Now that the dust has settled, was it a good SMT game?

Now that the dust has settled, was it a good SMT game?

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Yes

Yeah it was pretty good

Yeah it's good. Not the best but it was a step above 4 and 4a which was all I wanted.

>was it a good SMT game?
Nah the morality system was pretty awful and felt slap dash at best

In a vacuum It was still a solid game though.

Felt like an Etrian Odyssey game with how minimal everything but gameplay was.

Yes it's the best SMT game that isn't a first person dungeon crawler. Anyone who complains about "no dungeons" and "muh open world" is a complete brainlet that doesn't understand the open world areas are the game's replacement for dungeons and are way better than dungeons in any previous 3D SMT.

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I liked it, story was a little lackluster

Nope. Left me feeling unsatisfied. The latter half felt very unfinished and the aesthetic is smt at its most generic and boring.

Yeah, pretty fun.
I admit though, I'm the weirdo who likes JRPGs for exploration and turn-based combat, so the bad story wasn't a problem for me. If you like a good story in your JRPG, which is totally reasonable, I can get why you wouldn't like it.

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Same for me bro. A better story would have been cool, but I'm in those games for the gamepla, and SMT V is the best at that.

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>and SMT V is the best at that.
I felt the level scaling ruined it. There was no need to go any higher than 40 in each stat, and I didn't like what they did to buffs in 5. Overall I think Nocturne is way better balanced.

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Not really but it sated my appetite. Also, the soundtrack has grown on me.

youtube.com/watch?v=j6QFHrRQAyk

Fantastic, second favorite SMT after SJ

I'd say it's good. Better than 4A.
About same level as 4, with 5 having better gameplay but 4 having better story and characters.
I personally still prefer Nocturne though.

If any Atlus game deserves a Maniax-style or maybe even Apocalypse-style rerelease, it's this one. The game's foundations are excellent, but the execution was kinda sloppy.

yes, it was spared the apocalypse treatment

I say this as someone who really loves Nocturne too but that game has even crazier level scaling than V. Nocturne has level scaling that makes you WEAKER the more you level up, magic spells deal less damage for every level after 30 and the Agility stat basically resets every 5 levels or so. By comparison V's stats are all functional when applied to level calculations, it's just more immediately apparent because V's VIT stat affects damage reduction (In Nocturne it only affects Max HP), so the reductions are too aggressive with a big level gap.

Good.

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Yes. Too many people jumped on board for SMT4 and expected the same, when WMT4 was an outlier in terms of character interactions

It felt rushed in some regards, which hurt it a good bit, but a lot of it was quite good, so yeah, it as good.

This. The stats ALWAYS have been a bit wonky. People crying over scaling are just VITlets that thought they could get away with it like they did in previous games.

>nocturne is way better balanced
Please tell me you're fucking joking.

SMTV is a solid 9/10 imo
It's not perfect but the levels were a lot of fun to explore and it's one of the best looking games on the platform.
Kind of runs out of gas towards the end and the story is whisper thin but still I just have a ton of fun autistically building an overpowered party again and again so im willing to look past all of its (minor) flaws

No twinks allowed, only vitCHADS allowed to have a fun time in SMTV.

Yeah the level scaling was bad, but it didn't bothered me too much honestly. I liked the changes in buffs, they made managing them more fun than just casting a single buff every three turns to buff the whole party.
I think I liked V more than Nocturne, but they are very close.

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Sadly this is my least favorite SMT game. It's still better than most JRPGs that come out these days, but overall this felt imaginatively weak. The word is boring and the characters are just as boring. I don't think 4 was perfect, but at least 4 felt like it had some charm in its world and characters.

It's good but it suffers from a lot of stupid shit like combat being based around levels.
IV, Nocturne, and SJ are all better but it's still good.

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>some charm
for me, best setting in the series

I'm being sincere. In SMT5 all you have to do is level up a bit to rape the game. Levels are such a huge fucking deal, you get the best magatsuhi skill right out of the gate, you get a ton of pierce skills for every element that trivialize weaknesses, the MC gets almighty not even halfway (a third?) through the game. The only difficult fight is Shiva. You never need to worry about SP management.

Compared to what, for Nocturne? Buffs are really good and Daisojou is a great demon you can get early. Your pierce skill you get right before the final dungeon. You can argue magic isn't as good as it should be, but a few makakaja stacks fixes that.

it wasn't perfect, but I had a lot of fun with it, I just wish the story was better and level scaling was toned down, a solid 7/10 game, like other anons said it felt a bit rushed

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Good thing the level curve is good so you never get overleveled without trying. I had a better challenge on hard than I ever had with Nocturne.

Good open world JRPG. Bad mainline SMT game.
I really like the way they designed each area. They're all huge, but aren't just big, open spaces. The exploration requires you to actually pay attention to your surroundings and figure out how to get to your destination. Where the game fails is all the SMT stuff. The story is the worst in the franchise, and the combat, while not bad, isn't as good as 4A's, which I think is the most polished out of the press-turn games. The level scaling makes your level the most important stat, meaning no matter how good you are at these games, you can't beat higher level encounters with clever use of your team like you could previously, at least not without way more frustration. And the Magatsuhi gauge is just undercooked as a mechanic when compared to smirk in 4A. Most of the skills are not only uber situational, but there are no situations that would ever even require most of them. Omagatoki: Critical is the most useful one, to the point that boss encounters basically revolve around when you get to use it next. A Physical build is also far superior to magic because you still keep the utility of a magic build with the dracostrike skills, not to mention Sakanagi and Murakumo being strength-based Almighty attacks, which is just absurd. They pierce everything.
I still had fun with with the game, and think there's a lot of good design in there, but if they make SMT6 with the same design philosophy, but gave it a better story, and more refined mechanics, this will become unplayable overnight.

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No. Story/ atmosphere & characterization sucks and less demons than both SMTIV and SMTIVA. No significant improvements of the gameplay of smtiva, worse gameplay if anything. If this had been on a real console it could have been serviceable.

>less demons

I mean, in IV demons are sprites with minimal animation while V they're full 3D models with tons of unique animations and overworld interactions

>muh levels muh levels muh levels
I played on hard and beat a bunch of fights I was underleveled for by like 5-15 levels using dampeners/buffs smartly. Sounds like you faggots just never got good.

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Gameplay loop was fun and comfy
Story wasn't even substantial enough to call dogshit. It's a nugget at most, such a disappointment compared to 4, and even the SNES games

Good game with visible budget and timeline issues. I really liked how it pushed the narrative as a whole and where it ended at but there's visible corners cut and not to mention the Switch is an underpowered mess that doesn't do the visuals justice. Also soundtrack only has a few real bops, the rest are just good but not memorable, which is a shame because my most anticipation with the release was the soundtrack
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(best song in the game) youtube.com/watch?v=cVZQJL4c034

3>4a>5>4>I don't know I didn't play the rest but want to play digital devil sometime this year or maybe raidou dunno

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>no shiva theme
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cont
Im fully expecting a part 2 to 5, if there's not then my opinion will lower a bit story wise

Hope the story of 5 part 2 is chadabino vs demifiend

It's a 6/10 game.
The gameplay is decent but not good, the combat is still somewhat shallow. But its better than your average JRPG.
The story sucked though, characters and the writing are awful.
The Level design is average.

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Shiva was probably the most fun I had with an SMT game

i wish the game had more superbosses, shiva's fight was so damn cool
i mean there's demifiend and shiva but that's fucking it, man the game feels like it's missing something even now

It's good, basically a bigger budget version of SMTIV with less plot.

there's gonna be a Maniax type update, right?

Went LUK build with a dash of VIT. Never grinded except to level up a demon near next level before cashing in a demon statue. Unironically used both Poison Adept and Poison Master in my build. Never had any real problems either, except for maybe Hydra, Lahmu and obviously Shiva, though I did eventually beat him by burning up all my Grimoires up until lv 95. Honestly, I don't get it either.

* Gospels, not Grimoires. Either way, my point still stands.

It's just casual faggots who want to blame them playing badly on "muh level scaling"

Yeah

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The gameplay is great but the story is lacking, specially coming from IV and Strange Journey.

Is it worth it to level up both magic and strength stats?

level scaling only really fucked me over when one of my demons was a bunch of levels behind, and then I stopped being retarded and realized why the game threw so many grimoires at me

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It seems like the only good thing this game has going for it is the graphics and by that I mean the actual 3d models and the little details like animation because the game looks like a jaggy blurry mess due to being stuck on shitty hardware

Not really, midgame mixing both is fine but endgame you really want to pick a damage source

Level scaling doesn't really make much difference until Taito, where it railroads you into exploring areas in a certain order rather than forcing you to grind. It does have the effect of making everything 10 levels below you completely harmless, which is kind of the opposite problem of IV where enemies that were dozens of levels below you could murder your entire party if they got an ambush and some lucky smirks.

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Gameplay is great, plot is mediocre, alignment endings are outright bad. Still had a great time with it.

I did thought of doing a meme Ailment build on NG+ but then I realized how shit most Ailment skills are and how little of them there are out there. The best Ailment skills are the poison+def down skill and Slumber Vortex. Bring back Tentarafoo's damage you fucking cowards.

Kinda weird how much they fucked up the magatsuhi gauge mechanic. EO has been using something similar for 15 years now and even #FE did it much better with its SP bar.

Great soundtrack holyshit.

>#FE did it much better with its SP bar.
#FE did almost the exact same thing that SMTV did, the fuck are you talking about? Just like you go for Critical 95% of the time, you use SP to force weaknesses and get free Sessions 95% of the time.

>damage scaling based on you and your enemies level
Hate this on Hard mode.

No? Exploiting weaknesses is hardly something you would need the SP bar to do in most fights, you had plenty of skills that were better like getting two turns in a row for every character and the cheap revive and heal Mamori had. That was another big factor, skills didn't all have the same cost so it wasn't an issue when some were more situational than others.

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The people who say SMT has never been about story are bandwagoners from SMT3 HD or Persona 5 tourists. Digital Devil Saga, Devil Survivor, Raidou games, and SMT1 and 2 were heavy story games and in almost all I named you had human party members.

SMT3 is the one that bucked the trend of the franchise. It really irritates the shit out of me hearing "SMT5 is par the course of the franchise without human party members or narrative". Jesus, SMT Strange Journey was one of the finest games ATLUS has done in terms of storyline pacing and atmosphere. Game feels like 1980s cosmic horror movie from Jack Carpenter, so fucking good.

Anyway, SMT5 needs a Maniax update. Can't believe they didn't advertise the Egyptian deity route, it's a very important sidequest that you can miss if you don't pay attention and ATLUS just hide it over a shit ton of other irrelevant sidequests.

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