should I play gothic 1 or 2 ? is vanilla completely playable without mods?
Gothic
gothic 2 will have some recurring characters plqces from 1 and the expansion builds upon it further
gothic 2 usually comes with expansion which made the game significantly harder
Gothic 1 has jankier controls and will feel bit stretched out towards the end, first game also has better atmosphere
>modding
never finished modded playthrough for first game, golden mod for thr first game hardlocks you sadly during one of the main quests and requires save edit to even continue
second game has a quite a few with brand new hero and content, there is also mod which adds manual aim to ranged weapons
thst being said you will need graphical mod to launch both games on Windows 10
>Hey, Yea Forums. I'm new to this series. Should I play the first game or the second one
by modding i meant if i need to install some patches and shit to make it work on win10
this mentality doesn't work for video games that take 30 hours to complete
>he bought gothic 1 and 2 on steam
You can finish a 30 hours game in 2 or 3 days user
It doesn't matter, you'll drop the game as soon as you realize the control scheme is unplayable.
not a lot of people want to play the same game for 10 hours straight three days in a row
All you need to know is that you use CTRL for every action. What's so difficult about that? Got used to it in 15 minutes
all the cutscenes and movies are in black screen and i cant alt tab out of the game
1 is great, definitely play it.
Vanilla is jank. Watch this video to figure out how to make it more playable.
youtu.be
Without mods, the games should already come pre-patched.
If you are a zoomer
the cutscenes are black
>Filtered by Gothic controls
Actual retard
It should be needed to say, but you start with Gothic 1, since the two games follow directly one after another.
If you want the game to run in modern resolutions and at solid framerate, you'll need two tools: Gothic 1 Player Kit, and Gothic 1 System pack. Install them in that order (player-kit is a lancher and mod manager, System pack is a set of patches and updates for compatibility, performance and bug-fixing. Neither changes the actual gameplay beyond fixing technical issues)
You'll have to get used to the weird control scheme that Gothic games have, but trust me - it's not hard. As others pointed out, it's just a matter of realizing that most actions require you to hold ctrl and then press movement keys in order to interact (as opposed to just moving).
It's weird at first but you'll get used to it very soon.
The other thing you need to get used to is that the game does not fuck around or coddle the player. You start out weak, and the world does not care, it's part of the story.
As for Gothic 2, things are a bit more difficult. The problem here is: Gothic 2 pretty much cannot be bought or pirated outside of the Golden Edition, which also includes an expansion pack, called "Nights of The Raven".
The issue is: Nights of the Raven is the worst expansion pack ever made, that retroactively completely changes the original Gothic 2 systems and ballance, and there is NO option not to install it or disable it through normal means.
There are several solutions to this problem, but none of them is very good.
You can TRY to play the game with NoTR, but it's just fucking miserable.
You can use one of the several trainers to change the systems around to make it more reasonable, but generally speaking, that will break the ballance sooner or later.
Or you can try to find the user-made mod that tries to remove NoTR content from the game, but I found it buggy as fuck.
Personally I just cheated at the start of night of the raven gothic 2 so I can kill the enemies as easy as I could in vanilla gothic 2. It just takes a couple extra points of damage and it balances out
You can choose not to install NotR if you get it through GoG. Granted, it just makes the early game hell until you realize that going straight to the expansion areas sets you up for the main game's changes.
Notr is awesome dont listen to this minmaxing autist
>It just takes a couple extra points of damage and it balances out
You need a "bit" more than that given that your damage output in NoTR is literally divided by 10 by default.
I have the GoG version and there was no such option. Granted, I've played it good few years ago.
You DO realize that NoTR is actually COMPLETELY BUILD AROUND MINMAXING, right?
That is the problem with NoTR. It's unplayable unless you know exactly which skills to take at which point beforehand. Even then it is annoying because it still makes the combat more random-chance governed than fucking Morrowind.
But the point of NoTR is that it's designed for people who can finish vanilla Gothic 2 in their sleep. NoTR's insanely restrictive "re-ballance" means you can incredibly easily soft-lock yourself just by taking the wrong skill at the wrong time. You need to have a planned out build-order before you fucking start playing to make it anywhere close to playable.
Nice, a gothix thread. I recently started playing Gothic 1. Liked it more than i expected, it’s nothing new but the setting of an insolated society from the rest of the world is really cool. Also when you finally can kills enemies it feels FUCKING POWERFUL. Didn’t played 2, but 1 is comfy if you cant endure the jank. What camp are you going to join?
You're exaggerating how bad NotR gets since unless you waste all your skill points on retarded abilities you never use, you should be able to get through if you're at all decent at combat. About the only skill dump that's worth it is gold mining since the harvesting skills come so late and have next to no value.
>t.finished Gothic 2 NotR without knowing about stat potions
thanks
probably should play stalker as well
Play superior Archolos
store.steampowered.com
is it superior because the expansion map is shit?
Because everything is better
Story, map, gameplay....
I am absolutely not. I found NoTR fascinating in how bad it is, so I spend a TON of time playing it and figuring out everything that it absolutely fucks up.
It's a fucking disaster - on every single level.
Ön the other hand, I'm not surprised that you can finish NoTR without learning about stat potions.
That is because NoTR makes them WORTHLESS, literally completely useless. You can pretty easily ignore them because the plus 2 stat increase instead of plus 10 does not do anything in the grand scheme of things.
As for wasting skills on worthless things: You mean like hunting skills, which are pretty much necessary because all costs have been doubled while all selling prices have been halved, and the fact that there is a finite amount of mobs on the map so every single one you kill but can't harvest is money literally washed down the fucking drain?
Yeah, smart move from the game to actually punish you for getting those. Great.
No, and fuck you. If you want to go for a mage build, the game erases your ONLY early game melee option. That is a great idea since you need to both to get through the early game somehow before you CAN unlock magic, and you need to hoard skill points for mana increases far more than in original, since all spells cast DOUBLE the mana and DOUBLE the skills to learn. Great fucking forsigh in planning and ballancing there. Just make the one and only weapon in the game designed to prop-up mage build do exactly the same damage as heavy branch would.
It's fucking shit.
the controls are decent once you get used to them but it's undeniable that it aged badly
It's not aging badly if it's perfectly functional. Just because a different scheme became normalized does not mean this one aged badly.
To "age" refers to the fact that the same goal or function was ultimately achieved by better means, and the standards adjusted to that. Dune 2's controls aged badly, because a context-sensitive mouse controls and hotkeying options are UNDENIABLY a better solution to an RTS control than the manual order selection Dune 2 had. The system offered no benefits or alternate options, it was just purely less ergonomic than what RTS pioneered since.
Gothics controls aren't the same case though. They have their own alternative advantages, as well as drawbacks. That is not "aging", it's just non-standard by today's perspective.
You won't be hurting for money if you explore as much as you can and pick mushrooms/skin wolves/whatever trade you picked early game. You get a huge chunk of gold from the NotR mines and treasure spots and joining the thieves guild is just free money since you don't need that much dexterity to steal and get exp from the majority of characters.
Being a mage sucks compared to Paladin and Dragonhunter but you can rely on the water mage weapon and scrolls for a long time until you have enough points to dump everything into magic.Saving your firestorms for the orc encampments helps.
>You won't be hurting for money if you explore as much as you can
Which is zero because your damage output has been divided by 10? By the time you reached NTR expansion content it does not matter that much because you will more likely than not get fucked before that. The worst part of NotR is that the ballance does not seem so bad until you reach second half of the second arc.
The fact that you are also now forced to finish the whole NotR map between arc 2 and 3 is also absolutely fascinatingly idiotic, but by that time, you'll likely already give up on the whole piece of shit anyway. As for stealing, there simply isn't that much loot to begin with, and with the increased prices and decreased buyout, it's pathetic, maybe like 2000 gold total.
Again, the Judge's Staff, the only viable weapon for a mage build, costs 800 now, and it's one of the cheapest early-game focused weapons.
Every damage resistence item costs more than you get for burglaring the entire fucking town. And you NEED those because the enemy damage output and healthpools are ALWAYS going to be higher than yours - per individual enemy, per early game enemy - you WILL be haemorrhage resources on each fight unless you keep up with absolute max damage resistances available in the game. And even then.
>Being a mage sucks
That is a massive understatement. It's unplayable.
And no, you can't rely on the water mage staff because A) you will likely not get that far into the game and B) your weapon is IRRELEVANT.
Unlike vanilla, NotR's melee combat is literally determined by your weapon skill value. Or more precisely, by random chance, that can be gradually mitigated by your weapon skill.
Weapon base properties DO. NOT. MATTER.
You do NOT DEAL DAMAGE UNLESS CRITTING. And crits are determined purely statistically by your weapon skill.
To deal 1/2 of the damage you'd normally deal in vanilla Gothic 2, you now need to spend 90 skillpoints on weapon skill ALONE.
That is a fact.
Gothic II Notr is pretty unforgiving for first time players. You have to min-max and get every single bit of xp and build your character correctly. Play the first one, then pirate the standard gothic II, then Notr if you want the challenge and dlc
a friend :)
>Judge's staff only viable weapon for mages
Holy shit you're either baiting or retarded. There's better weapons you can get from the water mages for slightly more money/points that have enough damage to mitigate crits. Either you never bothered to rob/explore everything you came across or you spent your money on garbage gear when there's better shit to find through scavenging. If you somehow waste all your resources instead of just picking your fights and learning enemy patterns, you are actually too smooth-brained. Gothic 2 is hard, it's frustrating, but it's completely doable if you adapt to it.
Based unemployed vidya enjoyer.
>There's better weapons you can get from the water mages for slightly more money/points that have enough damage to mitigate crits
No, you can't because you need to get half way through the Arc 2 to even unlock the mage shop to begin with. They are also less efficient. And while they have higher base damage, if you actually HAD played NotR, you would know that again:
IT. DOES. NOT. MATTER.
The first mage staff melee weapon gives you amazing 5 points of damage bonus compared to the judge staff.
5. FUCKING. POINTS.
For 20 more skill points needed to invest into non-magic stat. It's literally the worst fucking investment of skills you'd ever could make in NotR.
You spend 2 levels worth of skills to gain 5 points of additional damage when your basicearly game enemies have average of 120 - 200 health you fucking mongolid. Great fucking idea.
The point of Judge's Staff, which is the most strenght-to-damage efficient weapon in the game, is to provide a non-melee focused character a clutch to be able to get past the early game before you join the mages. It's slow but it has a 20-to-50 str to ratio, meaning you'll do average damage per hit between 60 and 70, not counting criticals.
Except in NotR, than number is dropped to 1/10. So between 6-7 damage per hit. Reminding you that the worst weapon in the game, Heavy branch, does 5.
Now the first water mage staff has worse ratio - 30-70 I believe. Which would normally give you average of around 90-100 damage per hit.
In notr, that is is 9-10.
We have just spend 30 skill points to increase our damage to be twice of heavy branch, and still require an average 8-10 hits to kill an adult wolf, the lowest HP early game enemy.
Twice that for the damn bugs.
I am not sure if you even played NotR if you don't fucking know this shit.
I'm making a mage build right now, just reached first circle in chap 1. Should I go to the expansion or go to chap 2?
>Except in NotR, than number is dropped to 1/10.
This was in Gothic 2 before NoTR actually. It shows that you never played vanilla Gothic 2.
filtered
>Should I go to the expansion or go to chap 2?
The game will tell you when you are allowed to go to the expansion. You have no choice. The expansion content will be locked until you reach certain point of the main story line (first visit to the Valley). And then it will lock up all progression until you've reached the end of the Expansion content.
Locking your progression by the way also means you can't gain access to more powerful spells untill that 5-8 hours long expansion is COMPLETELY done, so I hope you like Circle 2 spells a LOT, because that is literally all you'll be using through out.
>Free mage staff has the same requirement as the judge staff with more damage
>Typhoon costs only slightly more for more damage and stays respectable for a good chunk of the game
>Acting like you need to sink all your LP into mana when there's potions, tablets and quests that grant mana
>Bows
There's building bad and there's staring at numbers while gimping yourself and acting like it's hard. The slightest boost in weapon skill helps with how fast you can swing and the numbers for increasing skills don't get ridiculous until you get really high into them. Even then, you can cheap an extra few points by leveling up to 9 for the given tier. You might actually just suck, bro.
>This was in Gothic 2 before NoTR actually. It shows that you never played vanilla Gothic 2.
No, objectively it was not.
The fuck?
Vanilla damage formula for melee:
regular hit:
(Base weapon damage + str) - enemy damage resistance = damage total
Critical hit
(Base weapon damage + str) x 2 = damage total
NotR:
Normal:
((Base weapon damage + str) - enemy resistance) / 10 = damage - with minimum guaranteed damage of 5.
Critical hit:
(base weapon damage + str) - enemy resistance = damage total.
So in Gothic 2 with the judge staff:
(50 base damage + 20 min strenght) - average of 5-10 resistance for early game mobs = 65-70 damage.
Critical:
70 x 2 = 140
In notr
(70 - 5-10) / 10 = 6-7 damage.
Critical, 60-70.
GO AND FUCKING PLAY THE GAME, OR JUST CHECK PEOPLE BREAKING APART THE CODE OF BOTH GAMES ON THE FORUMS, YOU MONGOLOID.
I really liked Gothic 3. Fight me.
1) G1 or Archolos
2) G2 no mod
3) Archolos or G2 NOTR if you liked G2 (will be partially a replay of G2 + new content)
>>Acting like you need to sink all your LP into mana when there's potions, tablets and quests that grant mana
Potions 2 points per. There is total of 12 of kings sorrel on the mpa, plus 5 buyable mana potions. Let's not forget the 40-something skill buy-in to max out alechemy, or around 15000 gold to have the potions brewn for you.
That is total of some 30-35 additional mana.
Tablets - another around 40 additional mana. Total. Across the WHOLE. FUCKING. GAME.
Summon skelleton now costs 70 mana per each. You need 3-4 to defeat a masked man SIMULTANOUSLY SUMMONED.
Yeah, no. No, the free magic staff does not have same rec as judge staff. that is another thing you are lying about.
Yeah, you can get another 10 mana-ish per all quests, 10 per all altars, and some through the mushrooms, which the game never tells you is an actual thing.
So at the end of all game, not missing a SINGLE possible source of additional mana, you get enough mana to cast 1.5 skelleton.
Or not even enough to cast a single firestorm.
What is next in your list of lies? Are you going to tell us you can cheeze the game with transmutation spell?
None of you FUCKERS have played this game in 15+ years.
Nah. Archolos is unplayable if you wanna play as a mage and the story sucks ass.
I played the game before NotR released, you mongoloid. I still own dvd with the game and have NotR on separate CDs. The former forlumae is true only for Gothic 1, in Gothic 2 they went with the latter one from the very begining. I agree though that NotR is hard for someone who never played vanilla.
>Trying to mass skeletons when you can ice block, firestorm or even goblin spam for the same cost at that circle
Your numbers on the mana gain without LP are pretty off for some guy going turboautism. Eat some berries between spell casts or invest in weapons if you're gonna bitch about not being able to spam. Pure mage is hard but you're actually acting like it's impossible.
>Gothic 2 pretty much cannot be bought or pirated outside of the Golden Edition
Just learn Polish and download the base game iso from Chomikuj :^)
>I played the game before NotR released, you mongoloid. I still own dvd with the game and have NotR on separate CDs. The former forlumae is true only for Gothic 1, in Gothic 2 they went with the latter one from the very begining.
Again. Go and boot up the game. I've also played Gothic 2 since before NoTR released. I've actually played it ON RELEASE.
You are lying. And you know that, if you had actually played it. I have no fucking clue what you are trying to achieve here, but it's beyond pathetic.
No, they are pretty exact. I can even tell you how much mana is there in shrooms. It's 1 mana per 50 shrooms, and there is around 500 shrooms across the whole game. So that is additional 10 mana.
But let's not forget. Getting ANY mana increase other than skill-based one in early and mid game is a suicide. Because your mana-per-skill increases with following order:
10-30 1:1, 30-45 1:2, 45-60 1:3 etc.
So using a tablet that adds additional 5 mana early on is equivalent of wasting 40 skill points in the mid-to-late game. You absolutely have to hold off ANY mana-increasing activities or items untill you reach the point where the skill-to-point ratio reaches around 4-5 per 1. Otherwise, you've just gimped your character, congratulations, the only way to win the game now is an INSANE amount of incredibly grinding cheeze and exploits.
And "just keep refilling your mana" is a bad argument when again: It's a massive struggle to get enough mana to even be able to cast a spell ONCE.
Again - the skelleton spell. 70 mana cost.
That 60 points of mana you need to buy it (again, you can't waste potions or tabs this early on) - with the increase of cost per point, that is some 130 skills minimum to be able to summon one, plus 15 skills to unlock the circle and buy the spell.
You need to summon 3-4 to kill a masked prick, a COMMON enemy in chapter 3. Skellies are the most effective circle 3 spell.
To specify: the cost of skill-per-mana is defined by your current mana pool, not by how many mana points you purchased.
So if you increase your mana pool by those 50 you can get from tablets and sorrels, it means you will now have to invest 3 skills per each mana gained, even if this is the first time you decided to buy manapoints with your skills.
>Again. Go and boot up the game. I've also played Gothic 2 since before NoTR released. I've actually played it ON RELEASE.
You are lying. And you know that, if you had actually played it. I have no fucking clue what you are trying to achieve here, but it's beyond pathetic.
Yea sure, I made it up 18 years ago:
forum.worldofplayers.de
Maybe you should try booting Gothic 2 and not some moded NotR abomination you refered to initially?
Are you shitting me?
Have you read the link you just posted?
What is this? Are you genuinely mentally retarded? How the fuck does this happen?
There is one guy claiming that the game "totally has randomized damage" and "there must be a locational damage involved in this!" while everyone else tells him the actual rule. To a point where he says "I don't care about the damage on paper, it totally does not look like that in the game".
There is no locational damage, and no random chance. The guy is wrong. Is that you? Were you wrong and screeching about that shit the whole 18 years?
By the way, the rest of the discussion is about damage against high-tier enemies, who have indeed up to 50 or even 80 points of damage resistance in case of some Orks. Which means that yeas, some of the people point out they only do 50% of damage on average, and only land the full 100% on critical.
Because they are using mid-to-late game weapons with damage around 100, against late game enemies with 50 damage resistance, meaning it takes the fucking critical (base + strenght - resistance) x 2)) to deal full damage.
Jesus fucking Christ how broken are you?
NOWHERE in the thread does it say that you do 1/10 of weapon base damage on regular hits.
Some people who refuse to acknowledge the actual explict damage formula speculate about SOME degree of randomness to the damage because they don't get how the resistance works.
But your damage SCALE ins't random in either games.
In Gothic 2 it's ALWAYS same formula of base plus str minus resistance, in NotR is ALWAYS 1/10th of that. You can't get randomized 10 then 25 then 12 then 100.
You always have either 10, or 100. NO other option.
God you people are fucking broken.
Whoever did the animals AI in Risen should be fucking beaten to a bloody pulp.
Animal AI is fine, what sucks about melee is that attacks come out instantly. If they had destinct wind-up animation for every attack like dark souls Risen melee would be perfect.
Is that archonos? Here's a tip for you. You can't join the mages
The last post there is correct, the rest is irrelevant.
Nearly every little shit (I think only boars don't give a fuck?) being an evading god and jumping back the moment you swing a sword is not fine. They absolutely overdid with this evading crap. Wolves and rats being pretty much everywhere doesn't help it either.
Yep, its archolos but i was talking about gothic 2 NoTR.
you can play as mage in archolos though
You can larp as a mage, but you won't be one
4th circle max
They're both good, but Gothic 2 is obviously the better choice. You should play chronicles of myrtana if you like Gothic 2. It's a free full game mod some of the original developers and modders made for its anniversary.
It's half correct.
It's true for NOTR. You claimed that people said this before notr was out.
This post proves you wrong.
The guy is calculating damage for G2+NOTR.
Probably because this was posted by the time both of the games were already bundled together, and this is his only experience with the.
Let me remind you again: You said you are going to post proof this was presented BEFORE NOTR WAS OUT.
But the post clearly states: For G2 and NOTR. And yes. He is right. For those two games (together) it is true.
The rest of the posts which you now pretend are irrelevant even though you posted that originally as proof of your case, actually further proves you WRONG.
Which is why you insist that it is irrelevant now that I pointed it out to you.
Give me a SINGLE PROOF - a post that was made BEFORE NOTR WAS BUNDLED WITH THE GAME, that claims this damage formula exists for Gothic 2 vanilla.
Go on. Try.