Holy fucking kino

Holy fucking kino

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See that Dragon? You can climb it.

kek

is this the new ffxiv expansion?

amazing map design, but leyndell would benefit a lot form having more interactable NPCs than 2

i dont see any trannys in the image so probably not

did not expect dragon

The first time i went there i missed like half of the shit in the capital, fucking gigantic.

How am I already nostalgic for this area? The game is like 2 month old.

Now that i look at it, the giant spear has the same shape of the sword from god flesh.

Now just imagine if the whole game was like this...

The entire game would benefit from more NPCs. I get that they wanted to cater to their fans with that sparse NPC shit but the world they created is massive and to not even have like a single town with more than 1 NPC you could talk to kind of ruins the immersion.
I mean the lady’s dancing at the windmills shows at minimum they can program groups of non hostiles. Really kept the game from hitting 9.5/10 status for me

Even more kino when you turn it into ash.

The sewers are fucking hell but they're one of the best piece of level design I've seen in any game.

Look at the town. There’s so much chromatic aberration going on. It’s ugly and puke inducing

you are ugly and puke inducing

Bullshit I can't climb till the top of its head

Truly the pinnacle of level design. Bravo Miyazaki!

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that's not the sewers

try skill

too easy

>Missed the path where you walk on the dragon to get to the fortified mansion
>Go through the entire sewers thinking it's the path forward
>The only reason I was able to find Morgott is because I went to the Divine Tower grace and the elevator there magically worked

It's the music. Sometimes I like to just sit there and listen to it while I look around.

youtube.com/watch?v=7VKR6KEzg8I

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pretty sure this is that catacombs in leyndell with the nearly identical rooms that you teleport between via chests. fun place, one of the best ones honestly

This is the best catacombs "twist" in the entire game you brainlet

what is morgott's tax policy

What is it about the world design that just feels so fucking good bros?

BotW is the only open world where that feeling of "what's that" constantly threw me off track which unfortunately wore off 5 hours in when most of it was shrines. Elden Ring I literally just pulled up to some volcano region with snake fucks and it's another kino looking castle/city.

Why do people try to act like the catacombs (which even then aren't as bad as people make out) distract from the sheer amount of gorgeous locations in the game?

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Is this the sewers catacomb that pretends you're walking in circles and even throws in fake enemy bodies on the ground?

Agreed. I still rate the game extremely high, but I would love some actual village or towns with NPCs that bring a little more life to the map. Literally everything is hostile except a few NPCs scattered across the place.

I don't even get it, like at least make the fucking NPCs in the hold walk around or some shit. Really fucks with the world building imo

i just wish it got darker at night. it's so bright that it never truly gets spooky even in the ghost filled areas
>Why do people try to act like the catacombs (which even then aren't as bad as people make out) distract from the sheer amount of gorgeous locations in the game?
i really think limgrave just leaves a bad first impression because they do the exact same thing they did with chalice dungeons where the first ones you do are incredibly underwhelming and don't give you anything worthwhile, most of my frens never even made it to the second layer of pthumeru because of that.
the doggo cave and patches' cave are virtually identical and the first few catacombs really do nothing to distinguish themselves unlike some of the later ones that are actually clever with their design

I think if Elden Ring had something like BotW's Heros path mode, it would improve it 1000% percent.

why do openworldfags have such an autistic fixation on needing a bunch of pedestrian bots to walk in circles all day and spout the same canned lines over and over again to make a world 'feel alive'?

thats a big dragon

>I wish it got darker at night
Nigga do you not see the gigantic glowing night light in the center of the map? There's no way the Lands Between will ever see a dark night unless someone cuts that bitch down.

enjoy it, the game turns to shit after this

WTF

>I CLAPPED WHEN I SAW ANOR LONDO FOR THE 10TH TIME

anor londo is a glorified bunch of hallways with a couple of jumps and two bullshit archer placements, this is an actual city

You see that golden bolt pointing at the dragon?
If you climb up it there's a lightning bolt spear

This was the coolest catacomb, all of them were cool but this one really went extra.

they pulled a disney world with this map, is amazing how big it seemed when pic rel happens and now with the whole thing explored it seems you can pinpoint every explorable area.

Yes
I don't remember a single other catacomb. They were playing to their lazy weaknesses on this one and it worked nicely

That one was probably the best one lol

>tfw obly found out about the spear after the capital became ash

Leyndell completely and utterly mogs Anor Londo in sheer scale, complexity and aesthetics

I think that cave in Mt. Gelmir with skeletons, two bosses (a necromancer and a black knife) full of illusory walls was really neat

youtube.com/watch?v=tzNrRjp6mCc

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I like how its full of good loot and its right next to the exit to the magma wurm route up to leyndell. I doubt it was an accident.

Leyndell is basically Falconia, isn't it

Kino optical illusion dungeon

Halcyon Olympus

nobody said head though

>"holy" capital that hides fucked up shit
Yeah

That's not what an optical illusion is.

my clear sight (insight) was occluded by an illusion

No

I appreciated that they were somewhat unique in what they were got. didn't really care for the loot in the end and appreciated going through them.
second playthrough? yeah definitely skipping.

>obstructs your asshole with my dick
What now fag

why do people continue to fellate Anor Londo when its one of the worst areas of ds1. You get one nice view right at the start, then the rest of the level is boring railroading. Best part of it is a completely different level that you have to leave the zone to get into.

I'd probably think it was your pinky and say it was a good illusion.

Leyndell is great but my favorite areas are random stuff like the dragon church island or the nearby mainland beach, or the western coast of Liurnia. Just places where you can gaze at either the Erdtree and its surroundings or across the ocean to the other landmasses.
Liurnia's clear weather is also 10/10. Stars no matter the time of day.

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I liked standing on that outer most battlement on the Haligtree roots and looking out northward seeing the clear sky.

Yeah I'm pretty over a lot of fromsoftisms. Roll spam combat, lame npcs and quests, scarsely populated world, even the medieval settings are getting old.

I have faith they're good devs, so it really just comes down to the producers willingness to try something new.

because it literally makes the world feel more alive you dumbass nigger

I heard that Horizon game has everything you're looking for. I also heard it wasn't very good though.

>cries about chromatic abberation, a very real thing
>likely cries about per-object motion blur, another very real thing
Do you also just bitch about other physically based optical phenomenon like lighting, shadows, etc?

Kek

Maybe he'll enjoy the game where the ugly ass characters simply won't ever stop talking to you.

This and Auriza Side Tomb were great. Peak dungeon design.