Find a single flaw

Find a single flaw.

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You only play as dual wielding Roxas for one fight

You still can't skip the cutscenes after the final boss

The entire game is shit until the post game fights but not the awful post game grinding needed go reach them

The Disney world stories are copies of the movies and are linear hallways

>The entire game is shit
Factually incorrect.

it wasnt the end of the series

>are linear hallways
That's a good thing. Anything more and it takes away from the combat. Action games only need bridges to each combat scenario.

Shit levels, cringe story that pretty much has huge plot holes in it (because in order to know what happened YOU NEED to play spin-off games). Besides that I think it was at least alright, KH2 was top Kingdom Hearts game and its a big shame, because it left me an impression it had potential.

you have to be certifiably autistic to bear sitting through the dialogue.

This

No indiana jones world

The only spin off game at that time was Chain of Memories, right?

>Shit levels
None of them are. The level design is fine.

>tfw you lived long enough to see Kingdom Hearts get a Star Wars world before an Indiana Jones one

Intro is too long

Yes. He's talking out of his ass. CoM isn't even necessary to understand 2. All you get is context for why the gang is in pods at the start of the game. Riku's story is arguably important since it doesnt just get memory wiped, but even then DiZ explains what happened.

It's also pure kino.

there was also Coded.

The Mulan world sucked dick.
Fun game though.

No it didn't.

The plot is a bunch of handwavey nonsense

Grinding your drive forms to max level

Over reliance on unresponsive QTEs that are more style over substance. Often required to kill bosses even if they are already down to 1 HP.

Bosses in general refuse to die without a finisher, artificially extending some fights and leading to tedious deaths.

Absurd collectible requirements.

Impenetrable story in places, especially all the Final Mix cutscenes they added to tie into Birth by Sleep which make no sense on a first playthrough (and never will if you're playing KH2 in isolation) and just serve to further disorient the player from an already convoluted plot.

Disney world revisits feel tacked on. Some worlds are just vast empty corridors. Lion controls suck ass.

Roxas prologue didn't need to be four hours long. That's as long as some entire games.

No tangible rewards for the Coliseum anymore if you don't care about/aren't playing on a platform that supports trophies. EXP is inexplicably disabled during it.

These are just a few.

The orb shit had no reason to be in it and added absolutely nothing. The level itself also wasn't great either.

>especially all the Final Mix cutscenes they added to tie into Birth by Sleep which make no sense on a first playthrough (and never will if you're playing KH2 in isolation)

This. The fucking cutscene with Xemnas walking down the stairs, and then the baffling conversation between Zexion and Xigbar, is such self masturbatory wank that I've seen players give up on the plot at that point.

>level design is incredibly shallow compared to the first game except for CoR, which is a shame considering Sora’s expanded movement options
>unless you’re playing on Critical mode, the game almost never requires you to make full use of your toolset and even then you can get through the game just fine without using Summons or Limits thanks to Reflect
>speaking of Reflect, it’s way too easy to abuse for the shit load of damage it’s able to dish out- it’s sometimes easier to just spam it against certain enemies/bosses
>Drive Form grind specfic grinding requirements heavily encourage repetitive grind sessions in order to expand on base Sora’s moveset
>Drive and Summons require teammates, which is bothersome when the game locks you out of 50% of your combat options during a good amount of solo fights or when your teammates are K.O.
>little to no defensive options in the air outside of Reflect, which can be a particularly big pain in the ass against certain mob/boss encounters
>Donald and Goofy are basically just glorified Drive/Limit fodder, which is shame considering how they were actually quite useful as party members in the first game
>a fair amount of unfair attacks that pop up here and there, such as Roxas’s dual Keyblade spin that can wipe you out in an instant on Lvl 1 Critical
>almost no NPCs to interact with compared to the first game
Don’t get me wrong, I love KH2FM to death and it’s my overall favorite KH game but it’s not perfect.

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Yeah there's far less platforming in 2 compared to 1 which is pretty disappointing. It's still an amazing game and best combat but 1 had the better worlds.

Not enough Pete

>Over reliance on unresponsive QTEs
?

>are more style over substance.
KH2FM is the definition of substance. It's the one of the most technical in-depth action games out that that despite coming out 10+ years ago it's still finding new strats and setups.

>Often required to kill bosses
?

>even if they are already down to 1 HP
Summons, Limits, Magic, RCs, and alternate combo strings count as finishers.

>general refuse to die without a finisher
See above.

>Absurd collectible requirements
Oh, so none.

>Impenetrable story

>caring about the story in a video game
Yikes.

>Disney world revisits feel tacked on
With completely new fights and rewards?

>worlds are just vast empty corridors
That's a good thing.

>Lion controls suck add
No they don't. Everything is responsive.

>didn't need to be four hours long
Try 15 minutes.

>No tangible rewards for the Coliseum
There is no Coliseum, it's called the Underdrome and there are rewards.

>These are just a few
There's no need to show off any more examples how you being an idiot. Just leave it at that.

KH has no spinoff games except the v cast one. They're all essential to the plot.

Linear level design

Yes it does, objectives shape the combat arena.

That was after, you idiot.

>caring about the story

Yes because like 80% of the playtime across the series is fucking cutscenes and endless reports that drown you in lore. Moron.

>80% of the playtime
1%. Do think for once.

Too many games

Too many games on separate platforms

World design in boring compared to KH1, without any real "secrets" to find
Only Disney worlds actually relevant to the plot are Beast's Castle and Space Paranoids. There is no longer an effort to tie the broader disney worlds with the story
Maleficent's return

All of these rebuttals could only come from someone who has autistically played this game for hundreds of hours and has it down to a science. For the average player, a lot of those points are legitimate grievances.

For example, there is no way (read: NO WAY) you're spending only 15 mins on the Roxas prologue. And yes, there are times where a bullshit mechanic is required to finish a boss (DANCE WATER DANCE, or Xemnas' broken QTE).

And per your Underdrome remark, I played the Switch version and got nothing for doing the higher difficulties other than a single synth item and a trophy JPEG in the area.

And if you genuinely believe this largely button mashing hack and slash is highly technical, God help you.

>Name a single flaw

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Kairi isn't naked

>cringe Level 99 Reflect
>not the based Level 1 Slapshot with Reflect
Yuck.

>asks user to name a flaw
>he shows one of the biggest balance fuck ups in the entire game
>"b-but you didn't-"
It's still the best KH game to date though.

Reflect is busted but I also really like it, a bit conflicted.

Why was Reflect made so broken again?

>KH3 is shi-

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All the heartless being recolored to look dumb as fuck

>>caring about the story in a video game
>Yikes
Kingdom Hearts is a heavily story driven series

Kingdom Hearts wasn't actually LIGHT

Kingdom Hearts 3 is a great game and I'm tired of pretending it's not

It didn't explain what Kingdom Hearts was

>forces you in to aerial combat constantly without a launcher

>level design is incredibly shallow
There's nothing wrong with it. The maps aren't glitched, they aren't a chore to traverse, they aren't getting in the way of battling, they aren't hard to read, neither they are confusing. The game isn't short, neither does it repeat its maps for more than it needs to. Backtracking was never an issue. It even has good use of non-linear design philosophy. It's not action-adventure or more of a RPG hybrid like KH1, it's pure action. Levels in this game weren't mazes like in KH1, or the shitty empty plains of the FF series because that's not what they were going for. They instead exist to help the combat.

Take TR for example, there are 4 rooms where each area offers something new to experiment with (cannons, unstable floor that bounces enemies, black holes, building on fire). These unique mechanics apply to almost every area in the game like the guillotines in Halloween Town, or moonlight conditions of PoTC

KH2 builts upon interesting ways to flex with contextual inputs with even more variety to combat/environments thanks to mission objectives. We got level design more centered around the core gameplay. Stuff like blowing up the tents and explosives in LoD to launch mobs, getting the high ground and standing on the lookout post to safely thunder mobs, the merry go round of death in Christmas Town and the general slopes and hills littered around with reaction commands are all there to aid the combat.

KH2 level design focuses on what the most important aspect of an Action game is, which is why it works. Exploration isn't important and only sought after by casuals in Action games since the combat is the appeal and what you're going to be doing 99% of the time besides watching some cutscenes here and there.

>never requires you to make full use of your toolset
That's a good thing, simon says is shitty game design.

>thanks to Reflect
A useful tool?

>it’s way too easy to abuse
And die like a bitch?

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Based

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>Kingdom Hearts is a heavily story driven series
Is it, though?

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>for the shit load of damage it’s able to dish out
That's a good thing, tools are supposed to be useful. Reflect requires you to be reactive or manipulate enemies, has plenty of room for optimizing, isn't terribly OP for mobs, isn't an end all be all defense and doesn't benefit from an elemental boost. There's nothing unreasonable about it.

>spam it against certain enemies/bosses
Like Port Royal mob fights, Grim Reaper 1, Grim Reaper 2, AS Zexion, AS Vexen, Data Zexion, Data Xigbar, Data Vexen, Data Roxas, Lingering Will, Groundshaker Hades, Jafar, Hostile Program, 1k Heartless, Xigbar, Data Xigbar, etc, with Reflect? Which is bad and ineffciant?

>Drive Form grind specfic grinding requirements
You only need to grind Final Form for CoR. Everything else is gotten from just playing the game.

>Drive and Summons require teammates,
Summons don't care about who you have in your party so long as you have 2 members, and it doesn't matter if they're alive or dead. Final and Master Form only care that you have two living party members, who they are makes no difference, and Limit doesn't require you have any at all. Wisdom and Valor only care you have either Donald or Goofy respectively, which you always will even with the guest taking one slot, and you can switch out party members in combat whenever you want or instantly heal them with potions and Cure. So no, it's not close to 50%

>people gaslighting Sora into thinking he's retarded: the game

>little to no defensive options in the air
That's a good thing. In KH2 being in the air by default is safer than on the ground because you're further away from danger, and aerial physical hits deal more damage (and Revenge) across the board with the exception of Limit. The tradeoff is you can't Guard, Dodge Roll/Quick Run nor chain magic, but you do have an invincible double jump that can parry, and a faster Glide. If you stop Gliding, you don't have to use up your double jump before starting again. These rules also aren't set in stone as you're not really at any more risk nor more limited with magic when using Master or Final in the air (smart exceptions). These things create a dynamic to air vs ground in KH2 that makes them more distinct and leads to more tactically relevant options.

>Donald and Goofy are basically just glorified Drive/Limit fodder
Yes, they are resources the player needs to manage.

>such as Roxas’s dual Keyblade spin
Dodge it.

>Stuff like blowing up the tents and explosives in LoD to launch mobs, getting the high ground and standing on the lookout post to safely thunder mobs, the merry go round of death in Christmas Town and the general slopes and hills littered around with reaction commands are all there to aid the combat.
Which gets rapidly phased out as the endgame approaches.

I know without a doubt that Kingdom Hearts is light.

>You only need to grind Final Form for CoR. Everything else is gotten from just playing the game.
That is some bullshit and you know it.

Meaningful options is balance fuck up? The absolute state of casuals.

the roxas part at the beginning takes absolutely way too fucking long and barely even teaches you how to play the game because 90% of your options are locked
thats ltierally it though

It isn't. Maybe Master Form if you never bother to switch Keyblades.

>unresponsive QTEs
RCs are a mixed bag, but never have I had an RC just not work.

Lack of Coliseum rewards is a bit lame but the ones in KH1 weren't always that great. You still have Fatal Crest in 2 at least.

>I played the Switch version
Never mind, there's no reason to reply anymore.

>thinks a webm of Lingering Will proves the games aren't heavily story driven
Kek

Very good mechanics (drive forms, magic, summons, etc) let down by bosses that rely too much on Reaction Commands

>there's barely any space for one's ass
>yet, Naminé and Kairi stand on same column
There. Found a flaw.
Also, how did they get up there?

Because it isn't.

You can't dual wield without going into drive.

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