I will never understand the hate some people have towards modern video game graphics
I will never understand the hate some people have towards modern video game graphics
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Graphics, gameplay, story, all peaked with 2003's GOTY The Elder Scrolls III: Morrowind.
Because graphics do not make up for lack of solid gameplay. That is the only reason.
I just think old games look better. New hardware can do anything so whatever it does isn't interesting. This is done at 60fps on the PS2.
it ain't got no SOUL, there's nothing else to say here
The gameplay is shit, the writing is cringe. Who the fuck cares about your graphics?
I have no problem with good graphics, but I don't see why I should give a shit when your game is boring.
realistic graphics hurts gameplay
They're pretty, but very expensive and add very little to the experience beyond the initial wow-factor.
its usually weebs and nintentoddlers trying to cope their masters are always a decade or 2 behind the west
All of this translates to "I hate modern games."
interesting how you use two shitty games
Just because it looks pretty doesn't mean it's fun to play
All of this translates to "I can't stop sucking dicks."
idgaf about pokeshit but that sw game is like 5 hours long
This thread is about modern graphics not gameplay
I think it's just frustration at misplacement of resources and min maxed priorities in AAA game design towards making the most cash in the shortest amount of time.
If god of war did not look quite as good, it would have been significantly less successful because the foundation of the game is too flawed to compete against other action games.
>My point
>Your head
Lmao
Boomer cope with shit reasons
Name 3 games with le epic gwafix you consider good
You made no point because the thread is about graphics and not gameplay. No one cares is you don't like the way a game plays, the question is why people don't like modern graphics.
I don't mind good graphics, i just don't like shit art style. I feel most devs these days try to hide the fact they know nothing about aesthetics by having a billion polygons and cool lighting tech. Having said that nuGoW was kino as fuck.
Translation:
>name 3 games i can call shit as my coping mechanism
>the question is why people don't like modern graphics.
because it affects the gameplay and level design greatly.
just like story is effected if a game that's all about multiple choices is fully voiced.
Look at video game music as a point of comparison. Starting with the NES, they began bringing on real composers to create music for games, and they were able to do a lot with very little thanks to strong hooks, catchy melodies and good instrumentation on limited hardware.
Now these restrictions are gone, and what do we get? Time and time again we get boring orchestral scores, nothing close to memorable. Fuck, you're lucky if a series even has a leitmotif these days.
A similar thing has happened to graphics, where the loosening of limitations funnels devs into the same direction, that being photorealism. Which is fine, but it's absolutely oversaturating the market right now. Fidelity is NOT a substitute for aesthetic, just as audio quality should not have been a substitute for quality compositions.
They massively inflate game budgets which necessitates uncreative, risk-adverse, box-ticking design choices.
>The gameplay is shit, the writing is cringe. Who the fuck cares about your graphics?
This.
I love pretty graphics. What I don't like is the last two decades of endlessly pursuing "realism" and flash, in effect throwing a bunch of polygons at games and failing to put any effort into anything else. is also correct, it often means that there is no art style.
no one hates the graphics, it's just boring - it's a perfect sony exclusive in that sense
I pirated it to see what's it about. I played 1h thru cutscenes and walking and I just deleted it
I don't hate sony games, nor I think people enjoying them are stupid, it's just not for me, it seems playstation exclusives (well, most ones, the most selling ones) are more interested in giving you some cinematic experience instead of a solid gameplay
Translation:
>I don't want to get laughed at for having garbage taste in video games, so I'm just gonna deflect
Yes they're fucking shit, i played god of war and mgs 1 at the same time and i was having far more fun with mgs 1 a fucking PS1 game, in god of war i was just going through the motion, this was the moment i knew that modern games are fucking cancer especially the ones from current sony.
Step outside and experience actual beauty of the nature, instead of getting impressed by pixels, redditor.
the pic you posted has fidelity but it doesn't have a soulful art direction. Fromsoft really spoiled us with their high arts
For most games, it's the only selling point and usually touted as the best we're ever gonna get only to be mogged my midrange titles within 5 years.
I don't see any soul in this image. Looks like every other modern game
I like good graphics! But nuGoW was boring shit and I'm not buying your sequel so fuck off.
Graphics are the least important aspect of video games
>most beautiful game world ever is built on a 13 year old engine
because I killed all the enemies before taking the screenshot
Why dont you show us a modern videogame that looks like that, user
bros how did they make a fucking open world so beautiful and varied? you need to add a caelid shot to that
I don’t want a game that is 100+ gigs taking up space on my hard drive. There are plenty of games with good graphics under 30 gigs
false. there is a giant that shoots arrows at you while you try to cross the bridge. pic related. look again
>I'm here to have an actual discussion
No you aren't
>playing a game for muh graffix
I genuinely hope (You) don't do this.
don't forget Siofra River and other gorgeous regions
Graphics is expensive for not much gameplay benefit so it's only utility is to appeal to retards like (you) to bolster sales. When all that money could have been gone towards making a better game instead.
Imagine if developers from the 00s had access to modern technology and budget but without being under the heel of publishers/businessfags. You'd be seeing games that make Morrowind look like a casual game.
>op posts picture of GOW
>Umm akshually graphics aren't important it's about gameplay!
>Posts pictures of elden ring, a pretty game that has the exact same gameplay from literally 2009
The cope is real. If you never beat gow on God of war difficulty, your opinion is disregarded
I will never understand the hate some people have towards other races
post pics
>good gameplay from 2009
vs
>bad gameplay from 2018
if you don't understand why people enjoyed playing Elden Ring a lot more than they enjoyed watching God of War then there is no reasoning with you
Not even OP but GoW gameplay is the worst fucking part of that game, those unecessary long ass animations you cant interrupt are so fucking annoying.
Why the FUCK would you have an attack after a dodge that pushes you AWAY FROM THE FUCKING ENEMY, FUCK
always vistas, never shots of actually being in those locations
Did you never play the game?
You can go to all of those locations in the screenshots.
That's kinda how vistas work, dummy
lmaoiing at you desu. GoW doesn't even let you jump on your own. the game literally jumps for you as you watch a fucking jumping cut-scene
Depends on the game. Some modern games like Red Dead Redemption 2 and Cyberpunk 2077 (at times) look incredible. But when they have that vaseline-covered look with the washed out colors, I can't stand them.
>zelda finally gets dedicated jump button
>gaytos loses his
Coincidence?
WOAAAAAH A PRETTY MOUNTAIN I CAN walk in a straight line to a cutscene on
in Elden Ring, if you can see it you can go it. Everything literally exists and can be reached by the player. as long as you can see it
The graphics do look like every other modern games. You could recreate that in whatever engine they used for red dead redemption 2 and people would barely be able to tell the difference.
Graphics are fine.
The issue is how shallow most games are. Most are just made to sell you microtransactions and dlc.
let's a see a screen or two of actually being in stormveil or on the lake in liurnia or in the woods in altus plateau. instead of the same old distance shots
I'd rather good gameplay than nice snow deformation.
lmao cope
so you didnt play the game then
yep but screenshots are always from far away where devs have specifically framed it rather than actually being there
Lmao really? I never played nuGOW, but they actually took away the ability to jump? That's fucked.
I'm not even mad, just very surprised there's people who haven't played ED
Wut
all i'm saying is it's the same fucking screenshots of vistas and exteriors rather than screenshots of actually being inside them. where is this strawman of playing the game coming from?
what you're describing requires skill. it's the "art direction" we were talking about. which is better than just graphical fidelity that OP was talking about
Heres a whole ass video about it nigga
youtu.be
The only real reason is that people have to wait a lot for them
If they came out quick as any other shitty indie game nobody would complain
can't be bothered booting up the game so here's one in the lake area
>b-but there are other vistas in the background
game has lots of cool vistas
People don't hate the graphics themselves, they hate the ensuing ramifications of pursuing those graphics. Better graphics, in many cases, means other aspects of games suffer, usually because of costs. In order to recuperate those costs, publishers usually force games to be watered down for broader appeal. People want games to look good, but they don't want them to be boring as a result of looking good.
Good graphics are fine but they are used in place of decent art direction. When graphics were worse games experimented much more with art style
yeah these are like 90% of screenshots that get posted. i already saw these in marketing before the game came out
post pics then. seriously, i could do with some game recs
nuGoW unironically has worse gameplay than the original GoW trilogy. the gameplay is a fucking snooze fest. The entire game might as well just be a long film. the story, soundtrack, voice acting, and graphics aren't bad at all. it's just the gameplay that is atrocious
Oof you triggered the fromshitheads
>Look at video game music as a point of comparison. Starting with the NES, they began bringing on real composers to create music for games, and they were able to do a lot with very little thanks to strong hooks, catchy melodies and good instrumentation on limited hardware.
>Now these restrictions are gone, and what do we get? Time and time again we get boring orchestral scores, nothing close to memorable. Fuck, you're lucky if a series even has a leitmotif these days.
This
You can hear the soul in the opening
youtube.com
>Picture of a mountain in GOW
>I-it looks nice but it's just graphics!!!
>Picture of far away area that looks like shit when you are inside it from ER
>i-its called SKILL you wouldn't understand, filthy gaijin!!!!
they're overwhelming maximalist and uncomfy
> You could recreate that in whatever engine they used for red dead redemption 2
Yeah thats the point retard, Elden Ring's graphics aren't amazing its how they use the graphics. Shit like God of War, Red Dead 2 and Last of Us 2 are boring as fuck realism
yes and the graphics fall away when it's not a hand crafted vista
That screenshot looks bland
It's a movie, not a game.
youtube.com
Keep ignoring all the proof user, I'm sure that's going to make it all disappear somehow
Holy kino
It will be a while until we get another game like this.
The whole of God of Onions is a hand crafted vista.
You're confusing graphics with visuals
only one you posted that wasn't a specifically framed backdrop that the player is funneled into. which is my point. they're only part that looks good and the only parts that get posted in screenshot threads
I don't care for realism. It's OK sometimes, but generally I feel that a stylized look is better at supporting story, characterization, tone, and even gameplay.
Plus how does me saying elden rings graphics look like every other game and could be recreated in another engine=bad graphics.
gonna ignore these then, nigger?
They look mundane as fuck.
Without the characters in the picture, you literally wouldn't be able to tell which AAA slog this picture was taken from, because they look all the same.
>only one you posted that wasn't a specifically framed backdrop that the player is funneled into
There's many areas of the game like that, I just don't screenshot all of them. Elden Ring didn't skimp out on the fantastical environmental design of previous games.
They work against the game quality
Devs spend way too much time making shiny graphics and focus less on gameplay
I would rather have a game looking like Morrowind, but with a bigger scale and modernized physics & gameplay
Blame TAA. Artificially induced astigmatism
This, in particular, is my favorite shot of the thread. Nice fucking screenshot, user.
vanilla morrowind doesn't look like that
No amount of visual fidelity can make up for lack of genuine artistic vision and talent.
Pic related looks 100 times better than some uncanny valley shit like Horizon.
1. funneled there through a small openin to the boss room so you can't miss it
2. again funneled there so you can't miss it since you're on a bridge
How is God of War gameplay shit?
i thought it was good.
Can you explain please? im willing to change my mind. go ahead. make it worth.
Got it from this, not to shill but its nice to see a game YTber focusing on something like the visuals
youtu.be
The problem is that the focus is shifted from gameplay to graphics
this is genuinely ugly
because it usually has taken away from the gameplay just for cinematic / story purposes to reach greater audiences. Games are completely soulless now.
What a stupid opinion user, just because you gave it an awful reason doesn't mean it stands for shit, you want games to look good but not on purpose?
How about you post an example of what you think are good visuals then.
There is nothing modern about those graphics. Straight from late 2003
>hardware is gorillions of times more powerful
>hardly any new gameplay mechanics, just bloated visuals
Worst timeline.
Also, I should note, a stylized look isn't even necessarily easier to achieve. Just look at all the shit that had to be done to make guilty gear and dbfz look so much like a 2d anime with 3d models. And the techniques they used only work with a fixed camera. I'm not aware of anyone accomplishing the same feat with a free camera and doing so would likely be quite the technical undertaking. If some of the effort spent in trying to make everything look as realistic as possible was put towards that sort of thing we could have some really spectacular and unique looking games.
People like to think more resources for the devs means more gooder everything but it is always the direct inverse where it people become literally incapable but making the most generic garbage because their tools allow them to create passable quality with almost no effort required.
No one dislikes good graphics, however when it is used as a crutch for mediocre gameplay it is an issue.
Also technical graphical prowess, while impressive for a while, tends to fade compared to good art direction.
Fair, gray skies are rarely appealing