Is it just nostalgia or did 6th gen/early 00s games have dangerously high amounts of soul?
Is it just nostalgia or did 6th gen/early 00s games have dangerously high amounts of soul?
Other urls found in this thread:
having random lights doesnt make anything soulful
How are they random?
It's not just you.
>small developer companies were able to market their games without relying on internet celebrities, nor without being drowned in a sea of low-effort derivative garbage as indie games are now
>whatever was good was popular and whatever sucked never really got off, some of what was unpopular sometimes turned into cult classics
>even the bigger publishers like Microsoft were forced to put effort in their games
With the bar for what's considered a good game being far lower back then it was pretty easy to dedicate to a game, come up with relatively fresh elements AND make enough money out of it to continue making games.
I played Deus Ex for the first time last year and it's my favorite game of all time. It's not nostalgia.
Based
Back when people wanted to make money from making good games that stood out.
It's not nostalgia, in most cases. You can play those old games now and still feel the soul. Nothing is overproduced, sanitized and homogenized like nowadays.
Videogame developers used to acne-ridden basement dwellers in their 40s who do nothing but play vidya all day.
Now it's people who play mobile games, dye their hair, and try to force politics into games. That's the difference.
you know many of those same devs are still around making games
and they're all under giant corps or very small indie names
truth is faggots ruined the market in general and people don't care enough to find good games
i can find plenty of games to actually play that i know are good but i rather just sit around doing fuck all until it's too late
>tfw trying to reinstall recently and drive won't read the disc anymore
FUCK ALL THAT NEW SHIT I WISH I HAD NEVER THROWN AWAY MY OLD 2003 DVD DRIVE MOTHERFUCKERS
Could be disc rot, maybe it's not the drive's fault.
>many of those devs are still around
No, they're not. I can tell you're one of those 'hurr AAA is shit only indie games are good now' retards and then you're going to point at some shitty flash game like Hollow Knight and make everyone laugh.
The thing is, those devs I'm talking about weren't part of their team, EVERYONE on the team was like them. One or two still being active doesn't mean much if the other 50 dudes are all retard zoomers.
But please, name some games with soul released in the past 5 years, I'm curious.
>reinstall vtmb
>uninstall an hour later because you've played the game so many times you can literally recite every line in the game from memory
fuck man
>disc rot
Get off the memes, buddy. It's a rather new Bluray drive, I bet they're specifically engineered to ignore older discs to force people to buy digital.
Come home...
Thimbleweed park(made by the original creator of monkey island)
tormented souls (a classic survival horror game made by resident evil fans)
Northern journey
Unavowed
Lamplight city
there's plenty but those are just a few things off my head and that's not mentioning the new monkey island sequel that's coming up
truth is people here just don't give a shit and don't want to look past shitty twitch streamers and youtubers who review nothing but mainstream garbage
>Is it just nostalgia
Yes, the next generation will go going
>woah dude the ps4 was so soulfull
>they dont do it like this anymore bros, look at my environment webm
>>woah dude the ps4 was so soulfull
>>they dont do it like this anymore bros, look at my environment webm
No, they won't.
The fact that people now think the 6th gen of all things is soulful tells me they will.
6th gen was peak soul.
might be a software problem
windows 10 file explorer thinks all the data discs i burned with nero ages ago are audio cds, but this old-ass version of ultraiso i've had forever can read them just fine
Gaming was still relatively segregated by platform and was much less like the gray mush we have now.
Devs back then knew that making a good looking game is more than just tech or realism, just like movies you need to set things to look good. Movies are shot with specific lighting and sets, and video games are no different.
I love this mid 2000's night city look
Most of those look really generic and just trying to appeal to point & click nostalgiafags. Something having pixel art doesn't make it soulful.
I will give you that Unavowed looks interesting, but the others seemed pretty generic indie nostalgia cash grabs to me.
you cannot exactly make 3d point and clicks not only are they expensive they're kinda borderline against what makes the genre which is imagination and adventure
other than that i only mentioned those because that what i enjoy usually puzzle games but even then if you enjoy classic fps there's dozens of games all going for a different style and a bunch of different survival horror games coming sometime soon
its not nostalgia. S O U L comes from something that is distinct from the rest.
OST was KINO and S O U L F U L
Hot take.
Cyberpunk had soul out the ass.
Play Bloodlines Vanilla 1.2, accept no unofficial patch substitutes.
1. Do a clean 1.2 install of the game.
2. Copy over only the vampire.exe file to a new empty directory.
3. Install the unofficial Basic patch in this new directory with the sole .exe in it.
4. Copy over the following files from this patch install directory to the folder with the real game (pasting files in their proper folder structure place):
root folder: 6 .dll files + the updated vampire.exe
root\Bin: 5 .dll files
root\Bin\loader: everything
Unofficial_Patch\cfg: user.cfg
Unofficial_Patch\cl_dlls: both .dll files
Unofficial_Patch\dlls: the single vampire.dll file
5. Enjoy the game.
It would be 1000 fold if it were set in permanent night mode. Daytime sucks.
Someone please explain to me, does entering a clan in VTMB change you to be like the clan? Are extroverts caused to be loners when they are turned by a gangrel? Or do gangrels only turn people like them? Clans having personalities seem kinda strange to me.
I feel like certain parts of the city had the potential to be kino, but the NPC's and graphical issues ruined it.
I will say though, Cyberpunk captured the really uncomfortable claustrophobic dirty coporate hellscape dystopia of Cyberpunk. I felt extremely uncomfortable and a bit sick the whole time I was playing it, and getting out of the city at the end was like finally getting a breath of fresh air. I will never understand how people can live in major cities without going absolutely bonkers and murdering everyone.
Nah, the night meme is stupid. There's some great scenes in the game that would look terrible during the night.
nah, i think I'm getting the TRUE patch and the megamod that makes hookers naked, rule 63's cops and puts playboy pinups in every billboard
They should have designed those settings around the night then. These exceptions are ALWAYS down to being easy to do if the game had gone down a different path during the first days of design.
>does entering a clan in VTMB change you to be like the clan?
Not in the way you're thinking. When you are embraced by a clan you inherit their clan curse (for example, Malks being totally batshit insane or Nosferatu looking like monsters), and their clan abilities, whatever those might be.
The "personality" of each clan comes from whom they embrace. Ventrue only embrace buisness people and leaders, Toreador only embrace artists and beautiful people, etc. There are examples of wide variation in personality even within a clan though. For example the Brujah have both neo-nazis and antifa types. Hypothetically a vampire could embrace anyone into their clan regardless of their personality, but most clans have very strict rules and guidelines (and even tests) for whom is embraced. Generally speaking, Vampires want to spend their eternal unlife with people they actually you know, like.
Based
No. The people who embrace you tend to pick people that fit the clan to begin with, with some exceptions, like the Nosferatu specifically going after beautiful people and turning them into ugly monsters as a sort of sick joke.
Some have really fucked up rituals, like the Gangrel embrace traditions, which lead people (if they survive) to become more like most Gangrel anyway.
But generally it's more just... A Brujah wouldn't embrace a timid, agreeable nerd because they wouldn't fit in with the rest of the clan. But inheriting the clan curse (malkavian's mental illness, Brujah's likeliness to frenzy, etc) obviously helps.
Just enough power to do something fun but still old enough where you needed to really try to squeeze more power out of it. It was also before the rise of AAA as we know it, the BlockBuster game assembly line. Not saying popcorn is bad but it has caused shit like gaming "Journlists" and other cancer to rise.
It was the peak of 3D video game graphics. Just like the peak of 2D video game graphics was in the SNES era. We don't have video game graphics any more, just assets piled on top of one another and a futile attempt at realism at the cost of art style.
Yes I see what you mean. I thought it might be the case they just pick out people that suit their clique.
>For example the Brujah have both neo-nazis and antifa types
Well it is funnny you say as I had this discussion with someone, and they said this is the case as being alt-right or a neo nazi is so edgy now, a brujah would relish it, but I think that clan has been molded around a very specific type of rebellion. Mostly anarchic rebellion and revolution. Or it is just a writing issue as White Wolf is full of lefties.
I had the same issue. I wish I could play it again.
>Or it is just a writing issue as White Wolf is full of lefties
This. Brujah used to value any and all extremists/rebels/agents of change. They attract specifically the warrior/activist personality. It just so happens that in kindred society the most active form of rebellion is to oppose the Camarilla, so that is the position most Brujah inherently take, hence why they are the bulk of the anarch faction. It's also got a historical side to it, because the Camarilla are seen as being responsible for the destruction of Carthage, which was the original Brujah home city. But there is nothing preventing an individual Brujah from being extreme for any random ideological goal. It's never been explored much, but there are probably extremely pro Camarilla brujah out there who passionately fight for it's existence because that's what Brujah do.
Also, traditionally, Brujah were politically active only in the context of kindred society. For example Damsel freely admits that she doesn't give a shit about communism for kine, and only advocates it in the case of kindred. Vampires in general literally only care about politics in kine society when it either directly affects their survival or it can somehow be used to Kindred advantage.
Brujah are just passionate and militant about something. They used to be known as warrior-poets (who are known the True Brujah) and were actually quite intellectual. Those were the descendants of Brujah, the antediluvian. The Brujah of today are descendants of Troile, who diablerized Brujah. But even those aren't all militant anti-establishment rebels. A Brujah could be REALLY into the government and be into shutting rebellious factions down.
They had soul because limitations in what you can actually do with graphics forces you to get creative with how you present things.
Style and aesthetics are a good crutch against lack of fidelity. Realistic, high poly textures have a good quality on their own, but it's not as enjoyable as someone pulling off some really clever tricks under the hood or playing with light and color balance.
Soul…
They genuinely do.
Games of old were made by much smaller teams which helped retained a strong vision. Modern games are made by teams way too large, leads to design by committee, and that can't have soul.
Ironically we have better tools than ever, that make it easier than ever for a small team ever to make great games. But this isn't happening because devs all suck now, which is why they need to go bigger.
Problem can't be solved, vidya will never be good again.
I wouldn't say it had a ton of soul, but the most fun I had in the game was just driving around at night.
Home...
VtMB is one of the only games where I truly felt free, like I was actually in a real universe/world (our world, different time), that anything could happen in the next quest.
A large part of it was game design, the permanent night aetting and being able to see landmarks in the game in the distance from other zones, and not just static images but with lights that moved. The night felt alive.
But the setting contributed just as much as the game design. LA and the surrounding areas always had a lot of soul in the past, especially in terms of seedy night life. You can still sort of relive the magic if you wander around Las Vegas at night like Fremont Street. It's the last sort of setting you'd expect to see in a video game because it's so far removed from the experiences of your typical game developer, and not only does it adapt the setting but it does it in a truly authentic feeling way. Other games have night clubs, stripclubs, etc but they just weirdly subdued or a poor recreation.
Playing VtMB felt like I was inside an Anne Rice novel.
Thanks, that's a good comparison of the differences. I never wondered too much what the unofficial patch really changed. I didn't think it changed textures and maps, that's very surprising, I thought it was more about restoring cut content, fixing bugs, and generally being true to the original.
That's because the books are genuinely good. They did the whole 'what if monsters were real' but then went to hell and back to try and explain how it could logically work, going super indepth into their daily lives, history, cultures, down to the tiniest minutiae. There are very few other settings that can compare.
Almost all the clanbooks are fantastic reads. Just a shame that like everything else, White Wolf has gone to shit and their recent writing is pozzed to fuck.
Santa Monica...home...
It's not nostalgia, just finished system shock 2 and it's amazing.
>Damsel
Well I read that one as a nod towards young activist types who had a utopian vision that was actually just pure cope. "it'll work this time, you watch" kinda thing. But I take your larger point.
I think that the new writing on future VTM media will be just them being edgy antifa types though, I am convinced. No nuanced left.
that is interesting I did not know they split the clan.
Santa Monica > Chinatown > Downtown > Hollywood
>It's not nostalgia, in most cases. You can play those old games now and still feel the soul. Nothing is overproduced, sanitized and homogenized like nowadays.
This, I last played it in 2019 and despite the few "oh this part" moments I still had a pretty good time.
Yeah, I'm thinking soul.
this, based. Anyone still got the link? I remember digging that shit up so long ago