your goal as the killer is to make them have as little fun as possible. If you're catering to your opponents you're a beta bitch.
>play nurse
>tunnel gays and minorities
Roleplaying as the killer you're playing can be fun
treating dbd like a competitive game is fucking stupid. It's good for a bit when you're new and it's actually a horror game, nothing more.
game is dead, killed by devs listening to survivor mains who only play in SWFs(which break game balance inherently).
>playing the literal third worlder game
I hope they add a casual mode for players like you. As a newfag to the game I need MMR to keep me with players within my ability range.
>Camp with leatherface and get 3/4k every time because they have to rescue their friends instead of doing gens and letting 1 die so 3 can leave
It's not a horror game it's hide and seek you dumb faggot.
Lol.
This.
This usually only works on solo queues. SWF are smart enough to not give you the win.
Is tunneling really that bad as people make it to be?
Do you mean as in "annoying to be tunneled" or "as frequent as people claim"? Down at my MMR it's not too frequent but it's annoying when it happens because you can feel helpless. That being said as someone who plays killer I do recognise that killers need gen pressure so it's understandable when they do it.
It can be. As a killer I've pretty frequently got easy kills by letting survivors unhook their friend, just to tunnel that person to rehook them and then camp or repeat.
But at the same time, it's silly to cuss out killers for playing optimally
but why?
Honestly given the amount of slowdown you can have I wonder if a 3k is assured with just face camping as bubba. Like assuming you get an extreamly early down and have perks like deadlock and the gates stay closed perk whatever that was called. I find true facecamping bubba kinda boring but fuck if it isnt a very legit strat.
It can be annoying but honestly between BT and DS it should rarely be a huge problem. If the killer hard core focuses you and both of those were used I mean it should be a 3 escape for sure. Not even including if your team is actually running interference.
Facecamping is a literal non issue. if the killer is face camping do gens. for survivors it is a game of numbers, losing one guy to get 3 or more gens done is serious advantage and anyone who argues is hyper altruistic and a retard.
Genuinely the only PVP game I've played where the vocal community (killer and survivors) has this weird mentallity that the other side needs to be playing "fair". It's honestly fucking bizarre.
Shame it's a neat game/genre entirely held back by the devs.
>turn off chat
wow that was hard
The way the game is built is fundamentally flawed. The fun and joy of 4 people depends on the solidarity and fairness of the 1 killer. That 1 can choose to completely obliterate the fun of any 1-2 of those survivors at any time, and there is nothing they can do about it. Worse than that, they are expected to hang around and press a button for the sake of their team, while they can't even be allowed to play the game or get any meaningful xp doing so. Meanwhile, if they quit the game as should be their every right, they will not only lose all xp from the match, but be punished for up to 3 FULL DAYS worth of ban.
A game should never be built in such a way that they assume the killer player has empathy enough to treat the survivors fairly. Yet these idiots did it, and are making money while doing so. If it was up to me, devs like this would be penalized under the full power of law. They are advocating bullying people and causing mental health problems, as well as creating a safe space for the ONE type of person you never should: the sociopathic assholes who enjoy torturing people for fun.
More than just creating a safe space, they are ACTIVELY PARTICIPATING in this process. They put the leaver penalty in explicitly to make sure that if and when you are tunneled and left to die on the ground wasting up to 5+ minutes of your real life time being bullied, violated and humiliated, you can't even quit without being denied further access to the game.
I honestly, truly 100% wish the woke crowd will latch on to content like this and in the future make sure companies and devs such as this are brought to responsibilities and their careers destroyed for advocating such behavior towards innocent people.
I ignore everything and play a W holding, no outplay honest monstrous shrine trapper
>in the 4v1 where the survivors get most of the favoritism and bias, it is the killer who always has full control.
yeah no fag
Dark Souls 1 PVP actually had this issue with the backstabs, but at least that was a 1v1 game. But yeah the best players on DaS1 PVP used to call certain players "honor-kids" because they had all these rules of engagement when dueling you. You had to bow first, allow them to bow back, don't heal, don't backstab, etc. and if you didn't abide by all of it they'd go off all over your profile about what you did or didn't do.
Not him but he is sorta right to an extent. While yes survivors are animals at the end of the day if the killer picks bubba and hard facecamps theres nothing anyone can do to stop him from "ruining" someones game. That being said survivors brought this upon themselves.
It's the same problem with all group vs solo content games. SWF games should be restricted to 2 survivors or 4 survivors AND 1 killer. A full team vs a solo gamer is bs. This flawed design is what's responsible for the numerous shitty perk tweaks and killer buffs in the first place. Because it's a completely different game. This is what's at the heart of all these completely different perceptions of how the game works.
When survivors play solo, some killers and addons not to mention killer tactics are completely overpowered and just break the game. But then on the other hand, when the survivor team is a full on SWF, killers are underpowered and have to resort to shitty tactics just to break even. But then what do you expect from a team of devs that don't even have the technical ability to make the mouse cursor work right in ultra wide screens. Indie Unity developers work better.
It should tell you something that this company has done absolutely nothing else worth of note. Even their shitty attempt at DBD2 was a complete and utter failure. Because they have no skill and no vision and no ability for design. They just stumbled on a unique game design that barely works, and have been desperately keeping it on life support ever since, with no idea how to actually expand the concept and make something good out of it.
It's usually a sign of poor balance by the devs. For example I don't use NOED or DH because I don't like to face against them. I don't expect others to do the same I expect the devs to actually do something but many people self impose rules because of how long it takes BHVR to do anything.
no he is 100% wrong. you can punish Face camps easily by curbing your Altruistic impulses and doing gens. when people rush in to save a man against a bubba that is basically more free pressure and less time on gen as both someone who has experienced this and has done this as I play both Survivor and Killer.
But they didn't. SWF brought it upon themselves. That solo survivor who's being tunneled for the 5:th match in a row did absolutely nothing to deserve it, and with no friends in the game has no way to prevent it either. Meanwhile their only solution is to spend a total of some 20-30 minutes in games being assfucked by some psychotic dick that should be shot in the face irl, because the devs were too inept to design a fair system.
This. The stupid swf against a lone killer is at the core of the problem. But the devs are so fucking stupid they'd rather punish people for trying to avoid problems the devs themselves went and caused, instead of fixing their own problems themselves.
lmao seething killeroid stage hazard :)))
I mean I dont think anyone would consider turning the game into 3 people holding M1 for the whole game and 1 person pressing space while looking into bubbas betutifal eyes fun. Its never talked about but I feel the lack of survivor objectives besides gens is one of if not the biggest issues in the game. Ive played survivor and ive had games where the killer is so bad he cant even catch the first dude. That means I spent like 4mins where I did nothing but hold M1.
Solo survivors clicky click and tbag just like SWFs do they just have less games where they are winning hard enough to actually get the chance. Also for the devs not balancing for SWFs dont forget that very recently they said kindred will never be base kit. Why you may ask? It would confuse new players.
Never forget this is the games dev team. Next patch buffed hag and removed insta flashlight blind.
youtube.com
What part of this are you not understanding? What is it that does not compute to you? The solo survivor that is being camped doesn't get anything at all regardless of whether the others are doing gens or not. His xp, his gaming experience, his time, all of it is ruined. Do you understand that? Does the elevator reach the top floor? To the killer the difference is one and the same, 1 kill or 3 it's just a difference in xp that's all. For many the fact that he got to go on a power trip and ruin someone's entire fucking day is a reward on its own, worth way more than a longer game with maybe 1-2 more kills.
I mean the only way you don't get this is either you're just genuinely stupid, or you're one of those objectively evil sociopaths with a complete and utter lack of empathy, who enjoys torturing people for fun and instead of even consindering the PoV of the survivor whose day you just ruined, all you see is the minor inconvenience that the other survivors did some genny so now you feel like somehow you are the one who got punished. Like a selfish narcissist would do.
>I mean I dont think anyone would consider turning the game into 3 people holding M1 for the whole game and 1 person pressing space while looking into bubbas beautiful eyes fun
doesn't make my point wrong. Hyper Altruism and shit like unhooking in front of the killer as he is hooking, and hyper sabo plays inspire this shit as they know they don't have to go looking and chasing and doing loops for a kill since their buddies will be back.
>lack of objectives
I don't disagree, but ultimately boredom should not be the point given you are trying to get a team out and PVP in a lot of games has repetitive strats that are boring. stating that the killer is bad for face camping when everyone rushes to unhook is the same as saying a killer is mean for running lightborn or that the perk should be nerfed when everyone is spamming flashlights.
>Try to play honest killer
>Barely ever get a kill
>Play semi-honest liller
>Usually get maybe one
>Go to play Survivor
>Lol it's Wraith enjoy getting 4k'd
>I mean the only way you don't get this is either you're just genuinely stupid, or you're one of those objectively evil sociopaths with a complete and utter lack of empathy
holy shit you are retarded, and are the reason people do this to begin with. seriously crying that much because you got bullied on hook? saying people are evil sociopaths because a game is poorly made and survivors do really stupid shit that incentivizes this? get real. if you stop feeding the fucking bears they won't start trashing your campsite retarded Plebbit
>Kindred would never be base kit. Why you may ask? It would confuse new players.
As a solo queue player what the FUCK are BHVR on about? One of the biggest reasons there's such a difference in win rate between SWF and solo is that you can never tell if someone is going for the unhook meaning multiple people or nobody go for the unhook. It also rewards facecampers against solos who will get to waste multiple people's time. If they actually want to bring solo queue and SWF closer in power so they can balance more effectively then Kindred or something like it needs to be base kit.
True. The game is flawed on a fundamental level when it was clearly never actually made in mind with pre-mades playing with voice chat given the nature of so many original perks.
Im pretty sure it was in the most recent dev ama or whatever you can go watch it but I can sum it up as
>We are considering it
>No
>Neat but no
For ever single suggestion. As for why thats legit their answer. They think that it will confuse new players. Honestly if they actually belive that killers like doc and plauge wouldnt be in the game. They are retarded but we all know that.
Yea this is the thing. When I play killer I'm very aware of focusing on making it fair. When someone lifts someone from a hook when I'm close, a normal killer would go for the unhooked survivor and down them again, I don't because I don't want to ruin their game. When I accidentally bump into a wounded survivor who just got rescued and was just trying to get away, I let them off and go after the others instead. When I see someone with 2 slashes meaning next hook is kill while there are people I didn't hook even once, I will wound or put them down but then go chase after the others.
But I don't feel good doing this. What I feel is awful, because this choice should not be left up to me. Because as a survivor I see killers exploiting that power all the time. And that's the problem. Unless the survivor is massively more skilled than the killer, it will always be the killer who controls the game. Theirs is the choice to be fair, or to be a complete ass who ruins it for someone else.
A choice like this should never be up to a player. Ever. Because as you can see in dbd, most just can't handle it. It gets to their head, and they become a real life example of exactly why all the crazy nazis and other war criminals did what they did: They did it, because they could, and could get away with it.
based, its literally the joys of being a killer
who gives a fuck who "wins" or "loses"
if i laughed my ass off the entire game having fun, thats what really mattered.
>waaaah waaahh
You're roleplaying the villain you stupid cunt. You literally can just ignore the chat and move on to the next game. Killer queues are instant unlike for the survivor cunts.
Someone post the image of there being 6 killers in que at peak time.
see this shit fag? actual good decision as the problem is identified that the easiest and most exploitable method will get milked until counters are thought up Kindred base kit will let someone see the killer is camping or near by and let them know they aint leaving, or when the killer moves off to patrol gens. fuck
>if you stop feeding the fucking bears they won't start trashing your campsite retarded Plebbit
What the fuck does that even mean. But yeah I got it, read you right the first time. You're the evil sociopath. Bumbling with random words because it's not as if a single evil person on this planet ever just up and admitted to what they are. Their deeds are how you know, and we know yours well enough now.
>play Ghostface
>have fun playing Ghostface
>get people telling me I scared the shit out of them after game
I'm pleased if I killed a single fucking person, honestly.
It's weird how a game about survival has the majority of the community acting like only a total wipe is an actual win.
>forced to play under retarded rules
That's every online multiplayer game with a eula
holy single digit IQ
it means you are the problem fag. you are at this point shit posting as a survivor main LARP or you actually are this stupid because there is no way this kind of reply is genuine.
Ghosty is my fav killer for exactly that reason. Hes the only killer that you can actually see players get spooked by. I wish the devs would be more experimental. I wonder what a game mode where killer is 3rd person and survivors are 1st would be like. Or a mode where killers have no terror radius untill in chase.
>597323702
>getting camped in DbD is having your day ruined
You're a fucking psychopath equating "evil" with someone maximizing their fun as killer in a PLAYER VERSUS PLAYER video game.
lmao
Based and Spookypilled
Zeb89bros...
that's honestly what i was thinking about reading this thread, as someone who doesn't play the game. sounds like the design is around if you play to win, literally no one has fun
stop shilling that shitalian wop
That's a good idea. No surprise the devs don't think so however. Or that, as said, they don't just restrict SWF to full 5-man teams like they should either. I mean why should they? All they have to do is just slap a 3 day leaver penalty on the poor tunneled solo queue survivor. Like a bunch of assholes.
>resorts to insults like a baby because he has literally nothing to say in his defense
Keep going sociopath.
>we got this new map should we make the gens into something different to fit the map
>no more gens more gens everywhere
it could use the same mechanic but just make it something other then gens its so fucking stupid
I mean yeah, but to be honest I play it as a team game anyways. I don't like Deserting because I know that wasting the killers time as much as possible gets my team a W. if someone hates that they don't get points that much for being Baby sat while hooked give them points for it because it's valid to be a distraction in any form.
>meanwhile my opposition still contributes nothing while crying like an infant
>597324547
Honestly Mirror myers and Ghosty are the only killers making this game feel like a horror game. Personally I think Friday the 13th is better for the horror aspect of the game because you pretty much only get 1 life and it's way spookier and tense because of it. Plus you get proximity voice chat which adds to the fun.
Dead by daylight blows
Agreed. I think Legion is the worst of them all really, because of the whole wallhack mechanic he's the one killer you actually run to, in order to make sure he doesn't know where you're really going or which genny you're really fixing, and to make sure he gets to you in time so he can then start running after the others while the wallhack is still active. Literally a joke killer who feels more like "yeah ok let's play tag ok nice you got me now off you go Timmy".
>I stream my friend also streams
>he decides to play dbd on stream
>ask if I wanna join
I usually play killer but man seeing how easy it is to destroy a killer with voice chat is fucking disgusting, obviously good killers would have rekted us but it just goes to show how bad voice chat and swf hurt the game
You're not forced to do anything, you can play the game however you want.
And yet, unless you're a zoomer or an underage retard, learning how to properly read the room in a match and check if the survivors/killer are just memeing or actually being hardcore tryhards doesn't hurt, and it is the main reason most people complain about the holy trinity of "toxic" problems.
The players of this game do not understand that not everyone wants to win every match and be as sweaty as possible, both sides are horribly entitled and are completely unable to read the atmosphere in a match to determine if the killer or the survivors are actually trying to win or just memeing around.
The game is not really even well designed, "winning" in the literal sense is not really explained well and most people are seething due to the strictly non-verbal communication between the two sides.
You have retards like
who feel vindicated by some hypothetical wrongs by turning this dogshit game as frustrating as possible.
And then you have broken retards like
who willingly gimp themselves all the time because they don't want to hurt the feefees of survivoids.
You can and should play the game however you want, if people are upset at you because you did something in the game then they should blame the game itself and the developers that allow such stupid mechanics to be in the game, rather than the person using said mechanics as tools to "win" the match.
There is no shame in pulling your punches a little bit if you see your opponent struggling really hard, exactly how there is no shame in going full brutedick the moment your opponent is very efficient and really determined to win the match at all costs.
But no, the DBD community is completely adamant on this black&white mindset where you're either nice or an asshole.
It's hopeless, please don't play Dead By Daylight and don't give those Canadian developers any money.